Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 03:20:59

Player: Duduxx

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (63)      315
Value Destroyed (1993)     1993
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (95)                 95
              TOTAL SCORE: 4363

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      49

 Cogmind 
---------
Core Integrity             0/550
Matter                     57/300
Energy                     57/100
System Corruption          14%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Signal Interpreter
>          --- WEAPON (2) -------
     Heavy Laser
           Katana
>          --- INVENTORY (5) ----
           Aluminum Leg
     Large Storage Unit
           EM Pulse Cannon
     Light Assault Rifle
  Improved Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
  Makeshift Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
            Weight Redist. System
            Sensor Array
>           --- WEAPON -----------
      Small Laser
            Assault Rifle
>           --- INVENTORY --------
      Light Ion Engine
      Light Treads
      Light Treads
            Aluminum Leg
     Medium Armor Plating
            Grenade Launcher
            Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             71   | 6   3   2   28  32  
  Power                    6    | 1   .   .   4   1   
    Engine                 5    | 1   .   .   4   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   1   5   8   
    Treads                 6    | .   .   .   3   3   
    Leg                    10   | 2   .   1   2   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  25   | 1   3   1   11  9   
    Device                 7    | .   .   .   5   2   
    Storage                5    | 1   1   1   1   1   
    Processor              3    | .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   2   .   3   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   .   .   8   14  
    Energy Gun             5    | .   .   .   3   2   
    Energy Cannon          5    | .   .   .   .   5   
    Ballistic Gun          4    | 2   .   .   2   .   
    Ballistic Cannon       3    | .   .   .   1   2   
    Launcher               6    | .   .   .   2   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
  Corrupted Parts          3    | .   .   .   .   3   
    System Corruption      14   | .   .   .   .   14  
Parts Lost                 37   | .   .   .   13  24  
  Power                    4    | .   .   .   2   2   
  Propulsion               10   | .   .   .   3   7   
  Utility                  12   | .   .   .   5   7   
  Weapon                   11   | .   .   .   3   8   
  Highest Loss Streak      22   | .   .   .   7   22  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  100 96  91  
  Engine                   10   | .   14  14  10  7   
  Treads                   14   | .   .   .   13  21  
  Leg                      9    | .   28  28  8   2   
  Device                   11   | .   .   .   17  8   
  Storage                  10   | .   14  14  11  8   
  Processor                12   | .   .   .   12  17  
  Protection               5    | .   9   14  2   6   
  Energy Gun               4    | .   .   .   5   5   
  Energy Cannon            1    | .   .   .   .   3   
  Ballistic Gun            10   | .   28  28  9   4   
  Ballistic Cannon         3    | .   .   .   5   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 13  25  35  40  44  
  Greatest Support         60   | 20  20  30  46  60  
  Greatest Overweight (x)  12   | 4   1   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         13   | 7   9   10  15  14  
  Most Carried             14   | 4   9   10  11  14  
  Average Carried          8    | 1   6   9   6   11  
  Final Capacity           15   | 8   10  15  15  5   
  Final Carried            11   | 4   9   9   11  5   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1050 | 175  .    58   545  272  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2020 | .    34   20   1183 783  
  Parts                    137  | .    2    2    81   52   
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           3    | .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  47   | .   1   1   29  16  
  Guns                     22   | .   1   1   15  5   
  Cannons                  13   | .   .   .   8   5   
  AOE                      12   | .   .   .   6   6   
Classes Destroyed          13   | .   1   1   7   4   
  Worker                   1    | .   .   .   1   .   
  Builder                  3    | .   .   .   1   2   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 2    | .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 4    | .   .   .   3   1   
  Watcher                  4    | .   .   .   2   2   
  Swarmer                  6    | .   .   1   5   .   
  Grunt                    30   | .   1   .   20  9   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   .   4   3   
  Specialist               2    | .   .   .   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   1   1   5   5   
  Combat Bots Only         4    | .   1   1   3   4   
Max Kills in Single Turn   3    | .   1   1   3   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        452  | .    6    9    194  243  
  Missed                   132  | .    1    2    60   69   
Damage Taken               4394 | .    56   57   1555 2726 
  Core                     839  | .    10   .    263  566  
  Absorbed by Shields      261  | .    .    .    136  125  
  Redirected to Shielding  39   | .    .    .    .    39   
Core Remaining (%)         76   | 100  .    96   34   .    
Volleys Fired              195  | .    4    3    126  62   
  Largest                  2    | .    2    2    2    2    
  Hottest                  108  | .    40   40   75   108  
Shots Fired                324  | .    8    6    211  99   
  Gun                      216  | .    8    6    157  45   
  Cannon                   90   | .    .    .    49   41   
  Launcher                 18   | .    .    .    5    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  214  | .    8    6    153  47   
  Thermal                  48   | .    .    .    48   .    
  Explosive                18   | .    .    .    5    13   
  Electromagnetic          44   | .    .    .    5    39   
  Robot Hit Streak         23   | .    4    1    12   23   
  Robot Miss Streak        7    | .    1    2    7    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    1    3    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           225  | .    6    2    140  77   
  Core Hits                128  | .    2    2    73   51   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    
    Blast                  2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4483 | .    59   27   2331 2066 
  Guns                     1630 | .    59   24   1094 453  
  Cannons                  1387 | .    .    .    602  785  
  Explosions               1459 | .    .    .    631  828  
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    3    4    .    
  Kinetic                  1748 | .    59   24   1250 415  
  Thermal                  469  | .    .    .    433  36   
  Explosive                1354 | .    .    .    562  792  
  Electromagnetic          905  | .    .    .    82   823  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    14   
  Average Corruption       9    | .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            52   | .    .    .    34   18   
  Projectiles              17   | .    .    .    .    17   
  Explosions               35   | .    .    .    34   1    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    .    .    6    7    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  12   | .    .    .    5    7    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      184  | .    .    .    71   113  
  Shots                    9    | .    .    .    3    6    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             3    | .    .    1    2    .    
  Kicked                   1    | .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        214  | .    6    12   118  214  
  Average Temperature      29   | .    6    6    18   49   
  Received Heat Transfer   1716 | .    30   .    491  1195 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    .    1    3    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         975  | .    .    .    925  50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    2    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             567  | .   30  74  567 349 
  Initial                  239  | .   .   11  28  239 
  Average                  208  | .   22  35  239 253 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         37   | 100 100 100 33  14  
  Level 1                  56   | .   .   .   54  85  
  Level 2                  5    | .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   .   7   4   
  Investigation            7    | .   2   .   4   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   .   3   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   4   2   48  23  
  Peak Tracking Total      7    | .   2   3   7   4   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            6    | .   2   .   2   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          5    | .   .   .   1   4   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          11   | .   .   .   9   2   
  Terminals                8    | .   .   .   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   .   .   34  5   
  Successful               18   | .   .   .   16  2   
  Failed                   21   | .   .   .   18  3   
    Catastrophic           3    | .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   
  Terminals                30   | .   .   .   25  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   .   .   7   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   .   .   8   2   
  Record                   2    | .   .   .   2   .   
  Prototype ID Bank        3    | .   .   .   1   2   
  Branch Access Points     1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Assault Status           1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   6   .   
  Recycle Component        1    | .   .   .   1   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         2    | .   .   .   2   .   
  Retrieve Matter          1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         9    | .   .   .   8   1   
  Full Trace Events        6    | .   .   .   5   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   
  Recycled Matter          130  | .   .   .   130 .   
  Retrieved Matter         130  | .   .   .   130 .   
  Retrieved Components     4    | .   .   .   4   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   .   
  Highest-Rated Group      45   | .   .   45  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   4   4   .   
  Total Damage             128  | .   .   64  64  .   
  Kills                    3    | .   .   2   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2616 | 75   251  117  1190 983  
Spaces Moved               1247 | 43   146  60   544  454  
  Core                     32   | 13   .    .    .    19   
  Treads                   733  | .    .    .    309  424  
  Legs                     482  | 30   146  60   235  11   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  130  120  50   
  Average Speed            155  | 144  155  173  148  162  
  Slowest Speed            650  | 250  190  200  240  650  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 4    34   22   68   46   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          52   | .    .    .    24   28   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      52   | .    .    .    24   28   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1617 | 52  164 68  728 605 
  Wait                     31   | .   .   .   4   27  
  Move                     1243 | 42  145 59  543 454 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 4   7   1   11  14  
  Fast Attach              38   | 6   2   .   14  16  
  Attach                   25   | .   .   1   13  11  
  Detach                   16   | .   1   .   9   6   
  Swap                     8    | .   1   1   1   5   
  Drop                     21   | .   4   2   5   10  
  Fire                     195  | .   4   3   126 62  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    2    | .   .   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min / Sto)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   47 | -11/Scrapyard | Discovered new exit (range 14)
   76 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Discovered new exit (range 7)
  317 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Entered Mines
  352 | -10/Mines     | Discovered new exit (range 15)
  444 | -10/Mines     | Entered Materials
  444 | -9/Materials  | Accompanied by 1 ally
  444 | -9/Materials  | Evolved 2 slots: Utility x2
  449 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  494 | -9/Materials  | Identified exit to Mines
  494 | -9/Materials  | Identified exit to Storage
  953 | -9/Materials  | Lost 7 parts (2n2u3w)
  957 | -9/Materials  | Core integrity fell below 50%
 1550 | -9/Materials  | Discovered new exit (range 11)
 1634 | -9/Materials  | Entered another Materials area
 1634 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2314 | -8/Materials  | Discovered new exit (range 10)
 2394 | -8/Materials  | Build established: Scavenger-Mutant
 2569 | -8/Materials  | Core integrity fell below 50%
 2602 | -8/Materials  | Core integrity fell below 20%
 2613 | -8/Materials  | System corruption reached 10%
 2617 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02603_ U-05 Engineer lays Concrete. <x2>
02605_ Acquired Corrupted Lgt. Nuclear Core.
02605_ Integrated Corrupted Lgt. Nuclear Core
  (+3).
02605_ U-05 Engineer lays Concrete. <x2>
02606_ U-05 Engineer builds a Wall.
02607_ U-05 Engineer lays Concrete.
02608_ Acquired Corrupted Carbon-fiber Leg.
02608_ Integrated Corrupted Carbon-fiber Leg
  (+5).
02608_ U-05 Engineer lays Concrete. <x3>
02610_ Lgt. Nuclear Core destroyed.
02611_ U-05 Engineer lays Concrete. <x2>
02612_ Acquired Corrupted Hvy. Laser.
02612_ Integrated Corrupted Hvy. Laser (+6).
02612_ U-05 Engineer lays Concrete. <x4>
02614_ Carbon-fiber Leg destroyed.
02615_ U-05 Engineer lays Concrete. <x2>
02616_ Acquired Corrupted Aluminum Leg.
02616_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ???????????????" ???????????????? |
|                  ???????????????  ???????????????? |
|                  ?????###+#######+###????????????? |
|                  ?????#             ####?????????? |
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|                  ?????#      !!       ???????????? |
|                  ?????#      !*       ???????????? |
|                  ?????#             ####?????????? |
|                  ??????#          #    ######????? |
|                  ??????#          #         #????? |
|                  ?######  !                 #????? |
|                  #   [ #         u#         #????? |
|                  #                          #????? |
|                  #    !# @ %    =   !       #????? |
|                  # *  ?#   !     % [        #????? |
|                  #     #       |  [g        #????? |
|                  #     ;      *%u g         #????? |
|                  #     #       !g  #  #######????? |
|                  #     ###   =%[     ##????????### |
|                  #    ?###        #    ????????#   |
|                  # ?  ?#""   "    # """ "??????#   |
|                  #?  ??#"T  """   + """ "??????#   |
|                  ?  ???#"   """   # """ "??????#   |
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|                  ?????#     """   #??????????????? |
|                  ???###+#######   #??????????????? |
|                  ???#      #?##   ##?????????????? |
|                  ???#      #?#     ###########???? |
|                  ???#      #?#     #       % ##### |
|                  ???#      #?#     #         #     |
|                  ???#      #?#     #    !!   #   # |
|                  ???#      #?#     #    !!   +   # |
|                  ???###########   ##    !!   #   # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Core Shielding             20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
 Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberPlatingAutobeam
  Manual?         0
Play Time         00:25:26
  Cumulative      25.0 hours
  Start           2024.07.07 @ 02:57:51
  End             2024.07.07 @ 03:20:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          28
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03d2b773-2429-4e7e-9772-0bfcb4490343