Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.20 @ 21:42:13 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (230) 1150 Value Destroyed (7885) 7885 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (754) 754 TOTAL SCORE: 15389 Bonus ------- High Alert Combat Kills 649 Follower Combat Kills 105 Cogmind --------- Core Integrity 29/1300 Matter 233/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (0) Long-range Terrain Scanner Railgun Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Wheel Centrium Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Long-range Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Target Analyzer Advanced Hacking Suite System Shield Improved System Backup Module > --- WEAPON ----------- Long-range Proton Cannon Railgun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor Improved Cooling System Large Matter Pod High-capacity Matter Pod Improved Sensor Array Variable Charge Gun Improved Assault Rifle Coil Gun Magnetic Acceleration Cannon Rocket Launcher Precision Grenade Launcher Smartbomb Launcher Greatsword Greatsword Greatsword Power Sword [Rating: 87] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Advanced Heavy Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 14 | . . 2 2 . 2 2 2 2 2 Weapon . | . . . . . . . . . . Parts Attached 325 | 4 9 18 14 53 56 68 63 29 11 Power 27 | . 3 2 1 3 5 5 5 2 1 Engine 10 | . 2 1 . 2 2 2 1 . . Core 16 | . 1 1 1 1 3 3 3 2 1 Reactor 1 | . . . . . . . 1 . . Propulsion 36 | 1 . 3 1 7 6 11 5 1 1 Treads 1 | . . . . . . . . . 1 Leg . | . . . . . . . . . . Wheel 35 | 1 . 3 1 7 6 11 5 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 96 | 1 3 5 7 3 13 20 28 11 5 Device 36 | . . . 1 . 1 7 16 9 2 Storage 13 | 1 2 2 . . 3 3 2 . . Processor 13 | . 1 2 . . 2 4 1 2 1 Hackware 5 | . . . 1 . 1 1 1 . 1 Protection 29 | . . 1 5 3 6 5 8 . 1 Artifact . | . . . . . . . . . . Weapon 166 | 2 3 8 5 40 32 32 25 15 4 Energy Gun 11 | 2 1 1 2 4 . . . 1 . Energy Cannon 10 | . . . . 3 4 2 . 1 . Ballistic Gun 54 | . . 3 1 13 9 14 10 4 . Ballistic Cannon 22 | . 2 3 2 6 4 . 1 1 3 Launcher 30 | . . 1 . 12 5 4 4 4 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 35 | . . . . 2 9 12 7 4 1 Piercing Weapon 3 | . . . . . . . 3 . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 7 | . . . . 5 1 1 . . . Parts Lost 54 | . 1 . 2 4 6 4 14 11 12 Power 6 | . . . . 1 . 1 3 . 1 Propulsion 11 | . . . 1 2 1 . 3 3 1 Utility 25 | . . . 1 . 3 2 6 4 9 Weapon 12 | . 1 . . 1 2 1 2 4 1 Highest Loss Streak 12 | . 1 . 1 1 2 1 5 4 12 Average Slot Usage (%) 93 | . 76 93 96 99 98 99 93 87 48 Engine 3 | . 5 1 . 7 6 2 1 . . Core 3 | . 6 8 9 1 1 3 2 4 2 Wheel 13 | . 14 17 18 17 15 12 10 7 . Device 6 | . . . . 9 7 4 6 16 4 Storage 16 | . 14 18 18 18 15 18 18 18 . Processor 15 | . 8 21 12 . 5 25 22 22 25 Hackware 7 | . . . 8 9 7 10 9 9 3 Protection 10 | . . 2 11 18 23 6 5 . 2 Energy Cannon 1 | . . . . 3 2 1 . 1 . Ballistic Gun 5 | . . 6 5 7 7 6 5 1 . Ballistic Cannon 3 | . 6 14 11 3 . . . . 2 Slashing Weapon 2 | . . . . . 2 4 2 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 128 | 8 27 62 70 75 89 94 120 128 32 Greatest Support 70 | 10 10 20 20 20 24 24 28 28 70 Greatest Overweight (x) 7 | . 2 4 3 7 7 7 6 7 1 Average Overweight (x) 2 | . . 2 3 3 2 3 3 2 . Largest Inventory Capacity 28 | 6 10 18 18 18 24 20 28 28 4 Average Capacity 18 | 5 6 15 18 18 18 20 21 24 4 Most Carried 28 | 6 8 18 18 18 20 20 20 28 4 Average Carried 16 | 3 5 14 17 17 18 19 16 19 3 Final Capacity 28 | 6 10 18 18 18 20 20 28 4 4 Final Carried 20 | 6 8 18 18 18 20 20 19 4 4 Class Distribution -------------------- 59% | Hacker-Mutant 19% | Hacker-Assassin 9% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Assassin | -6/Factory Hacker-Mutant | -5/Factory Hacker-Assassin | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 7549 | 177 216 839 280 1486 1185 1360 1209 495 302 Remotely . | . . . . . . . . . . Salvage Created 8352 | . 392 841 408 1721 1255 1541 1415 608 171 Parts 471 | . 20 59 22 100 82 74 64 40 10 Haulers Intercepted 12 | . 1 3 1 5 2 . . . . Recyclers Shooed 12 | . 1 . 2 2 . 6 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 168 | . 5 13 8 40 33 21 26 17 5 Melee 15 | . . . . 1 2 1 7 1 3 Guns 56 | . 3 4 5 8 8 9 16 3 . Cannons 37 | . . 9 3 17 3 1 . 2 2 AOE 57 | . . . . 13 20 10 3 11 . Classes Destroyed 13 | . 4 5 1 1 1 1 . . . Worker 13 | . 1 2 . 7 1 1 . 1 . Builder 13 | . . 1 . 1 2 4 1 3 1 Hauler 12 | . 1 3 1 5 2 . . . . Recycler 13 | . . 4 . 1 2 5 . 1 . Operator 2 | . . 1 1 . . . . . . Watcher 9 | . 2 2 . 1 . 2 1 1 . Swarmer 52 | . . 3 . 5 20 8 4 9 3 Grunt 57 | . 5 4 5 20 5 3 13 . 2 Brawler 2 | . . . . 2 . . . . . Duelist 3 | . . . . . . 2 1 . . Sentry 32 | . . 6 2 11 4 5 4 . . Hunter 7 | . . . 1 2 1 1 . 2 . Programmer 14 | . . . . . 2 2 4 6 . Thug 1 | . . . . . 1 . . . . Best Kill Streak 9 | . 4 3 9 6 9 7 8 7 2 Combat Bots Only 8 | . 2 3 4 5 8 5 7 6 2 Max Kills in Single Turn 4 | . 1 2 2 2 4 4 1 3 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 2 4 4 1 2 . Melee 1 | . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 13117 | . 123 426 464 1339 1916 1722 2744 1668 2715 Core 3319 | . 35 87 85 196 354 318 614 359 1271 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 86 78 . 48 49 62 38 68 . Volleys Fired 471 | . 20 66 30 100 67 51 76 42 19 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 156 | . 80 78 84 112 91 120 83 156 122 Shots Fired 903 | . 40 131 60 199 129 100 140 66 38 Gun 518 | . 40 37 30 93 87 84 123 24 . Cannon 305 | . . 93 30 82 29 10 6 17 38 Launcher 80 | . . 1 . 24 13 6 11 25 . Special . | . . . . . . . . . . Kinetic 680 | . . 128 52 126 101 84 129 22 38 Thermal 81 | . . . . 49 15 10 . 7 . Explosive 80 | . . 1 . 24 13 6 11 25 . Electromagnetic 62 | . 40 2 8 . . . . 12 . Robot Hit Streak 86 | . 12 16 15 57 20 58 86 7 30 Robot Miss Streak 4 | . 3 1 3 4 3 1 1 3 . Penetration Max 2 | . . . . . . 2 1 . . Secondary Targets 4 | . . . . . . 3 1 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . Shots Hit Robots 748 | . 31 77 44 155 102 102 151 49 37 Core Hits 406 | . 12 32 18 94 67 60 61 51 11 Critical Hits 26 | . . . 1 7 1 2 3 7 5 Critical Kills 10 | . . . 1 2 1 2 1 3 . Critical Parts Destroyed 16 | . . . . 5 . . 2 4 5 Melee Attacks 214 | . . . . 12 34 72 67 19 10 Impact . | . . . . . . . . . . Slashing 194 | . . . . 12 32 72 49 19 10 Piercing 18 | . . . . . . . 18 . . Sneak Attacks 10 | . . . . . 2 7 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . . 1 . 4 . . Damage Inflicted 23412 | . 515 1444 798 4713 3500 4070 4161 2695 1516 Guns 8051 | . 515 396 388 1098 971 1784 2475 424 . Cannons 5145 | . . 1048 410 1412 550 309 160 251 1005 Explosions 6613 | . . . . 2101 1548 974 313 1677 . Melee 3556 | . . . . 102 431 1003 1184 337 499 Ramming 47 | . . . . . . . 29 6 12 Kinetic 10950 | . . 1419 707 1731 1254 1784 2635 415 1005 Thermal 1475 | . . . . 779 267 309 . 120 . Explosive 6613 | . . . . 2101 1548 974 313 1677 . Electromagnetic 771 | . 515 25 91 . . . . 140 . Impact . | . . . . . . . . . . Slashing 3428 | . . . . 102 431 1003 1056 337 499 Piercing 128 | . . . . . . . 128 . . Highest Corruption 9 | . . . . 1 6 2 9 9 . Average Corruption 4 | . . . . 1 4 1 5 6 . Corruption Purged 4 | . . . . . . 2 . 2 . Effects 107 | . . . . 1 44 6 31 25 . Message Errors 18 | . . . . 1 5 4 6 2 . Matter Fused 13 | . . . . . 7 . 6 . . Heat Flow Errors 12 | . . . . . 7 . 1 4 . Energy Discharges 11 | . . . . . 6 1 1 3 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 20 | . . . . . 11 1 5 3 . Data Loss (major) 6 | . . . . . 3 . 2 1 . Misfires 1 | . . . . . 1 . . . . Targeting Errors 23 | . . . . . 4 . 9 10 . Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 728 | . . 10 . 150 96 261 15 33 163 Projectiles 137 | . . 10 . 52 23 8 . . 44 Explosions 186 | . . . . 98 67 3 . 18 . Melee 405 | . . . . . 6 250 15 15 119 Knockbacks 29 | . . 6 2 4 5 . . . 12 Impact 1 | . . . . . . . . . 1 Kinetic 26 | . . 4 2 4 5 . . . 11 Secondary 2 | . . 2 . . . . . . . Self-Inflicted Damage 91 | . . 4 . 30 . . 16 35 6 Shots 5 | . . 1 . 2 . . 1 1 . Rammed 4 | . . . . . . . 2 1 1 Targets Rammed 4 | . . . . . . . 2 1 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 309 | . 143 141 309 197 220 56 208 200 27 Average Temperature 59 | . 36 51 139 55 47 19 32 58 9 Received Heat Transfer 3108 | . 96 180 279 666 399 435 885 9 159 Effects 4 | . . . 4 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 2 | . . . 2 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . 3 . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . Parts Fried 5 | . 4 . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 2516 | . . . . 1480 481 370 . 185 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 986 | . 162 176 302 986 576 260 444 470 301 Average Influence 252 | . 109 66 190 631 325 106 220 201 231 Maximum Alert Level 3 | . . . 1 3 2 1 2 2 1 Low Security (%) 48 | 100 100 100 49 7 11 79 40 69 11 Level 1 33 | . . . 50 11 65 20 55 16 88 Level 2 11 | . . . . 37 22 . 4 13 . Level 3 6 | . . . . 43 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . . . 1 10 6 8 4 3 2 Investigation 3 | . . . . . . 2 1 . . Extermination 11 | . . . . . 4 3 2 2 . Reinforcement 13 | . . . 1 4 2 3 . 1 2 Assault 3 | . . . . 3 . . . . . Garrison 4 | . . . . 3 . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 21 | . . 3 2 6 1 2 2 . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 286 | . 8 19 18 62 47 35 43 20 34 Peak Tracking Total 16 | . 4 3 7 5 7 7 8 6 16 Tactical Retreats 29 | . . . . 4 4 6 7 . 8 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 8 | . . . . 1 4 . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 16 | . . . . 11 3 1 . 1 . Max in Single Turn 2 | . . . . 2 2 1 . 1 . Garrison Access 3 | . . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 72 | . 5 9 5 10 12 15 7 4 5 Terminals 34 | . 3 5 4 6 3 7 1 2 3 Fabricators 6 | . . . . . 3 1 1 . 1 Repair Stations 10 | . 1 2 . 2 1 3 1 . . Recycling Units 13 | . 1 1 1 2 3 3 2 . . Scanalyzers 6 | . . 1 . . 1 . 1 2 1 Garrison Access 3 | . . . . . 1 1 1 . . Total Hacks 200 | . 13 35 13 22 22 48 17 20 10 Successful 140 | . 8 28 8 18 13 33 14 12 6 Failed 60 | . 5 7 5 4 9 15 3 8 4 Catastrophic 7 | . . 1 1 1 2 1 . 1 . Database Lockouts . | . . . . . . . . . . Manual 45 | . 5 7 1 7 1 13 2 5 4 Terminals 97 | . 7 15 12 14 6 26 2 9 6 Fabricators 15 | . . . . . 6 4 3 . 2 Repair Stations 33 | . 4 4 . 6 3 12 4 . . Recycling Units 18 | . 2 2 1 2 4 4 3 . . Scanalyzers 33 | . . 14 . . 2 . 4 11 2 Garrison Access 4 | . . . . . 1 2 1 . . Terminal Hacks 46 | . 4 8 6 9 3 12 . 2 2 Record 2 | . . . . . . . . . 2 Part Schematic 3 | . . 1 . . . 2 . . . Prototype ID Bank 4 | . 1 2 1 . . . . . . Open Door 2 | . . . . 2 . . . . . Level Access Points 4 | . 1 . 1 . . 1 . 1 . Branch Access Points 3 | . . 1 1 . . 1 . . . Emergency Access Points 3 | . . . 1 . 1 1 . . . Machine Index 1 | . . 1 . . . . . . . Terminal Index 3 | . 1 . . . . 1 . 1 . Fabricator Index 1 | . . . . . . 1 . . . Scanalyzer Index 3 | . . . 1 1 . 1 . . . Unreport Threat 4 | . . 1 . 1 1 1 . . . Locate Traps 4 | . 1 . . . 1 2 . . . Recall Assault 1 | . . . . 1 . . . . . Hauler Manifests 2 | . . . . 1 . 1 . . . Registered Components 2 | . . . 1 1 . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Zone Layout 3 | . . 2 . 1 . . . . . Fabricator Hacks 9 | . . . . . 4 3 2 . . Load Schematic 5 | . . . . . 3 1 1 . . Build 4 | . . . . . 1 2 1 . . Repair Station Hacks 29 | . 2 4 . 6 1 12 4 . . Scan Component 15 | . 1 2 . 3 1 6 2 . . Repair 14 | . 1 2 . 3 . 6 2 . . Recycling Unit Hacks 14 | . 1 1 1 2 3 4 2 . . Process 2 | . . . . . 1 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 11 | . 1 1 1 2 2 2 2 . . Scanalyzer 30 | . . 14 . . 1 . 4 9 2 Insert Component 16 | . . 7 . . 1 . 2 5 1 Analyze 14 | . . 7 . . . . 2 4 1 Garrison Access Hacks 3 | . . . . . 1 1 1 . . Seal Access 3 | . . . . . 1 1 1 . . Unauthorized Hacks 9 | . 1 1 1 1 . 1 1 1 2 Terminals 9 | . 1 1 1 1 . 1 1 1 2 Assimilate 2 | . . . . . . . . . 2 Botnet 7 | . 1 1 1 1 . 1 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . Used 2 | . . 1 1 . . . . . . Hacking Detections 47 | . 3 6 3 4 9 9 4 4 5 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . 8 . . . 2 2 4 1 Parts Built 8 | . . . . . 2 4 2 . . Matter 496 | . . . . . 124 248 124 . . Time 186 | . . . . . 31 124 31 . . Total Part Build Rating 16 | . . . . . 4 8 4 . . Parts Repaired 14 | . 1 2 . 3 . 6 2 . . Time 500 | . 26 64 . 115 . 201 94 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 3 | . . . . . . 3 . . . Retrieved Matter 3 | . . . . . . 3 . . . Retrieved Components 54 | . 3 2 10 11 9 11 8 . . Parts Scanalyzed 14 | . . 7 . . . . 2 4 1 Part Schematics Acquired 14 | . . 7 . . . . 2 4 1 Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies 4 | . . . . 2 . . . . 2 Largest Group 2 | . . . . 2 2 . . . 1 Highest-Rated Group 62 | . . . . 62 62 . . . 10 Highest-Rated Ally 31 | . . . . 31 31 . . . 10 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . . 30 . . . . Total Damage 472 | . . . . . 472 . . . . Kills 3 | . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 9801 | 45 295 1116 310 1371 2022 2001 1407 824 410 Spaces Moved 5807 | 44 223 721 172 646 1352 1113 631 555 350 Core 410 | 6 . . . . . . . 174 230 Treads 120 | . . . . . . . . . 120 Legs . | . . . . . . . . . . Wheels 5277 | 38 223 721 172 646 1352 1113 631 381 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 100 110 110 110 115 110 50 50 Average Speed 110 | 75 88 104 110 111 115 119 123 106 85 Slowest Speed 160 | 80 100 120 110 150 160 160 150 160 145 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 35 | 4 33 67 21 94 37 34 19 22 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . . . . 1 . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 218 | . . 9 . 9 41 52 80 18 9 Terrain Destroyed 616 | . . 11 5 142 89 68 166 124 11 Melee 121 | . . . . 9 17 52 31 12 . Projectile 34 | . . 5 5 7 . . 3 3 11 AOE 461 | . . 6 . 126 72 16 132 109 . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total 7912 | 53 282 952 236 1069 1630 1576 1012 698 404 Wait 873 | . 15 120 5 226 95 229 162 15 6 Move 5798 | 43 222 720 171 645 1350 1112 630 555 350 Hop . | . . . . . . . . . . Pick Up 85 | 6 5 15 7 11 11 16 5 7 2 Fast Attach 74 | 4 6 6 3 10 9 10 14 5 7 Attach 51 | . . 2 4 4 6 7 16 10 2 Detach 43 | . 3 4 2 3 4 6 12 7 2 Swap 200 | . 3 10 7 39 41 51 33 14 2 Drop 108 | . 8 9 7 19 14 22 2 24 3 Fire 471 | . 20 66 30 100 67 51 76 42 19 Melee 205 | . . . . 12 32 72 60 19 10 Ram 3 | . . . . . . . 2 . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 6 exits: *Res x4 / [*Upp x2]) -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Repaired EM Pulse Gun 263 | -10/Materials | Identified exit to Materials 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Utility x2 351 | -9/Materials | Identified exit to Mines 362 | -9/Materials | Build established: Mutant 630 | -9/Materials | Discovered new exit (range 17) 899 | -9/Materials | Repaired Lgt. Nuclear Core 1055 | -9/Materials | Build established: Scavenger-Mutant 1341 | -9/Materials | Discovered new exit (range 17) 1378 | -9/Materials | Repaired Wheel 1456 | -9/Materials | Identified exit to Materials 1457 | -9/Materials | Entered another Materials area 1457 | -8/Materials | Evolved 2 slots: Utility x2 1495 | -8/Materials | Identified exit to Storage 1682 | -8/Materials | Identified exit to Factory 1767 | -8/Materials | Entered Storage 1847 | -8/Storage | Garrison activated, responded to threat 2020 | -8/Storage | Build established: Hacker-Mutant 2288 | -8/Storage | Found Prototype Processor 2405 | -8/Storage | Discovered new exit (range 11) 2567 | -8/Storage | First assault squad dispatched 2661 | -8/Storage | Core integrity fell below 50% 2707 | -8/Storage | Repaired Wheel 2750 | -8/Storage | Repaired Hrd. Medium Armor Plating 2956 | -8/Storage | Repaired Adv. Beam Cannon 3107 | -8/Storage | Discovered exit to Factory (range 16) 3125 | -8/Storage | Met a pair of Derelict thieves 3138 | -8/Storage | Entered Factory 3138 | -7/Factory | Accompanied by 2 allies 3138 | -7/Factory | Evolved 2 slots: Utility x2 3347 | -7/Factory | Discovered new exit (range 10) 3423 | -7/Factory | Crushed by falling debris 3618 | -7/Factory | Discovered new exit (range 13) 3628 | -7/Factory | Identified Exp. Targeting Computer 3726 | -7/Factory | P-60 Hacker assimilated allied EL-O70(g) 4072 | -7/Factory | Fabricated Arm. Wheel (x2) 4134 | -7/Factory | Destroyed 8 combat bots 4348 | -7/Factory | Discovered new exit (range 16) 5118 | -7/Factory | Discovered new exit (range 16) 5149 | -7/Factory | Core integrity fell below 50% 5160 | -7/Factory | Entered another Factory area 5160 | -6/Factory | Evolved 2 slots: Utility x2 5185 | -6/Factory | Discovered new exit (range 24) 5350 | -6/Factory | Spotted B-75 Beast 5491 | -6/Factory | Build established: Hacker-Assassin 5566 | -6/Factory | Fabricated Arm. Wheel? 5660 | -6/Factory | Fabricated Arm. Wheel? 6111 | -6/Factory | Repaired Arm. Wheel 6163 | -6/Factory | Build established: Hacker-Mutant 6247 | -6/Factory | Discovered new exit (range 22) 6429 | -6/Factory | Identified exit to Lower Caves 6533 | -6/Factory | Repaired Arm. Wheel 6572 | -6/Factory | Repaired Imp. Utility Shielding 6714 | -6/Factory | Identified exit to Factory 6827 | -6/Factory | Repaired Arm. Wheel 6879 | -6/Factory | Repaired Cld. Ion Engine 6915 | -6/Factory | Repaired Rocket Launcher 7161 | -6/Factory | Entered another Factory area 7161 | -5/Factory | Evolved 2 slots: Utility x2 7720 | -5/Factory | Destroyed 7 combat bots 7734 | -5/Factory | Garrison activated, responded to threat 7795 | -5/Factory | Lost 3 parts (1p1u1w) 7954 | -5/Factory | Lost 5 parts (1p2n2u) 8078 | -5/Factory | Core integrity fell below 50% 8209 | -5/Factory | Fabricated Arm. Wheel (x2) 8329 | -5/Factory | Discovered new exit (range 15) 8385 | -5/Factory | Discovered new exit (range 23) 8442 | -5/Factory | Repaired Lrn. Terrain Scanner 8493 | -5/Factory | Repaired Power Sword 8568 | -5/Factory | Entered another Factory area 8568 | -4/Factory | Evolved 2 slots: Utility x2 8730 | -4/Factory | Identified exit to Research 8833 | -4/Factory | Discovered new exit (range 18) 8968 | -4/Factory | Lost 4 parts (1n1u2w) 9288 | -4/Factory | Lost 4 parts (1n1u2w) 9358 | -4/Factory | Discovered new exit (range 6) 9392 | -4/Factory | Entered Research 9392 | -3/Research | Evolved 2 slots: Utility x2 9589 | -3/Research | Spotted B-86 Titan 9725 | -3/Research | Discovered new exit (range 16) 9751 | -3/Research | Core integrity fell below 50% 9770 | -3/Research | Core integrity fell below 20% 9798 | -3/Research | Spotted B-86 Titan 9802 | -3/Research | Self-destructed Last Messages --------------- 09769_ Penetrated by Slug. 09769_ Slug penetrates Wall. 09770_ Imp. Melee Analysis Suite destroyed. 09770_ Imp. Target Analyzer destroyed. 09772_ Penetrated by Slug. 09772_ Imp. Target Analyzer destroyed. 09772_ Penetrated by Slug. 09775_ Slug penetrates Wall. 09777_ Connecting with Terminal... 09791_ Slammed into U-05 Engineer. 09791_ U-05 Engineer knocked back. 09799_ Fabricator disabled. 09801_ Triggered Gamma Bomb Trap. 09801_ A bubble of electromagnetic force engulfs the area. 09801_ Gamma Bomb Trap short circuited. 09801_ Graviton Restrictor disabled. 09801_ A bubble of electromagnetic force engulfs the area. 09801_ Gamma Bomb Trap short circuited. 09801_ Adv. Terrain Scan Processor destroyed. 09801_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? "???????????? | | ????????????????????????????????? ""??????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? ???????#???? | | ????????????????????????????????# ?????? #???? | | ????????????????????????????????# ???? #???? | | ????????????????????????????????# """? +???? | | ????????????????????????????????# """" #???? | | ????????????????????????????????# """" #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# ?????? | | ????????????????????????????????# ??????? | | ????????????????????????????????# ????????? | | ????????????????????????????????/ ?????????? | | ????????????????????????????????# ###########? | | ???????????#????????????????????# # #? | | ???????????# A################# # #? | | ???????????# @ # ?? | | ???????????# #?? ???? | | ???????????# #???#+###### | | ???????????# ! u ss #???# | | ???????????####+### #### ###???# ### | | ??????????????????# #??# #?????# ##+#?? | | ??????????????????# !"#??# #?????# # ""? | | ??????????????????# """ ""####/#####?# # ""R | | ??????????????????# # =### # ""? | | ??????????????????# t# # # ? | | ??????????????????# # # + | | ??????????????????####BB## # # # ] | | ?????????????????????#BB?# # + # | | ?????????????????????###?# # # # | | ?????????????????????????# # # #####+ | | ?????????????????????????# # # ##### | | ?????????????????????????# + # | | ?????????????????????????# ########## | | ?????????????????????????# #????????# | | ?????????????????????????# #????????#########/ | | ?????????????????????????# #?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 50 Energy Generation 21 Energy Capacity 310 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Hardcell Cannon | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Imp. Assault Rifle | -5/Factory | Scanalyzed Adv. Assault Cannon | -5/Factory | Scanalyzed Centrium Wheel | -4/Factory | Scanalyzed Lgt. Antimatter Reactor | -4/Factory | Scanalyzed Imp. Cooling System | -4/Factory | Scanalyzed Coil Gun | -4/Factory | Scanalyzed Mic. Fission Core | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullFocalElectrolaser Manual? 1 Play Time 05:22:42 Cumulative 98.9 hours Start 2020.05.14 @ 20:46:30 End 2020.05.20 @ 21:42:13 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 29 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0895ce9f-2b3c-4379-a6ea-22c142767daa