Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.09 @ 02:30:18 Player: Cracklepappy Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (313) 1565 Value Destroyed (10303) 10303 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (8003) 8003 TOTAL SCORE: 22551 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6898 Follower Combat Kills 105 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 100/100 System Corruption 5% Temperature Cool (1) Movement Flying (40) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit > --- UTILITY (4) ------ Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Filter High-powered Tractor Beam Assault Cannon Proton Missile Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Active Sensor Suite > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Cooled VTOL Module Graphene Brace Heavy Missile Launcher Plasma Cutter Katana [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Flight Unit Improved VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Huge Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 2 . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 128 | 5 17 29 43 34 Power 29 | . 4 7 9 9 Engine 15 | . 4 7 2 2 Core 14 | . . . 7 7 Reactor . | . . . . . Propulsion 24 | 2 3 9 9 1 Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 22 | . 3 9 9 1 Utility 30 | 1 5 5 12 7 Device 16 | 1 2 3 6 4 Storage 4 | . 2 . 2 . Processor 4 | . . 1 1 2 Hackware 1 | . . . . 1 Protection 5 | . 1 1 3 . Artifact . | . . . . . Weapon 45 | 2 5 8 13 17 Energy Gun 1 | . 1 . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 22 | 2 1 4 8 7 Ballistic Cannon 7 | . . 1 4 2 Launcher 9 | . 1 1 1 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . 1 . 2 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 7 | . . 1 2 4 Parts Lost 27 | . . 7 10 10 Power 8 | . . 4 1 3 Propulsion 12 | . . 2 5 5 Utility 4 | . . 1 2 1 Weapon 3 | . . . 2 1 Highest Loss Streak 6 | . . 3 3 6 To Critical Strikes 1 | . . 1 . . Average Backups 5 | 2 6 4 5 4 Power . | 1 . 1 . . Propulsion . | . . . . . Utility 1 | . 2 . 1 1 Weapon 2 | . 2 1 1 1 Tool/Special . | . . . . . Unused Backups 16 | 1 5 2 3 5 Power 2 | 1 1 . . . Propulsion 3 | . . 1 . 2 Utility 6 | . 2 1 1 2 Weapon 3 | . 2 . 1 . Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 91 | . 94 97 90 82 Engine 6 | . 12 10 2 . Core 3 | . . . 6 6 Treads 3 | . 14 . . . Flight 30 | . 13 32 37 37 Device 11 | . 14 11 9 8 Storage 1 | . 5 . 1 . Processor 2 | . . 3 . 5 Protection 3 | . 5 6 4 . Energy Gun 1 | . 5 . . . Energy Cannon 1 | . 5 . . . Ballistic Gun 17 | . 15 24 16 13 Ballistic Cannon 3 | . . 6 6 1 Launcher 1 | . . . 1 3 Slashing Weapon 1 | . . . 2 3 Peak Build Rating 69 | 5 9 21 44 69 Average Rating 31 | 3 7 17 27 64 On Entrance 14 | . 4 8 20 38 Avg Prop Armor Cover (%) 26 | 26 28 8 . . Naked Turns . | . . . . . Heaviest Build 89 | 4 89 18 25 25 Greatest Support 40 | 3 40 21 31 25 Greatest Overweight (x) 2 | 1 2 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 25 5 8 8 Average Capacity 6 | 5 12 5 5 5 Most Carried 13 | 5 13 5 8 8 Average Carried 5 | 2 6 4 5 5 Final Capacity 8 | 5 5 5 8 5 Final Carried 8 | 5 5 5 8 5 Class Distribution -------------------- 28% | Sprinter 27% | Scout 20% | Mutant 11% | Gunner 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 8069 | 292 755 2308 2288 2426 Remotely . | . . . . . Salvage Created 9232 | 156 806 2737 2425 3108 Parts 512 | 9 50 141 147 165 Haulers Intercepted 19 | . 2 6 4 7 Recyclers Shooed 10 | 1 3 5 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 209 | . 14 53 59 83 Melee 2 | . . . . 2 Guns 71 | . 8 30 21 12 Cannons 16 | . 2 5 6 3 AOE 120 | . 4 18 32 66 Classes Destroyed 19 | 2 7 4 3 3 Worker 24 | . 3 6 8 7 Builder 7 | . . . 2 5 Tunneler 6 | 3 1 . . 2 Hauler 19 | . 2 6 4 7 Recycler 22 | 1 2 9 2 8 Mechanic 10 | . 1 3 1 5 Operator 5 | . 1 2 . 2 Drone 1 | . . . . 1 Watcher 12 | . 3 5 2 2 Swarmer 29 | . 5 10 3 11 Cutter 3 | . . . 3 . Grunt 100 | . 9 29 29 33 Brawler 11 | . . 1 7 3 Duelist 4 | . . 2 1 1 Protector 9 | . . 1 2 6 Sentry 25 | . . 10 13 2 Hunter 15 | . . . . 15 Programmer 11 | . . . . 11 Heavy 1 | . . . 1 . Best Kill Streak 17 | 4 3 10 17 16 Combat Bots Only 14 | . 3 8 13 14 Max Kills in Single Turn 8 | 1 3 3 8 8 Gunslinging 1 | . . 1 . 1 Exploded 7 | . 3 3 6 7 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 655 | . 35 116 202 302 Missed 281 | . 17 41 83 140 Hits 374 | . 18 75 119 162 Melee 6 | . . . 1 5 Projectile 368 | . 18 75 118 157 AOE 2 | . . . 2 . Critical Strikes 18 | . . 3 5 10 Damage Taken 5608 | . 177 1009 2104 2318 Core 1278 | . 36 163 362 717 Absorbed by Shields 85 | . . . . 85 Regen/Repaired (Parts) 179 | . 52 . 110 17 Core Remaining (%) 69 | 100 85 59 34 . Volleys Fired 630 | 13 110 234 139 134 Largest 3 | 2 2 3 3 3 Hottest 100 | 40 100 79 93 93 Shots Fired 1312 | 26 188 511 346 241 Gun 916 | 26 163 350 230 147 Cannon 259 | . 21 137 80 21 Launcher 137 | . 4 24 36 73 Special . | . . . . . Kinetic 1147 | 26 156 487 310 168 Thermal 21 | . 21 . . . Explosive 130 | . 4 24 36 66 Electromagnetic 14 | . 7 . . 7 Robot Hit Streak 18 | 8 9 15 18 12 Robot Miss Streak 6 | 2 6 4 5 5 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . 2 3 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 710 | 20 105 247 208 130 Core Hits 595 | 6 53 136 157 243 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 6 | . . 3 1 2 Critical Strikes 10 | . . 5 2 3 Destroy 7 | . . 4 1 2 Blast 3 | . . 1 1 1 Melee Attacks 86 | . . 17 28 41 Impact . | . . . . . Slashing 86 | . . 17 28 41 Piercing . | . . . . . Sneak Attacks 22 | . . 1 6 15 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 33424 | 188 1585 5805 8829 17017 Guns 8228 | 188 985 2799 2489 1767 Cannons 2283 | . 248 804 931 300 Explosions 20630 | . 346 2091 4793 13400 Melee 2277 | . . 111 616 1550 Ramming 6 | . 6 . . . Kinetic 10193 | 188 915 3603 3420 2067 Thermal 6226 | . 248 66 312 5600 Explosive 14083 | . 346 2022 4481 7234 Electromagnetic 639 | . 70 3 . 566 Impact . | . . . . . Slashing 2277 | . . 111 616 1550 Piercing . | . . . . . Highest Corruption 6 | . 2 1 . 6 Average Corruption 2 | . 2 1 . 3 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 58 | . 9 4 . 45 Message Errors 11 | . 2 3 . 6 Matter Fused 19 | . 3 . . 16 Heat Flow Errors 2 | . . . . 2 Energy Discharges 7 | . 1 . . 6 Parts Rejected 2 | . 1 . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 7 | . 1 . . 6 Data Loss (major) 3 | . . . . 3 Misfires 3 | . . . . 3 Alerts 1 | . . . . 1 Weapon Failures 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage 1267 | . 6 62 202 997 Projectiles 39 | . . 8 31 . Explosions 852 | . 6 27 102 717 Melee 376 | . . 27 69 280 Knockbacks 11 | . . 7 4 . Impact . | . . . . . Kinetic 11 | . . 7 4 . Secondary . | . . . . . Self-Inflicted Damage 138 | . 21 36 . 81 Shots 6 | . 1 1 . 4 Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 313 | . 132 177 313 175 Average Temperature 36 | . 24 41 51 23 Received Heat Transfer 1570 | . 27 381 837 325 Effects 4 | . . . 4 . Energy Bleed 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 4107 | . 518 50 212 3327 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 5 | . 1 5 5 5 Low Security (%) 19 | 100 77 3 . . Level 1 7 | . 22 9 . . Level 2 2 | . . 8 . . Level 3 11 | . . 21 26 . Level 4 14 | . . 43 11 . Level 5 20 | . . 14 23 41 High Security 23 | . . . 38 58 Max Security . | . . . . . Sterilizations 2 | . . 1 1 . Peak Influence 6246 | 15 345 1773 3666 6246 Initial 1667 | . 6 145 746 1667 Average 1795 | 3 84 1043 2075 3747 Influence Increases 11441 | 20 595 2340 3410 5076 Destroy 0b10 Robot/C 4060 | . 280 1040 1220 1520 Destroy 0b10 Robot/NC 575 | 20 65 160 105 225 Destroy Leader 900 | . 80 282 242 296 Allied During Kill 16 | . . . 16 . Trap Triggered on 0b10 10 | . . 10 . . Successful Hack 189 | . 42 50 18 79 Select Force Hacks 290 | . 60 30 . 200 Disable Machine 1335 | . . 360 105 870 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 1061 | . 23 273 234 531 Partial Spotted 240 | . . 15 165 60 Lose Combat Pursuer 2115 | . 45 120 1155 795 Active Sensor Use 500 | . . . . 500 Influence Decreases 5200 | 10 260 918 1511 2501 Entered New Map 3224 | . 4 200 1021 1999 Time Decay 1646 | 10 256 638 350 392 Lost Part 270 | . . 70 100 100 Lost Ally 60 | . . 10 40 10 Squads Dispatched 117 | . 4 13 18 82 Investigation 34 | . 3 5 1 25 Extermination 5 | . . . . 5 Reinforcement 19 | . 1 5 7 6 Assault 58 | . . 3 9 46 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 5 | . . 1 2 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses 5 | . . . . 5 Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 18 | . 2 5 6 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 462 | . 32 78 156 196 Peak Tracking Total 36 | . 3 8 26 36 Tactical Retreats 50 | . 2 3 20 25 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 14 | . 5 1 1 7 Indirectly . | . . . . . Trap Hack Attempts 55 | . 28 27 . . Triggered . | . . . . . Disarmed 2 | . 2 . . . Reprogrammed 4 | . . 4 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 91 | . . 25 8 58 Max in Single Turn 5 | . . 3 3 5 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 1 | . . . . 1 Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 60 | . 10 14 9 27 Terminals 33 | . 7 8 6 12 Fabricators 3 | . . . . 3 Repair Stations 7 | . 1 2 1 3 Recycling Units 10 | . 2 2 1 5 Scanalyzers 5 | . . 2 . 3 Garrison Access 2 | . . . 1 1 Total Hacks 192 | . 41 58 24 69 Successful 86 | . 19 35 11 21 Failed 105 | . 21 23 13 48 Catastrophic 17 | . 2 1 1 13 Database Lockouts 1 | . 1 . . . Manual 95 | . 28 26 12 29 Terminals 106 | . 29 32 18 27 Fabricators 7 | . . . . 7 Repair Stations 22 | . 7 6 2 7 Recycling Units 30 | . 5 8 2 15 Scanalyzers 21 | . . 12 . 9 Garrison Access 6 | . . . 2 4 Terminal Hacks 17 | . 4 7 3 3 Part Schematic 2 | . 1 1 . . Robot Schematic 1 | . 1 . . . Robot Analysis 1 | . . . . 1 Prototype ID Bank 5 | . 1 2 1 1 Branch Access Points 1 | . . . . 1 Alert Level 2 | . 1 1 . . Locate Traps 3 | . . 2 1 . Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 6 2 2 1 Scan Component 6 | . 3 1 1 1 Repair 5 | . 3 1 1 . Recycling Unit Hacks 5 | . . 3 . 2 Retrieve Components 5 | . . 3 . 2 Scanalyzer 11 | . . 9 . 2 Insert Component 2 | . . 1 . 1 Analyze 1 | . . 1 . . Retrieve Study 8 | . . 7 . 1 Garrison Access Hacks 2 | . . . 1 1 Unlock Access 2 | . . . 1 1 Unauthorized Hacks 40 | . 9 14 5 12 Terminals 23 | . 6 9 3 5 Track 1 | . . 1 . . Assimilate 3 | . . 1 . 2 Skim 14 | . 5 6 3 . Sabotage 5 | . 1 1 . 3 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Patch 2 | . . . . 2 Recycling Units 14 | . 3 5 1 5 Reject 4 | . 1 2 1 . Mask 2 | . . 2 . . Tunnel 8 | . 2 1 . 5 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Reprogram 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 53 | . 10 13 8 22 Full Trace Events 16 | . . 6 . 10 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . 1 . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 1 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 8 | . . 7 . 1 Parts Repaired 5 | . 3 1 1 . Time 193 | . 78 64 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . 3 . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 1 | . . 1 . . Parts Damaged 2 | . . 1 . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . 3 . Machine Destruction 3 | . . . 3 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 4 | . . 1 2 1 Largest Group 2 | . . 1 2 1 Highest-Rated Group 32 | . . 10 32 26 Highest-Rated Ally 26 | . . 10 16 26 Total Orders . | . . . . . Ally Attacks 29 | . . . 29 . Total Damage 331 | . . . 331 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3157 | 5 1169 . . 1983 A.S.S. 1969 | . . . . 1969 Seismic 1174 | 5 1169 . . . T.N.C. 247 | . . . . 247 Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7571 | 79 1699 2261 1282 2250 Spaces Moved 13530 | 56 1524 3751 2202 5997 Core 204 | 56 134 14 . . Treads 278 | . 278 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 13048 | . 1112 3737 2202 5997 Fastest Speed 24 | 50 37 29 24 24 Average Speed 32 | 51 77 31 26 24 Slowest Speed 320 | 100 320 114 34 40 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 73 | . 6 23 15 29 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 75 | 3 98 99 88 87 Regions Visited 4 Branch Regions . Pre-discovered Areas 10 | . 3 2 . 5 Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 139 | . 16 29 40 54 Terrain Destroyed 1255 | . 28 303 282 642 Melee 23 | . . 6 9 8 Projectile 12 | . . 5 2 5 AOE 1220 | . 28 292 271 629 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 15412 | 80 1851 4372 2622 6487 Wait 742 | . 116 278 147 201 Move 13388 | 55 1511 3704 2174 5944 Hop 65 | . 6 23 12 24 Pick Up 65 | 5 21 8 15 16 Fast Attach 47 | 5 9 13 14 6 Attach 18 | . 5 4 6 3 Detach 4 | 1 . 1 1 1 Swap 180 | . 24 39 55 62 Drop 102 | 1 19 24 31 27 Fire 630 | 13 110 234 139 134 Melee 86 | . . 17 28 41 Ram . | . . . . . Kick . | . . . . . Crush 2 | . 2 . . . Escape Stasis 28 | . . . . 28 Rewire . | . . . . . Trap 55 | . 28 27 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 5 exits: *Fac x2 / *Low x2 / Gar) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 762 | -10/Materials | Discovered new exit (range 14) 840 | -10/Materials | Discovered new exit (range 16) 1101 | -10/Materials | Discovered new exit (range 12) 1221 | -10/Materials | Discovered new exit (range 16) 1237 | -10/Materials | Central database locked down 1308 | -10/Materials | Identified exit to Materials 1384 | -10/Materials | Identified exit to Subcaves 1448 | -10/Materials | Learned location of Mines (-9) 1503 | -10/Materials | Learned Recycling recycling unit intel 1605 | -10/Materials | Repaired Flight Unit 1612 | -10/Materials | Learned Materials stockpile data 1633 | -10/Materials | Repaired Lgt. Assault Rifle 1660 | -10/Materials | Repaired Flight Unit 1696 | -10/Materials | Loaded intel: 8 terminal locations 1779 | -10/Materials | Entered another Materials area 1779 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2056 | -9/Materials | Lost 3 parts (1p1n1u) 2131 | -9/Materials | Discovered new exit (range 12) 2179 | -9/Materials | First assault squad dispatched 2202 | -9/Materials | Destroyed 8 combat bots 2300 | -9/Materials | Discovered new exit (range 14) 2311 | -9/Materials | Discovered new exit (range 10) 2370 | -9/Materials | Build established: Gunner 2442 | -9/Materials | Discovered new exit (range 15) 2650 | -9/Materials | Discovered new exit (range 16) 2782 | -9/Materials | Loaded intel: 11 terminal locations 2831 | -9/Materials | Learned Storage stockpile data 2835 | -9/Materials | Repaired Broken Imp. Flight Unit? 2902 | -9/Materials | Learned Materials emergency access door positions 2942 | -9/Materials | Learned location of Zion (-6) 2990 | -9/Materials | Learned Storage stockpile data 3319 | -9/Materials | Build established: Sprinter 3943 | -9/Materials | Sterilization system engaged 3943 | -9/Materials | Non-combat units ordered to evacuate 4040 | -9/Materials | Entered another Materials area 4040 | -8/Materials | Evolved 2 slots: Propulsion x2 4089 | -8/Materials | Discovered new exit (range 5) 4147 | -8/Materials | Repaired Imp. Assault Rifle? 4242 | -8/Materials | Discovered new exit (range 16) 4363 | -8/Materials | Garrison activated, responded to threat 4366 | -8/Materials | Discovered new exit (range 16) 4370 | -8/Materials | Discovered new exit (range 12) 4379 | -8/Materials | Identified exit to Garrison 4440 | -8/Materials | First assault squad dispatched 4536 | -8/Materials | Lost 3 parts (2n1w) 4598 | -8/Materials | Destroyed 13 combat bots 4832 | -8/Materials | High security lockdown imminent 4893 | -8/Materials | Destroyed 11 combat bots 4912 | -8/Materials | High security lockdown engaged 4991 | -8/Materials | Discovered new exit (range 10) 5022 | -8/Materials | Sterilization system engaged 5022 | -8/Materials | Non-combat units ordered to evacuate 5045 | -8/Materials | Destroyed 7 combat bots 5122 | -8/Materials | Combat units ordered to evacuate 5134 | -8/Materials | Core integrity fell below 50% 5145 | -8/Materials | Lost 3 parts (1p1n1u) 5288 | -8/Materials | Found Prototype Device 5322 | -8/Materials | Ambient heat levels rising (+10) 5322 | -8/Materials | Entered Factory 5322 | -7/Factory | Evolved 2 slots: Utility x2 5324 | -7/Factory | Discovered new exit (range 14) 5355 | -7/Factory | Identified Active Sensor Suite 5394 | -7/Factory | Identified exit to Lower Caves 5553 | -7/Factory | Discovered new exit (range 12) 5563 | -7/Factory | Identified exit to Factory 5574 | -7/Factory | Identified exit to Garrison 5580 | -7/Factory | Discovered exit to Factory (range 10) 5722 | -7/Factory | First assault squad dispatched 5931 | -7/Factory | Build established: Scout 6248 | -7/Factory | High security lockdown imminent 6328 | -7/Factory | High security lockdown engaged 6347 | -7/Factory | Destroyed 14 combat bots 6700 | -7/Factory | Destroyed 7 combat bots 7144 | -7/Factory | Destroyed 9 combat bots 7464 | -7/Factory | Core integrity fell below 50% 7563 | -7/Factory | Core integrity fell below 20% 7572 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 07561_ H-55 Commando unfolds itself. 07561_ I-36 Angel unfolds itself. 07562_ Penetrated by Slug. 07562_ Active Sensor Suite destroyed. 07564_ Acquired 91 matter. 07564_ Penetrated by Slug. 07564_ Lgt. Deuterium Engine destroyed. 07566_ System corrupted: Substantial component data lost. 07567_ C-45 Heavy ARC bursts open, deploying its payload. 07567_ P-60 Hacker unfolds itself. 07567_ H-55 Commando unfolds itself. 07567_ Imp. VTOL Module destroyed. 07567_ Slug penetrates P-60 Hacker. 07568_ Slug penetrates Wall. 07570_ Penetrated by Slug. 07570_ C-45 Heavy ARC bursts open, deploying its payload. 07570_ H-55 Commando unfolds itself. 07570_ I-36 Angel unfolds itself. 07570_ Slug penetrates Wall. 07572_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## !]] # """" #### #????????????# ? | | ?# ]] # """"= #??# #????????????# ? | | ?# """" #??# #????????????? ? | | ## """" #??# ####?????????????? | | ## ! #??# #?????????????? | | =! # ! ! #??# #?????????????? | | [ / # #??# #?????????????? | | # != ##########+##??# ^ #?????????????? | | [ [ #???# ##?????????????? | | /! #???# #??????????????? | | ##### #??????????????? | | #??????????????? | | ##### #??????????????? | | """ #???# ##### ?????????? | | ##### #???# C ??????????? | | ##??# #???# ?????????? | | ##+#########??# #???# ?????????? | | # ### ######+##### ##### ?????????? | | # """ ## ## ih% #??????????????? | | # """ ## ## hh #??????????????? | | # """ ## """ """ # #??????????????? | | # ""## """ """ + #??????????????? | | # ""## """ """ # #??????????????? | | # S"## "" "" # #######??????????????? | | ###+## """## "" "" # #????????????????????? | | ??# ## """## #@ #????????????????????? | | ### ## """############ #?###########????????? | | + #????????### ### #????????? | | ### ##########????????# # #????????? | | ??# #?????????????????# ! # #????????? | | ??# #?????????????????# # #????????? | | #?# #?????????????????# "p + #????????? | | #?# #?????????????????# # """ """ #????????? | | #?# #?????????????????# hp # """ ""???????????? | | #?# #?????????????????# %i # """ ""???????????? | | ### #?????????????????#### ###########???????????? | | #????????????????????# #?????????????????????? | | ### #????????????????????# #?????????????????????? | | ??# #????????????????????# #?????????????????????? | | ??# #????????????????????# #?????????????????????? | | ###+##???????????????????# #?????????????????????? | | #???????????????????# #?????????????????????? | | ###?????????????????# #?????????????????????? | | #?????????????????# #?????????????????????? | | #########???????###/####??????????????????? | | #???????# " " #??????????????????? | | #???????#""""%"#??????????????????? | | #???????#""""" #??????????????????? | | #???????#"""" #??????????????????? | | #???????#"""" #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 73 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -10/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Flight Unit | 60% | -10/Materials Lgt. Assault Rifle | 52% | -10/Materials Flight Unit | 70% | -10/Materials Imp. Flight Unit | 99% | -9/Materials | Broken Imp. Assault Rifle | 21% | -8/Materials Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Lgt. Nuclear Core | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Shotgun | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed DispersalAdvancedGravjet Manual? 0 Play Time 02:16:36 Cumulative 1412.8 hours Start 2025.12.09 @ 00:11:25 End 2025.12.09 @ 02:30:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 642 Rogue 642 Adventurer 0 Explorer 0 Win Type - Total 28 Types 13/5/3/0/1/1/2/2/0/1 Lore% 93 Gallery% 90 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: fe93a3f6-c5c8-42bd-bf9a-0685e7397078