Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.25 @ 13:49:18 Player: CatPlusPlus Result: Destroyed self via exploding Compression Vault Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1528) 1528 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 3490 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/400 Matter 248/300 Energy 279/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Scrap Engine Huge Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Mini Grenade Launcher > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Improved Heat Sink Large Storage Unit Medium Matter Pod (0) Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Shield Generator High-powered Tractor Beam Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Scrap Engine Huge Storage Unit > --- WEAPON ----------- Improved Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Large Storage Unit Medium Matter Pod Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Light Armor Plating Shield Generator High-powered Tractor Beam Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Mining Laser [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 85 | 8 3 1 41 31 1 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . . 8 7 . Treads 16 | 2 . . 7 7 . Leg 1 | . . . 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 . . 14 4 1 Device 8 | 1 . . 5 1 1 Storage 6 | 1 . . 5 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . . 4 3 . Artifact . | . . . . . . Weapon 45 | 3 3 1 18 20 . Energy Gun 17 | 2 1 1 11 2 . Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 . . 1 9 . Ballistic Cannon . | . . . . . . Launcher 7 | . . . 4 3 . Special Weapon 10 | . 2 . 2 6 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 6 | . . . . 6 . Power . | . . . . . . Propulsion 3 | . . . . 3 . Utility 2 | . . . . 2 . Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . . . 3 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 100 99 99 88 Engine 11 | . 14 14 11 11 11 Treads 31 | . 28 28 31 32 33 Device 10 | . 14 14 15 4 11 Storage 11 | . 14 14 11 11 11 Protection 9 | . . . 6 17 . Energy Gun 11 | . 15 25 15 3 . Ballistic Gun 6 | . . . 1 14 11 Launcher 2 | . . . 4 . 11 Special Weapon 2 | . 12 2 . 2 . Naked Turns . | . . . . . . Heaviest Build 102 | 12 11 12 99 102 93 Greatest Support 63 | 40 40 40 63 63 60 Greatest Overweight (x) 2 | 2 . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 Average Capacity 17 | 7 8 8 16 25 25 Most Carried 25 | 6 8 8 25 25 25 Average Carried 17 | 4 7 8 15 24 22 Final Capacity 25 | 8 8 8 25 25 25 Final Carried 25 | 6 8 8 25 24 17 Scrap Engine Consumption 6 | . . . . . 6 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Jun Mat Min Mat Sto Rec Matter Collected 1627 | 289 24 20 643 651 . Remotely . | . . . . . . Salvage Created 2082 | 157 89 . 735 1043 58 Parts 169 | 15 6 . 62 84 2 Haulers Intercepted 7 | . . . 4 3 . Recyclers Shooed 2 | 2 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Combat Hostiles Destroyed 40 | . 2 . 13 25 . Guns 25 | . 2 . 8 15 . AOE 14 | . . . 5 9 . Classes Destroyed 10 | 2 1 . 7 . . Worker 6 | . . . 5 1 . Builder 2 | . . . 1 1 . Tunneler 5 | 5 . . . . . Hauler 7 | . . . 4 3 . Recycler 3 | 1 . . 1 . 1 Operator 1 | . . . 1 . . Watcher 2 | . . . 2 . . Swarmer 9 | . . . 3 6 . Grunt 14 | . 2 . 6 6 . Sentry 17 | . . . 4 13 . Best Kill Streak 10 | 2 1 . 4 10 1 Combat Bots Only 8 | . 1 . 3 8 . Max Kills in Single Turn 3 | 1 1 . 3 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Sto Rec Damage Taken 2361 | . 117 . 581 1605 58 Core 455 | . 37 . 78 311 29 Absorbed by Shields 182 | . . . . 182 . Core Remaining (%) 92 | 100 . 85 . . . Volleys Fired 231 | 28 20 . 85 97 1 Largest 2 | 2 2 . 2 2 2 Hottest 106 | 60 100 . 106 106 53 Shots Fired 344 | 41 24 . 112 165 2 Gun 299 | 41 15 . 105 137 1 Cannon . | . . . . . . Launcher 14 | . . . 7 6 1 Special 31 | . 9 . . 22 . Kinetic 157 | 13 . . 27 116 1 Thermal 169 | 28 24 . 76 41 . Explosive 14 | . . . 7 6 1 Electromagnetic 4 | . . . 2 2 . Robot Hit Streak 15 | 9 9 . 9 15 5 Robot Miss Streak 3 | 2 3 . 3 3 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 224 | 29 10 . 80 103 2 Core Hits 105 | 8 5 . 40 51 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 5 | . . . 3 2 . Burn 4 | . . . 3 1 . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4656 | 305 107 . 1911 2259 74 Guns 3011 | 305 107 . 1074 1507 18 Cannons . | . . . . . . Explosions 1578 | . . . 820 703 55 Melee . | . . . . . . Ramming 67 | . . . 17 49 1 Kinetic 1662 | 68 . . 254 1322 18 Thermal 1289 | 237 107 . 786 159 . Explosive 1540 | . . . 782 703 55 Electromagnetic 98 | . . . 72 26 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 65 | . . . 20 12 33 Projectiles . | . . . . . . Explosions 65 | . . . 20 12 33 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 199 | . . . . 112 87 Shots 5 | . . . . 3 2 Rammed 12 | . . . 4 7 1 Targets Rammed 14 | . . . 5 8 1 Kicked . | . . . . . . Crushed 2 | . . . 1 1 . Highest Temperature 168 | 40 117 . 168 96 . Average Temperature 27 | 19 31 . 37 25 . Received Heat Transfer 892 | . 51 . 258 583 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 1 | . . . 1 . . Heat Transferred 3456 | 550 250 . 2138 518 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Peak Influence 639 | 30 76 5 184 639 247 Initial 217 | . 19 5 . 48 217 Average 94 | 14 49 4 73 155 241 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 92 | 100 100 100 100 83 . Level 1 3 | . . . . 3 100 Level 2 4 | . . . . 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . . 10 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 3 | . . . . 3 . Assault 1 | . . . . 1 . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Rec Distress Signals 6 | . 2 . . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 9 . 29 38 . Peak Tracking Total 5 | . 5 . 5 4 . Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Jun Mat Min Mat Sto Rec Machines Disabled 4 | . . . 1 1 2 Max in Single Turn 2 | . . . 1 1 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Rec Machines Accessed 14 | . 2 . 6 4 2 Terminals 10 | . 2 . 5 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 40 | . 4 . 14 16 6 Successful 19 | . 1 . 7 7 4 Failed 21 | . 3 . 7 9 2 Catastrophic 6 | . . . 3 3 . Database Lockouts . | . . . . . . Manual 24 | . 3 . 8 11 2 Terminals 30 | . 4 . 11 15 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . . . 6 Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 1 . 5 6 . Record 1 | . . . . 1 . Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 2 | . . . 1 1 . Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Unreport Threat 2 | . . . 1 1 . Locate Traps 2 | . 1 . . 1 . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . . . 3 Report Inventory 2 | . . . . . 2 Retrieve Components 1 | . . . . . 1 Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 1 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Tunnel 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Jam 1 | . . . . 1 . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 14 | . 2 . 6 4 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Jun Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Jun Mat Min Mat Sto Rec Turns Passed 4605 | 239 438 424 1757 1663 84 Spaces Moved 1830 | 104 203 258 745 489 31 Core 12 | 12 . . . . . Treads 1818 | 92 203 258 745 489 31 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 191 | 148 160 160 182 240 240 Slowest Speed 240 | 160 160 160 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 29 61 51 74 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 52 | . 9 . 16 27 . Terrain Destroyed 149 | . 9 . 61 59 20 Melee . | . . . . . . Projectile 28 | . 9 . . 19 . AOE 121 | . . . 61 40 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Rec Total 2517 | 148 274 269 1024 757 45 Wait 252 | . 45 11 95 101 . Move 1825 | 103 202 257 744 488 31 Hop . | . . . . . . Pick Up 53 | 9 2 . 27 15 . Fast Attach 15 | 4 1 . 9 . 1 Attach 11 | 3 . . 2 6 . Detach 3 | . 1 . . . 2 Swap 59 | 1 2 1 30 25 . Drop 52 | . 1 . 27 15 9 Fire 231 | 28 20 . 85 97 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 14 | . . . 5 8 1 Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 240 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 6) 678 | -10/Materials | Entered Mines 971 | -10/Mines | Learned location of Zion (-6) 1094 | -10/Mines | Discovered new exit (range 6) 1102 | -10/Mines | Entered Materials 1102 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -9/Materials | Identified exit to Mines 1231 | -9/Materials | Discovered new exit (range 6) 1819 | -9/Materials | Build established: Scavenger-Mutant 1920 | -9/Materials | Discovered new exit (range 10) 2033 | -9/Materials | Identified exit to Storage 2198 | -9/Materials | Discovered new exit (range 14) 2859 | -9/Materials | Entered Storage 2993 | -9/Storage | Garrison activated, responded to threat 3288 | -9/Storage | Identified exit to Recycling 3484 | -9/Storage | Discovered new exit (range 16) 4018 | -9/Storage | Core integrity fell below 50% 4309 | -9/Storage | Destroyed 8 combat bots 4311 | -9/Storage | Lost 3 parts (2u1w) 4318 | -9/Storage | Core integrity fell below 20% 4459 | -9/Storage | First assault squad dispatched 4511 | -9/Storage | Used back door to open Recycling access 4522 | -9/Storage | Entered Recycling 4524 | -9/Recycling | Found Scrap Engine 4606 | -9/Recycling | Destroyed self via exploding Compression Vault Last Messages --------------- Arm. Wheel 04562_ Scrap Engine consumes Arm. Wheel. 04573_ Dropped Lgt. Armor Plating. 04574_ Dropped Prototype Flight Unit. 04575_ Dropped Prototype Energy Cannon. 04576_ Dropped Prototype Flight Unit. 04579_ Scrap Engine consumes Prototype Flight Unit. 04581_ Scrap Engine consumes Lgt. EM Pulse Cannon. 04583_ Scrap Engine consumes Prototype Flight Unit. 04584_ R-06 Scavenger collects Lgt. Armor Plating. 04588_ R-06 Scavenger collects Prototype Energy Cannon. 04591_ R-06 Scavenger collects Prototype Flight Unit. 04593_ Scrap Engine consumes Prototype Flight Unit. 04595_ R-06 Scavenger collects Prototype Flight Unit. 04597_ Slammed into R-06 Scavenger. 04597_ R-06 Scavenger collects Prototype Flight Unit. 04606_ Destroyed Lgt. Ion Engine. 04606_ R-06 Scavenger destroyed. 04606_ Compression Vault explodes. 04606_ Atomic Centrifuge disabled. 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Light Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularSwarmReconfigurator Manual? 0 Play Time 00:56:49 Cumulative 30.0 hours Start 2023.06.25 @ 00:20:26 End 2023.06.25 @ 13:49:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89e230fb-93b6-4dd5-ba2a-041a4ea01a10