Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 07:40:33 // Winter2022/Polymind

Player: Demo

Result: Destroyed by 58-SZR(E) with Overtuned Barrage Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (61)      305
Value Destroyed (2427)     2427
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (3959)               3959
              TOTAL SCORE: 9851

 Bonus
-------
Polymind Skill             3830
High Alert Combat Kills    37
Follower Combat Kills      535
Registered with UFD        300
Friendly Fire              -743

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/0
Energy                     13/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Scraptown

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
         Hybrid Fission Core
         Hybrid Fission Core
         Hybrid Fission Core
>               --- PROPULSION -------
                Tri-treads
                Tri-treads
>               --- UTILITY ----------
      Makeshift Coolant Network
  High-capacity Matter Pod
                Siege Articulator
                Siege Articulator
                Siege Articulator
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
      Makeshift Weapon Shielding
      Makeshift Medium Armor Plating
      Makeshift Medium Armor Plating
      Makeshift Medium Armor Plating
>               --- WEAPON -----------
                Siege Cannon
>               --- INVENTORY --------
                    (None)
[Rating: 125]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Hybrid Fission Core
Propulsion                 Combat Antigrav System
  Treads                   Tri-treads
  Leg                      Overtuned Titanium Leg
  Wheel                    Wheel
  Hover Unit               Combat Antigrav System
Utility                    EX Chip 1
  Device                   Siege Articulator
  Storage                  Medium Matter Pod
  Processor                Advanced Launcher Guidance Computer
  Hackware                 EX Chip 1
  Protection               Makeshift Medium Armor Plating
Weapon                     AWS/EX-DEC
  Energy Gun               AWS/EX-DEC
  Ballistic Cannon         Siege Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   .   .   9   .   .   3   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   
  Utility                  8    | .   .   .   .   .   .   7   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   6   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   62  80  68  96  96  86  61  61  66  
  Engine                   3    | .   15  20  5   3   3   2   .   .   1   
  Wheel                    2    | .   31  40  6   .   .   .   .   .   .   
  Hover                    2    | .   .   .   1   3   3   3   3   3   1   
  Device                   1    | .   .   .   .   .   .   .   .   .   10  
  Storage                  1    | .   15  20  3   .   .   .   .   .   1   
  Processor                13   | .   .   .   8   15  15  15  15  15  12  
  Hackware                 46   | .   .   .   39  69  69  59  42  42  15  
  Protection               1    | .   .   .   .   .   .   .   .   .   6   
  Energy Gun               1    | .   .   .   1   3   3   2   .   .   1   
Peak Build Rating          125  | .   4   4   99  99  99  99  60  60  125 
  Average Rating           77   | .   3   4   57  99  99  93  60  60  81  
  On Entrance              48   | .   .   4   4   99  99  99  60  60  60  
Naked Turns                90   | .   20  .   61  .   .   .   .   .   9   
Heaviest Build             89   | .   5   5   21  21  21  21  .   .   89  
  Greatest Support         104  | 3   20  20  21  21  21  21  21  21  104 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | .   1   1   2   2   2   2   2   2   2   
  Average Capacity         1    | .   .   1   1   2   2   2   2   2   1   
  Most Carried             1    | .   .   .   1   1   1   1   1   1   1   
  Average Carried          .    | .   .   .   .   1   1   1   1   1   .   
  Final Capacity           2    | .   1   1   2   2   2   2   2   2   .   
  Final Carried            1    | .   .   .   1   1   1   1   1   1   .   

 Class Distribution 
--------------------
 80% | Thief
  7% | Worker
  6% | A4
  3% | Cogmind

 Dominant Class 
----------------
 Worker | -10/Materials
 Worker | -10/Mines
  Thief | -10/Exiles
  Thief | -9/Mines
  Thief | -8/Materials
  Thief | -7/Factory
  Thief | -7/Storage
  Thief | -7/Recycling
     A4 | -7/Scraptown

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Matter Collected           569  | .   .   21  .   .   .   .   .   .   548 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1761 | .   .   .   .   .   27  953 .   .   781 
  Parts                    150  | .   .   .   .   6   2   92  .   .   50  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Combat Hostiles Destroyed  51   | .   .   .   .   2   .   29  .   .   20  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     26   | .   .   .   .   2   .   22  .   .   2   
  Cannons                  17   | .   .   .   .   .   .   .   .   .   17  
  AOE                      6    | .   .   .   .   .   .   6   .   .   .   
Classes Destroyed          16   | .   .   .   .   2   1   5   .   .   8   
  Worker                   3    | .   .   .   .   .   .   3   .   .   .   
  Watcher                  5    | .   .   .   .   .   1   4   .   .   .   
  Swarmer                  12   | .   .   .   .   .   .   12  .   .   .   
  Grunt                    9    | .   .   .   .   1   .   8   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   5   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Bolteater                1    | .   .   .   .   .   .   .   .   .   1   
  Federalist               2    | .   .   .   .   .   .   .   .   .   2   
  Explorer                 3    | .   .   .   .   .   .   .   .   .   3   
  Ranger                   2    | .   .   .   .   .   .   .   .   .   2   
  Guru                     1    | .   .   .   .   .   .   .   .   .   1   
  Scrapper                 7    | .   .   .   .   .   .   .   .   .   7   
  Elite                    4    | .   .   .   .   .   .   .   .   .   4   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   .   .   .   2   1   11  .   .   9   
  Combat Bots Only         9    | .   .   .   .   2   .   9   .   .   8   
Max Kills in Single Turn   5    | .   .   .   .   1   1   5   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   5   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  EX-DEC (-7/Scraptown)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Hostile Shots Fired        482  | .    .    .    .    1    8    138  15   .    320  
  Missed                   120  | .    .    .    .    1    4    64   8    .    43   
Damage Taken               4467 | .    .    .    .    .    59   808  94   .    3506 
  Core                     756  | .    .    .    .    .    41   245  94   .    376  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    620  | .    .    .    .    .    .    .    .    .    620  
  Redirected to Shielding  40   | .    .    .    .    .    .    .    .    .    40   
  Ignored by Resistances   910  | .    .    .    .    .    .    143  .    .    767  
Core Remaining (%)         97   | 100  .    .    .    100  92   .    .    .    .    
Volleys Fired              54   | .    .    .    .    .    .    .    .    .    54   
  Largest                  1    | .    .    .    .    .    .    .    .    .    1    
  Hottest                  80   | .    .    .    .    .    .    .    .    .    80   
Shots Fired                141  | .    .    .    .    6    4    78   .    .    53   
  Gun                      102  | .    .    .    .    6    4    78   .    .    14   
  Cannon                   39   | .    .    .    .    .    .    .    .    .    39   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  39   | .    .    .    .    .    .    .    .    .    39   
  Thermal                  14   | .    .    .    .    .    .    .    .    .    14   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          88   | .    .    .    .    6    4    78   .    .    .    
  Robot Hit Streak         15   | .    .    .    .    4    2    13   .    .    15   
  Robot Miss Streak        3    | .    .    .    .    1    3    2    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
  Autonomous               88   | .    .    .    .    6    4    78   .    .    .    
Shots Hit Robots           130  | .    .    .    .    6    3    75   .    .    46   
  Core Hits                95   | .    .    .    .    3    1    69   .    .    22   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    1    5    .    .    2    
    Burn                   1    | .    .    .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    
    Corrupt                6    | .    .    .    .    .    1    5    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6346 | .    .    .    .    129  96   2713 .    .    3408 
  Guns                     2124 | .    .    .    .    129  96   1655 .    .    244  
  Cannons                  3138 | .    .    .    .    .    .    .    .    .    3138 
  Explosions               1058 | .    .    .    .    .    .    1058 .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  26   | .    .    .    .    .    .    .    .    .    26   
  Kinetic                  3138 | .    .    .    .    .    .    .    .    .    3138 
  Thermal                  669  | .    .    .    .    .    .    425  .    .    244  
  Explosive                633  | .    .    .    .    .    .    633  .    .    .    
  Electromagnetic          1880 | .    .    .    .    129  96   1655 .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            337  | .    .    .    .    .    .    153  .    .    184  
  Projectiles              184  | .    .    .    .    .    .    .    .    .    184  
  Explosions               153  | .    .    .    .    .    .    153  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    .    11   
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             9    | .    .    .    .    .    .    .    .    .    9    
  Kicked                   8    | .    .    .    .    .    .    .    .    .    8    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1036 | .    .    .    .    .    1    14   .    .    1036 
  Average Temperature      271  | .    .    .    .    .    1    5    .    .    292  
  Received Heat Transfer   1606 | .    .    .    .    .    18   147  .    .    1441 
  Effects                  18   | .    .    .    .    .    .    .    .    .    18   
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    2    
    Interference           9    | .    .    .    .    .    .    .    .    .    9    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          5    | .    .    .    .    .    .    .    .    .    5    
  Total Turns              115  | .    .    .    .    .    .    .    .    .    115  
  Longest Duration         67   | .    .    .    .    .    .    .    .    .    67   
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Fried              6    | .    .    .    .    .    2    4    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    1    .    .    5    
  Heat Transferred         885  | .    .    .    .    .    .    300  .    .    585  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Peak Influence             484  | .   .   .   .   125 82  484 250 97  .   
  Initial                  160  | .   .   .   .   .   48  37  160 97  .   
  Average                  137  | .   .   .   .   45  43  262 188 42  .   
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   .   .   
  Low Security (%)         69   | 100 100 100 .   100 100 30  69  100 .   
  Level 1                  23   | .   .   .   .   .   .   51  30  .   .   
  Level 2                  7    | .   .   .   .   .   .   18  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   .   16  .   .   .   
  Investigation            7    | .   .   .   .   .   .   7   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   6   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   .   .   .   4   7   34  7   .   33  
  Peak Tracking Total      13   | .   .   .   .   2   4   4   7   .   13  
  Tactical Retreats        10   | .   .   .   .   1   3   4   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Traps Triggered            3    | .   .   .   .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             20   | .   .   .   .   .   .   20  .   .   .   
  Reused                   4    | .   .   .   .   .   .   4   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   4   .   .   .   
Objects Rigged             7    | .   .   .   .   .   .   7   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Machines Disabled          20   | .   .   .   .   .   .   14  .   .   6   
  Max in Single Turn       5    | .   .   .   .   .   .   5   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Machines Accessed          20   | .   .   .   .   .   4   11  1   4   .   
  Terminals                15   | .   .   .   .   .   4   6   1   4   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Total Hacks                220  | .   .   .   .   .   46  110 6   58  .   
  Successful               162  | .   .   .   .   .   36  88  3   35  .   
  Failed                   57   | .   .   .   .   .   9   22  3   23  .   
    Catastrophic           8    | .   .   .   .   .   .   2   2   4   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   
  Manual                   148  | .   .   .   .   .   31  74  10  33  .   
  Terminals                209  | .   .   .   .   .   46  99  6   58  .   
  Fabricators              6    | .   .   .   .   .   .   6   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   .   .   .   
Terminal Hacks             130  | .   .   .   .   .   31  65  2   32  .   
  Record                   31   | .   .   .   .   .   4   15  .   12  .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   2   .   
  Robot Analysis           6    | .   .   .   .   .   .   3   .   3   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   1   1   .   1   .   
  Machine Index            2    | .   .   .   .   .   1   1   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   .   1   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   .   .   1   1   .   1   .   
  Unreport Threat          8    | .   .   .   .   .   2   3   .   3   .   
  Locate Traps             5    | .   .   .   .   .   1   3   .   1   .   
  Reprogram Traps          4    | .   .   .   .   .   .   4   .   .   .   
  Dispatch Records         8    | .   .   .   .   .   3   3   .   2   .   
  Maintenance Status       2    | .   .   .   .   .   1   1   .   .   .   
  Security Status          2    | .   .   .   .   .   1   .   .   1   .   
  Surveillance Status      4    | .   .   .   .   .   1   1   .   2   .   
  Patrol Status            4    | .   .   .   .   .   1   2   .   1   .   
  Transport Status         2    | .   .   .   .   .   2   .   .   .   .   
  Investigation Status     6    | .   .   .   .   .   1   5   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement Status     2    | .   .   .   .   .   .   2   .   .   .   
  Assault Status           3    | .   .   .   .   .   1   1   .   1   .   
  Garrison Status          5    | .   .   .   .   .   1   3   .   1   .   
  Intercept Status         2    | .   .   .   .   .   1   1   .   .   .   
  Coupling Status          2    | .   .   .   .   .   1   1   .   .   .   
  Recall Investigation     4    | .   .   .   .   .   .   4   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              9    | .   .   .   .   .   2   7   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         26   | .   .   .   .   .   5   17  1   3   .   
  Terminals                21   | .   .   .   .   .   5   12  1   3   .   
    Track                  3    | .   .   .   .   .   1   2   .   .   .   
    Botnet                 11   | .   .   .   .   .   2   5   1   3   .   
    Detonate               5    | .   .   .   .   .   1   4   .   .   .   
    Operators              2    | .   .   .   .   .   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   
    Broadcast              2    | .   .   .   .   .   .   2   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   2   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   .   .   4   9   2   4   .   
  Full Trace Events        3    | .   .   .   .   .   .   3   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   1   .   2   .   
  Robots Built             8    | .   .   .   .   .   .   8   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   121  | .   .   .   .   .   .   121 .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   8   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Total Allies               15   | .    .    1    .    3    .    11   .    .    .    
  Largest Group            5    | .    .    1    1    3    2    5    .    .    .    
  Highest-Rated Group      56   | .    .    31   31   40   32   56   .    .    .    
  Highest-Rated Ally       32   | .    .    31   31   16   16   32   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               66   | .    .    .    .    13   8    14   .    .    31   
  Total Damage             2060 | .    .    .    .    108  106  323  .    .    1523 
  Kills                    19   | .    .    .    .    2    1    2    .    .    14   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           1    | .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Robot Analysis Total       8    | .   1   .   .   .   .   3   .   3   1   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Turns Passed               2748 | 10  98  85  227 318 227 900 69  401 413 
Spaces Moved               3003 | 20  138 82  323 342 284 952 86  501 275 
  Core                     198  | 20  39  .   121 .   .   .   .   .   18  
  Treads                   47   | .   .   .   .   .   .   .   .   .   47  
  Legs                     31   | .   .   .   .   .   .   .   .   .   31  
  Wheels                   220  | .   99  82  39  .   .   .   .   .   .   
  Hover                    2507 | .   .   .   163 342 284 952 86  501 179 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  80  50  80  80  80  80  80  50  
  Average Speed            79   | 50  71  80  68  80  80  80  80  80  89  
  Slowest Speed            230  | 50  80  80  80  80  80  80  80  80  230 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 3   33  20  57  60  30  24  19  82  26  
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          123  | .   .   .   .   .   .   92  .   .   31  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               31   | .   .   .   .   .   .   .   .   .   31  
  AOE                      92   | .   .   .   .   .   .   92  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Total                      3321 | 19   137  101  327  386  283  1090 85   500  393  
  Wait                     264  | .    .    20   4    45   .    139  .    .    56   
  Move                     2990 | 19   137  81   322  341  283  951  85   500  271  
  Hop                      2    | .    .    .    .    .    .    .    .    .    2    
  Pick Up                  .    | .    .    .    .    .    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    
  Drop                     1    | .    .    .    .    .    .    .    .    .    1    
  Fire                     54   | .    .    .    .    .    .    .    .    .    54   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    .    .    .    .    .    .    8    
  Crush                    1    | .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-7/Recycling
-7/Scraptown

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   11 | -11/Scrapyard | Entered Materials
   61 | -10/Materials | Discovered new exit (range 5)
   81 | -10/Materials | Discovered new exit (range 12)
  109 | -10/Materials | Entered Mines
  122 | -10/Mines     | Escorted by a lone wolf Derelict
  142 | -10/Mines     | Learned location of Storage (-7)
  174 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  174 | -10/Mines     | Discovered new exit (range 5)
  194 | -10/Mines     | Entered Exiles
  194 | -10/Exiles    | Accompanied by 1 ally
  230 | -10/Exiles    | Met 8R-AWN
  261 | -10/Exiles    | Met EX-HEX
  279 | -10/Exiles    | Met EX-BIN
  285 | -10/Exiles    | Met EX-DEC
  291 | -10/Exiles    | Took control of EX-DEC (ally)
  413 | -10/Exiles    | Discovered new exit (range 12)
  421 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
  421 | -10/Exiles    | Entered Mines
  424 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  522 | -9/Mines      | Learned 2 Materials zone layouts
  543 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  669 | -9/Mines      | Discovered new exit (range 10)
  739 | -9/Mines      | Entered Materials
  739 | -8/Materials  | Accompanied by 2 allies
  824 | -8/Materials  | Identified exit to Factory
  841 | -8/Materials  | Central database locked down
  966 | -8/Materials  | Entered Factory
  998 | -7/Factory    | EX Chip 1 fried by hacking feedback
 1014 | -7/Factory    | Garrison activated, responded to threat
 1241 | -7/Factory    | Destroyed 7 combat bots
 1329 | -7/Factory    | Fabricated K-01 Serf?
 1346 | -7/Factory    | Garrison activated, responded to threat
 1367 | -7/Factory    | Destroyed 9 combat bots
 1379 | -7/Factory    | Fabricated K-01 Serf?
 1394 | -7/Factory    | Lost 5 allies
 1484 | -7/Factory    | Lost 4 allies
 1786 | -7/Factory    | Discovered new exit (range 7)
 1866 | -7/Factory    | Entered Storage
 1883 | -7/Storage    | Lost 6 parts (1p4u1w)
 1932 | -7/Storage    | Used back door to open Recycling access
 1932 | -7/Storage    | Discovered new exit (range 4)
 1935 | -7/Storage    | Entered Recycling
 2268 | -7/Recycling  | Scanned before Scraplab entrance
 2328 | -7/Recycling  | Entered Scraplab
 2334 | -7/Recycling  | Discovered new exit (range 2)
 2336 | -7/Recycling  | Entered Scraptown
 2448 | -7/Scraptown  | Visited UFD Registry
 2448 | -7/Scraptown  | Registered with UFD as "Dualbomber"
 2486 | -7/Scraptown  | DAS Turret deployed
 2493 | -7/Scraptown  | Took control of Triborg (ally)
 2497 | -7/Scraptown  | Murdered EX-DEC
 2497 | -7/Scraptown  | Attacked by Scraptown defenders
 2599 | -7/Scraptown  | Core integrity fell below 50%
 2686 | -7/Scraptown  | Core integrity fell below 20%
 2689 | -7/Scraptown  | Destroyed 8 combat bots
 2691 | -7/Scraptown  | Visited Comm Corps
 2707 | -7/Scraptown  | Lost 3 parts (2n1u)
 2749 | -7/Scraptown  | Destroyed by 58-SZR(E) with Overtuned Barrage Gun

 Last Messages 
---------------
02722_ 9C-POH(h) destroyed.
02725_ 9N-M2L(E) suffers critical hit (Burn).
02728_ Overheating: System interference.
02728_ Mak. Microdissipator Network temporarily
  disabled.
02728_ Ovr. Pulse Rifle temporarily disabled.
02730_ ANNOUNCEMENT: HQ reinforcements inbound.
  Hold tight!
02730_ Kicked 9N-M2L(E). <x2>
02732_ Kicked 9N-M2L(E) out of the way.
02733_ Kicked 9N-M2L(E).
02734_ Kicked 9N-M2L(E) out of the way. <x2>
02736_ Kicked 9N-M2L(E).
02737_ Kicked 9N-M2L(E) out of the way.
02740_ 9N-M2L(E) heat short circuits Mak.
  Microdissipator Network.
02740_ Hvy. Battle Rifle melted.
02740_ Imp. Deuterium Engine melted.
02740_ 9N-M2L(E) destroyed.
02748_ Released control of M0-4JQ(j).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????#      ???????????? |
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| ???????????????????????????????#     #???????????? |
| ???????????????????????????????#     #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           120
Energy Generation          28
Energy Capacity            2450
Matter Stores              272
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             900
Resistance: EM             90
Weapon Shielding           15
Evasion (%)                50
Targeting Accuracy         18
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Salvage Targeting          4
Offensive Hacking          70
Defensive Hacking          56

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
      K-01 Serf | -7/Factory   | Downloaded
 R-06 Scavenger | -7/Recycling | Hacked
   L-41 Fighter | -7/Recycling | Hacked

 Fabricated
------------
 K-01 Serf | x4 | -7/Factory 
 K-01 Serf | x4 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency
Turtlemind

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr 
Hosts                      4    | .   1   .   1   .   .   .   .   .   2   
  Combat Hostiles          1    | .   .   .   .   .   .   .   .   .   1   
  Allies                   2    | .   .   .   1   .   .   .   .   .   1   
Unique Host Classes        4    | .   1   .   1   .   .   .   .   .   2   
Average Host Suspicion     61   | .   24  5   .   76  70  95  47  74  .   
  Unsuspicious Activity    757  | .   35  27  16  .   .   .   .   .   679 
  Returns to Shadow        .    | .   .   .   .   .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   .   .   
Protomatter Created        709  | .   39  3   .   43  .   346 .   .   278 
  Used                     358  | .   5   .   33  .   .   .   .   .   320 
  Decayed                  180  | .   5   .   .   .   .   48  .   .   127 
  Highest Spend            275  | .   5   .   33  .   .   .   .   .   275 
Top 5 Hosts by Kills:
  EX-DEC (-10/Exiles: 31)
  Triborg (-7/Scraptown: 18)
  M0-4JQ(j) (-7/Scraptown: 2)

 Game 
------
Seed              DynamicRelayFragment
  Manual?         0
Play Time         00:43:29
  Cumulative      123.3 hours
  Start           2025.01.04 @ 06:59:28
  End             2025.01.04 @ 07:40:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          156
  Rogue           156
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          67
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e825eea9-d218-4f8d-bf85-91f642146838