Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.23 @ 11:11:27 Player: DDYHJangers Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (101) 505 Value Destroyed (4093) 4093 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1139) 1139 TOTAL SCORE: 10697 Bonus ------- Follower Combat Kills 662 Met Imprinter 300 Was Imprinted 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Medium Storage Unit Targeting Computer Layered Medium Armor Plating Point Defense System > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Light Fission Core Micro Fission Core Micro Fission Core Tesla Rifle Gatling Laser Self-destruct Interrupter Self-destruct Interrupter [Rating: 79] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Slots Evolved 11 | . 1 2 . 2 . 2 . . . . 2 2 Power 3 | . . . . 1 . . . . . . 1 1 Propulsion . | . . . . . . . . . . . . . Utility 6 | . 1 1 . 1 . 2 . . . . . 1 Weapon 2 | . . 1 . . . . . . . . 1 . Parts Attached 79 | 7 4 2 . 4 7 5 6 7 1 9 3 24 Power 17 | 1 . 1 . 1 1 2 . 2 1 2 1 5 Engine 6 | 1 . 1 . . . . . . 1 . 1 2 Core 10 | . . . . 1 1 2 . 2 . 1 . 3 Reactor 1 | . . . . . . . . . . 1 . . Propulsion 16 | 2 . . . 2 3 . 1 2 . 1 . 5 Treads 12 | 2 . . . 2 3 . 1 1 . 1 . 2 Leg 4 | . . . . . . . . 1 . . . 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | 2 2 . . 1 . 3 3 1 . 5 . 7 Device 15 | 1 1 . . 1 . 2 3 . . 2 . 5 Storage 1 | 1 . . . . . . . . . . . . Processor 3 | . . . . . . . . . . 3 . . Hackware 2 | . . . . . . 1 . . . . . 1 Protection 3 | . 1 . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 2 1 . . 3 . 2 2 . 1 2 7 Energy Gun 16 | 2 2 1 . . 2 . 2 . . . 1 6 Energy Cannon 2 | . . . . . 1 . . 1 . . . . Ballistic Gun 3 | . . . . . . . . 1 . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . 1 . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . 4 Parts Lost 38 | . . . . 1 1 . 6 . . 3 . 27 Power 10 | . . . . 1 . . 2 . . . . 7 Propulsion 4 | . . . . . . . 2 . . 1 . 1 Utility 16 | . . . . . . . 2 . . 2 . 12 Weapon 8 | . . . . . 1 . . . . . . 7 Highest Loss Streak 9 | . . . . 1 1 . 6 . . 2 . 9 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | . 4 7 8 8 6 6 5 2 3 3 1 2 Power 1 | . 1 1 2 1 1 1 2 . 1 . . 1 Propulsion . | . . 2 2 2 1 1 . . . . . . Utility . | . 1 1 1 1 2 . . . . . . . Weapon 2 | . 1 3 3 4 2 3 2 1 2 2 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . 6 . . . . . 1 . . 1 . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 7 | . 6 . . . . . . . . 1 . . Weapon 1 | . . . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 99 100 91 87 99 95 70 71 84 73 69 Engine 5 | . 12 10 10 6 . . . . 6 3 1 9 Core 7 | . . . . 8 9 14 13 13 7 9 6 5 Treads 10 | . 25 20 20 10 14 14 13 6 7 10 6 6 Device 17 | . 11 19 20 24 25 27 31 14 14 15 18 13 Storage 7 | . 12 10 10 8 8 7 7 7 7 7 6 4 Processor 2 | . . . . . . . . . . 10 12 5 Protection 6 | . 11 10 10 8 8 7 7 6 7 5 . 2 Energy Gun 12 | . 25 30 30 25 12 14 17 7 7 5 3 9 Energy Cannon 5 | . . . . . 7 7 3 6 7 7 6 3 Ballistic Gun 3 | . . . . . . . . 6 7 5 3 1 Peak Build Rating 79 | 7 13 16 16 27 25 33 46 33 32 49 48 79 Average Rating 32 | 5 8 15 16 23 21 31 32 29 31 37 43 54 On Entrance 23 | . 7 13 16 16 23 25 33 18 30 32 41 48 Avg Prop Armor Cover (%) 11 | . 10 . . 15 . . . . . . . . Naked Turns 9 | . . . . . . . . . . . . 9 Heaviest Build 80 | 20 23 27 25 33 35 38 42 44 49 51 63 80 Greatest Support 57 | 40 40 40 40 40 46 43 43 20 20 40 20 57 Greatest Overweight (x) 12 | . 1 . . 10 8 . 10 8 2 2 3 12 Average Overweight (x) 1 | . . . . 1 . . . 2 2 1 2 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 3 9 10 9 10 9 10 9 5 5 9 5 9 Average Carried 4 | . 4 7 8 8 6 6 5 2 4 5 3 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 9 | 1 9 8 9 9 6 9 5 3 5 5 3 2 Class Distribution -------------------- 42% | Scavenger-Tank 17% | Scavenger-Gunner 16% | Hacker-Tank 12% | Hacker-Mutant 4% | Scavenger-Mutant 3% | Commander-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Hacker-Mutant | -8/Storage Commander-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Matter Collected 1883 | 270 43 47 . 38 102 126 360 139 17 317 40 384 Remotely . | . . . . . . . . . . . . . Salvage Created 4538 | 189 207 275 43 588 269 296 253 198 . 858 96 1266 Parts 206 | 9 13 26 6 23 9 8 11 10 . 30 7 54 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 87 | . 6 9 3 11 5 5 7 5 . 14 2 20 Guns 57 | . 3 8 3 11 4 2 5 3 . 4 1 13 Cannons 18 | . . . . . 1 3 1 2 . 5 1 5 AOE 7 | . 3 1 . . . . . . . 3 . . Classes Destroyed 14 | 2 3 2 . 2 . 1 1 . . 1 1 1 Worker 3 | . . 1 . 1 . . . . . . . 1 Builder 2 | . . . . . . 2 . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 Watcher 3 | . 2 1 . . . . . . . . . . Swarmer 17 | . 4 5 3 . . . 3 2 . . . . Grunt 35 | . 2 1 . 4 3 4 2 2 . 8 . 9 Brawler 4 | . . . . 1 . . 1 . . 2 . . Duelist 2 | . . . . 2 . . . . . . . . Sentry 16 | . . 3 . 4 2 1 . 1 . . 1 4 Hunter 4 | . . . . . . . 1 . . 3 . . Programmer 7 | . . . . . . . . . . . 1 6 Behemoth 2 | . . . . . . . . . . 1 . 1 Best Kill Streak 6 | 5 2 4 3 5 2 3 3 5 . 5 1 6 Combat Bots Only 6 | . 2 4 3 5 2 3 3 5 . 5 1 6 Max Kills in Single Turn 2 | 1 2 2 2 1 1 2 1 1 . 1 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 2 | . 2 1 . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 786 | . 23 27 6 49 37 10 107 15 . 110 31 371 Missed 248 | . 8 8 3 13 12 6 31 1 . 22 15 129 Hits 538 | . 15 19 3 36 25 4 76 14 . 88 16 242 Melee 10 | . . . . 3 . . 7 . . . . . Projectile 528 | . 15 19 3 33 25 4 69 14 . 88 16 242 AOE 5 | . . . . . . . . . . . . 5 Critical Strikes 26 | . . . . 1 1 1 7 . . 7 . 9 Actively Blocked 2 | . . . . . 1 . 1 . . . . . Damage Taken 6995 | . 132 131 16 436 239 51 888 118 . 1172 88 3724 Core 1710 | . 19 25 10 175 18 . 211 15 . 210 23 1004 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 46 | . 2 . . 2 4 . 38 . . . . . Ignored by Resistances 3981 | . 86 86 10 225 145 31 529 77 . 690 63 2039 Regen/Repaired (Parts) 372 | . . . . . . . . . 372 . . . Core Remaining (%) 80 | 100 92 . 91 . 64 . . . . 37 97 . Volleys Fired 224 | 8 12 14 4 24 18 8 16 7 . 39 4 70 Largest 3 | 2 2 3 3 3 3 3 3 3 . 3 3 3 Hottest 203 | 80 112 177 177 177 172 172 186 149 . 164 162 203 Shots Fired 572 | 16 24 39 9 66 33 24 45 20 . 111 10 175 Gun 442 | 16 24 39 9 66 24 16 39 13 . 66 6 124 Cannon 124 | . . . . . 9 8 6 7 . 39 4 51 Launcher 6 | . . . . . . . . . . 6 . . Special . | . . . . . . . . . . . . . Kinetic 63 | . . . . . . . . 8 . 33 4 18 Thermal 441 | . 4 34 9 66 33 24 45 12 . 72 6 136 Explosive 6 | . . . . . . . . . . 6 . . Electromagnetic 62 | 16 20 5 . . . . . . . . . 21 Robot Hit Streak 46 | 8 7 15 17 29 36 19 46 22 . 40 31 34 Robot Miss Streak 2 | 1 1 1 2 1 . 1 1 . . 1 2 2 Penetration Max 1 | . . . . . . . . 1 . 1 . 1 Secondary Targets 11 | . 1 3 1 2 . . 2 . . . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . 1 Shots Hit Robots 472 | 12 19 31 4 56 32 19 39 12 . 96 9 143 Core Hits 213 | 6 10 17 3 24 13 11 12 7 . 39 6 65 Critical Kills 2 | . . . . . . . . 1 . 1 . . Critical Parts Destroyed 2 | . . . . . . . . 1 . 1 . . Critical Strikes 27 | . 1 1 . 7 2 1 3 2 . 8 . 2 Burn 23 | . 1 1 . 7 2 1 3 . . 6 . 2 Meltdown 1 | . . . . . . . . . . 1 . . Destroy 3 | . . . . . . . . 2 . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10396 | 176 427 497 94 949 530 387 652 301 . 2371 237 3775 Guns 6797 | 154 271 468 77 943 386 253 546 166 . 955 114 2464 Cannons 2788 | . . . . . 140 120 106 135 . 1042 123 1122 Explosions 688 | 22 153 22 . . . . . . . 374 . 117 Melee . | . . . . . . . . . . . . . Ramming 123 | . 3 7 17 6 4 14 . . . . . 72 Kinetic 1045 | . . . . . . . . 97 . 422 76 450 Thermal 8032 | 22 202 447 77 943 526 373 652 204 . 1575 161 2850 Explosive 374 | . . . . . . . . . . 374 . . Electromagnetic 822 | 154 222 43 . . . . . . . . . 403 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . 1 . . . . . 1 1 1 . . 18 Average Corruption 4 | . 1 . . . . . 1 1 1 . . 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 98 | . . . . . . . . 17 4 . . 77 Message Errors 15 | . . . . . . . . 2 1 . . 12 Matter Fused 23 | . . . . . . . . 5 1 . . 17 Heat Flow Errors 14 | . . . . . . . . 2 1 . . 11 Energy Discharges 16 | . . . . . . . . 4 1 . . 11 Parts Rejected 2 | . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . 1 . . . 9 Data Loss (major) 4 | . . . . . . . . 1 . . . 3 Misfires 7 | . . . . . . . . 2 . . . 5 Alerts 2 | . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 103 | . . . . . . . . 1 . . . 102 Projectiles 31 | . . . . . . . . 1 . . . 30 Explosions 72 | . . . . . . . . . . . . 72 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 152 | . . . . . . . . . . 77 . 75 Shots 3 | . . . . . . . . . . 2 . 1 Rammed 21 | . 1 3 3 2 3 1 . . . . . 8 Targets Rammed 24 | . 1 4 3 2 3 2 . . . . . 9 Kicked 1 | . . . . . . . . . . . . 1 Crushed 2 | . . 1 . . . 1 . . . . . . Highest Temperature 974 | 72 127 353 109 974 459 490 568 158 149 421 39 503 Average Temperature 178 | 32 48 169 51 260 137 247 242 59 86 149 22 164 Received Heat Transfer 2383 | . 75 48 . 252 207 63 351 9 . 632 24 722 Effects 62 | . . 3 . 27 . 6 16 . . 3 . 7 Shutdowns 23 | . . . . 5 . 3 6 . . 3 . 6 Energy Bleed 4 | . . 1 . 2 . 1 . . . . . . Interference 4 | . . 2 . 1 . . 1 . . . . . Matter Decay 7 | . . . . 4 . . 2 . . . . 1 Short Circuit 6 | . . . . 2 . . 4 . . . . . Damage (minor) 8 | . . . . 5 . 2 1 . . . . . Damage (major) 9 | . . . . 7 . . 2 . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . 1 . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . . 2 . 1 Combat Hostiles 4 | . . . . . . . 1 . . 2 . 1 Parts Melted 36 | . . 1 . 4 2 3 3 . . 5 1 17 Heat Transferred 16420 | 50 335 1086 185 2627 1295 888 1665 333 . 2997 222 4737 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | 1 2 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 112 | 15 78 112 66 80 61 96 . . . . 30 104 Initial 26 | . . . 26 . 14 14 . . . . 16 10 Average 10 | 1 10 30 4 27 6 13 . . . . 2 9 Influence Increases 2838 | 25 172 275 70 300 170 244 185 100 . 603 60 634 Destroy 0b10 Robot/C 2100 | . 120 180 60 220 120 180 140 100 . 520 40 420 Destroy 0b10 Robot/NC 75 | 25 10 10 . 5 5 10 . . . . . 10 Destroy Leader 408 | . 34 52 10 60 32 30 30 . . 60 20 80 Allied During Kill 66 | . . . . . 12 24 . . . 23 . 7 Disable Machine 16 | . . . . . . . . . . . . 16 Destroy Structure 98 | . 8 3 . . 1 . . . . . . 86 Partial Spotted 15 | . . . . . . . . . . . . 15 Lose Combat Pursuer 60 | . . 30 . 15 . . 15 . . . . . Influence Decreases 2833 | 25 172 178 167 250 175 264 195 115 . 568 65 659 Entered New Map 196 | . . . 71 . 36 31 13 6 . . 19 20 Time Decay 2380 | 25 172 178 96 240 139 146 182 109 . 528 46 519 Lost Part 110 | . . . . 10 . . . . . . . 100 Lost Ally 147 | . . . . . . 87 . . . 40 . 20 Squads Dispatched 16 | . . 1 . 3 . 4 . . . . 1 7 Investigation 2 | . . . . . . . . . . . . 2 Extermination 6 | . . . . . . 1 . . . . 1 4 Reinforcement 4 | . . 1 . . . 2 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . 3 . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Distress Signals 5 | . . 1 . 1 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 10 12 3 13 10 9 15 4 . 25 2 34 Peak Tracking Total 7 | . 3 5 2 5 3 3 7 4 . 7 1 5 Tactical Retreats 7 | . . 2 . 1 . . 1 1 . 2 . . ECM-based Alert Blocks 5 | . . . . . . . . 1 . 4 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . 3 . . 1 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Machines Disabled 4 | . . . . . . . . . . . . 4 Max in Single Turn 2 | . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Machines Accessed 4 | . 1 . . . . 1 1 . . . . 1 Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 Total Hacks 9 | . 6 . . . . 1 1 . . . . 1 Successful 9 | . 6 . . . . 1 1 . . . . 1 Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . 3 Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 6 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 Terminal Hacks 1 | . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 6 . . . . . . . . . . . Recycle Component 6 | . 6 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 6 | . 6 . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Total Allies 17 | . . . 1 . 10 . . . 4 . . 2 Largest Group 10 | . . . 1 . 10 9 . . 4 4 . 2 Highest-Rated Group 192 | . . . 31 . 173 157 . . 158 158 . 192 Highest-Rated Ally 96 | . . . 31 . 29 29 . . 41 41 . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 123 | . . . . . 21 47 . . . 45 . 10 Total Damage 2556 | . . . . . 241 617 . . . 1356 . 342 Kills 20 | . . . . . 2 4 . . . 13 . 1 Allies Corrupted 2 | . . . . . . . . . . 1 . 1 Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 13704 | 144 802 461 948 348 594 587 1080 1832 3576 2206 525 601 Sensors 279 | . . . . . . . . . . . . 279 Structural 3403 | 144 274 412 . 314 594 587 1078 . . . . . Seismic 4546 | . 528 461 948 348 594 587 1080 . . . . . ECM 8511 | . . . . . . . 50 1832 3576 2206 525 322 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 2 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Turns Passed 16138 | 172 808 461 948 408 596 587 1431 1846 3576 2206 525 2574 Spaces Moved 6327 | 90 426 250 581 131 265 320 789 562 1117 723 147 926 Core 255 | 9 . . . 10 12 . 4 2 . . . 218 Treads 5835 | 81 426 250 581 121 253 320 785 496 1117 723 147 535 Legs 237 | . . . . . . . . 64 . . . 173 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 260 320 245 330 50 Average Speed 234 | 149 175 160 160 224 173 160 161 313 320 274 343 246 Slowest Speed 650 | 160 240 160 160 550 450 160 550 450 320 330 410 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 55 27 99 9 38 8 82 64 89 84 4 23 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 7 | . . . 1 . . . 2 . 2 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 120 | 2 7 2 . . . . . 1 . 69 . 39 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . 1 . . . 5 AOE 114 | 2 7 2 . . . . . . . 69 . 34 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Total 7166 | 112 465 280 589 195 374 377 917 635 1120 863 162 1077 Wait 373 | . 2 2 1 30 73 32 84 50 . 75 7 17 Move 6315 | 89 425 249 580 130 264 319 788 561 1116 722 146 926 Hop . | . . . . . . . . . . . . . Pick Up 94 | 8 16 4 1 3 5 8 7 5 2 11 1 23 Fast Attach 1 | . . . . 1 . . . . . . . . Attach 85 | 7 5 4 . 3 8 5 9 7 . 10 3 24 Detach 6 | . 3 . . . . . 2 . . . . 1 Swap 1 | . . . . . . . . . 1 . . . Drop 40 | . 1 3 . 2 3 3 9 5 . 6 1 7 Fire 224 | 8 12 14 4 24 18 8 16 7 . 39 4 70 Melee . | . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . 5 Kick 1 | . . . . . . . . . . . . 1 Crush 18 | . 1 4 3 2 3 2 . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . 2 . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 173 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 586 | -10/Materials | Identified exit to Mines 586 | -10/Materials | Discovered exit to Mines (range 12) 764 | -10/Materials | Identified exit to Materials 764 | -10/Materials | Discovered exit to Materials (range 15) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1295 | -9/Materials | Build established: Hacker-Tank 1324 | -9/Materials | Identified exit to Mines 1324 | -9/Materials | Discovered exit to Mines (range 16) 1442 | -9/Materials | Entered Mines 1933 | -9/Mines | Identified exit to Materials 1933 | -9/Mines | Discovered exit to Materials (range 9) 2152 | -9/Mines | Received a Mining Laser from a helpful Derelict 2184 | -9/Mines | Discovered exit to Materials (range 11) 2390 | -9/Mines | Entered Materials 2390 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2406 | -8/Materials | Identified exit to Storage 2406 | -8/Materials | Discovered exit to Storage (range 10) 2427 | -8/Materials | Garrison activated, responded to threat 2798 | -8/Materials | Entered Storage 2799 | -8/Storage | Identified exit to Recycling 3298 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3371 | -8/Storage | Identified exit to Factory 3371 | -8/Storage | Discovered exit to Factory (range 7) 3394 | -8/Storage | Entered Factory 3394 | -7/Factory | Accompanied by 9 allies 3394 | -7/Factory | Evolved 2 slots: Utility x2 3590 | -7/Factory | Build established: Commander-Tank 3660 | -7/Factory | Garrison activated, responded to threat 3872 | -7/Factory | Identified exit to Lower Caves 3872 | -7/Factory | Discovered exit to Lower Caves (range 9) 3963 | -7/Factory | Lost 9 allies 3981 | -7/Factory | Entered Lower Caves 3987 | -7/Lower Caves | Encountered a Warlord checkpoint 4023 | -7/Lower Caves | Found Prototype Device 4042 | -7/Lower Caves | Identified Heart of Steel 4204 | -7/Lower Caves | Build established: Hacker-Tank 4630 | -7/Lower Caves | Build established: Hacker-Mutant 4754 | -7/Lower Caves | Learned Factory interactive machine intel 4978 | -7/Lower Caves | Build established: Scavenger-Tank 5303 | -7/Lower Caves | Identified exit to Lower Caves 5303 | -7/Lower Caves | Discovered exit to Lower Caves (range 3) 5357 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5412 | -7/Lower Caves | Entered another Lower Caves area 5441 | -7/Lower Caves | Lost 6 parts (2p2n2u) 5612 | -7/Lower Caves | Learned Factory stockpile data 7223 | -7/Lower Caves | Identified exit to Zion 7223 | -7/Lower Caves | Discovered exit to Zion (range 12) 7258 | -7/Lower Caves | Entered Zion 7434 | -7/Zion | Identified exit to Proximity Caves 7434 | -7/Zion | Discovered exit to Proximity Caves (range 15) 7450 | -7/Zion | Given A8's code to call for help 7594 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7639 | -7/Zion | System corruption cleaned by Quarantine Array 8648 | -7/Zion | Met Imprinter 8702 | -7/Zion | Imprinted 8705 | -7/Zion | Declared Zion's savior 9182 | -7/Zion | Visited the Megawrench Repair Shop 9208 | -7/Zion | Megawrench repaired 9 parts 10834 | -7/Zion | Entered Proximity Caves 10834 | -6/Proximity Caves | Accompanied by 4 allies 11111 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11672 | -6/Proximity Caves | Build established: Scavenger-Gunner 12692 | -6/Proximity Caves | Learned Factory garrison access intel 12694 | -6/Proximity Caves | Spotted B-75 Beast 12706 | -6/Proximity Caves | Core integrity fell below 50% 12730 | -6/Proximity Caves | Destroyed B-75 Beast 12994 | -6/Proximity Caves | Identified exit to Factory 12994 | -6/Proximity Caves | Discovered exit to Factory (range 11) 13025 | -6/Proximity Caves | Build established: Scavenger-Mutant 13040 | -6/Proximity Caves | Entered Factory 13040 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13042 | -6/Factory | Loaded intel: 53 interactive machine locations 13043 | -6/Factory | Loaded intel: 3 garrison access locations 13515 | -6/Factory | Identified exit to Factory 13515 | -6/Factory | Discovered exit to Factory (range 9) 13535 | -6/Factory | Build established: Scavenger-Gunner 13565 | -6/Factory | Entered another Factory area 13565 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13566 | -5/Factory | Identified exit to Extension 13645 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13649 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13887 | -5/Factory | Crushed by falling debris 13918 | -5/Factory | Lost 4 parts (1p3u) 15050 | -5/Factory | Build established: Scavenger-Tank 15563 | -5/Factory | Spotted B-75 Beast 15619 | -5/Factory | System corruption reached 10% 15629 | -5/Factory | Destroyed B-75 Beast 15664 | -5/Factory | Lost 9 parts (2p1n3u3w) 15901 | -5/Factory | Lost 3 parts (1p1u1w) 15968 | -5/Factory | Lost 3 parts (1u2w) 16016 | -5/Factory | Core integrity fell below 50% 16106 | -5/Factory | Lost 3 parts (3u) 16107 | -5/Factory | Core integrity fell below 20% 16139 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 16075_ P-70 Sage destroyed. 16078_ The unstable cave ceiling collapses. 16078_ Penetrated by Slug. 16079_ The unstable cave ceiling collapses. 16082_ U-05 Engineer lays Concrete. 16087_ System corrupted: Matter fused (-9). 16094_ Acquired 15 matter. 16105_ U-05 Engineer lays Concrete. 16108_ System corrupted: Component data lost. 16108_ U-05 Engineer builds a Wall. 16109_ U-05 Engineer lays Concrete. 16112_ Slug penetrates Wall. 16126_ System corrupted: Energy discharge (-34). 16130_ Manufacturing Mainframe disabled. 16130_ Slammed into Y-64 Sentinel. 16130_ Targeting Computer destroyed. 16130_ System corrupted by crushing effect (+1). 16131_ Slammed into Y-64 Sentinel. 16137_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????# ???????????????????????????????? | | ?????????????####/#########??????????????????????? | | ?????????????# u #??????????????????????? | | ?????????????# ! #??????????????????????? | | ?????????????# !!! #??????????????????????? | | ?????????????# !!! #??????????????????????? | | ?????????????# !!! #??????????????????????? | | ?????????????# @##?????????????????????? | | ????????????# """" """"%Y#?????????????????????? | | ????????????# """" """"p##?????????????????????? | | ????????????# """" """"p#??????????????????????? | | ???????????# """"p"" %#??????????????????????? | | ???????????# %#??????????????????????? | | ???????????# #???????????>??????????? | | ##################+#+####??????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | """ #?????????????????????????? | | """ #?????????????????????????? | | """ #?????????????????????????? | | ###################?????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | #???##############??????????????????????????? | | #???# #??????????????????????????? | | !!!#???# [ ! #??????????????????????????? | | !!!#???# ] #??????????????????????????? | | !!!##### % #??????????????????????????? | | # """ """ #??????????????????????????? | | # """ """ #??????????????????????????? | | / """ """ #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 57 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Fission Core | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Point Defense System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Deductive Reasoning Help From High Places Hey, That's Mine! The More The Merrier Throw Away The Key Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed BiomechanicalScatterInverter Manual? 0 Play Time 01:26:20 Cumulative 8.6 hours Start 2026.10.20 @ 16:26:05 End 2026.10.23 @ 11:11:27 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa518af4-5a78-46b2-8640-60af917ac380