Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.02 @ 19:39:49 Player: Alexlascribe Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1058) 1058 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3748 Bonus ------- None Cogmind --------- Core Integrity 602/700 Matter 285/300 Energy 44/310 System Corruption 0% Temperature Cool (550) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Medium Treads > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (4) ------- Heavy EM Pulse Gun Shock Rifle Arc Projector > --- INVENTORY (6) ---- Shock Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Shock Rifle Arc Projector > --- INVENTORY -------- Shock Rifle Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . . 1 Parts Attached 24 | 6 4 6 . 6 2 Power 3 | 1 1 . . 1 . Engine 2 | 1 1 . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 5 | 2 . . . 2 1 Treads 5 | 2 . . . 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 1 . . . Device 1 | . 1 . . . . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 12 | 2 1 5 . 3 1 Energy Gun 11 | 2 1 5 . 2 1 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . 1 . 3 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 3 | . . 1 . 1 1 Highest Loss Streak 3 | . . 1 . 3 1 Average Slot Usage (%) 93 | . 98 98 100 77 71 Engine 11 | . 14 11 11 9 7 Treads 23 | . 28 22 22 18 22 Device 9 | . 11 11 11 6 . Storage 7 | . 2 9 11 9 7 Protection 10 | . 12 11 11 6 . Energy Gun 29 | . 28 32 33 27 25 Naked Turns . | . . . . . . Heaviest Build 27 | 9 13 22 22 23 27 Greatest Support 68 | 40 40 40 40 40 68 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 4 5 6 6 6 Most Carried 6 | 1 4 6 5 5 4 Average Carried 3 | . 2 4 4 4 2 Final Capacity 6 | 6 4 6 6 6 6 Final Carried 5 | 1 3 4 5 4 2 Class Distribution -------------------- 49% | Tank 38% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 416 | 260 30 70 . 56 . Remotely . | . . . . . . Salvage Created 1347 | . 246 631 . 290 180 Parts 82 | . 24 29 . 19 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 34 | . 10 12 . 9 3 Guns 25 | . 10 8 . 5 2 AOE 7 | . . 3 . 4 . Classes Destroyed 6 | . 4 2 . . . Worker 1 | . 1 . . . . Watcher 3 | . 2 1 . . . Swarmer 13 | . 9 . . 4 . Grunt 14 | . 1 8 . 3 2 Brawler 1 | . . 1 . . . Sentry 6 | . . 3 . 2 1 Best Kill Streak 10 | . 10 3 . 9 3 Combat Bots Only 9 | . 9 3 . 9 3 Max Kills in Single Turn 4 | . 2 2 . 4 1 Gunslinging 1 | . 1 . . 1 . Exploded 4 | . . 2 . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 1041 | . 234 303 . 272 232 Core 193 | . 37 45 . 13 98 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 85 . 88 97 . Volleys Fired 53 | . 20 20 . 6 7 Largest 4 | . 2 3 . 3 4 Hottest 195 | . 80 145 . 145 195 Shots Fired 145 | . 40 60 . 18 27 Gun 144 | . 40 60 . 17 27 Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic . | . . . . . . Thermal 29 | . 20 9 . . . Explosive 1 | . . . . 1 . Electromagnetic 115 | . 20 51 . 17 27 Robot Hit Streak 41 | . 8 31 . 30 41 Robot Miss Streak 2 | . 2 2 . . 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 114 | . 29 49 . 14 22 Core Hits 60 | . 14 20 . 17 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2197 | . 425 875 . 620 277 Guns 1571 | . 341 744 . 209 277 Cannons . | . . . . . . Explosions 626 | . 84 131 . 411 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 680 | . 272 229 . 179 . Explosive 232 | . . . . 232 . Electromagnetic 1285 | . 153 646 . 209 277 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 18 | . . . . 18 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 554 | . 9 180 . 181 554 Average Temperature 128 | . 6 66 . 75 379 Received Heat Transfer 390 | . 12 150 . 126 102 Effects 11 | . . . . . 11 Shutdowns 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Fried 5 | . . 3 . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1150 | . 525 375 . 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 1 2 . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 264 | . 264 261 59 242 169 Average Influence 96 | . 85 133 59 90 106 Maximum Alert Level 1 | . 1 1 . 1 . Low Security (%) 85 | 100 79 85 100 75 100 Level 1 14 | . 20 14 . 24 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 . 1 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 13 14 . 10 6 Peak Tracking Total 7 | . 5 3 . 7 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 4 | . 1 1 . 2 . Terminals 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 9 | . 2 3 . 4 . Successful 3 | . . 1 . 2 . Failed 6 | . 2 2 . 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 2 3 . . . Terminals 7 | . 2 3 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . . 1 . 1 . Level Access Points 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 . 2 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 1820 | 78 616 578 176 245 127 Spaces Moved 918 | 46 330 264 110 112 56 Core 4 | 4 . . . . . Treads 914 | 42 330 264 110 112 56 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 150 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 66 24 31 16 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . 1 10 . 18 . Melee . | . . . . . . Projectile . | . . . . . . AOE 29 | . 1 10 . 18 . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1153 | 52 377 376 110 162 76 Wait 143 | . 21 74 . 39 9 Move 913 | 45 329 263 109 111 56 Hop . | . . . . . . Pick Up 11 | 1 2 7 1 . . Fast Attach 11 | 6 1 1 . 1 2 Attach 3 | . . 2 . 1 . Detach . | . . . . . . Swap 10 | . 3 3 . 4 . Drop 9 | . 1 6 . . 2 Fire 53 | . 20 20 . 6 7 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 378 | -10/Materials | Destroyed 9 combat bots 668 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1010 | -9/Materials | Build established: Tank 1017 | -9/Materials | Identified exit to Materials 1186 | -9/Materials | Discovered new exit (range 16) 1273 | -9/Materials | Entered Mines 1340 | -9/Mines | Assembled infested the area 1345 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1409 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1431 | -9/Mines | Discovered exit to Materials (range 11) 1449 | -9/Mines | Entered Materials 1449 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1658 | -8/Materials | Destroyed 9 combat bots 1659 | -8/Materials | Lost 3 parts (2u1w) 1670 | -8/Materials | Discovered new exit (range 16) 1694 | -8/Materials | Entered Factory 1694 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1821 | -7/Factory | Self-destructed Last Messages --------------- Y-54 Guardian destroyed. Overheating: Hvy. EM Pulse Gun damaged (-24). G-47 Trooper shuts down. Power failure, Lgt. Nuclear Core shutdown. Overheating: Short circuit. Broken Med. Treads permanently disabled. Power failure, Ion Engine shutdown. G-47 Trooper system terminally corrupted. Imp. Heat Sink fried. Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-30). G-47 Trooper reactivates. Power failure, Ion Engine shutdown. Hvy. EM Pulse Gun destroyed. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Overheating: Broken Med. Treads damaged (-118). Overheating: Arc Projector damaged (-39). Overheating: Sml. Storage Unit damaged (-40). Overheating: Core damaged (-70). 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"?????????" ????????????????????????? | | ????????? ??????????" ????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeReactionScrap Manual? 0 Play Time 00:17:44 Cumulative 25.5 hours Start 2020.01.02 @ 19:22:01 End 2020.01.02 @ 19:39:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 44 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 19 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 152df52d-67b8-40a3-ba90-1b46f4bf9b53