Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 13:22:04 Player: WarMechanic Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (57) 285 Value Destroyed (1579) 1579 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 2874 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 262/265 System Corruption 0% Temperature Critical (525) Movement Treading (560) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (3) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Beam Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Reinforced Ion Engine Light Treads Light Treads Improved Treads Wheel Heat Sink Improved Heat Sink Large Storage Unit Structural Scanner Sensor Array Sensor Array Signal Interpreter ECM Suite Medium Armor Plating Shield Generator Shield Generator Hacking Suite Tractor Beam EM Pulse Gun Improved Medium Laser Light EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector Propulsion Shielding > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Light Treads Light Treads Light Treads Improved Treads Wheel Improved Heat Sink Large Storage Unit Structural Scanner Sensor Array Sensor Array Signal Interpreter ECM Suite Light Armor Plating Shield Generator Shield Generator Hacking Suite Tractor Beam EM Pulse Gun Light EM Pulse Cannon Grenade Launcher Grenade Launcher Mining Laser [Rating: 19] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Seismic Detector Storage Huge Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 47 | 6 9 32 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 14 | 2 1 11 Treads 7 | 1 . 6 Leg 1 | . . 1 Wheel 6 | 1 1 4 Hover . | . . . Flight . | . . . Utility 8 | 1 4 3 Device 1 | . . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 4 | . 2 2 Artifact . | . . . Weapon 22 | 2 3 17 Energy Gun 9 | 1 . 8 Energy Cannon 2 | . . 2 Ballistic Gun 9 | 1 3 5 Ballistic Cannon . | . . . Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . 1 1 Parts Lost 14 | . 4 10 Power 1 | . . 1 Propulsion 4 | . 1 3 Utility 4 | . 1 3 Weapon 5 | . 2 3 Highest Loss Streak 3 | . 2 3 To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 99 94 Engine 11 | . 14 10 Treads 13 | . 14 12 Wheel 10 | . 14 9 Device 6 | . . 9 Storage 11 | . 14 11 Protection 10 | . 13 9 Energy Gun 10 | . 7 11 Energy Cannon 3 | . . 5 Ballistic Gun 14 | . 20 12 Peak Build Rating 19 | 6 14 19 Average Rating 14 | 4 12 15 On Entrance 6 | . 6 14 Naked Turns . | . . . Heaviest Build 103 | 13 99 103 Greatest Support 43 | 16 16 43 Greatest Overweight (x) 10 | . 9 10 Average Overweight (x) 5 | . 2 9 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 7 15 25 Most Carried 25 | 7 17 25 Average Carried 18 | 4 12 21 Final Capacity 25 | 8 25 25 Final Carried 25 | 6 17 25 Class Distribution -------------------- 50% | Mutant 25% | Tank 17% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1027 | 239 215 573 Remotely . | . . . Salvage Created 2216 | 118 609 1489 Parts 137 | 10 40 87 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 42 | . 10 32 Guns 34 | . 10 24 Cannons 6 | . . 6 Classes Destroyed 8 | 2 4 2 Builder 2 | . . 2 Tunneler 3 | 3 . . Recycler 3 | 1 2 . Operator 2 | . 1 1 Watcher 5 | . 3 2 Swarmer 7 | . 3 4 Grunt 29 | . 7 22 Sentry 6 | . . 6 Best Kill Streak 6 | 3 6 5 Combat Bots Only 4 | . 4 4 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . 1 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 236 | . 43 193 Missed 54 | . 15 39 Damage Taken 2635 | . 455 2180 Core 505 | . 42 463 Absorbed by Shields . | . . . Redirected to Shielding 50 | . . 50 Regen/Repaired (Parts) 281 | . . 281 Core Remaining (%) 91 | 100 83 . Volleys Fired 125 | 11 38 76 Largest 3 | 2 2 3 Hottest 157 | 60 63 157 Shots Fired 286 | 22 75 189 Gun 253 | 22 75 156 Cannon 31 | . . 31 Launcher 2 | . . 2 Special . | . . . Kinetic 146 | 11 46 89 Thermal 48 | . . 48 Explosive 2 | . . 2 Electromagnetic 90 | 11 29 50 Robot Hit Streak 18 | 8 8 18 Robot Miss Streak 6 | 1 6 5 Penetration Max . | . . . Secondary Targets 7 | . 1 6 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 182 | 15 45 122 Core Hits 78 | 6 24 48 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Burn 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3212 | 207 728 2277 Guns 2466 | 167 669 1630 Cannons 445 | . . 445 Explosions 301 | 40 59 202 Melee . | . . . Ramming . | . . . Kinetic 1440 | 69 443 928 Thermal 772 | 40 59 673 Explosive . | . . . Electromagnetic 1000 | 98 226 676 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 64 | . . 64 Projectiles . | . . . Explosions 64 | . . 64 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 314 | . 67 247 Shots 7 | . 2 5 Rammed 1 | 1 . . Targets Rammed 1 | 1 . . Kicked . | . . . Crushed . | . . . Highest Temperature 568 | 40 339 568 Average Temperature 142 | 16 105 166 Received Heat Transfer 996 | . 186 810 Effects 27 | . 4 23 Shutdowns 6 | . 1 5 Energy Bleed 7 | . 2 5 Interference 2 | . . 2 Short Circuit 2 | . . 2 Damage (minor) 3 | . 1 2 Damage (major) 6 | . . 6 Damage (core) 1 | . . 1 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 5 | . 1 4 Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 1 | . . 1 Heat Transferred 1634 | 50 100 1484 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 7 | 1 2 4 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 525 | 20 191 525 Initial 13 | . 13 3 Average 191 | 6 92 248 Maximum Alert Level 2 | . . 2 Low Security (%) 61 | 100 100 41 Level 1 19 | . . 29 Level 2 19 | . . 29 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 8 | . 1 7 Investigation 4 | . . 4 Extermination . | . . . Reinforcement 3 | . 1 2 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 67 | . 21 46 Peak Tracking Total 7 | . 7 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . 1 3 Max in Single Turn 2 | . 1 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 15 | . 7 8 Terminals 11 | . 6 5 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 49 | . 16 33 Successful 25 | . 5 20 Failed 23 | . 10 13 Catastrophic 6 | . 3 3 Database Lockouts 1 | . 1 . Manual 31 | . 15 16 Terminals 31 | . 15 16 Fabricators . | . . . Repair Stations 11 | . 1 10 Recycling Units . | . . . Scanalyzers 7 | . . 7 Garrison Access . | . . . Terminal Hacks 5 | . 2 3 Part Schematic 1 | . 1 . Terminal Index 2 | . 1 1 Repair Station Index 1 | . . 1 Scanalyzer Index 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 10 | . . 10 Scan Component 5 | . . 5 Repair 5 | . . 5 Recycling Unit Hacks . | . . . Scanalyzer 6 | . . 6 Insert Component 3 | . . 3 Analyze 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 3 1 Terminals 4 | . 3 1 Botnet 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 15 | . 7 8 Full Trace Events 4 | . 1 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 4 | . 1 3 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 5 | . . 5 Time 202 | . . 202 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 3 | . . 3 Part Schematics Acquired 3 | . . 3 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3151 | 106 978 2067 Spaces Moved 1239 | 57 619 563 Core 1 | 1 . . Treads 22 | . . 22 Legs . | . . . Wheels 1216 | 56 619 541 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 215 Average Speed 173 | 99 130 228 Slowest Speed 560 | 100 215 560 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 4 89 48 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 5 | . . 5 Terrain Destroyed 48 | 3 4 41 Melee . | . . . Projectile . | . . . AOE 48 | 3 4 41 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1987 | 85 720 1182 Wait 503 | . 25 478 Move 1238 | 57 618 563 Hop . | . . . Pick Up 55 | 9 21 25 Fast Attach 9 | 5 2 2 Attach 15 | 1 3 11 Detach 2 | . . 2 Swap 23 | . 4 19 Drop 17 | 2 9 6 Fire 125 | 11 38 76 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 14) 592 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Central database locked down 954 | -10/Materials | Discovered new exit (range 16) 1085 | -10/Materials | Entered another Materials area 1085 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1976 | -9/Materials | Build established: Tank 2244 | -9/Materials | Discovered new exit (range 12) 2270 | -9/Materials | Core integrity fell below 50% 2404 | -9/Materials | Core integrity fell below 20% 2434 | -9/Materials | Lost 3 parts (1p1n1w) 2724 | -9/Materials | Repaired Broken Hvy. Assault Rifle 2789 | -9/Materials | Repaired Broken Imp. Assault Rifle 2826 | -9/Materials | Repaired Corrupted Sensor Array 2853 | -9/Materials | Repaired EM Pulse Gun 2886 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2908 | -9/Materials | Build established: Scavenger-Tank 3085 | -9/Materials | First assault squad dispatched 3153 | -9/Materials | Core destroyed Last Messages --------------- assault force dispatched. 03111_ C-30 ARC bursts open, deploying its payload. 03111_ G-47 Trooper unfolds itself. 03111_ G-34 Mercenary unfolds itself. 03111_ M-13 Machinist unfolds itself. 03124_ Seismic Detector destroyed. 03142_ G-34 Mercenary suffers critical hit (Burn). 03142_ G-34 Mercenary critical meltdown. 03142_ Switching to secondary target: G-34 Mercenary. 03145_ Heat Sink melted. 03145_ G-34 Mercenary destroyed. 03145_ Switching to secondary target: G-34 Mercenary. 03149_ Overheating: Hvy. Assault Rifle damaged (-24). 03151_ G-34 Mercenary destroyed. 03153_ Overheating: Core damaged (-68). 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""""??#?????????? | | ????????????????????????###%### ????????????? | | ????????????????????????# " ###+##########?????? | | ???????????? ##### ??? | | ???????????? ??? | | ???????????? ##### ??? | | ?????????????##?????????# ###############????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Sensor Array | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceBoltRefractor Manual? 0 Play Time 00:33:37 Cumulative 16.8 hours Start 2025.02.26 @ 12:04:43 End 2025.02.27 @ 13:22:04 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 204dc3c7-e1f2-4114-9aed-80004c1a7eeb