Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.27 @ 21:40:54 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (4012) 4012 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 8117 Bonus ------- Follower Combat Kills 37 Friendly Fire -7 Cogmind --------- Core Integrity 531/700 Matter 144/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Light Treads Light Treads Gravmag System Gravmag System Experimental Sensor Array Cooled Particle Cannon Improved Assault Rifle Improved Assault Rifle Minigun Flak Gun Mini Grenade Launcher Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Flak Gun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Gravmag System Gravmag System Large Storage Unit Pulse Rifle Cooled Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Mini Grenade Launcher Greatsword [Rating: 39] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 4 | . . . 2 . . . 1 . 1 Weapon . | . . . . . . . . . . Parts Attached 91 | . 12 . 19 3 . 14 13 13 17 Power 6 | . 1 . 2 . . 1 1 . 1 Engine 5 | . 1 . 2 . . 1 1 . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 23 | . 5 . 2 . . 4 6 6 . Treads 20 | . 4 . 2 . . 3 5 6 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight 2 | . 1 . . . . . 1 . . Utility 31 | . 4 . 8 1 . 2 6 3 7 Device 11 | . 1 . 1 . . 1 2 3 3 Storage 5 | . 2 . 1 . . . 1 . 1 Processor 6 | . . . 3 . . . 1 . 2 Hackware . | . . . . . . . . . . Protection 9 | . 1 . 3 1 . 1 2 . 1 Artifact . | . . . . . . . . . . Weapon 31 | . 2 . 7 2 . 7 . 4 9 Energy Gun 1 | . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 19 | . 1 . 4 2 . 4 . 3 5 Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . 3 . . 2 . 1 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 . 1 . . 1 1 . 1 Corrupted Parts 2 | . . . . . . 2 . . . System Corruption 13 | . . . . . . 13 . . . Parts Lost 14 | . 1 . 1 1 . 1 1 3 6 Power . | . . . . . . . . . . Propulsion 6 | . . . . . . 1 . 2 3 Utility 5 | . 1 . 1 . . . 1 1 1 Weapon 3 | . . . . 1 . . . . 2 Highest Loss Streak 5 | . 1 . 1 1 . 1 1 1 5 Average Slot Usage (%) 96 | . 94 100 96 99 100 99 96 98 90 Engine 10 | . 14 14 11 11 11 11 8 9 1 Treads 24 | . 27 28 22 22 22 22 26 27 21 Device 2 | . 1 . 1 . . . . 7 8 Storage 10 | . 14 14 11 11 11 11 9 9 7 Processor 16 | . . . 14 22 22 22 21 27 23 Protection 9 | . 7 14 14 11 11 11 11 . 5 Energy Gun 3 | . 14 14 . . . . . . . Ballistic Gun 17 | . 13 14 21 21 22 21 18 17 12 Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 12 92 33 39 42 42 43 44 42 57 Greatest Support 63 | 20 40 40 43 43 43 43 63 63 60 Greatest Overweight (x) 2 | . 2 . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | . 25 15 15 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 10 14 14 14 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 64% | Mutant 26% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 2506 | 200 262 12 516 114 . 329 256 642 175 Remotely . | . . . . . . . . . . Salvage Created 4325 | . 607 50 1149 28 . 510 341 1176 464 Parts 266 | . 40 7 86 . . 24 20 55 34 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 99 | . 13 3 27 2 . 13 4 22 15 Guns 82 | . 13 3 23 2 . 10 4 22 5 AOE 17 | . . . 4 . . 3 . . 10 Classes Destroyed 14 | . 5 . 3 1 . 2 . 1 2 Worker 5 | . 1 . . . . 2 1 . 1 Builder 3 | . . . . . . . . 1 2 Tunneler 1 | . . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . . Recycler 6 | . 2 . 1 . . 1 . . 2 Operator 1 | . . . 1 . . . . . . Watcher 13 | . 3 . 3 . . . 4 1 2 Swarmer 31 | . 6 3 8 . . 4 . . 10 Grunt 44 | . 7 . 10 . . 6 2 18 1 Brawler 3 | . . . . . . 2 . 1 . Sentry 14 | . . . 9 . . . 2 3 . Hunter 2 | . . . . . . 1 . . 1 Programmer 3 | . . . . . . . . . 3 Assembled 2 | . . . . 2 . . . . . Best Kill Streak 15 | . 4 3 5 1 . 4 3 3 15 Combat Bots Only 8 | . 3 3 5 1 . 3 2 3 8 Max Kills in Single Turn 14 | . 2 2 2 1 . 2 1 2 14 Gunslinging 1 | . . 1 . . . 1 . . . Exploded 7 | . . . 2 . . 1 . . 7 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 4194 | . 278 61 855 56 . 627 244 1176 897 Core 577 | . 40 6 129 . . 77 16 140 169 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 81 . . . 48 . 71 . Volleys Fired 283 | . 49 4 62 3 . 41 27 82 15 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 76 | . 76 76 46 46 . 46 46 46 53 Shots Fired 550 | . 97 8 119 6 . 77 54 160 29 Gun 536 | . 97 8 114 6 . 72 54 158 27 Cannon . | . . . . . . . . . . Launcher 14 | . . . 5 . . 5 . 2 2 Special . | . . . . . . . . . . Kinetic 484 | . 49 4 114 6 . 72 54 158 27 Thermal 52 | . 48 4 . . . . . . . Explosive 14 | . . . 5 . . 5 . 2 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 28 | . 7 3 20 15 . 27 28 25 12 Robot Miss Streak 4 | . 4 2 4 1 . 2 3 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . . 1 2 . . 3 . 3 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 1 Shots Hit Robots 403 | . 51 4 88 4 . 63 41 131 21 Core Hits 228 | . 27 3 49 3 . 35 18 52 41 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . 1 . Critical Strikes 9 | . 8 . . . . . . 1 . Burn 7 | . 7 . . . . . . . . Destroy 2 | . 1 . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9191 | . 735 77 1756 69 . 1346 644 2121 2443 Guns 6104 | . 735 61 1348 59 . 801 644 2082 374 Cannons . | . . . . . . . . . . Explosions 2997 | . . . 408 . . 498 . 39 2052 Melee . | . . . . . . . . . . Ramming 90 | . . 16 . 10 . 47 . . 17 Kinetic 5654 | . 315 31 1348 59 . 801 644 2082 374 Thermal 2259 | . 420 30 . . . . . . 1809 Explosive 1188 | . . . 408 . . 498 . 39 243 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . 14 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Effects 6 | . . . . . . 6 . . . Message Errors 3 | . . . . . . 3 . . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 381 | . . . . . . . . . 381 Projectiles . | . . . . . . . . . . Explosions 381 | . . . . . . . . . 381 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 239 | . . . 62 . . . . 17 160 Shots 5 | . . . 2 . . . . 1 2 Rammed 12 | . . 2 . 1 . 8 . . 1 Targets Rammed 12 | . . 2 . 1 . 8 . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 96 | . 84 96 29 . . 26 20 20 . Average Temperature 19 | . 26 48 8 . . 12 7 3 . Received Heat Transfer 1371 | . 96 . 285 . . 135 117 639 99 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . 3 Heat Transferred 2976 | . 1702 74 . . . . . . 1200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 619 | . 305 106 359 102 . 236 102 225 619 Initial 102 | . . 36 . 102 . . 1 18 73 Average 76 | . 110 20 172 17 . 95 15 61 53 Maximum Alert Level 2 | . 1 . 1 . . 1 . 1 2 Low Security (%) 88 | . 78 100 56 100 . 99 100 97 98 Level 1 11 | . 21 . 43 . . . . 2 . Level 2 . | . . . . . . . . . 1 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 3 . 1 . . . . 3 10 Investigation 2 | . 1 . 1 . . . . . . Extermination 3 | . . . . . . . . . 3 Reinforcement 8 | . 2 . . . . . . 3 3 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . . . 4 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 13 | . 1 . 4 . . . . 4 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 26 3 53 1 . 15 11 24 23 Peak Tracking Total 9 | . 3 3 5 1 . 4 2 3 9 Tactical Retreats 11 | . 5 . 5 . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 4 | . 1 . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 1 . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 25 | . . . 2 . . . . 1 22 Max in Single Turn 22 | . . . 1 . . . . 1 22 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 37 | . 7 . 10 1 1 1 5 8 4 Terminals 30 | . 6 . 10 . . 1 3 6 4 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . . . . 1 2 . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 103 | . 18 . 31 1 1 2 17 26 7 Successful 60 | . 13 . 14 1 1 1 12 16 2 Failed 43 | . 5 . 17 . . 1 5 10 5 Catastrophic 6 | . . . 4 . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 62 | . 11 . 27 . . 2 5 13 4 Terminals 82 | . 14 . 31 . . 2 8 20 7 Fabricators . | . . . . . . . . . . Repair Stations 18 | . 4 . . . . . 8 6 . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 7 . 8 1 1 1 3 6 2 Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . . . . . 1 . . . Robot Analysis 5 | . 2 . 1 . . . 1 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . Alert Level 3 | . . . 2 . . . . 1 . Unreport Threat 6 | . . . 2 . . . 2 2 . Locate Traps 5 | . 2 . 2 . . . . . 1 Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 15 | . 4 . . . . . 6 5 . Scan Component 8 | . 2 . . . . . 3 3 . Repair 7 | . 2 . . . . . 3 2 . Recycling Unit Hacks 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 2 . 6 . . . 2 5 . Terminals 15 | . 2 . 6 . . . 2 5 . Track 4 | . . . 2 . . . . 2 . Botnet 10 | . 2 . 3 . . . 2 3 . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 6 . 10 . . 1 4 7 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 2 . . . . . 3 2 . Time 326 | . 52 . . . . . 172 102 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 4 | . . . . 1 . . . . 3 Largest Group 3 | . . . . 1 . . . . 3 Highest-Rated Group 93 | . . . . 31 . . . . 93 Highest-Rated Ally 31 | . . . . 31 . . . . 31 Total Orders 13 | . . . . . . . . 13 . EXPLORE 13 | . . . . . . . . 13 . Ally Attacks 23 | . . . . . . . . . 23 Total Damage 357 | . . . . . . . . . 357 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total 5 | . 2 . 1 . . . 1 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches 15 | . . . . . . . . 15 . Drone Recoveries 12 | . . . . . . . . 12 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 16697 | . 2682 965 2874 2156 423 1308 2362 2024 1903 Spaces Moved 6213 | 1 1021 554 1056 849 265 699 664 425 679 Core . | . . . . . . . . . . Treads 6212 | . 1021 554 1056 849 265 699 664 425 679 Legs 1 | 1 . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 160 160 160 163 Average Speed 163 | 120 167 160 160 160 160 160 160 161 176 Slowest Speed 320 | 120 320 160 160 160 160 240 160 165 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 67 | 1 99 97 87 97 76 97 37 71 14 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 3 | . . . 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 8 | . . 3 . 4 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 152 | . . . 31 . . 42 . 16 63 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 152 | . . . 31 . . 42 . 16 63 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total 12217 | . 1890 625 2132 1642 264 800 1907 1601 1356 Wait 5521 | . 786 62 955 778 . 35 1201 1076 628 Move 6204 | . 1020 553 1055 848 264 698 663 424 679 Hop . | . . . . . . . . . . Pick Up 41 | . 14 2 15 4 . . . 1 5 Fast Attach 29 | . 6 . 7 . . 3 5 5 3 Attach 12 | . 1 . 1 1 . 2 2 2 3 Detach 8 | . 2 . 2 . . 1 1 . 2 Swap 50 | . 5 . 11 2 . 9 6 6 11 Drop 57 | . 7 2 24 5 . 3 2 5 9 Fire 283 | . 49 4 62 3 . 41 27 82 15 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 12 | . . 2 . 1 . 8 . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 2) 582 | -10/Materials | Discovered new exit (range 16) 1655 | -10/Materials | Discovered new exit (range 15) 1728 | -10/Materials | Discovered new exit (range 7) 1894 | -10/Materials | Discovered new exit (range 10) 2029 | -10/Materials | Repaired Assault Rifle 2056 | -10/Materials | Repaired Lgt. Treads 2683 | -10/Materials | Entered Mines 2683 | -10/Mines | Discovered new exit (range 13) 2695 | -10/Mines | Learned Materials terminal intel 2817 | -10/Mines | Discovered new exit (range 3) 3083 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3287 | -10/Mines | Learned location of Mines (-9) 3648 | -10/Mines | Entered Materials 3648 | -9/Materials | Evolved 2 slots: Utility x2 3649 | -9/Materials | Loaded intel: 12 terminal locations 4075 | -9/Materials | Discovered new exit (range 16) 5902 | -9/Materials | Discovered new exit (range 15) 6345 | -9/Materials | Identified exit to Mines 6420 | -9/Materials | Discovered new exit (range 9) 6522 | -9/Materials | Entered Mines 6575 | -9/Mines | Discovered new exit (range 12) 6641 | -9/Mines | Assembled infested the area 6668 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7667 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7671 | -9/Mines | Found Prototype Device 7747 | -9/Mines | Discovered new exit (range 5) 7810 | -9/Mines | Discovered new exit (range 8) 7813 | -9/Mines | Received a Mining Laser from a helpful Derelict 7947 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8056 | -9/Mines | Learned location of 1 exit from Materials 8678 | -9/Mines | Entered Exiles 8699 | -9/Exiles | Discovered new exit (range 19) 8717 | -9/Exiles | Met 8R-AWN 8744 | -9/Exiles | Met EX-HEX 8813 | -9/Exiles | Met EX-DEC 8851 | -9/Exiles | Visited The Gauntlet 9026 | -9/Exiles | Learned location of Zion (-6) 9083 | -9/Exiles | Discovered new exit (range 14) 9101 | -9/Exiles | Entered Mines 9489 | -8/Mines | Discovered new exit (range 9) 9754 | -8/Mines | Core integrity fell below 50% 9855 | -8/Mines | Discovered new exit (range 6) 10396 | -8/Mines | System corruption reached 10% 10406 | -8/Mines | Identified Exp. Sensor Array 10409 | -8/Mines | Entered Materials 10409 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10410 | -8/Materials | Identified exit to Factory 10671 | -8/Materials | Build established: Scavenger-Mutant 10705 | -8/Materials | Discovered new exit (range 5) 11812 | -8/Materials | Repaired Exp. Sensor Array 12028 | -8/Materials | Repaired Imp. Treads 12062 | -8/Materials | Repaired Rnf. Ion Engine 12163 | -8/Materials | Identified exit to Storage 12771 | -8/Materials | Entered Storage 13250 | -8/Storage | Repaired Imp. Assault Rifle 14055 | -8/Storage | Used back door to open Recycling access 14055 | -8/Storage | Discovered new exit (range 5) 14340 | -8/Storage | Build established: Mutant 14465 | -8/Storage | Discovered exit to Factory (range 20) 14567 | -8/Storage | Repaired Imp. Assault Rifle 14782 | -8/Storage | Build established: Scavenger-Mutant 14795 | -8/Storage | Entered Factory 14795 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15092 | -7/Factory | Build established: Scavenger-Skirmisher 15419 | -7/Factory | Build established: Scavenger-Mutant 15855 | -7/Factory | Build established: Skirmisher 15941 | -7/Factory | Cargo convoy interrupted 15955 | -7/Factory | Garrison activated, responded to threat 16011 | -7/Factory | Allied Derelicts emerged from ambush trap array 16157 | -7/Factory | P-60 Hacker assimilated allied EC-06E(g) 16658 | -7/Factory | Garrison activated, responded to threat 16688 | -7/Factory | Destroyed 8 combat bots 16698 | -7/Factory | Self-destructed Last Messages --------------- 16667_ T-07 Excavator destroyed. 16667_ Destroyed Imp. Hover Unit. 16667_ Destroyed Lgt. Deuterium Engine. 16667_ Destroyed Visual Processing Unit. 16667_ W-25 Informer destroyed. 16667_ Destroyed Com. Wheel. 16667_ Destroyed Tractor Beam. 16667_ Destroyed Lgt. Ion Engine. 16667_ Fusion Modulator explodes. 16667_ R-06 Scavenger destroyed. 16667_ U-05 Engineer lays Concrete. 16678_ Med. Armor Plating destroyed. 16678_ U-05 Engineer lays Concrete. 16691_ U-05 Engineer builds a Wall. 16692_ R-06 Scavenger collects Lgt. Nuclear Core. 16692_ Imp. Assault Rifle destroyed. 16695_ U-05 Engineer builds a Wall. 16696_ Arm. Treads destroyed. 16697_ U-05 Engineer lays Concrete. 16697_ Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? ?????? | | ???????????????????????????????#### ###???? | | ??????????????????????????????? #???? | | ??????????????????????????????? ##??? | | ??????????????????????????????? #??? | | ??????????????????????????????? ###?? | | ??????????????????????????????? ? | | ???????????????????????????????# ? | | ???????????????????????????????# ? | | ??????????????????????????????## """ | | ??????????????????????????????# % | | ?????????????????????????????## """ | | ?????????????????????????????# ! | | ?????????????????????????????# u """ | | ?????????????????????????????# r | | ?????????????????????????????# ""? | | ?????????????????????????????# | | ?????????????????????????????#" YY ! | | ??????????????????############# ##### | | ??????????????????# #???? | | ??????????????????# #???? | | ??????????????????# ; #???? | | ??????????????????# #???? | | ??????????????????# [ % % #???? | | ??????????????????# r #??? | | ??????????????????# @ # #??? | | ??????????????????# ! u# #?? | | ??????????????????# # #?? | | ??????????????????# # #?? | | ??????????????????# # #?? | | ??????????????????# # ??? | | ??????????????????########+##### #??? | | ?????????????????????? #??? | | ?????????????????????## ! ????? | | ??????????????????????# == #????? | | ??????????????????????# == #????? | | ??????????????????????#! ###### | | ??????????????????????# " """ | | ????????????????????? """"" """ """ | | ??????????????????? """"" | | ?????????????????? """ """ """ == | | ????????????????? """ """ =[ | | ????????????????? ??? """ """ | | ????????????????? ??? | | ?????????????????? ??????"" "" !!! """ | | ?????????????????????????"F "" !!! | | ??????????????????????????"""" !! """ | | ??????????????????????????? | | ??????????????????????????? ! | | ????????????????????????????################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -8/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatLongswordDissipator Manual? 0 Play Time 01:01:59 Cumulative 275.0 hours Start 2021.11.27 @ 15:58:00 End 2021.11.27 @ 21:40:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b52ce3b0-9642-45e9-8e48-b27c52d386f0