Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 19:51:58 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1070) 1070 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3090 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 276/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Improved Ion Engine (fused) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Overtuned Treads > --- UTILITY (2) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (15) --- Light Treads Light Treads Wheel Large Matter Pod (150) High-capacity Matter Pod (200) Improved Signal Interpreter Improved Propulsion Shielding Light Armor Plating Hacking Suite A0-MCA's Component Scanner Shock Rifle Shock Rifle Small Laser Mini Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Drone Bay > --- WEAPON ----------- Shock Rifle Scythe > --- INVENTORY -------- Light Treads Wheel Large Matter Pod High-capacity Matter Pod Improved Signal Interpreter Improved Signal Interpreter Light Armor Plating Medium Armor Plating Shock Rifle Shock Rifle Small Laser Grenade Launcher Scythe Scythe Scythe [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Scythe Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 44 | 6 10 16 7 3 2 Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 8 1 2 1 Treads 11 | 2 . 5 1 2 1 Leg . | . . . . . . Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 4 1 1 Device 3 | . . . 3 . . Storage 3 | 1 1 . . . 1 Processor 1 | . . . . 1 . Hackware 1 | . 1 . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 18 | 2 8 6 2 . . Energy Gun 9 | 2 4 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 3 . . . . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . 2 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 6 | . . 5 1 . . System Corruption 30 | . . 26 4 . . Parts Lost 9 | . 3 4 1 1 . Power 1 | . . 1 . . . Propulsion 3 | . . 2 . 1 . Utility . | . . . . . . Weapon 5 | . 3 1 1 . . Highest Loss Streak 2 | . 2 2 1 1 . To Critical Strikes . | . . . . . . Average Backups 12 | 2 7 10 14 12 14 Power . | . 1 . . . . Propulsion 2 | 1 2 1 2 2 3 Utility 5 | . 1 3 5 4 6 Weapon 4 | . 2 4 6 5 5 Tool/Special . | . . . . . . Unused Backups 11 | . 1 . 1 . 9 Power . | . . . . . . Propulsion . | . . . . . . Utility 9 | . 1 . 1 . 7 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 95 90 95 99 100 Engine 11 | . 14 10 11 11 11 Treads 39 | . 28 29 43 43 44 Storage 11 | . 14 11 11 11 11 Processor 5 | . . . . 7 11 Hackware 3 | . 10 11 3 . . Energy Gun 5 | . 20 12 8 . . Ballistic Gun 1 | . 6 4 . . . Slashing Weapon 14 | . . . 10 21 22 Peak Build Rating 21 | 6 9 19 21 18 21 Average Rating 16 | 4 8 14 18 17 20 On Entrance 11 | . 6 9 19 17 18 Avg Prop Armor Cover (%) 8 | . . 5 . . 9 Naked Turns . | . . . . . . Heaviest Build 38 | 12 27 33 38 38 31 Greatest Support 80 | 40 40 80 80 80 80 Greatest Overweight (x) 3 | . . 3 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 Most Carried 15 | 4 8 15 15 13 15 Average Carried 12 | 2 7 10 14 12 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 6 15 13 13 15 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1282 | 196 343 376 206 96 65 Remotely . | . . . . . . Salvage Created 1822 | . 530 568 261 463 . Parts 110 | . 33 38 18 21 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 29 | . 6 12 8 3 . Melee 9 | . . . 6 3 . Guns 11 | . 4 6 1 . . Cannons 1 | . . 1 . . . AOE 5 | . 2 3 . . . Classes Destroyed 10 | . 6 4 . . . Worker 1 | . . 1 . . . Builder 3 | . 2 1 . . . Hauler 1 | . 1 . . . . Recycler 7 | . 2 1 . 4 . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 8 | . . 4 4 . . Grunt 10 | . 6 2 2 . . Brawler 1 | . . 1 . . . Sentry 10 | . . 5 2 3 . Best Kill Streak 8 | . 3 8 4 3 . Combat Bots Only 6 | . 3 6 4 1 . Max Kills in Single Turn 4 | . 2 4 1 1 . Gunslinging . | . . . . . . Exploded 3 | . 1 3 . . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 151 | . 38 49 51 6 7 Missed 39 | . 11 13 12 1 2 Hits 112 | . 27 36 39 5 5 Melee 6 | . . 1 . . 5 Projectile 106 | . 27 35 39 5 . Critical Strikes 3 | . . . 1 2 . Damage Taken 1495 | . 488 542 379 72 14 Core 210 | . 86 87 22 15 . Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 65 . . . . Volleys Fired 85 | . 42 30 13 . . Largest 2 | . 2 2 2 . . Hottest 100 | . 80 100 100 . . Shots Fired 150 | . 77 48 25 . . Gun 142 | . 73 44 25 . . Cannon 2 | . . 2 . . . Launcher 6 | . 4 2 . . . Special . | . . . . . . Kinetic 21 | . 17 4 . . . Thermal . | . . . . . . Explosive 6 | . 4 2 . . . Electromagnetic 123 | . 56 42 25 . . Robot Hit Streak 11 | . 6 10 11 . . Robot Miss Streak 6 | . 6 1 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 119 | . 42 39 23 15 . Core Hits 56 | . 22 18 9 7 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Sever 1 | . . . . 1 . Melee Attacks 39 | . . . 15 15 9 Impact . | . . . . . . Slashing 39 | . . . 15 15 9 Piercing . | . . . . . . Sneak Attacks 11 | . . . . 11 . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . 3 . Damage Inflicted 3172 | . 950 924 486 812 . Guns 1354 | . 555 560 239 . . Cannons 46 | . . 46 . . . Explosions 709 | . 395 314 . . . Melee 1059 | . . . 247 812 . Ramming 4 | . . 4 . . . Kinetic 198 | . 139 59 . . . Thermal 318 | . 204 114 . . . Explosive 391 | . 191 200 . . . Electromagnetic 1202 | . 416 547 239 . . Impact . | . . . . . . Slashing 1059 | . . . 247 812 . Piercing . | . . . . . . Highest Corruption 30 | . . 26 30 30 30 Average Corruption 29 | . . 14 29 30 30 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 81 | . . 4 30 47 . Message Errors 19 | . . 2 9 8 . Matter Fused 15 | . . 1 2 12 . Heat Flow Errors 14 | . . . 4 10 . Energy Discharges 7 | . . . 4 3 . Parts Rejected 3 | . . . 2 1 . Parts Fused 2 | . . . 1 1 . Data Loss (minor) 12 | . . . 5 7 . Data Loss (major) 3 | . . . . 3 . Misfires 1 | . . . 1 . . Alerts 2 | . . . 1 1 . Misdirections 2 | . . . 1 1 . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 117 | . . 13 . 104 . Projectiles . | . . . . . . Explosions 13 | . . 13 . . . Melee 104 | . . . . 104 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 241 | . 159 82 . . . Shots 9 | . 7 2 . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 348 | . 84 231 348 239 . Average Temperature 86 | . 32 77 144 104 . Received Heat Transfer 453 | . 189 138 63 63 . Effects 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 2 1 . . Combat Hostiles 3 | . . 2 1 . . Parts Fried 4 | . . 3 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 450 | . 300 150 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 4 1 1 . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 93 100 100 . Level 1 1 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 205 | . 82 205 122 20 . Initial 78 | . . 20 78 8 . Average 31 | . 28 61 57 1 . Influence Increases 949 | . 266 359 244 80 . Destroy 0b10 Robot/C 580 | . 120 240 160 60 . Destroy 0b10 Robot/NC 75 | . 40 15 . 20 . Destroy Leader 166 | . 46 70 50 . . Successful Hack 7 | . 7 . . . . Disable Machine 45 | . 15 15 15 . . Destroy Structure 46 | . 23 19 4 . . Lose Combat Pursuer 30 | . 15 . 15 . . Influence Decreases 949 | . 217 221 409 102 . Entered New Map 152 | . . 29 109 14 . Time Decay 710 | . 190 162 270 88 . Lost Part 67 | . 27 30 10 . . Lost Ally 20 | . . . 20 . . Squads Dispatched 4 | . 2 . 2 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 17 15 9 2 5 Peak Tracking Total 9 | . 3 5 4 1 9 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 5 | . 2 1 1 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 7 | . 1 1 2 2 1 Terminals 6 | . 1 1 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 3 1 3 2 4 Successful 8 | . 1 1 1 1 4 Failed 5 | . 2 . 2 1 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 8 | . 3 1 3 1 . Terminals 9 | . 3 1 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 1 1 1 4 Record 4 | . . . . . 4 Open Door 1 | . . . 1 . . Branch Access Points 2 | . 1 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 2 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 3 | . . . 3 . . ROAM 3 | . . . 3 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 7 | . . . 7 . . Drone Recoveries 4 | . . . 4 . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 4780 | 119 684 567 629 904 1877 Spaces Moved 2503 | 69 332 265 151 540 1146 Core 3 | 3 . . . . . Treads 2476 | 66 332 241 151 540 1146 Legs . | . . . . . . Wheels 24 | . . 24 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 110 160 160 155 Average Speed 159 | 155 160 157 160 160 159 Slowest Speed 240 | 160 160 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 47 30 41 92 52 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 40 | . 20 17 3 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 40 | . 20 17 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 3086 | 78 408 361 493 561 1185 Wait 362 | . 11 24 300 2 25 Move 2498 | 68 331 264 150 539 1146 Hop . | . . . . . . Pick Up 27 | 4 6 11 1 2 3 Fast Attach 28 | 6 5 12 4 1 . Attach 11 | . 3 4 2 2 . Detach . | . . . . . . Swap 17 | . 4 7 3 1 2 Drop 22 | . 6 7 5 2 2 Fire 85 | . 42 30 13 . . Melee 34 | . . . 15 12 7 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 13) 740 | -10/Materials | Identified exit to Mines 804 | -10/Materials | Entered another Materials area 804 | -9/Materials | Evolved 2 slots: Propulsion x2 1000 | -9/Materials | Identified exit to Mines 1000 | -9/Materials | Identified exit to Storage 1297 | -9/Materials | System corruption reached 10% 1371 | -9/Materials | Entered Storage 1428 | -9/Storage | System corruption reached 30% 1585 | -9/Storage | Build established: Scavenger-Mutant 1992 | -9/Storage | Used back door to open Recycling access 1992 | -9/Storage | Discovered new exit (range 5) 2000 | -9/Storage | Entered Recycling 2275 | -9/Recycling | Discovered new exit (range 7) 2286 | -9/Recycling | Identified exit to Factory 2860 | -9/Recycling | Scanned before Scraplab entrance 2884 | -9/Recycling | Entered Scraplab 2899 | -9/Recycling | Discovered new exit (range 4) 2902 | -9/Recycling | Identified exit to Scraptown 2904 | -9/Recycling | Entered Scraptown 2909 | -9/Scraptown | System corruption cleaned by C-Scrubber 3191 | -9/Scraptown | Visited UFD Registry 3191 | -9/Scraptown | Registered with UFD as "Hellparser" 3257 | -9/Scraptown | Visited Derelict Rescue Squad 3302 | -9/Scraptown | Visited A0-MCA Data Center 3311 | -9/Scraptown | Given a B rating by A0-MCA 3315 | -9/Scraptown | Found A0-MCA's Component Scanner 3364 | -9/Scraptown | Visited Chapter 10 3546 | -9/Scraptown | Visited Modified Component R&D 3659 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3767 | -9/Scraptown | Visited Research Penetration Think Tank 3891 | -9/Scraptown | Build established: Mutant 4297 | -9/Scraptown | Visited Curators Association 4367 | -9/Scraptown | Visited LU-1G1's Boring Crew 4463 | -9/Scraptown | Discovered new exit (range 5) 4670 | -9/Scraptown | Found DCF Scrap (27 items) 4772 | -9/Scraptown | Attacked by Scraptown defenders 4781 | -9/Scraptown | Self-destructed Last Messages --------------- 04670_ Found Terrain Scan Processor. 04670_ Found Med. Matter Pod. 04670_ Found Hcp. Battery. 04670_ Found ECM Suite. 04670_ Found Salvage Targeting Computer. 04670_ Found Sensor Array. 04670_ Found Lgt. Assault Rifle. 04670_ Found Lgt. Cannon. 04670_ Found Rocket Launcher. 04670_ Found Datajack. 04670_ Found Hvy. EM Pulse Gun. 04670_ Found Spread Laser. 04670_ Found 120 Matter. 04670_ DS-8VV(j): "That demo is going to take a while to reconstruct..." 04772_ Machine disabled. 04772_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 04780_ S3-94N(r) follow-up attacks with Unknown Slashing Weapon. Map ----- +----------------------------------------------------+ | ######## ##### ## ###########???????????????????? | | ######## ##### ## ##????????????????????????????? | | """""""" """"" "" "#########????????????????????? | | "## ! #????????????????????? | | "## ]% #????????????????????? | | "## !!=!#????????????????????? | | "## *=]###????????????????????? | | =![/###????????????????????? | | """""""""""""" "##*!![[*#????????????????????? | | """""""""""""" "##!!]%!=#????????????????????? | | ############"" "##*=/*=*#????????????????????? | | ???????????#"" "##########???????????????????? | | ???????????#"" "##"""""""#???????????????????? | | ???????????#"" "## """"""#???????????????????? | | ?????????###"" "## ""#???????????????????? | | ######### #"" "## ""#???????????????????? | | ""#???????????????????? | | "## "#???????????????????? | | ??######## #"" "## ""#???????????????????? | | ?????????###"" "## " """"#???????????????????? | | ???????????#"" "###########??????????????????? | | ???????????#"" "##" """"""#??????????????????? | | ???????????#"" "##" " "" "#??????????????????? | | ############"" "##" " "" "#??????????????????? | | """""""""""""" r"## "#??????????????????? | | """"""""""""""t E @""""#??????????????????? | | t x j"## r "#??????????????????? | | "##" " "" "#??????????????????? | | "##" " "" "#??????????????????? | | ##" """"""#??????????????????? | | ##########??????????????????? | | """""""""" """""" ##???????????????????????????? | | ########## ###### #????????????????????????????? | | "????# ## #????????????????????????????? | | ??# # # ## #????????????????????????????? | | #???# #??# #????????????????????????????? | | " #???# #??# #????????????????????????????? | | " #???#######??# #????????????????????????????? | | "?#????????????# ############?????????????????? | | ??????????????# #?????????????????? | | ""??????????????# ##?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# ############?????????????????? | | ################# #####????????????????????????? | | "##"""##"""##"|"# """"#????????????????????????? | | "##"""##"" ##" # "" "#????????????????????????? | | "#????????????????????????? | | " "#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallEfficiencyShotgun Manual? 0 Play Time 00:30:05 Cumulative 97.5 hours Start 2026.02.21 @ 18:09:04 End 2026.02.21 @ 19:51:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8e3a693-fb5f-42bc-90f2-a827d756108c