Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.07 @ 18:40:32 Player: viper Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (213) 1065 Value Destroyed (8501) 8501 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (994) 994 TOTAL SCORE: 16180 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 613 Met Imprinter 300 Was Imprinted 300 Friendly Fire -238 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 97/100 System Corruption 8% Temperature Cool (575) Movement Walking (210) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Autogun Hardcell Cannon > --- INVENTORY (20) --- Light Fission Core Light Fission Core Light Fission Core Relay Coupler [Behemoth] (12) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Large Battery Zionite Biocell High-capacity Matter Pod Matter Compressor Terrain Scanner Advanced Targeting Computer Improved Core Analyzer > --- WEAPON ----------- Flak Gun Flak Gun Bore Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Heavy Riot Gun Gauss Rifle Heavy Machine Gun Heavy Missile Launcher Flamer Ripper [Rating: 93] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Flamer Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 13 | . 1 2 . 2 2 . . . . 2 2 2 Power 2 | . 1 . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . . 2 Utility 8 | . . 2 . 2 2 . . . . . 2 . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 186 | 8 3 23 . 12 21 6 6 1 13 42 6 45 Power 39 | 1 3 7 . 1 3 . 2 . 3 7 1 11 Engine 24 | 1 3 7 . 1 1 . 2 . 2 6 1 . Core 10 | . . . . . 2 . . . 1 . . 7 Reactor 5 | . . . . . . . . . . 1 . 4 Propulsion 49 | 2 . 5 . 5 6 . 2 . 3 7 1 18 Treads . | . . . . . . . . . . . . . Leg 49 | 2 . 5 . 5 6 . 2 . 3 7 1 18 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 43 | 3 . 4 . 4 6 4 . 1 2 14 3 2 Device 13 | . . . . 1 3 2 . . . 6 . 1 Storage 9 | 1 . 1 . 1 . 1 . . . 2 2 1 Processor 8 | 1 . 1 . 1 1 . . . 1 2 1 . Hackware 1 | . . . . . . . . 1 . . . . Protection 12 | 1 . 2 . 1 2 1 . . 1 4 . . Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 . 7 . 2 6 2 2 . 5 14 1 14 Energy Gun 10 | 2 . 1 . 1 . 1 . . . 3 . 2 Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 32 | . . 6 . . 6 1 1 . 3 9 1 5 Ballistic Cannon 7 | . . . . . . . 1 . 1 1 . 4 Launcher 2 | . . . . . . . . . 1 . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . . . 4 . . Parts Lost 93 | . . 2 . 6 4 5 6 . 9 11 2 48 Power 20 | . . . . . 1 . 2 . 2 1 1 13 Propulsion 20 | . . . . 2 . . 2 . 2 1 . 13 Utility 27 | . . . . 2 2 4 1 . 2 7 . 9 Weapon 26 | . . 2 . 2 1 1 1 . 3 2 1 13 Highest Loss Streak 26 | . . 2 . 5 2 2 3 . 9 5 2 26 Average Slot Usage (%) 90 | . 100 98 100 95 99 96 78 100 98 95 92 79 Engine 9 | . 25 19 20 16 10 7 3 14 10 15 9 3 Core 1 | . . . . . 3 7 . . 3 . . 1 Leg 11 | . 25 19 20 14 13 14 3 14 13 11 11 16 Device 9 | . . . . 5 9 12 14 14 8 3 11 5 Storage 19 | . 12 10 10 11 14 15 21 21 21 20 32 26 Processor 13 | . 12 10 10 16 21 19 14 14 16 10 5 7 Hackware 1 | . . . . . . . . 7 7 2 . . Protection 7 | . . 20 20 14 11 5 6 . 2 8 . . Energy Gun 1 | . 25 14 . 3 . . . . . 1 . . Ballistic Gun 9 | . . 4 20 5 12 13 6 7 9 16 16 6 Ballistic Cannon 3 | . . . . . . . 6 7 4 . . 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 132 | 15 26 52 52 63 72 105 108 100 100 128 119 132 Greatest Support 90 | 20 20 20 20 25 35 35 35 30 35 36 36 90 Greatest Overweight (x) 29 | 2 1 5 2 18 4 2 29 3 6 7 3 25 Average Overweight (x) 3 | . . 2 2 2 1 1 10 3 3 2 3 1 Largest Inventory Capacity 20 | 8 8 12 12 12 12 20 20 20 20 20 20 20 Average Capacity 17 | 5 8 11 12 12 12 13 20 20 20 20 20 20 Most Carried 20 | 5 7 12 11 12 12 12 17 19 20 20 14 14 Average Carried 13 | 1 5 8 11 10 11 11 15 13 18 17 13 9 Final Capacity 20 | 8 8 12 12 12 12 20 20 20 20 20 20 20 Final Carried 19 | 5 7 11 11 12 12 12 13 19 19 14 12 4 Class Distribution -------------------- 48% | Hacker-Mutant 31% | Scavenger-Mutant 9% | Scavenger-Gunner 7% | Hacker-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 6191 | 216 94 247 . 375 647 214 414 10 592 1363 170 1849 Remotely . | . . . . . . . . . . . . . Salvage Created 10639 | . 134 1014 . 571 2237 611 637 . 762 2483 108 2082 Parts 467 | . 7 60 . 22 114 22 23 . 31 110 6 72 Haulers Intercepted 5 | . . 1 . . 1 . . . . 3 . . Recyclers Shooed 11 | . . . . 1 2 . . . . 4 . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 158 | . 4 18 . 9 27 12 16 . 16 23 2 31 Melee 1 | . . . . . . . . . . . . 1 Guns 109 | . 4 18 . 3 26 12 3 . 8 23 2 10 Cannons 42 | . . . . 3 . . 13 . 6 . . 20 AOE 3 | . . . . 1 . . . . 2 . . . Classes Destroyed 17 | . 3 5 . 2 3 . . . 2 1 . 1 Worker 13 | . . 1 . 1 6 . . . . 2 . 3 Builder 2 | . . . . . . . . . . 2 . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 5 | . . 1 . . 1 . . . . 3 . . Recycler 20 | . . 2 . . 6 . . . . 7 . 5 Operator 4 | . . . . 1 2 . . . . . . 1 Watcher 9 | . 1 1 . 1 4 . . . . 2 . . Swarmer 27 | . 2 3 . . . 3 4 . 2 4 . 9 Grunt 53 | . 2 8 . 5 9 2 7 . 5 8 . 7 Brawler 6 | . . . . . 2 2 . . 1 . . 1 Duelist 10 | . . 1 . . 1 2 . . 4 1 . 1 Protector 1 | . . . . . . . . . 1 . . . Sentry 23 | . . 6 . 3 4 1 2 . 2 3 . 2 Hunter 16 | . . . . 1 6 . . . . 3 . 6 Programmer 21 | . . . . . 5 2 3 . 1 4 2 4 Behemoth 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 2 4 . 7 6 9 6 . 7 6 2 6 Combat Bots Only 9 | . 2 3 . 6 4 9 6 . 7 4 2 5 Max Kills in Single Turn 2 | . 1 2 . 1 2 2 1 . 2 2 1 2 Gunslinging 1 | . . 1 . . . 1 . . . 1 . . Exploded 2 | . . . . 1 . . . . 2 . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 13086 | . 47 607 . 873 832 593 612 . 1574 2276 168 5504 Core 2477 | . 20 102 . 145 118 81 74 . 248 520 13 1156 Absorbed by Shields 132 | . . . . . . . . . . 132 . . Core Remaining (%) 71 | 100 92 . 74 73 . . . . 25 38 98 . Volleys Fired 587 | . 9 64 . 56 92 23 37 . 56 125 8 117 Largest 3 | . 2 2 . 2 2 2 2 . 2 3 3 3 Hottest 153 | . 100 100 . 128 128 103 123 . 96 138 83 153 Shots Fired 1272 | . 18 119 . 93 177 43 74 . 111 332 24 281 Gun 1013 | . 18 119 . 66 167 43 37 . 71 319 24 149 Cannon 251 | . . . . 27 10 . 37 . 38 13 . 126 Launcher 8 | . . . . . . . . . 2 . . 6 Special . | . . . . . . . . . . . . . Kinetic 1056 | . . 26 . 58 159 41 53 . 109 315 24 271 Thermal 125 | . 18 68 . 8 8 2 21 . . . . . Explosive 8 | . . . . . . . . . 2 . . 6 Electromagnetic 83 | . . 25 . 27 10 . . . . 17 . 4 Robot Hit Streak 85 | . 13 46 . 29 60 68 34 . 40 85 9 24 Robot Miss Streak 6 | . 1 2 . 2 2 3 2 . 1 3 1 6 Penetration Max 1 | . . . . . 1 . . . 1 . . 1 Secondary Targets 19 | . 1 4 . 2 1 4 . . . 7 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . 1 . . Shots Hit Robots 1108 | . 15 107 . 84 152 40 64 . 98 270 19 259 Core Hits 732 | . 8 45 . 29 172 57 25 . 45 156 4 191 Critical Hits 38 | . . . . 1 3 . 8 . 9 4 . 13 Critical Kills 14 | . . . . . 1 . 4 . 3 . . 6 Critical Parts Destroyed 20 | . . . . 1 2 . 4 . 3 4 . 6 Melee Attacks 24 | . . . . . . . . . . . . 24 Impact . | . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . . . 24 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23328 | . 186 1223 . 1406 4128 1057 1680 . 2424 4578 466 6180 Guns 16169 | . 186 1223 . 716 3622 1057 798 . 1222 4221 466 2658 Cannons 5285 | . . . . 634 268 . 882 . 935 275 . 2291 Explosions 977 | . . . . 56 238 . . . 267 73 . 343 Melee 875 | . . . . . . . . . . . . 875 Ramming 22 | . . . . . . . . . . 9 . 13 Kinetic 18125 | . . 194 . 590 3515 1006 1185 . 2157 4140 466 4872 Thermal 2052 | . 186 720 . 182 345 51 495 . . 73 . . Explosive 610 | . . . . . . . . . 267 . . 343 Electromagnetic 1644 | . . 309 . 634 268 . . . . 356 . 77 Impact . | . . . . . . . . . . . . . Slashing 875 | . . . . . . . . . . . . 875 Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 2 2 3 3 . 3 4 8 Average Corruption 2 | . . . . . 2 2 2 3 . 1 3 5 Corruption Purged . | . . . . . . . . . . . . . Effects 123 | . . . . . 5 7 82 3 . 17 1 8 Message Errors 27 | . . . . . 1 1 18 2 . 5 . . Matter Fused 19 | . . . . . . . 15 . . 3 1 . Heat Flow Errors 23 | . . . . . 2 1 18 . . . . 2 Energy Discharges 22 | . . . . . . 4 14 . . 3 . 1 Data Loss (minor) 21 | . . . . . . . 17 1 . 3 . . Targeting Errors 9 | . . . . . 1 . . . . 3 . 5 Weapon Failures 2 | . . . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 274 | . . . . 49 79 . 10 . 38 15 . 83 Projectiles 171 | . . . . 48 . . 10 . 30 4 . 79 Explosions 103 | . . . . 1 79 . . . 8 11 . 4 Melee . | . . . . . . . . . . . . . Knockbacks 41 | . . . . . . . 7 . 7 5 . 22 Impact 1 | . . . . . . . . . . . . 1 Kinetic 36 | . . . . . . . 6 . 6 4 . 20 Secondary 4 | . . . . . . . 1 . 1 1 . 1 Self-Inflicted Damage 188 | . . . . 29 108 . . . 26 3 . 22 Shots 6 | . . . . 1 2 . . . 1 . . 2 Rammed 1 | . . . . . . . . . . 1 . . Targets Rammed 3 | . . . . . . . . . . 2 . 1 Kicked 2 | . . . . . . . . . . 1 . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 741 | . 306 408 . 323 206 173 236 . 104 557 375 741 Average Temperature 114 | . 111 105 . 66 48 56 86 . 21 167 206 113 Received Heat Transfer 3270 | . 36 432 . 450 252 117 216 . 396 471 . 900 Effects 91 | . 2 6 . 2 . . . . . 67 3 11 Shutdowns 29 | . . 1 . 1 . . . . . 23 2 2 Energy Bleed 11 | . . 2 . . . . . . . 6 1 2 Interference 19 | . 2 2 . 1 . . . . . 12 . 2 Matter Decay 2 | . . . . . . . . . . 2 . . Short Circuit 11 | . . . . . . . . . . 10 . 1 Damage (minor) 7 | . . 1 . . . . . . . 6 . . Damage (major) 8 | . . . . . . . . . . 4 . 4 Damage (core) 4 | . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 2 1 . . . . . . . Combat Hostiles 3 | . . . . 2 1 . . . . . . . Parts Fried 13 | . . 2 . 8 2 . . . . 1 . . Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 2 3 . . . . . . . . . . Heat Transferred 4420 | . 555 2109 . 346 459 74 777 . . 100 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 1 . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 485 | . 142 346 26 185 338 . . . . 485 46 282 Initial 42 | . . 42 26 7 18 . . . . . 10 16 Average 104 | . 58 149 26 59 77 . . . . 150 18 104 Maximum Alert Level 2 | . . 1 . . 1 . . . . 2 . 1 Low Security (%) 85 | 100 100 72 100 100 90 . . . . 77 100 81 Level 1 11 | . . 27 . . 9 . . . . 12 . 18 Level 2 3 | . . . . . . . . . . 10 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 42 | . 1 1 . 2 13 . 1 . 1 13 1 9 Investigation 6 | . 1 1 . . 1 . 1 . . 1 . 1 Extermination 14 | . . . . . 6 . . . . 5 1 2 Reinforcement 9 | . . . . 1 3 . . . . 3 . 2 Assault 3 | . . . . . . . . . 1 1 . 1 Garrison 10 | . . . . 1 3 . . . . 3 . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 Haulers Reinforced 3 | . . . . . 1 . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 7 | . . . . 1 1 . . . . 3 . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 236 | . 6 22 . 14 39 12 17 . 29 50 2 45 Peak Tracking Total 9 | . 2 5 . 6 4 9 7 . 9 6 2 5 Tactical Retreats 7 | . . . . . 2 . . . 4 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 10 | . . 4 . . 3 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 13 | . . . . . 5 . 1 . 2 . 1 4 Max in Single Turn 4 | . . . . . 4 . 1 . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 21 | . 4 4 1 . 4 . 3 1 . 2 1 1 Terminals 11 | . 4 3 1 . 2 . 1 . . . . . Fabricators 3 | . . . . . 1 . . . . 1 . 1 Repair Stations 4 | . . 1 . . 1 . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 67 | . 14 17 2 . 8 . 12 3 . 6 3 2 Successful 52 | . 9 12 2 . 5 . 12 3 . 5 2 2 Failed 15 | . 5 5 . . 3 . . . . 1 1 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 1 1 1 . 1 . . 1 . 6 . 5 Terminals 36 | . 14 9 2 . 5 . 6 . . . . . Fabricators 5 | . . . . . 1 . . . . 2 . 2 Repair Stations 17 | . . 8 . . 2 . . . . 4 3 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 31 | . 8 5 1 . 2 . 12 3 . . . . Record 13 | . . . 1 . 1 . 11 . . . . . Part Schematic 3 | . . . . . . . . 3 . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 2 . 2 Load Schematic 2 | . . . . . . . . . . 1 . 1 Build 2 | . . . . . . . . . . 1 . 1 Repair Station Hacks 13 | . . 6 . . 2 . . . . 3 2 . Scan Component 8 | . . 4 . . 1 . . . . 2 1 . Repair 5 | . . 2 . . 1 . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 1 1 . 1 . . . . . . . Terminals 3 | . 1 1 1 . . . . . . . . . Track 3 | . 1 1 1 . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Siphon 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 4 4 1 . 2 . 1 . . 2 1 1 Full Trace Events 7 | . 3 1 . . 1 . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . Parts Built 3 | . . . . . . . . . . 1 . 2 Matter 292 | . . . . . . . . . . 168 . 124 Time 104 | . . . . . . . . . . 42 . 62 Total Part Build Rating 8 | . . . . . . . . . . 4 . 4 Parts Repaired 5 | . . 2 . . 1 . . . . 1 1 . Time 80 | . . 32 . . 13 . . . . 22 13 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 4 . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 8 | . . . . . . . . 4 . 3 . 1 Largest Group 4 | . . . . . . . . 4 3 3 . 1 Highest-Rated Group 210 | . . . . . . . . 149 112 210 . 28 Highest-Rated Ally 70 | . . . . . . . . 38 38 70 . 28 Zionite Dispatches 2 | . . . . . . . . . . 1 . 1 Light 1 | . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 104 | . . . . . . . . . 30 74 . . Total Damage 2389 | . . . . . . . . . 773 1616 . . Kills 17 | . . . . . . . . . 6 11 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 2 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 18185 | 71 376 988 288 656 2303 644 5510 1661 1484 2696 371 1137 Spaces Moved 6213 | 52 246 323 136 253 1102 315 954 788 576 930 156 382 Core 293 | 25 . . . 4 . . 261 . . . . 3 Treads . | . . . . . . . . . . . . . Legs 5920 | 27 246 323 136 249 1102 315 693 788 576 930 156 379 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 150 150 155 185 210 190 180 210 150 Average Speed 248 | 103 132 182 180 192 179 179 562 210 225 208 210 163 Slowest Speed 1500 | 150 150 270 180 950 240 185 1500 210 300 330 210 1300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 55 33 32 24 36 62 91 88 79 20 4 11 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 2 3 3 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 122 | . . . . 7 46 . 7 . 30 8 . 24 Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . . 1 . 7 . 3 2 . 8 AOE 101 | . . . . 7 45 . . . 27 6 . 16 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total 7809 | 66 277 601 180 335 1252 348 1027 795 656 1465 182 625 Wait 683 | . 15 183 45 8 15 2 25 . . 330 13 47 Move 6201 | 51 245 322 135 252 1101 314 953 787 575 929 155 382 Hop . | . . . . . . . . . . . . . Pick Up 68 | 6 3 5 . 5 4 3 6 7 8 13 . 8 Fast Attach 55 | 7 . 10 . 2 7 3 . . 2 10 2 12 Attach 80 | 1 1 5 . 6 4 3 5 1 9 18 3 24 Detach 3 | . . . . . . . . . 2 . . 1 Swap 51 | . 2 8 . 4 10 . 1 . 2 14 1 9 Drop 44 | 1 2 4 . 2 14 . . . 2 19 . . Fire 587 | . 9 64 . 56 92 23 37 . 56 125 8 117 Melee 24 | . . . . . . . . . . . . 24 Ram . | . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . 2 . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 5 . . . . 5 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Power x1 236 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Discovered exit to Mines (range 7) 314 | -10/Materials | Build established: Hacker-Mutant 398 | -10/Materials | Identified exit to Materials 398 | -10/Materials | Discovered exit to Materials (range 13) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Utility x2 906 | -9/Materials | Repaired Imp. Ion Engine 1000 | -9/Materials | Repaired Imp. Ion Engine 1383 | -9/Materials | Identified exit to Mines 1383 | -9/Materials | Discovered exit to Mines (range 15) 1436 | -9/Materials | Entered Mines 1629 | -9/Mines | Build established: Scavenger-Mutant 1705 | -9/Mines | Identified exit to Materials 1705 | -9/Mines | Discovered exit to Materials (range 12) 1724 | -9/Mines | Entered Materials 1724 | -8/Materials | Evolved 2 slots: Utility x2 1925 | -8/Materials | Garrison activated, responded to threat 2009 | -8/Materials | Lost 5 parts (1n2u2w) 2055 | -8/Materials | Build established: Hacker-Mutant 2343 | -8/Materials | Identified exit to Factory 2343 | -8/Materials | Discovered exit to Factory (range 10) 2365 | -8/Materials | Build established: Scavenger-Mutant 2380 | -8/Materials | Entered Factory 2380 | -7/Factory | Evolved 2 slots: Utility x2 2668 | -7/Factory | Build established: Hacker-Mutant 2986 | -7/Factory | Build established: Scavenger-Mutant 3512 | -7/Factory | Build established: Hacker-Mutant 4233 | -7/Factory | Garrison activated, responded to threat 4277 | -7/Factory | Repaired Lgt. Armor Plating 4646 | -7/Factory | Identified exit to Lower Caves 4646 | -7/Factory | Discovered exit to Lower Caves (range 14) 4683 | -7/Factory | Entered Lower Caves 4920 | -7/Lower Caves | Learned 4 Factory zone layouts 5153 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5223 | -7/Lower Caves | Destroyed 9 combat bots 5307 | -7/Lower Caves | Identified exit to Lower Caves 5307 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 5327 | -7/Lower Caves | Entered another Lower Caves area 5449 | -7/Lower Caves | Encountered a Warlord checkpoint 5548 | -7/Lower Caves | Build established: Scavenger-Mutant 5587 | -7/Lower Caves | Learned Armory stockpile data 5587 | -7/Lower Caves | Learned Armory security intel 5587 | -7/Lower Caves | Learned Armory garrison access intel 5753 | -7/Lower Caves | Attracted the attention of an 0b10 base 5815 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5820 | -7/Lower Caves | Identified exit to Zion 6150 | -7/Lower Caves | Build established: Hacker-Mutant 10079 | -7/Lower Caves | Build established: Scavenger-Mutant 10837 | -7/Lower Caves | Entered Zion 10838 | -7/Zion | Identified exit to Proximity Caves 10967 | -7/Zion | System corruption cleaned by Quarantine Array 11256 | -7/Zion | Learned Factory garrison access intel 11683 | -7/Zion | Imprinted 11685 | -7/Zion | Declared Zion's savior 11918 | -7/Zion | Visited the Megawrench Repair Shop 11918 | -7/Zion | Megawrench repaired 13 parts 12498 | -7/Zion | Entered Proximity Caves 12498 | -6/Proximity Caves | Accompanied by 3 allies 12568 | -6/Proximity Caves | Spotted B-75 Beast 12599 | -6/Proximity Caves | Allies destroyed B-75 Beast 12791 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12969 | -6/Proximity Caves | Learned Factory interactive machine intel 13167 | -6/Proximity Caves | Learned Factory terminal intel 13389 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13389 | -6/Proximity Caves | Core integrity fell below 50% 13447 | -6/Proximity Caves | Destroyed 7 combat bots 13477 | -6/Proximity Caves | Lost 9 parts (2p2n2u3w) 13554 | -6/Proximity Caves | Build established: Hacker-Mutant 13589 | -6/Proximity Caves | Learned location of 1 exit from Factory 13964 | -6/Proximity Caves | Identified exit to Factory 13964 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13982 | -6/Proximity Caves | Entered Factory 13982 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13983 | -6/Factory | Identified exit to Lower Caves 13984 | -6/Factory | Identified exit to Factory 13985 | -6/Factory | Loaded intel: 44 interactive machine locations 13986 | -6/Factory | Loaded intel: 20 terminal locations 13987 | -6/Factory | Loaded intel: 2 garrison access locations 14113 | -6/Factory | Fabricated Hvy. Riot Gun (x1) 14180 | -6/Factory | Local fabrication network quarantined 14302 | -6/Factory | Build established: Hacker-Gunner 14332 | -6/Factory | First assault squad dispatched 15508 | -6/Factory | Zion Light squad teleported in 15577 | -6/Factory | Repaired Broken Autogun 15577 | -6/Factory | Garrison activated, responded to threat 15887 | -6/Factory | Build established: Scavenger-Tank 16035 | -6/Factory | Found Prototype Protection 16056 | -6/Factory | Found Prototype Protection 16065 | -6/Factory | Identified Zio. Weapon Casing 16123 | -6/Factory | Core integrity fell below 50% 16161 | -6/Factory | Lost 5 parts (5u) 16405 | -6/Factory | Lost 3 parts (1p1u1w) 16495 | -6/Factory | Build established: Scavenger-Gunner 16650 | -6/Factory | Discovered exit to Factory (range 13) 16678 | -6/Factory | Entered another Factory area 16678 | -5/Factory | Evolved 2 slots: Utility x2 16679 | -5/Factory | Identified exit to Upper Caves 16774 | -5/Factory | Repaired Hcp. Matter Pod 17000 | -5/Factory | Identified exit to Factory 17000 | -5/Factory | Discovered exit to Factory (range 10) 17049 | -5/Factory | Entered another Factory area 17049 | -4/Factory | Evolved 2 slots: Propulsion x2 17190 | -4/Factory | Fabricated Battle Cannon? 17228 | -4/Factory | Zion Hacking Resupply teleported in 17477 | -4/Factory | Lost 3 parts (2p1u) 17697 | -4/Factory | Lost 3 parts (1p2w) 17785 | -4/Factory | Garrison activated, responded to threat 17807 | -4/Factory | Spotted B-86 Titan 17880 | -4/Factory | Lost 6 parts (2p2n1u1w) 18002 | -4/Factory | Core integrity fell below 50% 18034 | -4/Factory | Destroyed B-86 Titan 18059 | -4/Factory | Core integrity fell below 20% 18069 | -4/Factory | Lost 26 parts (3p9n6u8w) 18186 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 18176_ Lgt. Fission Core destroyed. 18176_ U-05 Engineer lays Concrete. 18177_ K-01 Serf collects debris. 18179_ System corrupted: Heat flow error (+282). 18179_ Acquired 4 matter. 18180_ Overheating: Flexi-carbon Leg damaged (-30). 18180_ Overheating: Autogun damaged (-21). 18180_ Overheating: Hcp. Storage Unit damaged (-13). 18180_ Overheating: Flexi-carbon Leg damaged (-4). 18181_ Acquired 4 matter. 18182_ Overheating: Energy bleed (-18). 18182_ U-05 Engineer lays Concrete. 18183_ Acquired 4 matter. 18183_ K-01 Serf collects debris. 18184_ U-05 Engineer lays Concrete. 18185_ Overheating: System interference. 18185_ Autogun temporarily disabled. 18185_ U-05 Engineer lays Concrete. 18185_ Flexi-carbon Leg destroyed. 18186_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????? ??? """?############ # # | | ?#????????? ????#?????#??# # # | | ????????#?????????????????# # # | | ??????????#?????????#?????# #? ? | | ???#??????????????????????# #?? ? | | ??????????????????????????# #??########? | | ????????????????#?????????# ##?#???????? | | ????????????????? ?????? ?# ##?????????? | | ?????????????????????? ???# ##?????????? | | ?????????????????????? ???# #???#?????#? | | ?????????????????? ??????# #??#?##????? | | ????????????????+ ??? ?# #??#???????? | | ????????????? ???? ?? ## ########???? | | ?????????????????? ?? ?# # #?#?? | | ??????????????????? ? ??# # "#???? | | ???????????????????? "????# # T#?#?? | | ??????????????# #####+##### # =! "#???? | | ??????????????# % % # [== #???? | | ????????????????##?## #!!%!% #???? | | ???????????######;### g ##+##;###### | | ??????????? ; g! #? !# | | ???????????? # # ! # | | ???????????? """ ; "G"" # # | | ?????????#!]* """ ; /% ; # | | ?????????#!] """ ; =% = # [ # | | ?????????#]* ; @ #? # | | ???????????########;; #??### | | ??????????????????### = ###### | | ???????????????????## k ; # | | ????????????????????# # | | ????????????????????# [ ! # # | | ???????????????????"# # # | | ?????????????????? ## # | | ????????????????? ?#; %%%% % # # # | | ???????????????????## ""% # # | | ????????????????????# # | | ????????????????????# """ # # | | ???????????????????#; """ " u # ##### | | ?????????????????? """ # ??? | | ???????????????? # """"?? | | ???????????????? """"" +?"""" ? | | ?????????????????? """"" #?"""" ? | | ??????????????????? ?"" #??""??? | | ????????????????????? ??? #??????? | | ???????????????????????????"" #??????? | | ???????????????????????????"" #??????? | | ???????????????????????????? ??????? | | ???????????????????????????? ??????? | | ????????????????????????????? ???????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 60 Energy Capacity 1710 Matter Stores 750 Matter Capacity 750 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 8 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Riot Gun | x1 | -6/Factory Battle Cannon | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroTacticalHammer Manual? 0 Play Time 01:35:58 Cumulative 947.5 hours Start 2021.08.07 @ 17:07:07 End 2021.08.07 @ 18:40:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 718 Rogue 62 Adventurer 0 Explorer 656 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaf85c0f-90c0-4e0b-bb16-0c609b517488