Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.26 @ 16:26:34 Player: kiul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3483) 3483 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 7383 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 62/300 Energy 37/100 System Corruption 4% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Weapon Cycler Hardened Medium Armor Plating Heavy Ion Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Armored Treads Improved Heavy Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Rocket Array > --- INVENTORY -------- Coolant Injector Enhanced Optical Array Weapon Cycler Hardened Medium Armor Plating Graphene Brace Improved Hardlight Generator Advanced Beam Cannon Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon Heavy Plasma Cannon [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Utility Core Shielding Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 1 1 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 76 | 6 2 26 14 8 15 5 Power 18 | 1 . 10 2 3 2 . Engine 11 | 1 . 7 . 2 1 . Core 7 | . . 3 2 1 1 . Reactor . | . . . . . . . Propulsion 13 | 2 . 5 5 . 1 . Treads 13 | 2 . 5 5 . 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 1 4 3 3 7 4 Device 8 | . . 1 . 2 2 3 Storage 3 | 1 . 1 1 . . . Processor 8 | . . 1 2 1 3 1 Hackware . | . . . . . . . Protection 4 | . 1 1 . . 2 . Artifact . | . . . . . . . Weapon 22 | 2 1 7 4 2 5 1 Energy Gun 1 | . . . . 1 . . Energy Cannon 11 | . . 3 2 1 4 1 Ballistic Gun 5 | 2 . 3 . . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 1 2 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 3 . 2 2 . Parts Lost 34 | . 1 3 11 . 6 13 Power 10 | . . 2 4 . 2 2 Propulsion 8 | . . . 4 . 2 2 Utility 6 | . . 1 1 . 1 3 Weapon 10 | . 1 . 2 . 1 6 Highest Loss Streak 13 | . 1 2 6 . 3 13 To Critical Strikes . | . . . . . . . Average Backups 9 | . 2 7 8 10 12 10 Power 1 | . 1 2 1 1 1 . Propulsion . | . . . . . . . Utility 3 | . . . 2 6 6 5 Weapon 3 | . . 3 4 3 4 4 Tool/Special . | . . . . . . . Unused Backups 9 | . . 5 . 2 . 2 Power 2 | . . 2 . . . . Propulsion . | . . . . . . . Utility 5 | . . 2 . 1 . 2 Weapon 2 | . . 1 . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 93 95 95 99 90 72 Engine 10 | . 14 12 8 13 6 5 Core 4 | . . 6 8 1 5 4 Treads 20 | . 28 21 25 22 14 9 Device 6 | . . 3 6 6 10 1 Storage 8 | . 14 11 9 6 6 6 Processor 12 | . . 7 10 15 17 17 Protection 8 | . 12 11 9 7 6 8 Energy Gun 1 | . . . . 3 1 . Energy Cannon 13 | . . 8 17 15 17 17 Ballistic Gun 4 | . 20 12 . . . . Launcher 1 | . 3 . . 3 . 1 Peak Build Rating 74 | 6 7 20 29 45 74 73 Average Rating 33 | 5 6 15 23 40 54 61 On Entrance 23 | . 6 7 20 29 44 61 Naked Turns . | . . . . . . . Heaviest Build 88 | 10 13 38 48 58 88 86 Greatest Support 95 | 40 40 40 60 60 95 95 Greatest Overweight (x) 26 | 2 . . 2 1 4 26 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 Average Capacity 12 | 7 8 8 14 14 15 15 Most Carried 15 | 1 5 10 12 15 15 13 Average Carried 9 | . 2 7 9 11 13 10 Final Capacity 15 | 8 8 10 15 15 15 15 Final Carried 15 | 1 4 10 10 15 13 4 Class Distribution -------------------- 32% | Scavenger-Gunner 26% | Mutant 19% | Scavenger-Mutant 10% | Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1729 | 266 58 559 153 120 441 132 Remotely . | . . . . . . . Salvage Created 3306 | 91 84 879 591 259 1130 272 Parts 213 | 1 14 61 37 22 61 17 Haulers Intercepted 5 | . . 2 2 . 1 . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 76 | . 6 21 11 3 26 9 Guns 11 | . 1 9 . . 1 . Cannons 29 | . . 8 7 3 8 3 AOE 34 | . 5 4 3 . 16 6 Classes Destroyed 16 | 2 2 6 1 1 4 . Worker 7 | 1 1 1 1 1 2 . Builder 9 | . 3 1 1 1 3 . Hauler 5 | . . 2 2 . 1 . Recycler 2 | 1 . . . . 1 . Mechanic 1 | . . . . . 1 . Operator 3 | . . 1 1 . 1 . Watcher 6 | . . 3 . 3 . . Swarmer 25 | . 6 7 3 . 4 5 Grunt 19 | . . 5 6 . 4 4 Duelist 1 | . . 1 . . . . Protector 2 | . . . . . 2 . Sentry 9 | . . 8 1 . . . Specialist 2 | . . . . . 2 . Hunter 7 | . . . . . 7 . Programmer 10 | . . . . 3 7 . Heavy 1 | . . . 1 . . . Best Kill Streak 14 | 2 4 6 6 2 14 9 Combat Bots Only 10 | . 3 5 5 1 10 9 Max Kills in Single Turn 6 | 1 2 2 4 1 5 6 Gunslinging 1 | . . 1 . . . . Exploded 6 | . 2 2 3 . 5 6 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 523 | . 19 91 67 14 137 195 Missed 116 | . 5 23 14 5 37 32 Hits 407 | . 14 68 53 9 100 163 Melee 3 | . . 3 . . . . Projectile 404 | . 14 65 53 9 100 163 Critical Strikes 24 | . 1 4 2 2 4 11 Actively Blocked 4 | . 1 1 . . . 2 Part Disruptions 1 | . . . . 1 . . Damage Taken 7953 | . 249 961 1426 136 1866 3315 Core 1103 | . 25 171 52 . 193 662 Absorbed by Shields 30 | . . . . . . 30 Redirected to Shielding 73 | . 4 35 10 . 24 . Regen/Repaired (Parts) 1254 | . . 112 . 581 561 . Core Remaining (%) 87 | 100 90 57 90 100 . . Volleys Fired 213 | 3 42 58 56 14 35 5 Largest 3 | 2 2 2 2 3 3 3 Hottest 223 | 40 50 128 128 188 223 215 Shots Fired 435 | 6 47 116 111 41 101 13 Gun 124 | 6 43 61 . 9 5 . Cannon 289 | . . 52 109 29 87 12 Launcher 22 | . 4 3 2 3 9 1 Special . | . . . . . . . Kinetic 110 | 6 43 61 . . . . Thermal 289 | . . 52 109 29 87 12 Explosive 20 | . 4 3 . 3 9 1 Electromagnetic 16 | . . . 2 9 5 . Robot Hit Streak 16 | 6 13 16 9 9 16 9 Robot Miss Streak 5 | . 4 2 5 2 5 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 286 | 6 25 77 78 24 69 7 Core Hits 229 | 3 18 36 24 12 102 34 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 1 | . . 1 . . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10163 | 54 425 1685 1853 571 4475 1100 Guns 969 | 53 203 609 . 88 16 . Cannons 4791 | . . 784 1705 415 1742 145 Explosions 4383 | . 219 281 143 68 2717 955 Melee . | . . . . . . . Ramming 20 | 1 3 11 5 . . . Kinetic 865 | 53 203 609 . . . . Thermal 4791 | . . 784 1705 415 1742 145 Explosive 4220 | . 219 281 . 68 2697 955 Electromagnetic 267 | . . . 143 88 36 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 3 4 4 Average Corruption 2 | . . . . 3 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . 8 10 5 Message Errors 4 | . . . . 2 1 1 Matter Fused 4 | . . . . 2 1 1 Heat Flow Errors 4 | . . . . . 3 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 5 | . . . . 3 1 1 Misfires 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 144 | . 3 41 19 12 69 . Projectiles 88 | . . . 18 12 58 . Explosions 56 | . 3 41 1 . 11 . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 311 | . 138 38 . . 85 50 Shots 9 | . 2 2 . . 3 2 Rammed 7 | . 2 4 1 . . . Targets Rammed 8 | 1 2 4 1 . . . Kicked . | . . . . . . . Crushed 1 | 1 . . . . . . Highest Temperature 680 | . 20 261 397 552 389 680 Average Temperature 121 | . 12 48 91 147 120 365 Received Heat Transfer 1744 | . . 273 207 . 75 1189 Effects 25 | . . 1 1 7 1 15 Shutdowns 7 | . . . 1 3 . 3 Energy Bleed 2 | . . 1 . . . 1 Interference 2 | . . . . . . 2 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . 2 1 1 Damage (major) 2 | . . . . 2 . . Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Melted 11 | . . 1 2 2 6 . Heat Transferred 7450 | . . 1332 2886 555 2455 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 2 | . . 1 1 . 2 . Low Security (%) 88 | 100 100 85 89 100 75 . Level 1 11 | . . 14 10 . 22 . Level 2 . | . . . . . 1 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 409 | 5 149 328 226 55 409 . Initial 137 | . . 46 137 55 23 . Average 83 | . 60 115 153 6 114 . Influence Increases 2555 | 10 239 802 334 199 791 180 Destroy 0b10 Robot/C 1480 | . 120 420 220 60 480 180 Destroy 0b10 Robot/NC 175 | 10 20 40 25 25 55 . Destroy Leader 352 | . 20 140 54 36 102 . Successful Hack 81 | . . 17 4 27 33 . Disable Machine 180 | . 30 60 30 . 60 . Destroy Structure 152 | . 49 20 1 21 61 . Lose Combat Pursuer 135 | . . 105 . 30 . . Influence Decreases 2361 | 10 128 588 536 274 434 391 Entered New Map 497 | . . 65 188 68 25 151 Time Decay 1524 | 10 118 493 238 206 349 110 Lost Part 340 | . 10 30 110 . 60 130 Squads Dispatched 16 | . 1 1 3 3 8 . Investigation 3 | . 1 . . . 2 . Extermination 6 | . . . . 3 3 . Reinforcement 7 | . . 1 3 . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 8 | . . 5 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 7 34 16 9 34 17 Peak Tracking Total 17 | . 3 8 6 1 10 17 Tactical Retreats 7 | . . 5 . 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 3 | . 1 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 12 | . 2 4 2 . 4 . Max in Single Turn 2 | . 1 2 1 . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 11 | . . 3 1 4 3 . Terminals 4 | . . 2 1 1 . . Fabricators 2 | . . . . 1 1 . Repair Stations 4 | . . 1 . 2 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . . 7 6 17 8 . Successful 24 | . . 3 3 11 7 . Failed 14 | . . 4 3 6 1 . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual 5 | . . 1 3 1 . . Terminals 13 | . . 4 6 3 . . Fabricators 3 | . . . . 2 1 . Repair Stations 19 | . . 3 . 12 4 . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 1 3 1 . . Emergency Access Points 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 3 | . . 1 1 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 16 | . . 2 . 10 4 . Scan Component 8 | . . 1 . 5 2 . Repair 8 | . . 1 . 5 2 . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 11 | . . 3 1 4 3 . Full Trace Events 2 | . . . . . 2 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 39 | . . . . . 39 . Total Part Build Rating 14 | . . . . . 14 . Parts Repaired 8 | . . 1 . 5 2 . Time 325 | . . 13 . 198 114 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 1260 | . . . . . 1159 101 Optics 101 | . . . . . . 101 Sensors 1159 | . . . . . 1159 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 6020 | 121 417 1678 517 1537 1530 220 Spaces Moved 2649 | 67 186 881 189 647 590 89 Core 10 | 6 . . . . . 4 Treads 2639 | 61 186 881 189 647 590 85 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 166 165 165 Average Speed 180 | 153 160 160 166 193 207 205 Slowest Speed 1350 | 160 160 160 320 245 490 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 6 29 70 18 16 14 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 193 | . 53 24 . 18 89 9 Melee . | . . . . . . . Projectile 17 | . . 4 . 3 7 3 AOE 176 | . 53 20 . 15 82 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3489 | 77 265 1040 274 906 812 115 Wait 416 | . 29 20 . 213 142 12 Move 2643 | 66 185 880 188 646 589 89 Hop . | . . . . . . . Pick Up 62 | 1 4 22 7 15 13 . Fast Attach 20 | 6 1 4 4 2 3 . Attach 35 | . 1 6 9 3 8 8 Detach 5 | . . 2 . 1 2 . Swap 50 | . 1 20 7 10 11 1 Drop 37 | . . 24 2 2 9 . Fire 213 | 3 42 58 56 14 35 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 8 | 1 2 4 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 3) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 922 | -9/Materials | Repaired Lgt. Treads 1234 | -9/Materials | Discovered new exit (range 7) 1720 | -9/Materials | Build established: Scavenger-Mutant 2048 | -9/Materials | Discovered new exit (range 7) 2217 | -9/Materials | Entered another Materials area 2217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2539 | -8/Materials | Lost 5 parts (2p1n2w) 2617 | -8/Materials | Lost 6 parts (2p3n1u) 2674 | -8/Materials | Discovered new exit (range 13) 2734 | -8/Materials | Entered Factory 2734 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2903 | -7/Factory | Repaired Hrd. Heavy Armor Plating 2955 | -7/Factory | Repaired Adv. Beam Cannon 3007 | -7/Factory | Repaired Adv. Beam Cannon 3033 | -7/Factory | Build established: Scavenger-Gunner 3138 | -7/Factory | Repaired Lgt. Treads 3166 | -7/Factory | Repaired Lrg. Storage Unit 3465 | -7/Factory | Discovered new exit (range 15) 3654 | -7/Factory | Discovered new exit (range 14) 4271 | -7/Factory | Entered another Factory area 4271 | -6/Factory | Evolved 2 slots: Utility x2 4643 | -6/Factory | Discovered new exit (range 6) 4716 | -6/Factory | Fabricated Quantum Capacitor (x2) 4970 | -6/Factory | Build established: Gunner 5227 | -6/Factory | Found Prototype Launcher 5403 | -6/Factory | Identified Rocket Array 5429 | -6/Factory | Cargo convoy interrupted 5462 | -6/Factory | Lost 3 parts (2p1n) 5468 | -6/Factory | Destroyed 10 combat bots 5640 | -6/Factory | Repaired Rocket Array 5685 | -6/Factory | Repaired Hrd. Heavy Armor Plating 5777 | -6/Factory | Build established: Tank 5799 | -6/Factory | Identified exit to Lower Caves 5801 | -6/Factory | Entered Lower Caves 5977 | -6/Lower Caves | Destroyed 9 combat bots 5977 | -6/Lower Caves | Core integrity fell below 50% 6012 | -6/Lower Caves | Core integrity fell below 20% 6021 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05993_ Power failure, Imp. Deuterium Engine shutdown. 05994_ Broken Imp. Heavy Treads destroyed. 05994_ Critical hit (Burn: +37). 05995_ Broken Rocket Array destroyed. 05996_ Imp. Deuterium Engine destroyed. 05997_ Overheating: Energy bleed (-25). 06000_ Centrium Medium Armor Plating destroyed. 06000_ Critical hit (Burn: +50). 06001_ Acquired 38 matter. 06006_ Penetrated by Slug. 06008_ Critical hit (Burn: +37). 06008_ Penetrated by Slug. 06014_ Hvy. Plasma Cannon destroyed. 06014_ Penetrated by Slug. 06014_ Hvy. Ion Cannon destroyed. 06017_ Penetrated by Slug. 06017_ Adv. Beam Cannon destroyed. 06017_ Imp. Hardlight Generator destroyed. 06019_ System corrupted: Substantial component data lost. 06020_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????###???????#"##??????????????????????? | | ????????????? ??????? #??????????????????????? | | ?????????????? ?????? #??????????????????????? | | ???????????????" ####### ##?#####???????????????? | | ???????????????? "# ### ##??????????????? | | ?????????"""????? ""# ## #?????????????## | | ????????#"T""##??# " ## ??????####????# | | ????????# "?? "" ??????# ##???# | | ????????# ?# " ??????## #???# | | ?????????? """ # #?# #??????? #???# | | ????????? """ =% #?# #????????# ##??# | | ????????? """ [ % ### #???????## #??# | | ????????? """ # !% % # ######### ##?# | | ??????????????????# =" %%Y ### | | ??????????????????# "" g | | ??????????????????# "# ###### | | ??????????????? "?#gg########????## | | ?????????????# ??# #????????????##### # | | ?????????????##++####### !#????????????????## ## # | | ?????????? g @#?????????????????#### # | | ?????????? g #????????????????????# # | | ???????????# ## ###;# ????????????????????# # | | ???????????# ???# ???## ???????????????????# # | | ??????????? ??? ?????? ??????????????????# # | | ????????????? ???????# ??????????????????# # | | ???????????? ?????????# #????????????????? | | ???????????? ???????????? #????????????????? | | ???????????? ????????????? ????????????????? # | | ??????????????????????????? ????????????????? #? | | ??????????????????????????? ????????????????#?? | | ???????????????????????????? ##??????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 36 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 20% | -9/Materials Hrd. Heavy Armor Plating | 68% | -7/Factory Adv. Beam Cannon | 13% | -7/Factory Adv. Beam Cannon | 29% | -7/Factory Lgt. Treads | 34% | -7/Factory Lrg. Storage Unit | 72% | -7/Factory Rocket Array | 12% | -6/Factory Hrd. Heavy Armor Plating | 24% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Challenges ------------ None Game ------ Seed PointyWeaponGenerator Manual? 0 Play Time 01:10:52 Cumulative 10.9 hours Start 2025.09.26 @ 12:21:05 End 2025.09.26 @ 16:26:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55951db6-4790-4e78-81d1-15420715a2fd