Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.13 @ 19:19:16 // Halloween2020/ForbiddenLore Player: Chronit Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2684) 2684 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5650 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 659/700 Matter 231/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (5) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- EM Pulse Cannon Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Cooled Ion Engine Light Treads Improved Signal Interpreter Advanced Terrain Scan Processor Medium Reactive Plating Medium Reactive Plating Improved Reclamation Unit Arc Projector Gauss Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Light Treads Improved Signal Interpreter Advanced Terrain Scan Processor Medium Reactive Plating Improved Reclamation Unit Arc Projector Gauss Rifle Gauss Rifle [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Transport Network Coupler Weapon Rocket Launcher Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 57 | 4 5 6 16 18 8 Power 7 | 1 . . 3 1 2 Engine 6 | 1 . . 3 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 17 | 1 1 1 4 8 2 Treads 17 | 1 1 1 4 8 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 3 2 . 5 2 Device 3 | . 1 1 . 1 . Storage 2 | . 1 1 . . . Processor 7 | . 1 . . 4 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | 2 1 3 9 4 2 Energy Gun 5 | . . . 5 . . Energy Cannon 3 | . 1 . 1 1 . Ballistic Gun 9 | 2 . 3 1 2 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 2 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 4 . . Parts Lost 5 | . . . 2 2 1 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility . | . . . . . . Weapon 3 | . . . 1 1 1 Highest Loss Streak 1 | . . . 1 1 1 Average Slot Usage (%) 99 | . 98 93 99 99 100 Engine 9 | . 14 11 11 9 6 Treads 26 | . 28 22 21 26 30 Device 7 | . 3 10 11 7 7 Storage 9 | . 13 11 11 9 7 Processor 16 | . 10 11 11 19 23 Energy Gun 2 | . . . 4 5 . Energy Cannon 3 | . . 11 1 3 7 Ballistic Gun 14 | . 27 16 18 9 7 Launcher 6 | . . . 8 8 6 Naked Turns . | . . . . . . Heaviest Build 42 | 7 12 29 36 39 42 Greatest Support 83 | 20 40 40 40 63 83 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 4 6 12 10 10 10 Average Capacity 9 | 4 5 9 10 10 10 Most Carried 10 | 4 6 10 10 10 10 Average Carried 8 | 2 4 6 9 9 9 Final Capacity 10 | 4 6 10 10 10 10 Final Carried 10 | 3 6 10 10 10 9 Class Distribution -------------------- 52% | Mutant 14% | Bomber 12% | Scavenger-Mutant 10% | Skirmisher 6% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Bomber | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1888 | 163 173 179 519 501 353 Remotely . | . . . . . . Salvage Created 3254 | . 209 377 1009 863 796 Parts 181 | . 14 25 67 46 29 Haulers Intercepted 5 | . 1 1 1 1 1 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 56 | . 4 5 16 17 14 Guns 37 | . 4 3 13 11 6 Cannons 11 | . . 2 1 3 5 AOE 8 | . . . 2 3 3 Classes Destroyed 12 | . 2 2 4 2 2 Worker 3 | . . . 1 . 2 Builder 1 | . . . 1 . . Hauler 5 | . 1 1 1 1 1 Recycler 3 | . . 1 2 . . Operator 3 | . . . 2 . 1 Watcher 4 | . . . . 3 1 Swarmer 4 | . . . . 4 . Grunt 28 | . 4 2 5 7 10 Brawler 1 | . . . 1 . . Sentry 20 | . . 3 10 6 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 2 3 5 4 5 Combat Bots Only 5 | . 2 2 5 4 4 Max Kills in Single Turn 3 | . 1 1 2 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 2288 | . 126 220 668 578 696 Core 287 | . 26 24 104 92 41 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 89 . 68 83 . Volleys Fired 172 | . 14 18 59 44 37 Largest 3 | . 2 3 3 3 3 Hottest 130 | . 40 100 121 124 130 Shots Fired 388 | . 28 45 134 89 92 Gun 292 | . 28 27 119 73 45 Cannon 68 | . . 18 3 10 37 Launcher 28 | . . . 12 6 10 Special . | . . . . . . Kinetic 243 | . 28 27 99 44 45 Thermal 41 | . . 18 23 . . Explosive 28 | . . . 12 6 10 Electromagnetic 76 | . . . . 39 37 Robot Hit Streak 53 | . 14 30 13 26 53 Robot Miss Streak 2 | . 2 1 2 2 1 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 292 | . 23 34 82 76 77 Core Hits 141 | . 9 11 42 44 35 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6426 | . 281 472 1549 1743 2381 Guns 3560 | . 281 176 1131 1170 802 Cannons 1337 | . . 296 51 270 720 Explosions 1529 | . . . 367 303 859 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2878 | . 281 176 979 640 802 Thermal 529 | . . 296 203 . 30 Explosive 1481 | . . . 367 303 811 Electromagnetic 1538 | . . . . 800 738 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Message Errors 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 82 | . . . 12 39 31 Projectiles 28 | . . . . 28 . Explosions 54 | . . . 12 11 31 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . . . 15 . 31 Shots 2 | . . . 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 258 | . . 126 258 78 199 Average Temperature 51 | . . 55 65 12 54 Received Heat Transfer 1080 | . 72 96 306 306 300 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . . 4 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1110 | . . 629 481 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 430 | . 115 278 430 300 263 Initial 110 | . . 41 99 110 50 Average 154 | . 34 146 265 148 140 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 60 | 100 100 59 20 70 60 Level 1 38 | . . 40 74 29 39 Level 2 1 | . . . 5 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . 3 . 6 Investigation 3 | . 2 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 5 | . . . 3 . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed 3 | . . . . . 3 Distress Signals . | . . . . . . Times Spotted 84 | . 3 8 27 23 23 Peak Tracking Total 6 | . 2 3 5 6 5 Tactical Retreats 6 | . . 1 . 3 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 8 | . 3 . 1 2 2 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 14 | . . . 4 . 10 Max in Single Turn 4 | . . . 1 . 4 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 15 | . 4 1 3 4 3 Terminals 12 | . 4 . 2 4 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 27 | . 8 2 3 6 8 Successful 16 | . 7 1 3 3 2 Failed 11 | . 1 1 . 3 6 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 4 | . 2 2 . . . Terminals 20 | . 8 . 2 6 4 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . 1 . 4 Terminal Hacks 13 | . 6 . 2 3 2 Record 1 | . 1 . . . . Part Schematic 1 | . . . . . 1 Open Door 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . . . . 1 . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . . . . . 1 Dispatch Records 2 | . 2 . . . . Maintenance Status 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 2 | . 1 1 . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Mechanics 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 1 1 3 3 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 4835 | 75 738 270 1147 1417 1188 Spaces Moved 2383 | 49 307 114 577 716 620 Core 13 | 13 . . . . . Treads 2370 | 36 307 114 577 716 620 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 130 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 35 13 68 50 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 44 | . . . 44 . . Terrain Destroyed 256 | . . . 109 26 121 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 251 | . . . 109 26 116 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 3095 | 61 525 164 702 905 738 Wait 359 | . 192 11 7 95 54 Move 2378 | 48 306 113 576 715 620 Hop . | . . . . . . Pick Up 80 | 8 7 11 23 20 11 Fast Attach . | . . . . . . Attach 21 | 4 3 3 3 4 4 Detach . | . . . . . . Swap 36 | . 2 3 13 14 4 Drop 49 | 1 1 5 21 13 8 Fire 172 | . 14 18 59 44 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 15) 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 967 | -9/Materials | Discovered new exit (range 13) 1084 | -9/Materials | Entered Storage 1669 | -9/Storage | Build established: Scavenger-Mutant 2120 | -9/Storage | Discovered new exit (range 15) 2224 | -9/Storage | Build established: Skirmisher 2231 | -9/Storage | Entered Materials 2231 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3112 | -8/Materials | Build established: Mutant 3535 | -8/Materials | Discovered new exit (range 11) 3558 | -8/Materials | Identified exit to Factory 3648 | -8/Materials | Entered Factory 3648 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4281 | -7/Factory | Build established: Bomber 4836 | -7/Factory | Self-destructed Last Messages --------------- 04777_ K-01 Serf collects debris. 04777_ U-05 Engineer lays Concrete. 04779_ K-01 Serf collects debris. 04780_ U-05 Engineer lays Concrete. 04781_ K-01 Serf collects debris. 04781_ Slug penetrates G-47 Trooper. 04781_ U-05 Engineer lays Concrete. 04782_ K-01 Serf collects debris. 04784_ G-47 Trooper destroyed. 04784_ Slug penetrates Wall. 04786_ K-01 Serf collects debris. 04787_ Slug penetrates G-47 Trooper. 04789_ K-01 Serf collects debris. 04805_ Slug penetrates Construction Platform. 04805_ Construction Platform disabled. 04808_ Slug penetrates H-55 Commando. 04812_ H-55 Commando destroyed. 04818_ Acquired 60 matter. 04818_ K-01 Serf collects debris. 04825_ Acquired 60 matter. 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"""???????# #?????????????????? | | ????????????# ??????????+ #?????????????????? | | ????????????? ??????????# #?????????????????? | | ????????????? ??????????? #?????????????????? | | ###??????????????????????? #?????????????????? | | #???????????????????????? #?????????????????? | | #???????????????????????? ?????????????????? | | #????????????????????????? ?????????????????? | | #??????????????????????????"???????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponTacticalMicroactuators Manual? 0 Play Time 00:31:22 Cumulative 16.7 hours Start 2020.12.15 @ 20:59:52 End 2021.01.13 @ 19:19:16 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 21 Rogue 2 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82405b3b-d5a6-411c-a596-64944b78033e