Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.22 @ 00:44:52 Player: Zyll Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (703) 703 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2478 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 82/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- Flail > --- INVENTORY (4) ---- Armored Huge Wheel Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Targeting Computer Melee Analysis Suite Improved Propulsion Shielding Improved Reclamation Unit > --- WEAPON ----------- Advanced EMP Blaster Flail Flail > --- INVENTORY -------- Armored Huge Wheel Rocket Launcher [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Improved Sensor Array Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Flail Energy Gun Beam Rifle Ballistic Gun Minigun Launcher Advanced EMP Blaster Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 46 | 8 5 11 22 Power 7 | 1 1 2 3 Engine 5 | 1 1 2 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 14 | 5 . 3 6 Treads 5 | . . 2 3 Leg 5 | 3 . . 2 Wheel 3 | 2 . . 1 Hover . | . . . . Flight 1 | . . 1 . Utility 10 | . 2 2 6 Device 6 | . 1 2 3 Storage . | . . . . Processor 3 | . 1 . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 2 4 7 Energy Gun 5 | 2 1 2 . Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon 3 | . 1 1 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 24 | . 1 8 15 Power 3 | . . 1 2 Propulsion 6 | . . 4 2 Utility 7 | . . 1 6 Weapon 8 | . 1 2 5 Highest Loss Streak 11 | . 1 5 11 Average Slot Usage (%) 80 | . 94 81 74 Engine 7 | . 14 10 2 Core 2 | . . . 4 Treads 6 | . . 12 1 Leg 3 | . . . 8 Wheel 9 | . 28 5 5 Device 14 | . 13 20 9 Processor 12 | . 10 11 14 Protection 1 | . . . 4 Energy Gun 7 | . 16 10 . Launcher 2 | . . . 4 Impact Weapon 7 | . . . 18 Slashing Weapon 6 | . 10 10 . Naked Turns . | . . . . Heaviest Build 20 | 5 11 14 20 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 4 | . . 4 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 2 | 1 3 1 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 3 2 4 2 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 622 | 280 45 107 190 Remotely 45 | . 45 . . Salvage Created 843 | 32 77 234 500 Parts 54 | 2 10 18 24 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | 1 4 7 9 Melee 8 | . 4 4 . Guns 4 | 1 . 1 2 AOE 9 | . . 2 7 Classes Destroyed 6 | 1 1 2 2 Worker 2 | . . . 2 Builder 1 | . . . 1 Watcher 3 | . . 1 2 Swarmer 9 | . 3 3 3 Grunt 8 | 1 1 2 4 Sentry 4 | . . 2 2 Best Kill Streak 8 | 1 3 3 8 Combat Bots Only 5 | 1 3 3 5 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 3 | . . 1 3 Melee 1 | . 1 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2805 | 56 182 857 1710 Core 867 | . 41 276 550 Absorbed by Shields 30 | . . . 30 Core Remaining (%) 71 | 100 83 31 . Volleys Fired 26 | 5 . 6 15 Largest 2 | 2 . 1 1 Hottest 80 | 80 . 56 36 Shots Fired 31 | 10 . 6 15 Gun 21 | 10 . 4 7 Cannon . | . . . . Launcher 10 | . . 2 8 Special . | . . . . Kinetic 7 | . . . 7 Thermal 14 | 10 . 4 . Explosive 5 | . . 2 3 Electromagnetic 5 | . . . 5 Robot Hit Streak 3 | 3 . 3 3 Robot Miss Streak 2 | 2 . 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 63 | 6 6 17 34 Core Hits 35 | 2 4 12 17 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks 61 | . 12 22 27 Impact 27 | . . . 27 Slashing 34 | . 12 22 . Piercing . | . . . . Sneak Attacks 4 | . . 1 3 Combat Hostiles 2 | . . . 2 Follow-up Attacks 6 | . . . 6 Damage Inflicted 2189 | 63 148 554 1424 Guns 218 | 63 . 45 110 Cannons . | . . . . Explosions 948 | . . 227 721 Melee 1023 | . 148 282 593 Ramming . | . . . . Kinetic 110 | . . . 110 Thermal 229 | 63 . 45 121 Explosive 448 | . . 227 221 Electromagnetic 379 | . . . 379 Impact 593 | . . . 593 Slashing 430 | . 148 282 . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 5 | . . . 5 Message Errors 3 | . . . 3 Data Loss (minor) 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 56 | . . . 56 Projectiles . | . . . . Explosions 20 | . . . 20 Melee 36 | . . . 36 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 168 | . . 61 107 Shots 7 | . . 2 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 226 | 114 . . 226 Average Temperature 54 | 58 . . 51 Received Heat Transfer 847 | 30 18 135 664 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . . 5 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 461 | 150 . 111 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 281 | 20 90 161 281 Initial 59 | . 13 37 59 Average 90 | 1 30 86 136 Maximum Alert Level 1 | . . . 1 Low Security (%) 95 | 100 100 100 87 Level 1 4 | . . . 12 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | 1 7 17 26 Peak Tracking Total 9 | 1 4 4 9 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 3 4 3 Terminals 7 | . 3 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 27 | . 7 13 7 Successful 19 | . 3 10 6 Failed 8 | . 4 3 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . . . 3 Terminals 20 | . 7 8 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers 4 | . . 2 2 Garrison Access . | . . . . Terminal Hacks 12 | . 3 5 4 Record 5 | . 1 3 1 Robot Analysis 2 | . 1 . 1 Unreport Threat 1 | . 1 . . Dispatch Records 2 | . . 1 1 Maintenance Status 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Recycle Component 2 | . . 2 . Report Inventory 1 | . . 1 . Scanalyzer 4 | . . 2 2 Insert Component 2 | . . 1 1 Analyze 2 | . . 1 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 3 3 Full Trace Events 5 | . 1 2 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 1 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . . 2 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 1 1 Part Schematics Acquired 2 | . . 1 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1443 | 97 230 567 549 Spaces Moved 1085 | 85 229 393 378 Core 47 | 25 . 18 4 Treads 188 | . . 156 32 Legs 107 | 9 . . 98 Wheels 689 | 51 229 169 240 Hover . | . . . . Flight 54 | . . 50 4 Fastest Speed 40 | 50 80 40 40 Average Speed 103 | 75 80 113 112 Slowest Speed 250 | 120 80 250 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 6 31 24 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 59 | . . 11 48 Melee . | . . . . Projectile . | . . . . AOE 59 | . . 11 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1279 | 108 252 465 454 Wait 21 | . . 18 3 Move 1082 | 84 228 392 378 Hop . | . . . . Pick Up 25 | 7 4 10 4 Fast Attach 19 | 2 1 . 16 Attach 26 | 6 4 10 6 Detach 9 | 3 . 4 2 Swap 1 | . . 1 . Drop 15 | 1 3 2 9 Fire 26 | 5 . 6 15 Melee 55 | . 12 22 21 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Utility x2 454 | -9/Materials | Discovered new exit (range 8) 500 | -9/Materials | Lost 3 parts (2n1u) 852 | -9/Materials | Core integrity fell below 50% 880 | -9/Materials | Lost 5 parts (1p2n2w) 893 | -9/Materials | Discovered new exit (range 3) 895 | -9/Materials | Entered another Materials area 895 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1089 | -8/Materials | Lost 3 parts (1p1u1w) 1336 | -8/Materials | Core integrity fell below 50% 1441 | -8/Materials | Core integrity fell below 20% 1444 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01405_ G-50 Soldier destroyed. 01416_ Sneak attack on Y-45 Defender. 01419_ System corrupted: Component data lost. 01419_ Sneak attack on Y-45 Defender. 01422_ Y-45 Defender reactivates. 01423_ G-47 Trooper destroyed. 01425_ Hardlight Generator destroyed. 01425_ Minigun destroyed. 01425_ System corrupted: Flail targeting data glitched. 01433_ U-05 Engineer lays Concrete. 01439_ G-47 Trooper IFF system glitched. 01439_ U-05 Engineer lays Concrete. 01439_ Acquired 70 matter. 01440_ U-05 Engineer lays Concrete. 01440_ Arm. Huge Wheel destroyed. 01440_ U-05 Engineer lays Concrete. 01443_ Neutrino Reactor explodes. 01443_ U-05 Engineer builds a Wall. 01443_ G-47 Trooper misfires. 01443_ U-05 Engineer lays Concrete. 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Huge Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadSeismicCanceller Manual? 0 Play Time 00:50:36 Cumulative 3.4 hours Start 2021.01.21 @ 23:42:25 End 2021.01.22 @ 00:44:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c14f6aaa-1c87-4075-a44d-365872f43df2