Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 21:22:43 Player: CONM Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (1458) 1458 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 5964 Bonus ------- High Alert Combat Kills 126 Aligned with FarCom 300 Cogmind --------- Core Integrity 441/700 Matter 294/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- Powered Hammer Longsword +1 > --- INVENTORY (20) --- Gravmag System Improved Heat Sink Medium Storage Unit Large Storage Unit Large Battery (200) High-capacity Matter Pod (200) Structural Scanner Visual Processing Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Microactuators Reactive Plating Enhanced Autogun Heavy Missile Launcher Great Maul Axe Axe Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Microactuators Layered Light Armor Plating > --- WEAPON ----------- Powered Hammer Longsword +1 > --- INVENTORY -------- Ion Engine Aluminum Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Large Storage Unit Large Battery High-capacity Matter Pod Structural Scanner Visual Processing Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Microactuators Light Armor Plating Reactive Plating Enhanced Autogun Axe Axe Axe [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . Utility 3 | . . . . . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 51 | 8 1 1 . 3 28 7 1 . 2 Power 10 | 1 . . . 1 5 2 1 . . Engine 6 | 1 . . . 1 2 1 1 . . Core 4 | . . . . . 3 1 . . . Reactor . | . . . . . . . . . . Propulsion 10 | 2 . . . 1 6 . . . 1 Treads 2 | 2 . . . . . . . . . Leg 1 | . . . . . . . . . 1 Wheel 7 | . . . . 1 6 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 2 1 . . . 6 3 . . 1 Device 4 | 1 . . . . 2 1 . . . Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . . . 2 . . . . Hackware 1 | . . . . . . 1 . . . Protection 4 | . . . . . 2 1 . . 1 Artifact . | . . . . . . . . . . Weapon 18 | 3 . 1 . 1 11 2 . . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 3 . 1 . . 3 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 3 | . . . . 1 2 . . . . Special Weapon 2 | . . . . . 2 . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 4 | . . . . . 3 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 18 | . 1 . . 3 8 3 . . 3 Power 5 | . . . . 1 2 1 . . 1 Propulsion 5 | . . . . 1 2 1 . . 1 Utility 4 | . . . . . 2 1 . . 1 Weapon 4 | . 1 . . 1 2 . . . . Highest Loss Streak 3 | . 1 . . 2 3 2 . . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 99 100 100 91 74 74 61 61 55 Engine 7 | . 14 14 14 9 5 3 7 7 6 Core 1 | . . . . . 3 2 . . . Treads 9 | . 28 28 28 14 . . . . . Wheel 10 | . . . . 13 17 15 7 7 6 Device 8 | . 14 14 14 14 9 3 . . . Storage 10 | . 14 14 14 14 9 7 7 7 7 Processor 8 | . . . . . 11 15 15 15 15 Protection 2 | . . . . . 1 7 7 7 3 Ballistic Gun 11 | . 27 28 28 23 3 . . . . Launcher 1 | . . . . . 3 . . . . Impact Weapon 1 | . . . . . . 2 7 7 7 Slashing Weapon 6 | . . . . . 9 12 7 7 7 Peak Build Rating 46 | 7 8 8 9 12 43 46 36 37 37 Average Rating 26 | 5 7 8 8 8 37 41 36 36 33 On Entrance 18 | . 7 7 8 9 12 30 35 36 37 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 14 49 48 48 53 56 61 55 55 55 Greatest Support 56 | 40 40 40 40 10 56 40 28 28 28 Greatest Overweight (x) 5 | . 1 1 1 5 5 1 1 1 3 Average Overweight (x) 1 | . . 1 1 4 . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 Most Carried 20 | 3 10 13 15 20 20 20 19 20 20 Average Carried 16 | 1 7 11 13 17 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 10 13 15 20 18 20 19 20 19 Class Distribution -------------------- 65% | Mutant 20% | Assassin 10% | Gladiator 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 1366 | 207 252 384 . 82 320 107 . 10 4 Remotely . | . . . . . . . . . . Salvage Created 2034 | 21 297 . . 147 1186 383 . . . Parts 134 | 3 16 . . 17 79 19 . . . Haulers Intercepted 3 | . . . . . 3 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 44 | . 7 . . 10 23 4 . . . Melee 23 | . . . . . 19 4 . . . Guns 16 | . 7 . . 8 1 . . . . Cannons 1 | . . . . . 1 . . . . AOE 4 | . . . . 2 2 . . . . Classes Destroyed 11 | 1 1 . . 1 7 1 . . . Worker 2 | . . . . . 2 . . . . Builder 2 | . . . . . 1 1 . . . Tunneler 3 | 1 . . . 1 1 . . . . Hauler 3 | . . . . . 3 . . . . Recycler 3 | . . . . . 1 2 . . . Watcher 3 | . . . . . 3 . . . . Swarmer 19 | . . . . 10 9 . . . . Grunt 19 | . 7 . . . 9 3 . . . Sentry 4 | . . . . . 4 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 6 | 1 2 . . 4 6 3 . . . Combat Bots Only 4 | . 2 . . 4 4 2 . . . Max Kills in Single Turn 2 | 1 1 . . 2 2 1 . . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 1 . . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Hostile Shots Fired 344 | . 53 . . 46 142 52 . . 51 Missed 91 | . 12 . . 12 31 18 . . 18 Damage Taken 3460 | . 442 . . 313 1638 636 . . 431 Core 787 | . 60 . . 36 432 109 . . 150 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 60 | 100 . . . 61 21 . . . . Volleys Fired 73 | 1 22 . . 22 28 . . . . Largest 2 | 2 2 . . 2 2 . . . . Hottest 120 | 40 40 . . 53 120 . . . . Shots Fired 142 | 2 44 . . 43 53 . . . . Gun 131 | 2 44 . . 41 44 . . . . Cannon 2 | . . . . . 2 . . . . Launcher 4 | . . . . 2 2 . . . . Special 5 | . . . . . 5 . . . . Kinetic 133 | 2 44 . . 41 46 . . . . Thermal 5 | . . . . . 5 . . . . Explosive 4 | . . . . 2 2 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | 1 12 . . 4 12 . . . . Robot Miss Streak 4 | . 2 . . 4 2 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 166 | 1 35 . . 18 89 23 . . . Core Hits 73 | 1 16 . . 14 36 6 . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . Critical Strikes 11 | . 2 . . 1 4 4 . . . Destroy 3 | . 2 . . 1 . . . . . Sever 8 | . . . . . 4 4 . . . Melee Attacks 159 | . . . . . 92 66 . 1 . Impact 2 | . . . . . . 2 . . . Slashing 157 | . . . . . 92 64 . 1 . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . 9 3 . . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 1 | . . . . . . 1 . . . Damage Inflicted 5121 | 13 391 . . 293 3235 1189 . . . Guns 803 | 13 391 . . 156 243 . . . . Cannons 20 | . . . . . 20 . . . . Explosions 330 | . . . . 137 193 . . . . Melee 3896 | . . . . . 2707 1189 . . . Ramming . | . . . . . . . . . . Kinetic 823 | 13 391 . . 156 263 . . . . Thermal 72 | . . . . . 72 . . . . Explosive 330 | . . . . 137 193 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 3896 | . . . . . 2707 1189 . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 . Average Corruption 1 | . . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . 5 . . . Message Errors 2 | . . . . . . 2 . . . Matter Fused 3 | . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 476 | . . . . . 280 196 . . . Projectiles . | . . . . . . . . . . Explosions 6 | . . . . . 6 . . . . Melee 470 | . . . . . 274 196 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 83 | . . . . 45 38 . . . . Shots 2 | . . . . 1 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 48 | . 48 . . 4 48 . . . . Average Temperature 14 | . 12 . . 2 18 . . . . Received Heat Transfer 996 | . 222 . . . 522 180 . . 72 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 150 | . . . . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 746 | 5 235 87 . 174 746 473 . . . Initial 326 | . 3 87 . . 67 326 . . . Average 255 | 2 82 87 . 71 377 353 . . . Maximum Alert Level 3 | . 1 . . . 3 2 . . . Low Security (%) 42 | 100 90 100 . 100 17 . . . . Level 1 35 | . 9 . . . 46 66 . . . Level 2 17 | . . . . . 24 33 . . . Level 3 4 | . . . . . 12 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . . . 8 1 . . . Investigation 2 | . 1 . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . 1 . . . 4 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 8 | . 2 . . . 5 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 18 . . 10 53 18 . . 1 Peak Tracking Total 6 | . 5 . . 4 6 4 . . 1 Tactical Retreats 16 | . 1 . . . 9 6 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 3 | . 1 . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 3 | . . . . 3 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 17 | . 4 . 2 2 4 5 . . . Terminals 14 | . 4 . . 2 4 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 29 | . 7 . 2 3 8 9 . . . Successful 13 | . 2 . 2 1 3 5 . . . Failed 16 | . 5 . . 2 5 4 . . . Catastrophic 3 | . 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 3 . 1 2 8 6 . . . Terminals 26 | . 7 . . 3 8 8 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 6 | . . . 2 . 1 3 . . . Record 2 | . . . 1 . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . Locate Traps 1 | . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 6 | . 2 . . 1 2 1 . . . Terminals 6 | . 2 . . 1 2 1 . . . Track 1 | . . . . 1 . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . 1 . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 3 . . 2 4 3 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . . Total Damage 44 | . . . . 44 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 5606 | 117 616 257 590 626 1476 1174 4 586 160 Spaces Moved 3699 | 69 264 106 246 393 1047 943 3 503 125 Core 8 | 8 . . . . . . . . . Treads 677 | 61 264 106 246 . . . . . . Legs 6 | . . . . . . . . . 6 Wheels 3008 | . . . . 393 1047 943 3 503 119 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 140 100 110 115 115 115 Average Speed 131 | 147 197 240 240 140 100 110 115 115 125 Slowest Speed 330 | 160 240 240 240 155 155 115 115 115 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 56 18 61 61 54 28 1 55 12 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 1 . . . 1 . Spaces Dug 66 | . . . . . 33 33 . . . Terrain Destroyed 110 | . . . . 23 54 33 . . . Melee 66 | . . . . . 33 33 . . . Projectile 1 | . . . . . 1 . . . . AOE 43 | . . . . 23 20 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Total 4179 | 79 319 110 247 432 1326 1026 3 509 128 Wait 142 | . 25 . . 6 100 6 . 5 . Move 3690 | 68 263 105 245 392 1046 942 2 502 125 Hop . | . . . . . . . . . . Pick Up 46 | 2 7 4 2 8 14 8 . 1 . Fast Attach 18 | 7 . . . 1 8 2 . . . Attach 14 | . . 1 . 2 7 1 1 . 2 Detach 2 | . . . . . 1 . . . 1 Swap 19 | 1 1 . . . 13 4 . . . Drop 27 | . 1 . . 1 19 6 . . . Fire 73 | 1 22 . . 22 28 . . . . Melee 148 | . . . . . 90 57 . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Discovered new exit (range 14) 734 | -10/Materials | Entered Mines 849 | -10/Mines | Learned 2 Materials zone layouts 979 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 982 | -10/Mines | Discovered new exit (range 5) 991 | -10/Mines | Entered Exiles 1023 | -10/Exiles | Discovered new exit (range 15) 1049 | -10/Exiles | Met 8R-AWN 1090 | -10/Exiles | Met EX-HEX 1164 | -10/Exiles | Met EX-BIN 1203 | -10/Exiles | Aligned with FarCom system 1205 | -10/Exiles | Given EX-Vault access code 1260 | -10/Exiles | Opened EX-Vault 1275 | -10/Exiles | Found Longsword +1 1324 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1396 | -10/Exiles | Met EX-DEC 1420 | -10/Exiles | Learned location of Zion (-6) 1555 | -10/Exiles | Discovered new exit (range 14) 1581 | -10/Exiles | Left Exiles lab with Longsword +1 1581 | -10/Exiles | Entered Mines 1780 | -9/Mines | Found a hidden stash of uninstalled traps 1961 | -9/Mines | Received a Mining Laser from a helpful Derelict 2064 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2154 | -9/Mines | Discovered new exit (range 9) 2207 | -9/Mines | Entered Materials 2207 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2208 | -8/Materials | Identified exit to Factory 2736 | -8/Materials | Build established: Assassin 3345 | -8/Materials | Core integrity fell below 50% 3426 | -8/Materials | Garrison activated, responded to threat 3681 | -8/Materials | Lost 3 parts (1p2n) 3683 | -8/Materials | Entered Factory 3683 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3873 | -7/Factory | Build established: Mutant 4446 | -7/Factory | Build established: Gladiator 4604 | -7/Factory | Identified exit to Lower Caves 4857 | -7/Factory | Entered Lower Caves 4858 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4860 | -7/Lower Caves | Identified exit to Zion 4861 | -7/Lower Caves | Entered Zion 4897 | -6/Zion | System corruption cleaned by Quarantine Array 4991 | -6/Zion | Learned Factory emergency access door positions 5049 | -6/Zion | Build established: Mutant 5388 | -6/Zion | Visited the Megawrench Repair Shop 5430 | -6/Zion | Discovered new exit (range 15) 5446 | -6/Zion | Identified exit to Proximity Caves 5447 | -6/Zion | Entered Proximity Caves 5462 | -5/Proximity Caves | Spotted B-75 Beast 5510 | -5/Proximity Caves | Learned Factory security intel 5607 | -5/Proximity Caves | Self-destructed Last Messages --------------- UB-V1T(m): Welcome to the Megawrench Repair Shop, where we can repair anything! And by "we" I mean me. And by "anything" I mean lots of things but probably not absolutely anything. Let me know whenever you need help, though I can tell you now your core isn't... how to put this politely... normal. So I can't help you there, buddy. 05430_ EXIT=FOUND 05444_ KK-5E9(z) emerges from the cave. 05446_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 05510_ Acquired derelict log, extracted data. Data stored: Factory security intel. 05515_ Lyr. Light Armor Plating destroyed. 05582_ Ion Engine destroyed. 05582_ Critical hit (Blast). 05585_ Arm. Huge Wheel destroyed. 05585_ Knocked back. 05587_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ??????????????????????? "" ????????## ####???? | | ????????????????????????"" ?######## ####? | | ???????????????????## ??""" ## ## #? | | ??????????????????? """" #?? | | ??????????????????? """" #?? | | ?????????????????? #??? | | ????????????????????# ## ###? | | ?????????????????????## ### ## | | ?????????????????????## ##?## # | | ???????????????###???# ##???### | | ??????????????## #??# ###??????## | | ??????????????# ## #" ##?????????### | | ??????????????? "?#" #???????????#" | | ???????????????? #?#" #??????????# | | ????????????????# # #?# #??????????# | | ????????????????# " ??# #?????????? | | ????????????????# " "#??# #????????? | | ?????????????????# # ##?# ##????????### | | ?????????????????### #?# "##???????????# | | ???????????????????# #?" ##????????????#### | | ????????????###?#### #?" "#????????????????# | | ???????????## ## ####" #?????????????????? | | ??????????## ###?# #?????????????????? | | ??????????# ## ##???# #"%#?????????????????? | | ??????????# ###### # ##?????????????????? | | ??????????## = @ #?#??????????????????? | | ???????????###### ########????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????## ##???????????????????????????? | | ?????????????????###????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Enh. Gauss Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Energy Well | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedCatalystMask Manual? 0 Play Time 00:59:16 Cumulative 56.4 hours Start 2024.08.12 @ 21:11:13 End 2024.08.14 @ 21:22:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42afa69a-bb17-4e1e-a93b-34cd79b6ed4c