Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.10 @ 14:21:00 Player: Olexender Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (7040) 7040 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2971) 2971 TOTAL SCORE: 13826 Bonus ------- High Alert Combat Kills 1246 Follower Combat Kills 125 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 172/300 Energy 290/290 System Corruption 1% Temperature Warm (177) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating System Shield > --- WEAPON (3) ------- Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY (20) --- Light Fission Core Gravmag System Gravmag System High-capacity Battery (250) High-capacity Matter Pod (200) Structural Scanner Structural Scanner ECM Suite Advanced ECM Suite Improved Light Armor Plating System Shield Powered Hammer Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg Biometal Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Gatling Laser Enhanced Autogun Coil Gun > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Gravmag System Gravmag System Improved Cooling System High-capacity Battery High-capacity Matter Pod Structural Scanner Structural Scanner Improved Actuator Array Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating System Shield System Shield Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Powered Hammer Powered Hammer [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 94 | 6 3 15 15 17 3 11 13 11 Power 14 | 1 . 2 1 3 1 4 1 1 Engine 5 | 1 . 2 . . . . 1 1 Core 9 | . . . 1 3 1 4 . . Reactor . | . . . . . . . . . Propulsion 31 | 2 . 9 5 5 . 3 4 3 Treads . | . . . . . . . . . Leg 27 | 2 . 9 3 4 . 3 3 3 Wheel 3 | . . . 2 1 . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 27 | 1 2 1 5 5 2 3 4 4 Device 14 | . 1 1 3 2 1 2 3 1 Storage 4 | 1 1 . 1 1 . . . . Processor . | . . . . . . . . . Hackware 1 | . . . . . . . . 1 Protection 8 | . . . 1 2 1 1 1 2 Artifact . | . . . . . . . . . Weapon 22 | 2 1 3 4 4 . 1 4 3 Energy Gun 6 | . 1 1 1 . . 1 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 . 2 2 2 . . 3 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 31 | . . 2 . 3 . 6 6 14 Power 6 | . . 1 . 1 . 2 . 2 Propulsion 9 | . . . . 1 . 1 3 4 Utility 8 | . . . . 1 . 2 2 3 Weapon 8 | . . 1 . . . 1 1 5 Highest Loss Streak 8 | . . 1 . 2 . 4 4 8 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 1 2 8 9 17 17 17 18 14 Power . | 1 1 1 . . . . 1 1 Propulsion 1 | . . 1 1 1 2 2 2 3 Utility 7 | . 1 2 4 9 10 11 9 7 Weapon 4 | . . 2 3 4 4 3 5 2 Tool/Special . | . . . . . . . . . Unused Backups 10 | . . 1 3 . . . 1 5 Power 2 | . . 1 . . . . . 1 Propulsion 2 | . . . . . . . 1 1 Utility 4 | . . . 1 . . . . 3 Weapon 2 | . . . 2 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 97 94 97 80 95 96 97 82 Engine 2 | . 14 10 1 . . . . 3 Core 8 | . . . 7 8 10 14 14 5 Leg 18 | . 28 28 30 1 30 29 28 23 Wheel 6 | . . . 2 17 . . . . Device 17 | . 11 22 25 17 15 13 16 5 Storage 8 | . 14 11 9 9 7 7 7 7 Protection 5 | . . . 1 8 7 6 5 8 Energy Gun 4 | . 2 10 9 . 5 6 6 2 Ballistic Gun 8 | . 25 11 8 1 13 7 16 14 Impact Weapon 7 | . . . . 16 2 7 . 2 Peak Build Rating 64 | 6 8 13 34 45 51 62 64 50 Average Rating 36 | 3 7 11 22 43 46 51 57 39 On Entrance 29 | . 6 8 13 33 45 49 60 51 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 13 21 25 37 67 66 72 77 74 Greatest Support 88 | 20 20 30 56 73 73 86 88 55 Greatest Overweight (x) 2 | . 1 1 . 2 . 1 2 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 15 20 20 20 20 20 Average Capacity 16 | 6 8 10 10 19 20 20 20 20 Most Carried 20 | 5 6 10 10 20 20 20 20 17 Average Carried 14 | 2 2 8 9 17 17 17 18 13 Final Capacity 20 | 8 10 10 15 20 20 20 20 20 Final Carried 19 | 1 6 10 10 17 19 18 17 12 Class Distribution -------------------- 27% | Gladiator 22% | Mutant 19% | Scavenger-Mutant 11% | Scavenger-Tank 8% | Tank 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gladiator | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Gladiator | -7/Garrison Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Matter Collected 2958 | 173 38 506 225 486 156 442 655 277 Remotely . | . . . . . . . . . Salvage Created 5491 | . 61 1097 134 1348 239 1039 1235 338 Parts 229 | . 3 57 9 43 10 24 63 20 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 117 | . 2 26 2 31 4 23 21 8 Melee 22 | . . . . 16 . 6 . . Guns 76 | . 2 26 2 1 4 12 21 8 Classes Destroyed 13 | . 2 3 . 3 . 1 4 . Worker 3 | . . . . . . . 3 . Recycler 2 | . . . . . . . 2 . Mechanic 1 | . . . . . . . 1 . Operator 4 | . . 1 1 . 1 . 1 . Watcher 8 | . 1 5 . . . . 2 . Swarmer 26 | . 2 7 . 3 . 8 3 3 Grunt 51 | . . 15 . 13 3 9 11 . Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . 1 . . Sentry 18 | . . 4 2 1 1 5 3 2 Specialist 7 | . . . . 7 . . . . Hunter 10 | . . . . 6 . . 2 2 Programmer 3 | . . . . 1 . . 1 1 Best Kill Streak 8 | . 2 7 1 7 3 4 8 2 Combat Bots Only 7 | . 2 7 1 7 3 4 7 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 2 1 Gunslinging 1 | . . 1 . . . 1 . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Hostile Shots Fired 1036 | . 14 133 6 145 49 247 181 261 Missed 319 | . 2 45 1 28 21 86 50 86 Hits 717 | . 12 88 5 117 28 161 131 175 Melee 3 | . . . . . . 3 . . Projectile 714 | . 12 88 5 117 28 158 131 175 Critical Strikes 15 | . . 1 . 5 . 4 3 2 Part Disruptions 2 | . . . 1 . . . 1 . Damage Taken 6310 | . 65 718 108 1276 250 1316 1170 1407 Core 1055 | . 11 120 5 209 108 169 113 320 Absorbed by Shields 107 | . . . . . . . 107 . Ignored by Resistances 2003 | . 24 231 30 382 74 412 396 454 Core Remaining (%) 81 | 100 95 70 . 61 . . . . Volleys Fired 259 | . 11 78 12 29 10 32 54 33 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 138 | . 40 79 86 56 116 133 138 136 Shots Fired 601 | . 22 155 21 54 28 90 161 70 Gun 601 | . 22 155 21 54 28 90 161 70 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 424 | . 22 78 12 54 19 58 124 57 Thermal 177 | . . 77 9 . 9 32 37 13 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 38 | . 4 38 6 1 17 21 17 35 Robot Miss Streak 6 | . 4 4 2 1 1 2 6 2 Penetration Max 2 | . . . . . . . 2 1 Secondary Targets 15 | . 1 5 . . 1 3 3 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 Shots Hit Robots 501 | . 9 112 9 82 25 94 122 48 Core Hits 254 | . 4 46 5 16 9 41 101 32 Critical Kills 6 | . . . . 3 . 2 1 . Critical Parts Destroyed 28 | . . . . 16 . 7 4 1 Critical Strikes 45 | . . 9 1 19 1 9 5 1 Burn 9 | . . 9 . . . . . . Destroy 9 | . . . 1 . 1 1 5 1 Smash 27 | . . . . 19 . 8 . . Melee Attacks 555 | . . . 1 480 2 51 . 21 Impact 555 | . . . 1 480 2 51 . 21 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 17 | . . . . 15 1 1 . . Combat Hostiles 4 | . . . . 3 . 1 . . Follow-up Attacks 27 | . . . . 15 . 12 . . Damage Inflicted 13038 | . 83 1655 151 4003 514 2866 2685 1081 Guns 7300 | . 83 1655 151 21 414 1288 2685 1003 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 5738 | . . . . 3982 100 1578 . 78 Ramming . | . . . . . . . . . Kinetic 4600 | . 83 802 85 21 274 616 1890 829 Thermal 2700 | . . 853 66 . 140 672 795 174 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 5738 | . . . . 3982 100 1578 . 78 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . 1 . . . . 1 1 Average Corruption 1 | . . 1 . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . 7 . . . . 3 4 Message Errors 3 | . . 2 . . . . 1 . Matter Fused 4 | . . 2 . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . 1 . . . . . 1 Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1681 | . . . . 1109 90 482 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1681 | . . . . 1109 90 482 . . Knockbacks 17 | . . . . 11 . 6 . . Impact 17 | . . . . 11 . 6 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 37 | . . . . . . 37 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 273 | . . 208 33 5 56 54 273 231 Average Temperature 47 | . . 49 14 5 18 18 62 51 Received Heat Transfer 2324 | . . 303 27 612 60 378 542 402 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 19 | . . . . 14 . 5 . . Combat Hostiles 16 | . . . . 11 . 5 . . Parts Fried 27 | . . . . 18 1 8 . . Impact Corruptions 50 | . . . . 30 1 19 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . . 4 . . . 6 3 2 Heat Transferred 6904 | . . 2849 148 . 296 1525 1711 375 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Maximum Alert Level 5 | . . 1 . 5 3 4 3 2 Low Security (%) 33 | 100 100 77 100 13 . . . . Level 1 4 | . . 22 . 4 . . . 2 Level 2 23 | . . . . 11 . 33 93 97 Level 3 17 | . . . . 23 100 33 6 . Level 4 13 | . . . . 26 . 33 . . Level 5 7 | . . . . 20 . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 2183 | . 55 395 135 2183 1018 1386 734 656 Initial 993 | . . . 135 . 993 474 630 440 Average 633 | . 15 121 25 1053 929 907 599 474 Influence Increases 5234 | . 76 820 98 2213 105 992 574 356 Destroy 0b10 Robot/C 2420 | . 40 520 40 620 80 540 420 160 Destroy 0b10 Robot/NC 100 | . 5 30 5 . 5 10 45 . Destroy Leader 336 | . 12 130 20 30 20 20 94 10 Allied During Kill 10 | . . . . . . 10 . . Trap Triggered on 0b10 20 | . . 20 . . . . . . Successful Hack 73 | . 4 10 6 14 . 18 3 18 Disable Machine 63 | . . 18 27 . . 9 9 . Anti-Garrison Action 1600 | . . . . 1250 . 300 . 50 Destroy Structure 342 | . . 2 . 254 . 55 3 28 Lose Combat Pursuer 270 | . 15 90 . 45 . 30 . 90 Influence Decreases 4578 | . 76 445 473 30 1520 374 1246 414 Entered New Map 2754 | . . . 240 . 1190 294 756 274 Time Decay 1320 | . 76 401 233 . 180 . 430 . Lost Part 310 | . . 20 . 30 . 60 60 140 Lost Ally 20 | . . . . . . 20 . . Purge Threat 174 | . . 24 . . 150 . . . Squads Dispatched 17 | . . 4 3 . 2 . 8 . Investigation 6 | . . 3 2 . 1 . . . Extermination 2 | . . . . . . . 2 . Reinforcement 6 | . . 1 1 . 1 . 3 . Assault 2 | . . . . . . . 2 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Distress Signals 4 | . . 1 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 5 34 2 25 5 29 31 14 Peak Tracking Total 8 | . 4 5 1 7 3 5 5 8 Tactical Retreats 15 | . 1 3 . 3 . 2 2 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Traps Triggered 18 | . . 1 . 12 2 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . Reused 2 | . . 2 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 2 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Machines Disabled 19 | . . 2 3 5 . 7 1 1 Max in Single Turn 2 | . . 1 1 1 . 2 1 1 Garrison Relay 9 | . . . . 5 . 3 . 1 Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Machines Accessed 32 | . 2 6 4 4 4 4 6 2 Terminals 21 | . 2 5 2 4 1 4 1 2 Fabricators 2 | . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . 1 1 . 1 . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 77 | . 8 18 11 11 8 9 10 2 Successful 48 | . 6 14 9 1 5 4 7 2 Failed 29 | . 2 4 2 10 3 5 3 . Catastrophic 7 | . . 2 . 2 . 2 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 54 | . 8 14 7 11 2 9 1 2 Fabricators 5 | . . . . . 2 . 3 . Repair Stations . | . . . . . . . . . Recycling Units 15 | . . 4 3 . 3 . 5 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Terminal Hacks 30 | . 6 10 6 1 1 4 . 2 Record 8 | . 4 3 1 . . . . . Open Door 2 | . . . . . . 1 . 1 Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 3 | . 1 . 1 . . 1 . . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . Zone Layout 3 | . 1 2 . . . . . . Garrison Registry 2 | . . . . . . 1 . 1 Patrol Navigation 1 | . . . . . . 1 . . Security Stations 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . . 1 . 2 . Network Status 2 | . . . . . 1 . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 12 | . . 4 2 . 2 . 4 . Report Inventory 7 | . . 2 1 . 1 . 3 . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 4 | . . 1 1 . 1 . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used . | . . . . . . . . . Hacking Detections 25 | . 2 6 4 4 2 4 3 . Full Trace Events 13 | . 1 5 1 3 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 84 | . . . . . . . 84 . Total Part Build Rating 8 | . . . . . . . 8 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 172 | . . 172 . . . . . . Retrieved Components 19 | . . 10 3 . 3 . 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . Hotswap 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 43 | . . . . 25 . 14 . 4 Machine Destruction 39 | . . . . 21 . 14 . 4 Programmers 4 | . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 70 | . . . . . . 70 . . Highest-Rated Ally 39 | . . . . . . 39 . . Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . . 39 . . Total Damage 441 | . . . . . . 441 . . Kills 5 | . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Active Infowar (turns) 3766 | . 198 1125 1225 5 315 256 642 . Terrain 1108 | . . . 1108 . . . . . Structural 3018 | . 198 1125 1223 3 314 2 153 . Seismic 1757 | . . 1125 632 . . . . . Jamming 704 | . . . . . . 254 450 . ECM 197 | . . . 2 2 1 . 192 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Turns Passed 8158 | 47 225 1125 1225 3005 366 818 870 477 Spaces Moved 4025 | 37 141 520 523 1463 248 474 464 155 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 2477 | 24 141 520 366 85 248 474 464 155 Wheels 1535 | . . . 157 1378 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 100 115 120 112 112 189 Average Speed 125 | 95 130 143 113 115 120 121 137 192 Slowest Speed 270 | 120 190 190 120 190 120 190 270 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 26 | . . . . 26 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 36 56 67 99 8 75 14 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 210 | . . . . 186 . 10 . 14 Terrain Destroyed 290 | . . . . 186 . 87 3 14 Melee 187 | . . . . 164 . 10 . 13 Projectile 27 | . . . . 22 . 1 3 1 AOE 76 | . . . . . . 76 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Total 5786 | 47 162 747 1134 2017 293 579 572 235 Wait 697 | . . 108 546 10 13 7 13 . Move 4019 | 36 140 519 522 1462 248 473 464 155 Hop . | . . . . . . . . . Pick Up 96 | 5 7 15 13 21 7 9 12 7 Fast Attach 5 | 2 . . 2 . . . 1 . Attach 47 | 4 1 4 3 7 2 7 7 12 Detach 1 | . . . 1 . . . . . Swap 80 | . 2 11 16 18 9 11 11 2 Drop 56 | . 1 12 18 9 3 3 10 . Fire 259 | . 11 78 12 29 10 32 54 33 Melee 441 | . . . 1 381 1 37 . 21 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 85 | . . . . 80 . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / Min / Sto) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 4 exits: [Fac x3] / [Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 8) 216 | -10/Materials | Discovered new exit (range 14) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 390 | -9/Materials | Identified exit to Mines 390 | -9/Materials | Identified exit to Storage 877 | -9/Materials | Destroyed 7 combat bots 1068 | -9/Materials | Discovered new exit (range 3) 1271 | -9/Materials | Build established: Scavenger-Mutant 1340 | -9/Materials | Discovered new exit (range 15) 1398 | -9/Materials | Entered another Materials area 1398 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2431 | -8/Materials | Met 7R-MNS 2501 | -8/Materials | Discovered new exit (range 10) 2613 | -8/Materials | Discovered new exit (range 14) 2620 | -8/Materials | Identified exit to Garrison 2623 | -8/Materials | Entered Garrison 2735 | -8/Garrison | Build established: Mutant 3013 | -8/Garrison | Triggered checkpoint 3013 | -8/Garrison | Garrison Relay disabled 3173 | -8/Garrison | Triggered checkpoint 3174 | -8/Garrison | Destroyed 7 combat bots 3176 | -8/Garrison | Build established: Gladiator 3369 | -8/Garrison | Triggered checkpoint 3466 | -8/Garrison | Learned Factory security intel 3487 | -8/Garrison | Discovered new exit (range 10) 3509 | -8/Garrison | Garrison Relay disabled 3892 | -8/Garrison | Garrison Relay disabled 4209 | -8/Garrison | Discovered new exit (range 9) 4236 | -8/Garrison | Garrison Relay disabled 4806 | -8/Garrison | Build established: Mutant 4835 | -8/Garrison | Discovered new exit (range 10) 4858 | -8/Garrison | Installed Relay Interface Framework 5013 | -8/Garrison | Garrison Relay disabled 5131 | -8/Garrison | Build established: Gladiator 5628 | -8/Garrison | Entered Factory 5628 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5994 | -7/Factory | Identified exit to Garrison 5994 | -7/Factory | Entered Garrison 6077 | -7/Garrison | Phase Generator disabled 6138 | -7/Garrison | Triggered checkpoint 6159 | -7/Garrison | Expanded RIF knowledge: Hotswap 6206 | -7/Garrison | Garrison Relay disabled 6248 | -7/Garrison | Build established: Scavenger-Gladiator 6260 | -7/Garrison | Triggered checkpoint 6310 | -7/Garrison | Discovered new exit (range 76) 6310 | -7/Garrison | Discovered new exit (range 34) 6310 | -7/Garrison | Discovered new exit (range 50) 6406 | -7/Garrison | Rescued a captive Derelict 6416 | -7/Garrison | Rescued a captive Derelict 6417 | -7/Garrison | Lost 4 parts (2p1u1w) 6484 | -7/Garrison | Triggered checkpoint 6540 | -7/Garrison | Triggered checkpoint 6587 | -7/Garrison | Garrison Relay disabled 6664 | -7/Garrison | Triggered checkpoint 6765 | -7/Garrison | Garrison Relay disabled 6812 | -7/Garrison | Entered Factory 7039 | -7/Factory | Fabricated Core Analyzer? 7212 | -7/Factory | First assault squad dispatched 7488 | -7/Factory | Destroyed 7 combat bots 7494 | -7/Factory | Lost 4 parts (2n2u) 7498 | -7/Factory | Cargo convoy interrupted 7507 | -7/Factory | Core integrity fell below 50% 7518 | -7/Factory | Build established: Tank 7623 | -7/Factory | Garrison activated, responded to threat 7682 | -7/Factory | Identified exit to Garrison 7682 | -7/Factory | Entered Garrison 7820 | -7/Garrison | Triggered checkpoint 7874 | -7/Garrison | Lost 6 parts (1p1n2u2w) 7905 | -7/Garrison | Core integrity fell below 20% 7932 | -7/Garrison | Lost 8 parts (1p3n1u3w) 8004 | -7/Garrison | Garrison Relay disabled 8019 | -7/Garrison | Discovered new exit (range 59) 8019 | -7/Garrison | Discovered new exit (range 77) 8019 | -7/Garrison | Discovered new exit (range 41) 8019 | -7/Garrison | Discovered new exit (range 83) 8138 | -7/Garrison | Triggered checkpoint 8159 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Downloaded component registry. Downloaded security status. 08042_ Slug penetrates Wall. 08076_ Detecting nearby RIF Installer. 08114_ Slug penetrates Wall. 08136_ Slug penetrates B-48 Gladiator. 08138_ C-30 ARC bursts open, deploying its payload. 08138_ P-60 Hacker unfolds itself. 08138_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 08148_ B-48 Gladiator destroyed. 08149_ VTOL Module melted. 08149_ S-27 Virus destroyed. 08149_ Switching to secondary target: Y-54 Guardian. 08149_ Slug penetrates Y-54 Guardian. 08152_ Slug penetrates P-60 Hacker. 08152_ Mic. Nuclear Core melted. 08152_ P-60 Hacker destroyed. 08154_ Critical hit (Burn: +37). 08155_ Slug penetrates Y-54 Guardian. Map ----- +----------------------------------------------------+ | ???????#^ #??????############ ### | | ???????#^##### #??##### | | ???????#^#???# ######## #??# + | | ########^##### ####???# #??# ### ###+##### ### | | ^+ + + ##### #??# #?# #?# #???# #?# | | #"""########## ## + #??# #?# ### #???# #?# | | # #????????# ## ##### #??# #?# + ##### #?? | | ##+##????????# ## #??#T ####+### ### + #?? | | ?# #?????????# ## #??## ## ## ### ##### #?? | | ?# #?????????# ## #??## ##""""## ## #???# #?? | | ## ########### ##+#### ##+##### #?? | | + + ^ #?? | | ############## ^ #?? | | ?????????????########## ## ## ########+##?? | | ????????????????????### ##^^^^## ###????# #??? | | ????????????????????# g " ###### #??? | | ????????????????????# g " + #??? | | ????????????????????# Y " ########??? | | ????????????????????# % " #?????????? | | ????????????????????### ## ## ###?????????? | | ????????????########### ## ## %############# | | ????????????# | | ????????????# ## | | ????????????# ###+#### [%| + | | ????????????# #?# #??##%*##""""##++####+#### ## | | ????????????# #?# #???#[@## ## #??# #??# #? | | ????????????# #?# #???# ######## #??# #??# #? | | ????????????# ### ##### #??????# #??# #??# #? | | ????????????# ## + #??????# #??# #??# ## | | ????######### ## ###### #??????# #??# #??# ## | | ???##"##"##"# ##+###### #??????# #### #### ## | | ??## #??????# + | | ??#" #??????# + | | ??## ##"##"# ###+######;##??????############ ## | | ??## ####### #?# #????# #??????????????????# #? | | ??#" #?????# #?# #????# #??????????????????# #? | | ??## ##????# #?# #????# #??????????????????# #? | | ???# "#????# ###+#????# #??????????????????# #? | | ??## ##????# #????# #??????????????????# #? | | ??#" #?????##### #????# #??????????????????# #? | | ??## ##????????# #????# #??????????????????# #? | | ???# "#????????# #????# #??????????????????# #? | | ?### ##????????# ###??# #??????????????????# #? | | ## ##????????# [ #### #??????????????????# #? | | #" "#????????# **" #??????????????????# #? | | ## ##????????# = ####"#??????????????????# #? | | ?##"###?????????# ###??# #??????????????????# #? | | ??############### #????# #??????????????????# #? | | ?????#" ! #???## #??????????????????# #? | | ?????#"T"###!!!## #???# #??????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Core Analyzer | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeLargeSink Manual? 0 Play Time 01:33:12 Cumulative 299.4 hours Start 2025.05.07 @ 15:50:38 End 2025.05.10 @ 14:21:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 245 Rogue 0 Adventurer 182 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc660fe6-70d4-4daf-af36-eecad21bc210