Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.04 @ 10:48:02 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (852) 852 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2892 Bonus ------- None Cogmind --------- Core Integrity 371/550 Matter 248/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Cooling System High-capacity Matter Pod (200) Recoil Stabilizer Propulsion Shielding Light Armor Plating Spread Laser Spread Laser Spread Laser Pulse Rifle Improved Light Cannon Assault Cannon Shock Bomb Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Seismic Detector Reaction Control System > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Cooling System High-capacity Matter Pod Propulsion Shielding Light Armor Plating Spread Laser Pulse Rifle Heavy Assault Rifle Improved Light Cannon Flak Cannon Shock Bomb Launcher Mini Grenade Launcher Mining Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 27 | 7 6 10 2 2 Power 3 | 1 2 . . . Engine 3 | 1 2 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 4 1 . Treads 2 | 2 . . . . Leg 7 | . 2 4 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 2 1 1 . Device 4 | 1 1 1 1 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 . 5 . 2 Energy Gun 7 | 2 . 5 . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 3 3 . 4 Power 2 | . 1 . . 1 Propulsion 3 | . 1 1 . 1 Utility 2 | . 1 . . 1 Weapon 3 | . . 2 . 1 Highest Loss Streak 4 | . 2 2 . 4 To Critical Strikes . | . . . . . Average Backups 16 | 4 14 19 18 20 Power 2 | . 2 2 2 3 Propulsion 4 | 1 3 6 4 4 Utility 3 | . 3 4 4 5 Weapon 5 | 1 4 7 7 8 Tool/Special . | . . . . . Unused Backups 28 | 1 1 8 1 17 Power 4 | . 1 . . 3 Propulsion 4 | . . . . 4 Utility 7 | . . 2 . 5 Weapon 13 | 1 . 6 1 5 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 97 99 99 96 Engine 12 | . 14 11 9 9 Treads 8 | . 19 . . . Leg 22 | . 8 33 36 36 Device 18 | . 11 21 26 23 Storage 12 | . 14 11 9 9 Energy Gun 23 | . 28 21 18 5 Peak Build Rating 18 | 8 9 14 18 18 Average Rating 11 | 6 8 13 17 16 On Entrance 9 | . 8 9 13 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 54 | 13 50 53 54 54 Greatest Support 40 | 40 40 30 40 40 Greatest Overweight (x) 2 | 1 2 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 8 20 20 20 20 Average Carried 16 | 4 14 19 18 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 8 20 18 20 20 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 625 | 270 213 142 . . Remotely . | . . . . . Salvage Created 943 | 171 255 517 . . Parts 69 | 10 25 31 . 3 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 28 | . 13 13 . 2 Guns 26 | . 13 13 . . Cannons 2 | . . . . 2 Classes Destroyed 6 | 2 3 1 . . Tunneler 4 | 4 . . . . Recycler 1 | 1 . . . . Watcher 7 | . 2 5 . . Swarmer 14 | . 12 . . 2 Grunt 10 | . 1 9 . . Sentry 4 | . . 4 . . Best Kill Streak 3 | 3 3 3 . 1 Combat Bots Only 3 | . 3 3 . 1 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 255 | . 102 46 22 85 Missed 72 | . 29 11 7 25 Hits 183 | . 73 35 15 60 Projectile 183 | . 73 35 15 60 Critical Strikes 3 | . 1 1 . 1 Damage Taken 1912 | . 670 617 127 498 Core 446 | . 74 193 46 133 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 49 | . 49 . . . Core Remaining (%) 73 | 100 70 51 . . Volleys Fired 116 | 15 44 47 1 9 Largest 2 | 2 2 2 2 2 Hottest 130 | 100 100 130 130 130 Shots Fired 231 | 30 88 92 3 18 Gun 226 | 30 88 92 3 13 Cannon . | . . . . . Launcher . | . . . . . Special 5 | . . . . 5 Kinetic 8 | . . . . 8 Thermal 217 | 30 88 86 3 10 Explosive . | . . . . . Electromagnetic 6 | . . 6 . . Robot Hit Streak 12 | 8 6 12 6 1 Robot Miss Streak 11 | 2 8 8 11 9 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 137 | 20 46 68 2 1 Core Hits 93 | 5 18 68 . 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | 1 1 1 . . Burn 3 | 1 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1951 | 255 578 1067 3 48 Guns 1781 | 255 578 945 3 . Cannons . | . . . . . Explosions 122 | . . 122 . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1903 | 255 578 1019 3 48 Explosive . | . . . . . Electromagnetic 48 | . . 48 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 3 3 Average Corruption 2 | . . 2 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 3 3 Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Misfires 2 | . . . 1 1 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 130 | . . 130 . . Projectiles . | . . . . . Explosions 130 | . . 130 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 155 | . . 155 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 351 | 351 336 215 21 108 Average Temperature 97 | 144 105 71 14 35 Received Heat Transfer 324 | . 87 219 . 18 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | 1 . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 2 2 2 . . Heat Transferred 4366 | 814 1776 1671 5 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 140 | 10 140 112 42 22 Initial 42 | . . 21 42 . Average 24 | . 34 22 5 5 Influence Increases 911 | 25 366 461 2 57 Destroy 0b10 Robot/C 560 | . 260 260 . 40 Destroy 0b10 Robot/NC 60 | 25 10 25 . . Destroy Leader 124 | . 44 80 . . Successful Hack 27 | . 21 4 2 . Disable Machine 30 | . . 15 . 15 Destroy Structure 35 | . 1 32 . 2 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 60 | . 30 30 . . Influence Decreases 911 | 25 315 409 105 57 Entered New Map 91 | . . 30 61 . Time Decay 748 | 25 305 349 44 25 Lost Part 72 | . 10 30 . 32 Squads Dispatched 5 | . 2 3 . . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 19 22 5 8 Peak Tracking Total 9 | . 5 5 5 9 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 5 | . . 3 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 11 | . 8 1 2 . Terminals 8 | . 7 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 45 | . 32 3 10 . Successful 26 | . 17 2 7 . Failed 18 | . 15 1 2 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 15 | . 14 1 . . Terminals 31 | . 28 3 . . Fabricators . | . . . . . Repair Stations 6 | . 4 . 2 . Recycling Units . | . . . . . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 9 | . 8 1 . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 2 | . 2 . . . Locate Traps 2 | . 2 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . 2 . Scan Component 3 | . 2 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 6 1 . . Terminals 7 | . 6 1 . . Botnet 1 | . 1 . . . Skim 6 | . 5 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 8 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 2 | . 1 . 1 . Time 79 | . 26 . 53 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 3900 | 135 1452 1840 375 98 Seismic 3900 | 135 1452 1840 375 98 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4256 | 220 1723 1840 375 98 Spaces Moved 1244 | 96 378 575 164 31 Core 4 | 4 . . . . Treads 308 | 92 216 . . . Legs 932 | . 162 575 164 31 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 190 190 190 Average Speed 204 | 155 245 190 190 190 Slowest Speed 320 | 160 320 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 68 43 16 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 47 | . . 45 . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 45 | . . 45 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2721 | 133 1085 1235 226 42 Wait 1273 | 6 635 579 53 . Move 1240 | 95 377 574 163 31 Hop . | . . . . . Pick Up 46 | 9 18 13 6 . Fast Attach 8 | 7 1 . . . Attach 10 | . 3 5 2 . Detach . | . . . . . Swap 10 | . 3 5 . 2 Drop 18 | 1 4 12 1 . Fire 116 | 15 44 47 1 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 221 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 17) 721 | -10/Materials | Derelicts attacked the area 722 | -10/Materials | Learned location of 2 exits from Subcaves 776 | -10/Materials | Learned Storage emergency access door positions 821 | -10/Materials | Learned location of Mines (-9) 881 | -10/Materials | Learned Storage emergency access door positions 961 | -10/Materials | Loaded intel: 14 trap records 1825 | -10/Materials | Repaired Aluminum Leg 1905 | -10/Materials | Discovered new exit (range 16) 1944 | -10/Materials | Entered another Materials area 1944 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3780 | -9/Materials | Discovered new exit (range 3) 3784 | -9/Materials | Entered another Materials area 3784 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4024 | -8/Materials | Discovered new exit (range 15) 4066 | -8/Materials | Central database locked down 4093 | -8/Materials | Build established: Scavenger-Mutant 4132 | -8/Materials | Repaired Broken Assault Cannon 4159 | -8/Materials | Entered Storage 4160 | -8/Storage | Identified exit to Recycling 4257 | -8/Storage | Self-destructed Last Messages --------------- 04087_ System corrupted: IFF burst signal emitted. 04110_ System corrupted: FCS attempts to trigger Spread Laser. 04110_ System corrupted: Spread Laser misfires. 04132_ Repair station completes Broken Assault Cannon repairs. 04132_ Acquired Assault Cannon. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Recycling entrance... Loading Storage emergency access points (x7)... 04164_ System corrupted: Heat flow error (+144). 04189_ Storage Shell breached. 04191_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 04191_ System corrupted: Hvy. Assault Rifle misfires. 04227_ S-10 Pest destroyed. 04229_ Reaction Control System destroyed. 04243_ System corrupted: Heat Sink rejected. 04250_ S-10 Pest destroyed. 04254_ Mining Laser destroyed. 04254_ Aluminum Leg destroyed. 04256_ Ion Engine destroyed. 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""" """ ? ?????? | | ????????????? ? ? ?????? | | ???????????????? ? ? ?????? | | ????????????????#"T"? ? ????? | | ?????????????????###? ? ????? | | ????????????????????? ??? ?????? | | ???????????????????????????#?????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????+???????????????? | | ?????????????????????????????????? | | ????????????????????+????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 45% | -10/Materials Assault Cannon | 99% | -8/Materials | Broken Studied --------- Shock Bomb Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferAlphaMaul Manual? 0 Play Time 00:38:42 Cumulative 98.6 hours Start 2026.05.04 @ 10:06:22 End 2026.05.04 @ 10:48:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: fb0e6c17-db97-4f83-ade2-5e73fae6c92e