Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 06:10:53 Player: naththebg Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (170) 850 Value Destroyed (7233) 7233 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1982) 1982 TOTAL SCORE: 18705 Bonus ------- High Alert Combat Kills 345 Follower Combat Kills 1075 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1600 Matter 298/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Hacking Suite System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Experimental Gyrokinetic Inverter Advanced Heat Sink Precision Energy Filter Quantum Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Cooling System Experimental Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Energy Filter Advanced Phase Shifter Advanced Focal Shield > --- WEAPON ----------- Phase Gun Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Heavy Missile Launcher > --- INVENTORY -------- Antimatter Reactor Particle Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Biometal Leg Biometal Leg Advanced Heat Sink Experimental Cooling System Improved Force Field System Shield System Shield Improved System Shield Hacking Drone Bay [Rating: 177] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VSS Leg Treads Light Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Reflective Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 1 . . . . 1 . 1 1 . . Utility 9 | . . . 1 . . . 1 1 . . . 1 1 . 1 1 2 Weapon 4 | . . . 1 . . . . 1 . . . . . 1 . 1 . Parts Attached 169 | 6 1 3 5 4 1 7 22 19 2 3 . 9 6 8 7 11 55 Power 22 | 1 . 1 1 . . 1 2 3 . . . . 2 1 . 4 6 Engine 8 | 1 . 1 . . . . 2 2 . . . . 1 . . . 1 Core 4 | . . . 1 . . 1 . 1 . . . . 1 . . . . Reactor 10 | . . . . . . . . . . . . . . 1 . 4 5 Propulsion 44 | 2 . 1 2 . . 3 9 1 1 . . 6 . . 1 1 17 Treads 2 | . . . . . . 2 . . . . . . . . . . . Leg 35 | 2 . 1 . . . 1 8 1 1 . . 6 . . 1 1 13 Wheel 3 | . . . 2 . . . 1 . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . Utility 60 | 1 1 1 1 2 1 2 2 5 1 3 . 2 3 4 4 5 22 Device 35 | . . 1 . 1 . 2 . 3 . 2 . 2 2 3 4 4 11 Storage 4 | 1 . . . 1 1 . 1 . . . . . . . . . . Processor 6 | . . . 1 . . . . . . . . . 1 . . . 4 Hackware 7 | . . . . . . . 1 2 . . . . . . . . 4 Protection 8 | . 1 . . . . . . . 1 1 . . . 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 43 | 2 . . 1 2 . 1 9 10 . . . 1 1 3 2 1 10 Energy Gun 33 | 2 . . . 2 . 1 6 10 . . . . 1 3 2 1 5 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 Ballistic Gun 5 | . . . 1 . . . 1 . . . . . . . . . 3 Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . Launcher 2 | . . . . . . . 1 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 1 . . 3 2 . 1 . 2 1 3 2 5 4 Corrupted Parts 3 | . . . . . . . . . . . . . . . . 3 . System Corruption 19 | . . . . . . . . . . . . . . . . 19 . Parts Lost 74 | . . 4 1 . . 3 3 1 . . . 2 . . 3 1 56 Power 8 | . . 1 . . . 1 . . . . . . . . . . 6 Propulsion 18 | . . 1 . . . 1 1 . . . . . . . . . 15 Utility 27 | . . 1 . . . . . 1 . . . 1 . . 1 1 22 Weapon 21 | . . 1 1 . . 1 2 . . . . 1 . . 2 . 13 Highest Loss Streak 14 | . . 4 1 . . 3 1 1 . . . 1 . . 2 1 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 12 | 2 6 7 7 8 10 9 9 14 15 15 15 14 14 14 13 14 10 Power 1 | . 1 1 1 2 2 1 1 1 1 1 1 1 . . 1 1 1 Propulsion 3 | 1 4 4 4 4 4 3 2 4 4 4 4 5 6 4 1 1 2 Utility 4 | . . 1 1 2 2 2 2 5 6 6 6 4 5 7 6 9 5 Weapon 2 | . 1 1 . . 2 2 2 3 4 4 4 3 2 2 4 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 15 | . . . . 1 . . 2 2 . . 1 . . 4 . . 5 Power 5 | . . . . 1 . . 1 . . . 1 . . . . . 2 Propulsion 3 | . . . . . . . . . . . . . . 2 . . 1 Utility 6 | . . . . . . . 1 1 . . . . . 2 . . 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 97 75 85 100 91 98 97 100 96 100 99 99 99 98 99 72 Engine 2 | . 14 14 . . . . 8 4 . . . . 2 . . . . Core 4 | . . . 9 11 11 10 . 2 7 7 7 6 7 9 9 6 . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 Leg 21 | . 28 27 17 . . 11 19 23 23 23 23 26 23 25 28 26 20 Wheel 1 | . . . 4 22 22 4 . . . . . . . . . . . Device 18 | . . 7 . 7 11 14 18 21 21 15 15 22 28 25 27 25 18 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 6 5 5 4 4 2 Processor 2 | . . . 9 11 11 7 . . . . . . 4 5 4 3 5 Hackware 4 | . . . . . . . 8 8 7 7 7 6 1 . . . 2 Protection 2 | . 11 5 8 . . . . . 1 6 7 2 . . . 4 1 Energy Gun 22 | . 28 27 3 11 22 15 25 28 30 26 30 26 22 25 22 25 11 Ballistic Gun 1 | . . . 10 11 11 11 1 . . . . . . . . . . Peak Build Rating 177 | 6 7 9 13 26 26 31 38 62 64 64 60 81 90 111 127 151 177 Average Rating 73 | 4 6 8 11 20 26 21 30 51 62 58 60 74 87 104 121 137 130 On Entrance 52 | . 6 7 4 11 26 26 31 34 62 64 60 60 74 90 111 127 151 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 13 16 16 16 23 23 25 41 49 53 57 55 56 70 82 89 99 113 Greatest Support 174 | 20 20 20 20 20 20 40 46 52 55 55 55 75 67 85 100 126 174 Greatest Overweight (x) 2 | 2 . 1 . 1 1 . 1 1 . 1 . 1 1 1 1 1 . Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 9 10 10 10 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 6 7 8 8 10 10 10 12 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 3 6 7 7 8 10 9 9 14 15 14 15 14 14 14 13 14 10 Final Capacity 15 | 8 8 8 8 10 10 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 7 7 8 10 10 9 12 15 15 15 15 14 15 15 15 15 5 Class Distribution -------------------- 18% | Skirmisher 16% | Tank 11% | Mutant 10% | Scavenger-Skirmisher 10% | Messiah-Executioner 8% | Scavenger-Tank 7% | Gunner 5% | Hacker-Mutant 4% | Scavenger-Gunner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Tank | -3/Research Messiah-Executioner | -2/Research Messiah-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 3460 | 220 50 30 145 83 46 65 392 295 27 230 . 187 113 347 140 237 853 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7740 | . 158 98 163 . . 263 1163 748 . . 275 615 402 428 370 372 2685 Parts 340 | . 10 4 21 . . 7 62 41 . . 6 23 16 20 14 9 107 Haulers Intercepted 8 | . . . . . . . 2 4 . . . . 1 1 . . . Recyclers Shooed 4 | . . . 1 . . . 1 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 4 4 11 . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 131 | . 6 2 6 . . 3 24 11 . . 5 6 8 6 4 5 45 Guns 95 | . 6 2 5 . . 3 16 10 . . 5 4 3 6 4 4 27 Cannons 13 | . . . . . . . 1 . . . . . . . . . 12 AOE 13 | . . . 1 . . . 6 . . . . . 3 . . . 3 Classes Destroyed 16 | . 2 . 4 . . 1 3 2 . . 1 1 1 . 1 . . Worker 7 | . . . 1 . . . 3 . . . . . . . . . 3 Builder 4 | . . . 2 . . . . . . . . . . . . . 2 Tunneler 2 | . . . 1 . . . 1 . . . . . . . . . . Hauler 8 | . . . . . . . 2 4 . . . . 1 1 . . . Recycler 9 | . . . . . . 2 2 . . . . 2 . 1 1 . 1 Operator 3 | . . . . . . . . 1 . . . . 1 1 . . . Watcher 6 | . . . . . . . 2 1 . . . . 1 . . 1 1 Swarmer 48 | . 4 . 4 . . . 7 3 . . 1 . 4 5 . . 20 Grunt 29 | . 2 2 1 . . 3 11 1 . . 3 . . . . . 6 Brawler 3 | . . . . . . . 2 . . . . . . . . . 1 Duelist 2 | . . . . . . . . . . . 1 . . . . . 1 Sentry 13 | . . . 1 . . . 4 2 . . . 1 1 1 . 1 2 Hunter 10 | . . . . . . . . . . . . 4 . . . . 6 Programmer 24 | . . . . . . . . 5 . . . 1 2 . 3 4 9 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 5 2 6 . . 5 11 3 . . 4 4 4 5 3 3 8 Combat Bots Only 9 | . 5 2 4 . . 3 9 2 . . 4 2 4 5 3 3 8 Max Kills in Single Turn 5 | . 1 1 2 . . 1 5 1 . . 2 1 2 2 2 1 4 Gunslinging 1 | . . . . . . . . . . . 1 . . 1 1 . 1 Exploded 4 | . . . 1 . . . 4 . . . . . 2 . . . 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 1169 | . 26 17 31 . . 28 86 73 1 . 17 35 22 23 26 18 766 Missed 439 | . 10 3 12 . . 8 30 23 1 . 5 14 11 10 6 11 295 Hits 730 | . 16 14 19 . . 20 56 50 . . 12 21 11 13 20 7 471 Melee 5 | . . . 1 . . . . . . . . . . . . . 4 Projectile 725 | . 16 14 18 . . 20 56 50 . . 12 21 11 13 20 7 467 AOE 11 | . . 11 . . . . . . . . . . . . . . . Critical Strikes 33 | . . . 1 . . 4 3 3 . . . . . . 4 . 18 Part Disruptions 3 | . . . . . . . . . . . . . . . . 1 2 Damage Taken 13819 | . 158 498 194 39 . 310 841 599 . . 205 550 167 236 579 220 9223 Core 2301 | . 17 103 55 39 . 13 156 10 . . 30 169 . 12 60 22 1615 Absorbed by Shields 792 | . . . . . . . . . . . . . 62 87 155 . 488 Redirected to Shielding 123 | . . . . . . . . . . . . . . . . 43 80 Ignored by Resistances 1013 | . . . . . . . . . . . 36 2 7 . . 27 941 Regen/Repaired (Parts) 603 | . . . . . . . 240 . . 363 . . . . . . . Core Remaining (%) 86 | 100 . 52 . . . 73 71 . . . 94 80 100 98 95 98 . Volleys Fired 347 | . 17 5 25 2 . 15 74 35 1 2 6 14 18 12 10 11 100 Largest 6 | . 2 2 2 1 . 1 3 4 4 1 4 4 4 5 5 6 6 Hottest 542 | . 90 90 70 20 . 80 177 244 80 20 80 140 200 368 342 462 542 Shots Fired 1153 | . 34 10 41 2 . 15 211 136 4 2 24 56 63 56 48 66 385 Gun 1081 | . 34 10 41 2 . 15 204 136 4 2 24 56 61 56 48 66 322 Cannon 63 | . . . . . . . 4 . . . . . . . . . 59 Launcher 9 | . . . . . . . 3 . . . . . 2 . . . 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 79 | . . . 25 2 . . 9 . . . . . . . . . 43 Thermal 1056 | . 34 10 16 . . 15 199 136 4 2 24 56 61 56 48 66 329 Explosive 9 | . . . . . . . 3 . . . . . 2 . . . 4 Electromagnetic 9 | . . . . . . . . . . . . . . . . . 9 Robot Hit Streak 37 | . 7 5 8 1 . 6 9 16 . . 8 37 13 14 9 22 17 Robot Miss Streak 8 | . 3 1 3 1 . 3 4 4 . . 1 2 4 4 3 2 8 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 17 | . . . . . . . 2 . . . 2 1 1 4 1 . 6 Max Gunslinging Chain 2 | . . . . . . . 1 . . . 1 1 1 2 1 . 1 Shots Hit Robots 684 | . 18 8 20 1 . 14 138 74 . . 17 44 44 34 30 44 198 Core Hits 344 | . 9 5 12 . . 14 55 31 . . 9 18 19 22 15 13 122 Critical Kills 2 | . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 23 | . . . . . . . 6 5 . . 1 2 . . 1 1 7 Burn 20 | . . . . . . . 6 5 . . 1 2 . . 1 1 4 Meltdown 2 | . . . . . . . . . . . . . . . . . 2 Destroy 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18623 | . 216 103 700 10 . 312 3137 1413 . . 363 916 1258 909 825 1279 7182 Guns 14662 | . 215 95 211 10 . 312 2231 1358 . . 363 904 978 869 825 1244 5047 Cannons 1478 | . . . . . . . 107 . . . . . . . . . 1371 Explosions 2250 | . . . 485 . . . 781 . . . . . 280 . . . 704 Melee . | . . . . . . . . . . . . . . . . . . Ramming 233 | . 1 8 4 . . . 18 55 . . . 12 . 40 . 35 60 Kinetic 827 | . . . 99 10 . . 191 . . . . . . . . . 527 Thermal 15190 | . 215 95 112 . . 312 2147 1358 . . 363 904 978 869 825 1244 5768 Explosive 2250 | . . . 485 . . . 781 . . . . . 280 . . . 704 Electromagnetic 123 | . . . . . . . . . . . . . . . . . 123 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . 5 5 5 . 2 3 . 5 21 21 Average Corruption 5 | . . . . . . . . 3 5 5 . 2 2 . 3 4 7 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 110 | . . . . . . . . 31 5 . . 5 2 . 4 7 56 Message Errors 28 | . . . . . . . . 7 2 . . 2 . . 2 2 13 Matter Fused 31 | . . . . . . . . 8 1 . . 2 1 . 2 3 14 Heat Flow Errors 12 | . . . . . . . . 2 1 . . . . . . . 9 Energy Discharges 9 | . . . . . . . . 4 . . . . 1 . . . 4 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . Parts Fused 3 | . . . . . . . . 2 . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . 2 . . . . . . . . 5 Data Loss (major) 5 | . . . . . . . . 2 . . . 1 . . . 2 . Misfires 3 | . . . . . . . . 3 . . . . . . . . . Alerts 2 | . . . . . . . . 1 . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . 5 Weapon Failures 4 | . . . . . . . . . . . . . . . . . 4 Overload Shots 6 | . . . . . . . . . . . . . . 5 . 1 . Effects 1 | . . . . . . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . . . . . . . 1 . . . Overflow Damage 272 | . . . 68 . . . 17 . . . . . . . . 11 176 Projectiles 118 | . . . . . . . . . . . . . . . . . 118 Explosions 143 | . . . 68 . . . 17 . . . . . . . . . 58 Melee 11 | . . . . . . . . . . . . . . . . 11 . Knockbacks 5 | . . . . . . . 3 1 . . . . . . . . 1 Impact 2 | . . . . . . . . 1 . . . . . . . . 1 Kinetic 3 | . . . . . . . 3 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . . . . . . . . . . . 41 Shots 1 | . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 31 | . 1 1 1 . . . 6 6 . . . 1 . 2 . 1 12 Kicked 31 | . 1 1 1 . . . 6 6 . . . 1 . 2 . 1 12 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 294 | . 294 7 148 . . 227 102 198 159 . . 30 60 215 166 226 231 Average Temperature 60 | . 136 3 54 . . 108 24 40 101 . . 20 18 68 58 86 65 Received Heat Transfer 1611 | . 45 48 18 . . 252 414 72 . . 108 6 6 . . 27 615 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . 2 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . Robots Melted 10 | . . . . . . . 1 1 . . . 2 2 . . 1 3 Combat Hostiles 9 | . . . . . . . 1 1 . . . 2 1 . . 1 3 Parts Melted 109 | . 1 1 2 . . 1 10 11 . . 8 14 8 7 5 13 28 Heat Transferred 27858 | . 570 260 333 . . 700 5307 3159 . . 777 1863 1914 1603 1373 2035 7964 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Maximum Alert Level 5 | . . . . . . . 1 . . . . . 1 . . . 5 Low Security (%) 80 | 100 100 100 100 100 . 100 64 100 . . . 100 96 100 100 100 34 Level 1 6 | . . . . . . . 35 . . . . . 3 . . . 6 Level 2 3 | . . . . . . . . . . . . . . . . . 17 Level 3 2 | . . . . . . . . . . . . . . . . . 12 Level 4 3 | . . . . . . . . . . . . . . . . . 18 Level 5 2 | . . . . . . . . . . . . . . . . . 10 High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1730 | . 110 40 149 42 . 50 303 135 . . . 116 210 125 72 155 1730 Initial 116 | . . 19 . 42 . . 7 107 . . . 116 6 80 1 29 73 Average 194 | . 38 16 79 7 . 32 123 53 . . . 27 53 39 18 30 700 Influence Increases 6084 | . 192 50 289 . . 80 771 372 . . 316 173 346 293 102 273 2827 Destroy 0b10 Robot/C 3100 | . 120 40 120 . . 60 480 220 . . 220 120 160 160 80 160 1160 Destroy 0b10 Robot/NC 200 | . . . 20 . . 10 50 30 . . . 10 15 15 5 5 40 Destroy Leader 678 | . 20 10 20 . . 10 98 90 . . 30 40 44 42 10 52 212 Allied During Kill 207 | . . . . . . . . . . . 66 2 . 21 3 26 89 Successful Hack 61 | . 7 . 5 . . . 28 14 . . . . 7 . . . . Disable Machine 225 | . . . 60 . . . 15 . . . . . 30 15 . . 105 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . 150 Destroy Structure 398 | . . . 19 . . . 25 3 . . . 1 90 10 4 30 216 Partial Spotted 30 | . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 1035 | . 45 . 45 . . . 75 15 . . . . . 30 . . 825 Influence Decreases 4408 | . 141 101 180 109 . 60 555 547 61 . 130 345 195 454 54 202 1274 Entered New Map 504 | . . 32 . 67 . . 13 129 24 . . 70 8 85 3 23 50 Time Decay 2995 | . 141 69 170 42 . 50 391 396 37 . 90 229 187 369 41 159 624 Lost Part 630 | . . . 10 . . 10 30 . . . . 10 . . 10 . 560 Lost Ally 136 | . . . . . . . . . . . 40 36 . . . 20 40 Purge Threat 143 | . . . . . . . 121 22 . . . . . . . . . Squads Dispatched 42 | . . . . . . . . 9 . . . 2 3 1 1 3 23 Investigation 1 | . . . . . . . . . . . . . . . . . 1 Extermination 16 | . . . . . . . . 3 . . . 1 1 1 1 1 8 Reinforcement 6 | . . . . . . . . . . . . 1 2 . . . 3 Assault 7 | . . . . . . . . . . . . . . . . . 7 Garrison 12 | . . . . . . . . 6 . . . . . . . 2 4 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 11 | . . . . . . . 3 1 . . . 1 2 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 12 5 13 . . 3 32 19 1 . 11 7 12 9 4 9 136 Peak Tracking Total 15 | . 4 3 5 . . 3 10 4 1 . 7 2 2 5 3 2 15 Tactical Retreats 34 | . 1 . 2 . . . 4 1 . . . . . 2 . . 24 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 17 | . . . . 1 . . . 2 . . . 2 1 4 1 2 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 16 | . . . 4 . . . 1 . . . . . 2 1 . . 8 Max in Single Turn 3 | . . . 3 . . . 1 . . . . . 2 1 . . 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 23 | . 3 . 1 1 1 . 9 6 . . . . 2 . . . . Terminals 15 | . 2 . 1 . . . 7 5 . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 79 | . 9 . 4 1 4 . 40 18 . . . . 3 . . . . Successful 48 | . 4 . 2 1 4 . 24 10 . . . . 3 . . . . Failed 31 | . 5 . 2 . . . 16 8 . . . . . . . . . Catastrophic 6 | . 2 . . . . . 1 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 76 | . 6 . . . . . 9 12 . . . 22 9 10 3 3 2 Terminals 56 | . 7 . 4 . . . 30 15 . . . . . . . . . Fabricators 5 | . . . . . . . . 3 . . . . 2 . . . . Repair Stations 10 | . . . . . . . 10 . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 29 | . 2 . 2 1 4 . 14 6 . . . . . . . . . Record 4 | . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . 6 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 1 . . . . . . . . . Alert Level 6 | . 1 . . . . . 3 2 . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 2 . . . . . . . . . Locate Traps 2 | . . . . . . . 2 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . . . . . . . 8 . . . . . . . . . . Scan Component 4 | . . . . . . . 4 . . . . . . . . . . Repair 4 | . . . . . . . 4 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . . . . 2 3 . . . . 2 . . . . Terminals 4 | . 1 . . . . . 2 1 . . . . . . . . . Botnet 4 | . 1 . . . . . 2 1 . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . 2 . . . . Liberate 2 | . . . . . . . . 1 . . . . 1 . . . . Fabnet 2 | . . . . . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . . . . . 4 5 . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . 14 . 15 . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . . . . . Parts Repaired 4 | . . . . . . . 4 . . . . . . . . . . Time 199 | . . . . . . . 199 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 1 . . . . . . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 1 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 3 . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 1 . . . . Autooverrided 2 | . . . . . . . . . . . 1 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 16 | . . . . . . . . . . 4 1 2 3 3 . 2 1 Largest Group 4 | . . . . . . . . . . 4 4 2 3 3 3 2 1 Highest-Rated Group 288 | . . . . . . . . . . 153 153 75 87 288 250 244 269 Highest-Rated Ally 269 | . . . . . . . . . . 40 40 41 29 96 96 122 269 Zionite Dispatches 4 | . . . . . . . . . . . . 1 . 1 . 1 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 7 | . . . . . . . . . . . . 3 2 2 . . . EXPLORE 2 | . . . . . . . . . . . . . 1 1 . . . RETURN 5 | . . . . . . . . . . . . 3 1 1 . . . Ally Attacks 93 | . . . . . . . . . . . 29 3 12 14 . 12 23 Total Damage 5650 | . . . . . . . . . . . 671 86 243 365 . 1105 3180 Kills 25 | . . . . . . . . . . . 6 . . 2 . 3 14 Allies Corrupted 2 | . . . . . . . . . . . 1 . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Active Infowar (turns) 6298 | . . . 318 287 169 91 102 1124 204 249 . 727 821 870 126 . 1210 Sensors 5829 | . . . . 208 169 19 102 1124 204 249 . 727 821 870 126 . 1210 Machine Analysis 847 | . . . 318 287 169 73 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . 2 1 . . . . . . Drone Launches 5 | . . . . . . . . . . . . 3 1 1 . . . Drone Recoveries 5 | . . . . . . . . . . . . 3 1 1 . . . Zionite Intel Received 9 | . . . . . . . . . . . . 6 1 2 . . . Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . Component Stockpiles 3 | . . . . . . . . . . . . 1 1 1 . . . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 11683 | 63 429 173 344 287 169 107 1345 1605 204 1097 369 777 837 934 272 548 2123 Spaces Moved 8417 | 43 296 119 242 268 177 45 566 1075 149 797 240 558 629 687 182 369 1975 Core 1090 | 7 . . . . . . . . . . . . . . . . 1083 Treads 139 | . . . . . . 7 132 . . . . . . . . . . Legs 6601 | 36 296 119 155 . . 38 412 1075 149 797 240 558 629 687 182 369 859 Wheels 554 | . . . 87 268 177 . 22 . . . . . . . . . . Hover 33 | . . . . . . . . . . . . . . . . . 33 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 80 80 95 120 110 113 126 126 126 107 107 104 100 100 48 Average Speed 105 | 113 120 120 105 87 95 126 126 121 126 126 126 113 107 105 108 107 76 Slowest Speed 196 | 150 120 190 120 95 95 160 190 192 126 196 126 183 187 186 187 187 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 68 25 25 65 52 19 43 24 27 86 45 20 25 17 6 11 53 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 16 | . . 1 . . 1 . . . . . . 10 . 4 . . . Known Exits Taken 6 | . 1 . . . . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 11 | . . 1 . 2 . . . . 5 3 . . . . . . . Spaces Dug 42 | . . . . . . . . . . . . . 33 1 . 1 7 Terrain Destroyed 190 | . . . 20 . . . 33 . . . . . 60 2 2 12 61 Melee . | . . . . . . . . . . . . . . . . . . Projectile 42 | . . . . . . . . . . . . . . 2 2 12 26 AOE 148 | . . . 20 . . . 33 . . . . . 60 . . . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total 10343 | 54 335 138 292 318 178 73 1031 1285 162 875 292 664 738 852 226 481 2349 Wait 1074 | . 20 7 15 39 . 3 325 117 9 47 45 63 70 105 18 60 131 Move 8400 | 42 295 118 241 267 176 44 565 1074 148 796 239 557 628 686 181 368 1975 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 104 | 6 1 1 4 4 . 2 16 13 . 2 1 4 4 11 4 6 25 Fast Attach 73 | 6 1 . 1 2 . 1 2 2 1 4 . 1 4 11 . 9 28 Attach 62 | . . 1 3 1 . 2 4 4 . . . 4 2 3 5 3 30 Detach 8 | . . . . . . . . . . . . . . . . . 8 Swap 151 | . . 3 2 1 1 6 25 19 2 18 . 15 9 13 8 12 17 Drop 88 | . . 2 . 2 1 . 14 15 1 6 1 5 3 9 . 11 18 Fire 347 | . 17 5 25 2 . 15 74 35 1 2 6 14 18 12 10 11 100 Melee . | . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick 31 | . 1 1 1 . . . 6 6 . . . 1 . 2 . 1 12 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 7) 234 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Identified exit to Mines 493 | -10/Materials | Entered Mines 494 | -10/Mines | Learned location of Storage (-7) 500 | -10/Mines | Discovered new exit (range 14) 641 | -10/Mines | Assembled infested the area 666 | -10/Mines | Entered Materials 666 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 693 | -9/Materials | Lost 4 parts (1p1n1u1w) 980 | -9/Materials | Discovered new exit (range 16) 1010 | -9/Materials | Entered Mines 1012 | -9/Mines | Met a Derelict bent on vengeance 1018 | -9/Mines | Learned Materials garrison access intel 1088 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1089 | -9/Mines | Found Prototype Device 1089 | -9/Mines | Identified Exp. Sensor Array 1130 | -9/Mines | Discovered new exit (range 10) 1151 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1293 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1293 | -9/Mines | Discovered new exit (range 5) 1297 | -9/Mines | Entered Exiles 1312 | -9/Exiles | Discovered new exit (range 15) 1322 | -9/Exiles | Met 8R-AWN 1336 | -9/Exiles | Met EX-HEX 1374 | -9/Exiles | Met EX-BIN 1388 | -9/Exiles | Met EX-DEC 1393 | -9/Exiles | Learned location of Zion (-7) 1435 | -9/Exiles | Build established: Skirmisher 1455 | -9/Exiles | Discovered new exit (range 14) 1466 | -9/Exiles | Entered Mines 1509 | -8/Mines | Lost 3 parts (1p1n1w) 1565 | -8/Mines | Discovered new exit (range 6) 1573 | -8/Mines | Entered Materials 1573 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1574 | -8/Materials | Loaded intel: 1 garrison access location 1954 | -8/Materials | Repaired Corrupted Hvy. Missile Launcher 2016 | -8/Materials | Repaired Corrupted Adv. Assault Cannon 2017 | -8/Materials | Build established: Gunner 2043 | -8/Materials | Repaired Aluminum Leg 2458 | -8/Materials | Destroyed 9 combat bots 2482 | -8/Materials | Build established: Scavenger-Gunner 2804 | -8/Materials | Repaired Imp. Medium Laser 2909 | -8/Materials | Discovered new exit (range 8) 2918 | -8/Materials | Entered Factory 2918 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3218 | -7/Factory | Build established: Skirmisher 3323 | -7/Factory | Garrison activated, responded to threat 3503 | -7/Factory | Fabricated Adv. Medium Treads (x2) 3623 | -7/Factory | Build established: Hacker-Gunner 3737 | -7/Factory | Garrison activated, responded to threat 4244 | -7/Factory | Identified exit to Storage 4244 | -7/Factory | Identified exit to Lower Caves 4336 | -7/Factory | Build established: Skirmisher 4523 | -7/Factory | Entered Lower Caves 4723 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4727 | -7/Lower Caves | Entered Zion 4790 | -7/Zion | System corruption cleaned by Quarantine Array 4941 | -7/Zion | Discovered new exit (range 13) 4959 | -7/Zion | Found Prototype Device 4960 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5114 | -7/Zion | Visited the Megawrench Repair Shop 5123 | -7/Zion | Megawrench repaired 11 parts 5152 | -7/Zion | Build established: Tank 5160 | -7/Zion | Given the Hacking Drone Bay 5244 | -7/Zion | Found Prototype Device 5284 | -7/Zion | Learned location of 1 exit from Lower Caves 5308 | -7/Zion | Met Imprinter 5333 | -7/Zion | Imprinted 5336 | -7/Zion | Declared Zion's savior 5686 | -7/Zion | Learned Factory emergency access door positions 5824 | -7/Zion | Entered Proximity Caves 5824 | -6/Proximity Caves | Accompanied by 4 allies 6134 | -6/Proximity Caves | Learned Factory emergency access door positions 6182 | -6/Proximity Caves | Discovered new exit (range 6) 6193 | -6/Proximity Caves | Entered Factory 6193 | -6/Factory | Accompanied by 2 allies 6193 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6376 | -6/Factory | Retrieved Zion intel report: Active Terminals 6426 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6459 | -6/Factory | Identified Hacking Drone Bay 6493 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 6500 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6549 | -6/Factory | Retrieved Zion intel report: Component Schematics 6791 | -6/Factory | Retrieved Zion intel report: Guard Positions 6792 | -6/Factory | Zion Hover Resupply teleported in 6963 | -6/Factory | Discovered new exit (range 7) 6970 | -6/Factory | Entered another Factory area 6970 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7068 | -5/Factory | Build established: Scavenger-Skirmisher 7175 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7269 | -5/Factory | Spotted B-75 Beast 7294 | -5/Factory | Destroyed B-75 Beast 7324 | -5/Factory | Lost 3 allies 7512 | -5/Factory | Build established: Scavenger-Tank 7670 | -5/Factory | Discovered new exit (range 14) 7696 | -5/Factory | Identified exit to Factory 7807 | -5/Factory | Entered another Factory area 7807 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8277 | -4/Factory | Build established: Scavenger-Skirmisher 8357 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 8399 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 8400 | -4/Factory | Zion Light squad teleported in 8718 | -4/Factory | Discovered new exit (range 7) 8723 | -4/Factory | Identified exit to Research 8741 | -4/Factory | Entered Research 8741 | -3/Research | Accompanied by 3 allies 8741 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8912 | -3/Research | Discovered new exit (range 11) 9010 | -3/Research | Identified exit to Research 9013 | -3/Research | Entered another Research area 9013 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9328 | -2/Research | Build established: Messiah-Executioner 9347 | -2/Research | Zion Heavy squad teleported in 9436 | -2/Research | Discovered new exit (range 12) 9455 | -2/Research | Garrison activated, responded to threat 9473 | -2/Research | Found Prototype Protection 9473 | -2/Research | Identified Zio. Weapon Casing 9478 | -2/Research | Found Prototype Protection 9513 | -2/Research | System corruption reached 10% 9534 | -2/Research | Identified exit to Access 9561 | -2/Research | Entered Access 9561 | -1/Access | Accompanied by 1 ally 9561 | -1/Access | Evolved 2 slots: Utility x2 9561 | -1/Access | Identified Zio. Heavy Carapace 9750 | -1/Access | Found Zio. Heavy Carapace 9764 | -1/Access | Lost 4 parts (4u) 10314 | -1/Access | Lost 4 parts (1n2u1w) 10422 | -1/Access | Lost 4 parts (1n1u2w) 10499 | -1/Access | Build established: Scavenger-Executioner 10561 | -1/Access | First assault squad dispatched 10615 | -1/Access | Lost 5 parts (2u3w) 10671 | -1/Access | Garrison activated, responded to threat 10712 | -1/Access | Destroyed 8 combat bots 10763 | -1/Access | Lost 14 parts (2p3n5u4w) 10844 | -1/Access | Lost 3 parts (1p1u1w) 10860 | -1/Access | Zion Experimental squad teleported in 10866 | -1/Access | Terminal network hard line cut 10924 | -1/Access | System corruption reached 10% 11063 | -1/Access | Garrison activated, responded to threat 11084 | -1/Access | Found Prototype Processor 11084 | -1/Access | Identified Exp. Targeting Computer 11149 | -1/Access | Lost 7 parts (1p5n1u) 11160 | -1/Access | Core integrity fell below 50% 11357 | -1/Access | Build established: Hacker-Mutant 11424 | -1/Access | Spotted B-99 Colossus 11481 | -1/Access | Spotted B-99 Colossus 11671 | -1/Access | Spotted B-99 Colossus 11672 | -1/Access | Spotted B-99 Colossus 11676 | -1/Access | Core integrity fell below 20% 11684 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 11676_ Triggered EM Surge Trap. 11676_ The floor emits a surge of raw power. 11676_ System corrupted (+3). 11677_ Slug penetrates Wall. 11677_ Slug penetrates Door. 11677_ Slug penetrates Wall. 11677_ Penetrated by Slug. 11677_ Slug penetrates Door. 11678_ C-30 ARC bursts open, deploying its payload. 11678_ G-73 Enforcer unfolds itself. 11678_ B-74 Champion unfolds itself. 11678_ G-73 Enforcer unfolds itself. 11678_ E-15 Imp unfolds itself. 11680_ E-15 Imp destroyed. 11682_ Penetrated by Slug. 11682_ Slug penetrates G-73 Enforcer. 11682_ G-73 Enforcer suffers critical hit (Destroy). 11682_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????####### +????? | | ?????????????? #????? | | ?????????????? ##### #????? | | ?????????????? ?? ?????# #????? | | ???????????????????? ??????# ####????? | | ???????????????????###????????# #???????? | | ??????????????????????????????# #???????? | | ??????????????????????????????# #???????? | | ??????????????????????????????# #???????? | | ??????????????????????????????# #???????? | | ????????????????????????? ????# #???????? | | ???????????????????????? ????# #???????? | | ????????????????????????! ????# #???????? | | ???????????????????????? ????# #???????? | | ???????????????????????? ????# ##+##???? | | ???????????????????????? ????#% #???? | | ???????????????????????? ????# #???? | | ????????????????????????#/#???# #???? | | ????????????????????????#k#???# ##???? | | ????????????????????????# ##### #????? | | ????????????????????????# ##### #????? | | ????????????????????????# ###??? | | ????????????????????????# """ ?? | | ??????????????????####### """"?? | | ???????????????# ; !!! "F""#? | | ?????????????#" #@ !!! ""#? | | ??????????????"" # !!! """#? | | ??????????????"" # "" #? | | ??????????????"" #g #####? | | ??????????????"" # g #????? | | ??????????????"T " # %b ] #????? | | ??????????????"" """ # g #;BB# #????? | | ??????????????"" """ # ##BB# #????? | | ??????????????"" " #A #?### #????? | | ?????????????#"" # #??????????? | | ?????????????#" # #??????????? | | ???????????????# " # #??????????? | | ???????????????# """ + #???#+####?? | | ???????????????# """ # #??? ??? | | ???????#######?# " +u #?? ???? | | ???????" # # #?? ????? | | ???????" # # #? " ??"?? | | ???????" "#""###### #? """ ""? | | ???????" ! # """ ""? | | ???????" %= # " ""# | | ???????" + T"# | | ???????" # ""# | | ???????" #"% %#### # ""# | | ???????" ?## #??# #? ""# | | ???????" ????# #??# #? ""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Weapon Shielding 100 Point Defense Rating 80 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 12 Target Analysis 12 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 32 Item Schematics ----------------- Hvy. Missile Launcher | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Recalibrator | -7/Zion | Archive Wave Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Falx | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Triangulator | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Maul | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Hvy. Pick | -6/Factory | Z-intel Arc Projector | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Adv. Medium Treads | x2 | -7/Factory | Preloaded Repaired ---------- Hvy. Missile Launcher | 45% | -8/Materials | Corrupted Adv. Assault Cannon | 72% | -8/Materials | Corrupted Aluminum Leg | 8% | -8/Materials Imp. Medium Laser | 24% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectPropulsionComputer Manual? 0 Play Time 02:18:15 Cumulative 254.2 hours Start 2025.05.27 @ 03:53:23 End 2025.05.27 @ 06:10:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d07e3d31-f3fa-4bee-ae2f-090cc27c6a18