Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 08:02:31

Player: woegarden

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1256)     1256
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 3966

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
           Hacking Suite
           Relay Coupler [Grunt] (28)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
     Light Nuclear Core
     Light Nuclear Core
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Sensor Array
  Advanced Signal Interpreter
     Light Armor Plating
     Light Armor Plating
    Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Sensor Array
  Advanced Signal Interpreter
     Light Armor Plating
     Light Armor Plating
    Medium Armor Plating
           Hacking Suite
           Spread Laser
           Particle Cannon
           Flak Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 7   1   19  6   12  
  Power                    5    | 1   .   2   .   2   
    Engine                 3    | 1   .   1   .   1   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 3   .   4   5   5   
    Treads                 5    | 1   .   4   .   .   
    Leg                    10   | .   .   .   5   5   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   1   8   .   2   
    Device                 2    | .   .   2   .   .   
    Storage                6    | 1   1   4   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   
    Protection             2    | .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   5   1   3   
    Energy Gun             3    | 2   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | .   .   3   1   .   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 25   | .   .   9   2   14  
  Power                    5    | .   .   2   1   2   
  Propulsion               9    | .   .   2   .   7   
  Utility                  1    | .   .   1   .   .   
  Weapon                   10   | .   .   4   1   5   
  Highest Loss Streak      14   | .   .   5   1   14  
Average Slot Usage (%)     85   | .   94  83  92  84  
  Engine                   2    | .   14  1   .   5   
  Core                     5    | .   .   7   3   .   
  Treads                   12   | .   .   19  .   .   
  Leg                      8    | .   .   .   36  27  
  Wheel                    2    | .   28  1   .   .   
  Device                   1    | .   .   2   .   .   
  Storage                  29   | .   23  28  36  32  
  Protection               3    | .   .   6   .   .   
  Energy Gun               2    | .   28  1   .   .   
  Ballistic Gun            11   | .   .   12  9   11  
  Launcher                 2    | .   .   1   6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             76   | 9   25  76  76  75  
  Greatest Support         46   | 32  32  46  45  45  
  Greatest Overweight (x)  10   | .   .   2   1   10  
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 28   | 6   12  28  28  28  
  Average Capacity         19   | 4   9   17  28  25  
  Most Carried             21   | 6   8   20  21  21  
  Average Carried          13   | 3   6   13  18  16  
  Final Capacity           28   | 6   12  28  28  16  
  Final Carried            21   | 6   8   20  21  12  

 Class Distribution 
--------------------
 44% | Hauler-Mutant
 39% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  
Matter Collected           1119 | 270  10   526  208  105  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1810 | 96   .    1022 467  225  
  Parts                    94   | 1    .    61   27   5    
Haulers Intercepted        2    | .    .    2    .    .    
Recyclers Shooed           4    | 1    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  33   | .   .   16  12  5   
  Guns                     18   | .   .   10  7   1   
  Cannons                  7    | .   .   3   .   4   
  AOE                      8    | .   .   3   5   .   
Classes Destroyed          7    | 1   .   6   .   .   
  Hauler                   2    | .   .   2   .   .   
  Recycler                 3    | 1   .   2   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  3    | .   .   2   1   .   
  Swarmer                  10   | .   .   4   6   .   
  Grunt                    16   | .   .   5   6   5   
  Sentry                   7    | .   .   7   .   .   
Best Kill Streak           7    | 1   .   4   7   5   
  Combat Bots Only         6    | .   .   4   6   5   
Max Kills in Single Turn   2    | 1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               3855 | .    .    1455 470  1930 
  Core                     867  | .    .    304  27   536  
  Absorbed by Shields      44   | .    .    .    .    44   
Core Remaining (%)         74   | 100  100  24   .    .    
Volleys Fired              168  | 5    .    105  39   19   
  Largest                  2    | 1    .    2    2    2    
  Hottest                  133  | 40   .    80   56   133  
Shots Fired                221  | 5    .    145  50   21   
  Gun                      172  | 5    .    125  39   3    
  Cannon                   28   | .    .    10   .    18   
  Launcher                 21   | .    .    10   11   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  181  | .    .    129  39   13   
  Thermal                  19   | 5    .    6    .    8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          21   | .    .    10   11   .    
  Robot Hit Streak         14   | 4    .    11   5    14   
  Robot Miss Streak        4    | 1    .    3    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           146  | 4    .    99   25   18   
  Core Hits                97   | 2    .    43   20   32   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2717 | 45   .    1338 841  493  
  Guns                     1440 | 45   .    1067 313  15   
  Cannons                  419  | .    .    81   .    338  
  Explosions               663  | .    .    159  504  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  195  | .    .    31   24   140  
  Kinetic                  1716 | .    .    1125 313  278  
  Thermal                  208  | 45   .    23   65   75   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          598  | .    .    159  439  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    1    .    2    
  Average Corruption       1    | .    .    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            10   | .    .    .    10   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    .    10   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    
  Impact                   3    | .    .    .    .    3    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    12   .    13   
  Shots                    1    | .    .    1    .    .    
  Rammed                   19   | .    .    8    .    11   
Targets Rammed             44   | .    .    8    3    33   
  Kicked                   25   | .    .    .    3    22   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        143  | .    .    45   6    143  
  Average Temperature      24   | .    .    10   3    57   
  Received Heat Transfer   1589 | .    .    375  117  1097 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         362  | 100  .    50   100  112  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             385  | 5   3   259 385 295 
  Initial                  250  | .   3   .   76  250 
  Average                  117  | 4   3   86  224 254 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         77   | 100 100 98  38  .   
  Level 1                  22   | .   .   1   62  100 
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   1   3   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           6    | .   .   5   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   .   29  16  9   
  Peak Tracking Total      8    | .   .   5   3   8   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            5    | .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          3    | .   .   3   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
  Garrison Relay           1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                1    | .   .   .   1   .   
  Successful               1    | .   .   .   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
  Attached                 1    | .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               2231 | 86   141  1424 300  280  
Spaces Moved               1091 | 65   138  680  121  87   
  Core                     31   | 16   .    14   .    1    
  Treads                   582  | 3    .    579  .    .    
  Legs                     207  | .    .    .    121  86   
  Wheels                   271  | 46   138  87   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  150  150  
  Average Speed            148  | 90   100  162  150  156  
  Slowest Speed            550  | 160  100  180  150  550  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 5    25   62   13   20   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          12   | .    .    .    12   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      12   | .    .    .    12   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Total                      1477 | 85  140 871 191 190 
  Wait                     33   | .   .   21  .   12  
  Move                     1088 | 64  137 679 121 87  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  54   | 8   2   30  13  1   
  Fast Attach              7    | 5   1   1   .   .   
  Attach                   24   | 2   .   11  3   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     14   | .   .   7   3   4   
  Drop                     21   | 1   .   9   9   2   
  Fire                     168  | 5   .   105 39  19  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     35   | .   .   .   3   32  
  Crush                    8    | .   .   8   .   .   
  Escape Stasis            24   | .   .   .   .   24  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 11)
  228 | -10/Materials | Entered another Materials area
  228 | -9/Materials  | Evolved 2 slots: Utility x2
  315 | -9/Materials  | Build established: Mutant
  359 | -9/Materials  | Lost 5 parts (1p2n2w)
  482 | -9/Materials  | Core integrity fell below 50%
 1166 | -9/Materials  | Build established: Scavenger-Mutant
 1172 | -9/Materials  | Discovered new exit (range 11)
 1490 | -9/Materials  | Build established: Hauler-Mutant
 1636 | -9/Materials  | Discovered new exit (range 10)
 1652 | -9/Materials  | Entered another Materials area
 1652 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1763 | -8/Materials  | Garrison activated, responded to threat
 1952 | -8/Materials  | Identified exit to Garrison
 1952 | -8/Materials  | Entered Garrison
 1960 | -8/Garrison   | Installed Relay Interface Framework
 2096 | -8/Garrison   | Triggered checkpoint
 2134 | -8/Garrison   | Garrison Relay disabled
 2176 | -8/Garrison   | Core integrity fell below 50%
 2217 | -8/Garrison   | Core integrity fell below 20%
 2232 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02163_ Flak Cannon destroyed.
02165_ G-47 Trooper destroyed.
02170_ Spread Laser destroyed.
02177_ Acquired Relay Coupler [Grunt].
02192_ Particle Cannon destroyed.
02197_ Slammed into G-47 Trooper. <x2>
02199_ Destabilizing: System corrupted (+2).
02200_ Kicked G-47 Trooper out of the way.
02202_ Lgt. Nuclear Core destroyed.
02202_ Kicked G-47 Trooper out of the way. <x2>
02204_ Acquired 42 matter.
02204_ Aluminum Leg destroyed.
02205_ Slammed into G-47 Trooper. <x3>
02209_  GW%DHOQ8C<NVBODEDB,|,
02209_ Kicked G-47 Trooper out of the way. <x4>
02217_ Slammed into G-47 Trooper. <x2>
02220_ Aluminum Leg destroyed.
02220_ Slammed into G-47 Trooper.
02224_ Aluminum Leg destroyed.
02224_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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| ?????????#  ###+#####  ##% ????+   #?????????????? |
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| ?????????#  #?# #####  ######### ###?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        28
Relay Coupler Value        1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonAssaultProcessor
  Manual?         0
Play Time         00:27:50
  Cumulative      29.6 hours
  Start           2022.02.22 @ 07:34:06
  End             2022.02.22 @ 08:02:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           9
  Adventurer      30
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93a1001e-a383-4c81-963d-a97c69e69ec2