Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 23:56:32

Player: Gilgameshx13

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (304)      304
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (680)                680
              TOTAL SCORE: 2629

 Bonus
-------
Follower Combat Kills      80
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     246/300
Energy                     65/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (650) Ox12
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
   Experimental Signal Interpreter
   Experimental Terrain Scan Processor
   Experimental Melee Analysis Suite
>               --- WEAPON (2) -------
       Enhanced Flamer
                Phasing Sabre
>               --- INVENTORY (12) ---
                0b10 Decoder Chip [Generic]
       Advanced System Shield
                Relay Coupler [Swarmer] (91)
                Relay Coupler [Grunt] (64)
                Relay Coupler [Sentry] (30)
                Bomb Factory No. 2
          Heavy Riot Gun
                Remote Datajack
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Signal Interpreter
   Experimental Terrain Scan Processor
   Experimental Melee Analysis Suite
>               --- WEAPON -----------
                Beamcaster
                Phasing Sabre
>               --- INVENTORY --------
                0b10 Decoder Chip [Generic]
       Advanced System Shield
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Bomb Factory No. 2
          Heavy Riot Gun
                Rocket Launcher
                Remote Datajack
       Enhanced Flamer
                Phasing Sabre
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Protection               Core Shielding
Weapon                     Phasing Sabre
  Energy Gun               Beamcaster
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             24   | 6   1   7   .   8   2   
  Power                    2    | 1   .   1   .   .   .   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   2   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   1   3   .   4   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              5    | .   .   1   .   4   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   .   3   .   2   2   
    Energy Gun             3    | 1   .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   4   .   
Parts Lost                 10   | .   .   5   .   .   5   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   5    | .   .   3   .   .   2   
  Highest Loss Streak      5    | .   .   3   .   .   5   
Average Slot Usage (%)     94   | .   85  72  88  98  99  
  Engine                   10   | .   14  6   11  11  10  
  Leg                      16   | .   .   .   .   19  21  
  Wheel                    5    | .   28  22  22  2   .   
  Storage                  11   | .   14  11  11  11  11  
  Processor                26   | .   .   7   11  30  33  
  Protection               1    | .   .   5   11  1   .   
  Energy Gun               10   | .   14  4   11  10  10  
  Ballistic Gun            4    | .   14  15  11  2   .   
  Slashing Weapon          7    | .   .   .   .   8   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 12  40  41  40  46  46  
  Greatest Support         32   | 32  32  32  32  32  20  
  Greatest Overweight (x)  4    | 3   1   1   1   2   4   
  Average Overweight (x)   1    | .   .   1   1   1   2   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  
  Average Capacity         11   | 5   11  12  12  12  12  
  Most Carried             12   | 5   11  12  11  12  12  
  Average Carried          11   | 2   5   11  11  11  11  
  Final Capacity           12   | 6   12  12  12  12  12  
  Final Carried            12   | 4   11  11  11  12  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           495  | 260 14  131 .   90  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            319  | .   42  277 .   .   .   
  Parts                    27   | .   7   20  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   1   7   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  12   | .   3   9   .   .   .   
  Guns                     10   | .   1   9   .   .   .   
  AOE                      2    | .   2   .   .   .   .   
Classes Destroyed          5    | .   1   4   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   
  Grunt                    4    | .   .   4   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           6    | .   3   6   .   .   .   
  Combat Bots Only         6    | .   3   6   .   .   .   
Max Kills in Single Turn   2    | .   2   2   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Damage Taken               1396 | .   88  650 .   .   658 
  Core                     439  | .   18  172 .   .   249 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         96   | 100 92  .   .   .   .   
Volleys Fired              41   | .   4   27  .   .   10  
  Largest                  2    | .   2   2   .   .   1   
  Hottest                  80   | .   60  60  .   .   80  
Shots Fired                62   | .   8   44  .   .   10  
  Gun                      57   | .   8   44  .   .   5   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 4    | .   .   .   .   .   4   
  Special                  1    | .   .   .   .   .   1   
  Kinetic                  40   | .   4   36  .   .   .   
  Thermal                  12   | .   .   6   .   .   6   
  Explosive                4    | .   .   .   .   .   4   
  Electromagnetic          6    | .   4   2   .   .   .   
  Robot Hit Streak         8    | .   2   8   .   .   2   
  Robot Miss Streak        3    | .   2   2   .   .   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   1   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   
Shots Hit Robots           47   | .   4   38  .   .   5   
  Core Hits                25   | .   3   20  .   .   2   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           711  | .   96  427 .   .   188 
  Guns                     480  | .   33  427 .   .   20  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               220  | .   63  .   .   .   157 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  362  | .   .   362 .   .   .   
  Thermal                  159  | .   63  65  .   .   31  
  Explosive                157  | .   .   .   .   .   157 
  Electromagnetic          33   | .   33  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      8    | .   8   .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        112  | .   52  26  .   .   112 
  Average Temperature      28   | .   22  5   .   .   63  
  Received Heat Transfer   225  | .   .   165 .   .   60  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         367  | .   100 150 .   .   117 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             286  | .   70  286 111 .   .   
  Initial                  111  | .   .   29  111 .   .   
  Average                  99   | .   25  158 111 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         84   | 100 100 73  100 .   .   
  Level 1                  15   | .   .   26  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              30   | .   3   20  2   .   5   
  Peak Tracking Total      7    | .   3   7   2   .   4   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          2    | .   1   .   .   1   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   1   .   .   6   .   
  Successful               7    | .   1   .   .   6   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   .   6   .   
  Part Schematic           6    | .   .   .   .   6   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   2   
  Highest-Rated Group      151  | .   .   .   .   151 74  
  Highest-Rated Ally       39   | .   .   .   .   39  38  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   29  
  Total Damage             295  | .   .   .   .   .   295 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               3066 | 65   181  332  15   1956 517  
Spaces Moved               1882 | 49   148  228  14   1169 274  
  Core                     26   | 26   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1234 | .    .    .    .    960  274  
  Wheels                   622  | 23   148  228  14   209  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  110  110  110  180  
  Average Speed            153  | 101  108  110  110  164  180  
  Slowest Speed            240  | 200  110  110  110  180  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    30   25   8    89   31   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    .    3    1    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             4    | .    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      1    | .    .    .    .    .    1    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      2004 | 64   161  268  13   1210 288  
  Wait                     4    | .    .    .    .    2    2    
  Move                     1877 | 48   147  227  13   1168 274  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  42   | 10   8    7    .    17   .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   17   | 6    .    7    .    2    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     7    | .    1    .    .    6    .    
  Drop                     16   | .    1    .    .    15   .    
  Fire                     41   | .    4    27   .    .    10   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 16)
   66 | -11/Scrapyard      | Entered Materials
  209 | -10/Materials      | Discovered new exit (range 16)
  247 | -10/Materials      | Entered another Materials area
  247 | -9/Materials       | Evolved 2 slots: Utility x2
  301 | -9/Materials       | Build established: Mutant
  543 | -9/Materials       | Lost 3 parts (1u2w)
  566 | -9/Materials       | Discovered new exit (range 13)
  578 | -9/Materials       | Identified exit to Mines
  579 | -9/Materials       | Entered Mines
  585 | -9/Mines           | Discovered new exit (range 12)
  588 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  593 | -9/Mines           | Identified exit to Zion
  594 | -9/Mines           | Entered Zion
  631 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  691 | -7/Zion            | Learned location of Extension (-5)
  823 | -7/Zion            | Found Prototype Processor
  824 | -7/Zion            | Identified Exp. Targeting Computer
  826 | -7/Zion            | Found Prototype Processor
  827 | -7/Zion            | Identified Exp. Signal Interpreter
  842 | -7/Zion            | Found Prototype Processor
  843 | -7/Zion            | Identified Exp. Melee Analysis Suite
  861 | -7/Zion            | Found Prototype Processor
  862 | -7/Zion            | Identified Exp. Terrain Scan Processor
 1167 | -7/Zion            | Given A8's code to call for help
 1389 | -7/Zion            | Learned Factory stockpile data
 1823 | -7/Zion            | Imprinted
 1826 | -7/Zion            | Declared Zion's savior
 2365 | -7/Zion            | Found Prototype Device
 2521 | -7/Zion            | Discovered new exit (range 16)
 2546 | -7/Zion            | Identified exit to Proximity Caves
 2550 | -7/Zion            | Entered Proximity Caves
 2550 | -6/Proximity Caves | Accompanied by 2 allies
 2976 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 3041 | -6/Proximity Caves | Spotted B-75 Beast
 3043 | -6/Proximity Caves | Core integrity fell below 50%
 3062 | -6/Proximity Caves | Core integrity fell below 20%
 3067 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
World map confirmed: -5/Extension.
3Z-1NR(c): "The hack is \\K94R."
Searching scrap...
Found Mak. System Shield.
Found 26 Matter.
3Z-1NR(c): "Unaware adapt fast enough that it will probably only work once
  or twice, but once is all you need in a pinch, yeah?"
3Z-1NR(c): "I can write more where this came from, so this one's yours to
  play around with."
3Z-1NR(c): "Anyway, see you later!"
3Z-1NR(c): "Oh wait, I forgot to tell you what it does."
Beamcaster destroyed.
Knocked back.
Aluminum Leg destroyed.
Knocked back.
Ion Engine destroyed.
3Z-1NR(c): "It's a hack that will make a Behemoth FRIENDLY! If you can
  believe that."
Aluminum Leg destroyed.
Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ##  ###        #?## #???#;#;#####????????????????? |
| ?#  ##         ###  ##;##       ##???????????????? |
| ?# %                 #;c @       ##??????????????? |
| ?#  !                             #??????????????? |
| ?# ##                M             #?????????????? |
| ?####                ##;                ?????????? |
| ???#                ####    BB  ##       ????????? |
| ???#     ###       ##??#    BB  #???     ????????? |
| ???#    ##?##   ####???         #????? ??????????? |
| ???##  ##???#  ##?????#         #????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       1010
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Melee Accuracy             12

 Item Schematics 
-----------------
                    Riot Gun | -7/Zion | Free
               Hvy. Riot Gun | -7/Zion | Free
                 Slug Cannon | -7/Zion | Free
                      Flamer | -7/Zion | Free
                      Ripper | -7/Zion | Free
 Tactical Coordination Suite | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroShadeWarhead
  Manual?         0
Play Time         00:19:49
  Cumulative      22.1 hours
  Start           2021.08.18 @ 23:36:56
  End             2021.08.18 @ 23:56:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           41
  Adventurer      20
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a84650d-164a-400f-a072-529116178877