Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.20 @ 21:42:13

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (230)     1150
Value Destroyed (7885)     7885
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (754)                754
              TOTAL SCORE: 15389

 Bonus
-------
High Alert Combat Kills    649
Follower Combat Kills      105

 Cogmind 
---------
Core Integrity             29/1300
Matter                     233/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (16) -----
       Enhanced Optical Array
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (0)
     Long-range Terrain Scanner
                Railgun
                Power Sword

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
        Armored Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Matter Compressor
       Enhanced Optical Array
     Long-range Sensor Array
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Melee Analysis Suite
       Improved Target Analyzer
       Advanced Hacking Suite
                System Shield
       Improved System Backup Module
>               --- WEAPON -----------
     Long-range Proton Cannon
                Railgun
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
          Light Antimatter Reactor
       Improved Cooling System
          Large Matter Pod
  High-capacity Matter Pod
       Improved Sensor Array
                Variable Charge Gun
       Improved Assault Rifle
                Coil Gun
                Magnetic Acceleration Cannon
                Rocket Launcher
      Precision Grenade Launcher
                Smartbomb Launcher
                Greatsword
                Greatsword
                Greatsword
                Power Sword
[Rating: 87]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Advanced Heavy Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   2   2   .   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             325  | 4   9   18  14  53  56  68  63  29  11  
  Power                    27   | .   3   2   1   3   5   5   5   2   1   
    Engine                 10   | .   2   1   .   2   2   2   1   .   .   
    Core                   16   | .   1   1   1   1   3   3   3   2   1   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               36   | 1   .   3   1   7   6   11  5   1   1   
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  35   | 1   .   3   1   7   6   11  5   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 1   3   5   7   3   13  20  28  11  5   
    Device                 36   | .   .   .   1   .   1   7   16  9   2   
    Storage                13   | 1   2   2   .   .   3   3   2   .   .   
    Processor              13   | .   1   2   .   .   2   4   1   2   1   
    Hackware               5    | .   .   .   1   .   1   1   1   .   1   
    Protection             29   | .   .   1   5   3   6   5   8   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   166  | 2   3   8   5   40  32  32  25  15  4   
    Energy Gun             11   | 2   1   1   2   4   .   .   .   1   .   
    Energy Cannon          10   | .   .   .   .   3   4   2   .   1   .   
    Ballistic Gun          54   | .   .   3   1   13  9   14  10  4   .   
    Ballistic Cannon       22   | .   2   3   2   6   4   .   1   1   3   
    Launcher               30   | .   .   1   .   12  5   4   4   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        35   | .   .   .   .   2   9   12  7   4   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   3   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   5   1   1   .   .   .   
Parts Lost                 54   | .   1   .   2   4   6   4   14  11  12  
  Power                    6    | .   .   .   .   1   .   1   3   .   1   
  Propulsion               11   | .   .   .   1   2   1   .   3   3   1   
  Utility                  25   | .   .   .   1   .   3   2   6   4   9   
  Weapon                   12   | .   1   .   .   1   2   1   2   4   1   
  Highest Loss Streak      12   | .   1   .   1   1   2   1   5   4   12  
Average Slot Usage (%)     93   | .   76  93  96  99  98  99  93  87  48  
  Engine                   3    | .   5   1   .   7   6   2   1   .   .   
  Core                     3    | .   6   8   9   1   1   3   2   4   2   
  Wheel                    13   | .   14  17  18  17  15  12  10  7   .   
  Device                   6    | .   .   .   .   9   7   4   6   16  4   
  Storage                  16   | .   14  18  18  18  15  18  18  18  .   
  Processor                15   | .   8   21  12  .   5   25  22  22  25  
  Hackware                 7    | .   .   .   8   9   7   10  9   9   3   
  Protection               10   | .   .   2   11  18  23  6   5   .   2   
  Energy Cannon            1    | .   .   .   .   3   2   1   .   1   .   
  Ballistic Gun            5    | .   .   6   5   7   7   6   5   1   .   
  Ballistic Cannon         3    | .   6   14  11  3   .   .   .   .   2   
  Slashing Weapon          2    | .   .   .   .   .   2   4   2   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 8   27  62  70  75  89  94  120 128 32  
  Greatest Support         70   | 10  10  20  20  20  24  24  28  28  70  
  Greatest Overweight (x)  7    | .   2   4   3   7   7   7   6   7   1   
  Average Overweight (x)   2    | .   .   2   3   3   2   3   3   2   .   
Largest Inventory Capacity 28   | 6   10  18  18  18  24  20  28  28  4   
  Average Capacity         18   | 5   6   15  18  18  18  20  21  24  4   
  Most Carried             28   | 6   8   18  18  18  20  20  20  28  4   
  Average Carried          16   | 3   5   14  17  17  18  19  16  19  3   
  Final Capacity           28   | 6   10  18  18  18  20  20  28  4   4   
  Final Carried            20   | 6   8   18  18  18  20  20  19  4   4   

 Class Distribution 
--------------------
 59% | Hacker-Mutant
 19% | Hacker-Assassin
  9% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
  Hacker-Assassin | -6/Factory
    Hacker-Mutant | -5/Factory
  Hacker-Assassin | -4/Factory
    Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  
Matter Collected           7549 | 177  216  839  280  1486 1185 1360 1209 495  302  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            8352 | .    392  841  408  1721 1255 1541 1415 608  171  
  Parts                    471  | .    20   59   22   100  82   74   64   40   10   
Haulers Intercepted        12   | .    1    3    1    5    2    .    .    .    .    
Recyclers Shooed           12   | .    1    .    2    2    .    6    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  168  | .   5   13  8   40  33  21  26  17  5   
  Melee                    15   | .   .   .   .   1   2   1   7   1   3   
  Guns                     56   | .   3   4   5   8   8   9   16  3   .   
  Cannons                  37   | .   .   9   3   17  3   1   .   2   2   
  AOE                      57   | .   .   .   .   13  20  10  3   11  .   
Classes Destroyed          13   | .   4   5   1   1   1   1   .   .   .   
  Worker                   13   | .   1   2   .   7   1   1   .   1   .   
  Builder                  13   | .   .   1   .   1   2   4   1   3   1   
  Hauler                   12   | .   1   3   1   5   2   .   .   .   .   
  Recycler                 13   | .   .   4   .   1   2   5   .   1   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   
  Watcher                  9    | .   2   2   .   1   .   2   1   1   .   
  Swarmer                  52   | .   .   3   .   5   20  8   4   9   3   
  Grunt                    57   | .   5   4   5   20  5   3   13  .   2   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   2   1   .   .   
  Sentry                   32   | .   .   6   2   11  4   5   4   .   .   
  Hunter                   7    | .   .   .   1   2   1   1   .   2   .   
  Programmer               14   | .   .   .   .   .   2   2   4   6   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   4   3   9   6   9   7   8   7   2   
  Combat Bots Only         8    | .   2   3   4   5   8   5   7   6   2   
Max Kills in Single Turn   4    | .   1   2   2   2   4   4   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   4   4   1   2   .   
  Melee                    1    | .   .   .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  
Damage Taken               13117 | .    123  426  464  1339 1916 1722 2744 1668 2715 
  Core                     3319  | .    35   87   85   196  354  318  614  359  1271 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66    | 100  86   78   .    48   49   62   38   68   .    
Volleys Fired              471   | .    20   66   30   100  67   51   76   42   19   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    
  Hottest                  156   | .    80   78   84   112  91   120  83   156  122  
Shots Fired                903   | .    40   131  60   199  129  100  140  66   38   
  Gun                      518   | .    40   37   30   93   87   84   123  24   .    
  Cannon                   305   | .    .    93   30   82   29   10   6    17   38   
  Launcher                 80    | .    .    1    .    24   13   6    11   25   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  680   | .    .    128  52   126  101  84   129  22   38   
  Thermal                  81    | .    .    .    .    49   15   10   .    7    .    
  Explosive                80    | .    .    1    .    24   13   6    11   25   .    
  Electromagnetic          62    | .    40   2    8    .    .    .    .    12   .    
  Robot Hit Streak         86    | .    12   16   15   57   20   58   86   7    30   
  Robot Miss Streak        4     | .    3    1    3    4    3    1    1    3    .    
  Penetration Max          2     | .    .    .    .    .    .    2    1    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    3    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           748   | .    31   77   44   155  102  102  151  49   37   
  Core Hits                406   | .    12   32   18   94   67   60   61   51   11   
  Critical Hits            26    | .    .    .    1    7    1    2    3    7    5    
  Critical Kills           10    | .    .    .    1    2    1    2    1    3    .    
  Critical Parts Destroyed 16    | .    .    .    .    5    .    .    2    4    5    
Melee Attacks              214   | .    .    .    .    12   34   72   67   19   10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 194   | .    .    .    .    12   32   72   49   19   10   
  Piercing                 18    | .    .    .    .    .    .    .    18   .    .    
  Sneak Attacks            10    | .    .    .    .    .    2    7    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    1    .    4    .    .    
Damage Inflicted           23412 | .    515  1444 798  4713 3500 4070 4161 2695 1516 
  Guns                     8051  | .    515  396  388  1098 971  1784 2475 424  .    
  Cannons                  5145  | .    .    1048 410  1412 550  309  160  251  1005 
  Explosions               6613  | .    .    .    .    2101 1548 974  313  1677 .    
  Melee                    3556  | .    .    .    .    102  431  1003 1184 337  499  
  Ramming                  47    | .    .    .    .    .    .    .    29   6    12   
  Kinetic                  10950 | .    .    1419 707  1731 1254 1784 2635 415  1005 
  Thermal                  1475  | .    .    .    .    779  267  309  .    120  .    
  Explosive                6613  | .    .    .    .    2101 1548 974  313  1677 .    
  Electromagnetic          771   | .    515  25   91   .    .    .    .    140  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3428  | .    .    .    .    102  431  1003 1056 337  499  
  Piercing                 128   | .    .    .    .    .    .    .    128  .    .    
Highest Corruption         9     | .    .    .    .    1    6    2    9    9    .    
  Average Corruption       4     | .    .    .    .    1    4    1    5    6    .    
  Corruption Purged        4     | .    .    .    .    .    .    2    .    2    .    
  Effects                  107   | .    .    .    .    1    44   6    31   25   .    
    Message Errors         18    | .    .    .    .    1    5    4    6    2    .    
    Matter Fused           13    | .    .    .    .    .    7    .    6    .    .    
    Heat Flow Errors       12    | .    .    .    .    .    7    .    1    4    .    
    Energy Discharges      11    | .    .    .    .    .    6    1    1    3    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      20    | .    .    .    .    .    11   1    5    3    .    
    Data Loss (major)      6     | .    .    .    .    .    3    .    2    1    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       23    | .    .    .    .    .    4    .    9    10   .    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            728   | .    .    10   .    150  96   261  15   33   163  
  Projectiles              137   | .    .    10   .    52   23   8    .    .    44   
  Explosions               186   | .    .    .    .    98   67   3    .    18   .    
  Melee                    405   | .    .    .    .    .    6    250  15   15   119  
Knockbacks                 29    | .    .    6    2    4    5    .    .    .    12   
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  26    | .    .    4    2    4    5    .    .    .    11   
  Secondary                2     | .    .    2    .    .    .    .    .    .    .    
Self-Inflicted Damage      91    | .    .    4    .    30   .    .    16   35   6    
  Shots                    5     | .    .    1    .    2    .    .    1    1    .    
  Rammed                   4     | .    .    .    .    .    .    .    2    1    1    
Targets Rammed             4     | .    .    .    .    .    .    .    2    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        309   | .    143  141  309  197  220  56   208  200  27   
  Average Temperature      59    | .    36   51   139  55   47   19   32   58   9    
  Received Heat Transfer   3108  | .    96   180  279  666  399  435  885  9    159  
  Effects                  4     | .    .    .    4    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    3    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    2    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    4    .    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         2516  | .    .    .    .    1480 481  370  .    185  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Peak Influence             986  | .   162 176 302 986 576 260 444 470 301 
  Average Influence        252  | .   109 66  190 631 325 106 220 201 231 
Maximum Alert Level        3    | .   .   .   1   3   2   1   2   2   1   
  Low Security (%)         48   | 100 100 100 49  7   11  79  40  69  11  
  Level 1                  33   | .   .   .   50  11  65  20  55  16  88  
  Level 2                  11   | .   .   .   .   37  22  .   4   13  .   
  Level 3                  6    | .   .   .   .   43  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   .   1   10  6   8   4   3   2   
  Investigation            3    | .   .   .   .   .   .   2   1   .   .   
  Extermination            11   | .   .   .   .   .   4   3   2   2   .   
  Reinforcement            13   | .   .   .   1   4   2   3   .   1   2   
  Assault                  3    | .   .   .   .   3   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   3   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Distress Signals           21   | .   .   3   2   6   1   2   2   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              286  | .   8   19  18  62  47  35  43  20  34  
  Peak Tracking Total      16   | .   4   3   7   5   7   7   8   6   16  
  Tactical Retreats        29   | .   .   .   .   4   4   6   7   .   8   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Traps Triggered            8    | .   .   .   .   1   4   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Machines Disabled          16   | .   .   .   .   11  3   1   .   1   .   
  Max in Single Turn       2    | .   .   .   .   2   2   1   .   1   .   
  Garrison Access          3    | .   .   .   .   .   1   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Machines Accessed          72   | .   5   9   5   10  12  15  7   4   5   
  Terminals                34   | .   3   5   4   6   3   7   1   2   3   
  Fabricators              6    | .   .   .   .   .   3   1   1   .   1   
  Repair Stations          10   | .   1   2   .   2   1   3   1   .   .   
  Recycling Units          13   | .   1   1   1   2   3   3   2   .   .   
  Scanalyzers              6    | .   .   1   .   .   1   .   1   2   1   
  Garrison Access          3    | .   .   .   .   .   1   1   1   .   .   
Total Hacks                200  | .   13  35  13  22  22  48  17  20  10  
  Successful               140  | .   8   28  8   18  13  33  14  12  6   
  Failed                   60   | .   5   7   5   4   9   15  3   8   4   
    Catastrophic           7    | .   .   1   1   1   2   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   5   7   1   7   1   13  2   5   4   
  Terminals                97   | .   7   15  12  14  6   26  2   9   6   
  Fabricators              15   | .   .   .   .   .   6   4   3   .   2   
  Repair Stations          33   | .   4   4   .   6   3   12  4   .   .   
  Recycling Units          18   | .   2   2   1   2   4   4   3   .   .   
  Scanalyzers              33   | .   .   14  .   .   2   .   4   11  2   
  Garrison Access          4    | .   .   .   .   .   1   2   1   .   .   
Terminal Hacks             46   | .   4   8   6   9   3   12  .   2   2   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   
  Part Schematic           3    | .   .   1   .   .   .   2   .   .   .   
  Prototype ID Bank        4    | .   1   2   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   
  Level Access Points      4    | .   1   .   1   .   .   1   .   1   .   
  Branch Access Points     3    | .   .   1   1   .   .   1   .   .   .   
  Emergency Access Points  3    | .   .   .   1   .   1   1   .   .   .   
  Machine Index            1    | .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   1   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         3    | .   .   .   1   1   .   1   .   .   .   
  Unreport Threat          4    | .   .   1   .   1   1   1   .   .   .   
  Locate Traps             4    | .   1   .   .   .   1   2   .   .   .   
  Recall Assault           1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   .   1   .   .   .   
  Registered Components    2    | .   .   .   1   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   2   .   1   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   4   3   2   .   .   
  Load Schematic           5    | .   .   .   .   .   3   1   1   .   .   
  Build                    4    | .   .   .   .   .   1   2   1   .   .   
Repair Station Hacks       29   | .   2   4   .   6   1   12  4   .   .   
  Scan Component           15   | .   1   2   .   3   1   6   2   .   .   
  Repair                   14   | .   1   2   .   3   .   6   2   .   .   
Recycling Unit Hacks       14   | .   1   1   1   2   3   4   2   .   .   
  Process                  2    | .   .   .   .   .   1   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      11   | .   1   1   1   2   2   2   2   .   .   
Scanalyzer                 30   | .   .   14  .   .   1   .   4   9   2   
  Insert Component         16   | .   .   7   .   .   1   .   2   5   1   
  Analyze                  14   | .   .   7   .   .   .   .   2   4   1   
Garrison Access Hacks      3    | .   .   .   .   .   1   1   1   .   .   
  Seal Access              3    | .   .   .   .   .   1   1   1   .   .   
Unauthorized Hacks         9    | .   1   1   1   1   .   1   1   1   2   
  Terminals                9    | .   1   1   1   1   .   1   1   1   2   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   2   
    Botnet                 7    | .   1   1   1   1   .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   .   .   .   
  Used                     2    | .   .   1   1   .   .   .   .   .   .   
Hacking Detections         47   | .   3   6   3   4   9   9   4   4   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   8   .   .   .   2   2   4   1   
  Parts Built              8    | .   .   .   .   .   2   4   2   .   .   
    Matter                 496  | .   .   .   .   .   124 248 124 .   .   
    Time                   186  | .   .   .   .   .   31  124 31  .   .   
  Total Part Build Rating  16   | .   .   .   .   .   4   8   4   .   .   
Parts Repaired             14   | .   1   2   .   3   .   6   2   .   .   
  Time                     500  | .   26  64  .   115 .   201 94  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          3    | .   .   .   .   .   .   3   .   .   .   
  Retrieved Matter         3    | .   .   .   .   .   .   3   .   .   .   
  Retrieved Components     54   | .   3   2   10  11  9   11  8   .   .   
Parts Scanalyzed           14   | .   .   7   .   .   .   .   2   4   1   
  Part Schematics Acquired 14   | .   .   7   .   .   .   .   2   4   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Total Allies               4    | .   .   .   .   2   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   1   
  Highest-Rated Group      62   | .   .   .   .   62  62  .   .   .   10  
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   10  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   .   30  .   .   .   .   
  Total Damage             472  | .   .   .   .   .   472 .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  
Turns Passed               9801 | 45   295  1116 310  1371 2022 2001 1407 824  410  
Spaces Moved               5807 | 44   223  721  172  646  1352 1113 631  555  350  
  Core                     410  | 6    .    .    .    .    .    .    .    174  230  
  Treads                   120  | .    .    .    .    .    .    .    .    .    120  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   5277 | 38   223  721  172  646  1352 1113 631  381  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  110  110  110  115  110  50   50   
  Average Speed            110  | 75   88   104  110  111  115  119  123  106  85   
  Slowest Speed            160  | 80   100  120  110  150  160  160  150  160  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       35   | 4    33   67   21   94   37   34   19   22   19   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    .    .    .    .    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 218  | .    .    9    .    9    41   52   80   18   9    
Terrain Destroyed          616  | .    .    11   5    142  89   68   166  124  11   
  Melee                    121  | .    .    .    .    9    17   52   31   12   .    
  Projectile               34   | .    .    5    5    7    .    .    3    3    11   
  AOE                      461  | .    .    6    .    126  72   16   132  109  .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  
Total                      7912 | 53   282  952  236  1069 1630 1576 1012 698  404  
  Wait                     873  | .    15   120  5    226  95   229  162  15   6    
  Move                     5798 | 43   222  720  171  645  1350 1112 630  555  350  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85   | 6    5    15   7    11   11   16   5    7    2    
  Fast Attach              74   | 4    6    6    3    10   9    10   14   5    7    
  Attach                   51   | .    .    2    4    4    6    7    16   10   2    
  Detach                   43   | .    3    4    2    3    4    6    12   7    2    
  Swap                     200  | .    3    10   7    39   41   51   33   14   2    
  Drop                     108  | .    8    9    7    19   14   22   2    24   3    
  Fire                     471  | .    20   66   30   100  67   51   76   42   19   
  Melee                    205  | .    .    .    .    12   32   72   60   19   10   
  Ram                      3    | .    .    .    .    .    .    .    2    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    1    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 5 exits: Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 4 exits: *Fac x3 / [*Low])
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 2 exits: *Fac / [*Ext])
-4/Factory (discovered 6 exits: *Res x4 / [*Upp x2])
-3/Research (discovered 1 exit: [*Qua])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Repaired EM Pulse Gun
  263 | -10/Materials | Identified exit to Materials
  341 | -10/Materials | Entered another Materials area
  341 | -9/Materials  | Evolved 2 slots: Utility x2
  351 | -9/Materials  | Identified exit to Mines
  362 | -9/Materials  | Build established: Mutant
  630 | -9/Materials  | Discovered new exit (range 17)
  899 | -9/Materials  | Repaired Lgt. Nuclear Core
 1055 | -9/Materials  | Build established: Scavenger-Mutant
 1341 | -9/Materials  | Discovered new exit (range 17)
 1378 | -9/Materials  | Repaired Wheel
 1456 | -9/Materials  | Identified exit to Materials
 1457 | -9/Materials  | Entered another Materials area
 1457 | -8/Materials  | Evolved 2 slots: Utility x2
 1495 | -8/Materials  | Identified exit to Storage
 1682 | -8/Materials  | Identified exit to Factory
 1767 | -8/Materials  | Entered Storage
 1847 | -8/Storage    | Garrison activated, responded to threat
 2020 | -8/Storage    | Build established: Hacker-Mutant
 2288 | -8/Storage    | Found Prototype Processor
 2405 | -8/Storage    | Discovered new exit (range 11)
 2567 | -8/Storage    | First assault squad dispatched
 2661 | -8/Storage    | Core integrity fell below 50%
 2707 | -8/Storage    | Repaired Wheel
 2750 | -8/Storage    | Repaired Hrd. Medium Armor Plating
 2956 | -8/Storage    | Repaired Adv. Beam Cannon
 3107 | -8/Storage    | Discovered exit to Factory (range 16)
 3125 | -8/Storage    | Met a pair of Derelict thieves
 3138 | -8/Storage    | Entered Factory
 3138 | -7/Factory    | Accompanied by 2 allies
 3138 | -7/Factory    | Evolved 2 slots: Utility x2
 3347 | -7/Factory    | Discovered new exit (range 10)
 3423 | -7/Factory    | Crushed by falling debris
 3618 | -7/Factory    | Discovered new exit (range 13)
 3628 | -7/Factory    | Identified Exp. Targeting Computer
 3726 | -7/Factory    | P-60 Hacker assimilated allied EL-O70(g)
 4072 | -7/Factory    | Fabricated Arm. Wheel (x2)
 4134 | -7/Factory    | Destroyed 8 combat bots
 4348 | -7/Factory    | Discovered new exit (range 16)
 5118 | -7/Factory    | Discovered new exit (range 16)
 5149 | -7/Factory    | Core integrity fell below 50%
 5160 | -7/Factory    | Entered another Factory area
 5160 | -6/Factory    | Evolved 2 slots: Utility x2
 5185 | -6/Factory    | Discovered new exit (range 24)
 5350 | -6/Factory    | Spotted B-75 Beast
 5491 | -6/Factory    | Build established: Hacker-Assassin
 5566 | -6/Factory    | Fabricated Arm. Wheel?
 5660 | -6/Factory    | Fabricated Arm. Wheel?
 6111 | -6/Factory    | Repaired Arm. Wheel
 6163 | -6/Factory    | Build established: Hacker-Mutant
 6247 | -6/Factory    | Discovered new exit (range 22)
 6429 | -6/Factory    | Identified exit to Lower Caves
 6533 | -6/Factory    | Repaired Arm. Wheel
 6572 | -6/Factory    | Repaired Imp. Utility Shielding
 6714 | -6/Factory    | Identified exit to Factory
 6827 | -6/Factory    | Repaired Arm. Wheel
 6879 | -6/Factory    | Repaired Cld. Ion Engine
 6915 | -6/Factory    | Repaired Rocket Launcher
 7161 | -6/Factory    | Entered another Factory area
 7161 | -5/Factory    | Evolved 2 slots: Utility x2
 7720 | -5/Factory    | Destroyed 7 combat bots
 7734 | -5/Factory    | Garrison activated, responded to threat
 7795 | -5/Factory    | Lost 3 parts (1p1u1w)
 7954 | -5/Factory    | Lost 5 parts (1p2n2u)
 8078 | -5/Factory    | Core integrity fell below 50%
 8209 | -5/Factory    | Fabricated Arm. Wheel (x2)
 8329 | -5/Factory    | Discovered new exit (range 15)
 8385 | -5/Factory    | Discovered new exit (range 23)
 8442 | -5/Factory    | Repaired Lrn. Terrain Scanner
 8493 | -5/Factory    | Repaired Power Sword
 8568 | -5/Factory    | Entered another Factory area
 8568 | -4/Factory    | Evolved 2 slots: Utility x2
 8730 | -4/Factory    | Identified exit to Research
 8833 | -4/Factory    | Discovered new exit (range 18)
 8968 | -4/Factory    | Lost 4 parts (1n1u2w)
 9288 | -4/Factory    | Lost 4 parts (1n1u2w)
 9358 | -4/Factory    | Discovered new exit (range 6)
 9392 | -4/Factory    | Entered Research
 9392 | -3/Research   | Evolved 2 slots: Utility x2
 9589 | -3/Research   | Spotted B-86 Titan
 9725 | -3/Research   | Discovered new exit (range 16)
 9751 | -3/Research   | Core integrity fell below 50%
 9770 | -3/Research   | Core integrity fell below 20%
 9798 | -3/Research   | Spotted B-86 Titan
 9802 | -3/Research   | Self-destructed

 Last Messages 
---------------
09769_ Penetrated by Slug.
09769_ Slug penetrates Wall.
09770_ Imp. Melee Analysis Suite destroyed.
09770_ Imp. Target Analyzer destroyed.
09772_ Penetrated by Slug.
09772_ Imp. Target Analyzer destroyed.
09772_ Penetrated by Slug.
09775_ Slug penetrates Wall.
09777_ Connecting with Terminal...
09791_ Slammed into U-05 Engineer.
09791_ U-05 Engineer knocked back.
09799_ Fabricator disabled.
09801_ Triggered Gamma Bomb Trap.
09801_ A bubble of electromagnetic force engulfs the area.
09801_ Gamma Bomb Trap short circuited.
09801_ Graviton Restrictor disabled.
09801_ A bubble of electromagnetic force engulfs the area.
09801_ Gamma Bomb Trap short circuited.
09801_ Adv. Terrain Scan Processor destroyed.
09801_ A bubble of electromagnetic force engulfs the area.

 Map 
-----
+----------------------------------------------------+
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|  ??????????????????#   """   ""####/#####?# #  ""R |
|  ??????????????????#           #       =### #  ""? |
|  ??????????????????#          t#        #   #    ? |
|  ??????????????????#           #        #   +      |
|  ??????????????????####BB##    #        #   #   ]  |
|  ?????????????????????#BB?#    #        +   #      |
|  ?????????????????????###?#    #        #   #      |
|  ?????????????????????????#    #        #   #####+ |
|  ?????????????????????????#    #        #   #####  |
|  ?????????????????????????#    +        #          |
|  ?????????????????????????#    ##########          |
|  ?????????????????????????#    #????????#          |
|  ?????????????????????????#    #????????#########/ |
|  ?????????????????????????#    #?????????????????? |
|  ??????????????????????????   ???????????????????? |
|  ?????????????????????????? ?????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          50
Energy Generation          21
Energy Capacity            310
Matter Stores              550
Matter Capacity            550
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Base Temperature (-)       200
Armor Coverage             300
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         12
Melee Accuracy             12
Target Analysis            6
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
              Arm. Wheel | -9/Materials | Hacked
   Mni. Grenade Launcher | -9/Materials | Scanalyzed
         Imp. Ion Engine | -9/Materials | Scanalyzed
            EM Pulse Gun | -9/Materials | Scanalyzed
       Utility Shielding | -9/Materials | Scanalyzed
                  Katana | -9/Materials | Scanalyzed
       Imp. Light Cannon | -9/Materials | Scanalyzed
       Lrg. Storage Unit | -9/Materials | Scanalyzed
         Hardcell Cannon | -6/Factory   | Hacked
       Lrn. Sensor Array | -6/Factory   | Hacked
      Imp. Assault Rifle | -5/Factory   | Scanalyzed
     Adv. Assault Cannon | -5/Factory   | Scanalyzed
          Centrium Wheel | -4/Factory   | Scanalyzed
 Lgt. Antimatter Reactor | -4/Factory   | Scanalyzed
     Imp. Cooling System | -4/Factory   | Scanalyzed
                Coil Gun | -4/Factory   | Scanalyzed
       Mic. Fission Core | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -7/Factory 
 Arm. Wheel | x2 | -6/Factory 
 Arm. Wheel | x2 | -6/Factory 
 Arm. Wheel | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullFocalElectrolaser
  Manual?         1
Play Time         05:22:42
  Cumulative      98.9 hours
  Start           2020.05.14 @ 20:46:30
  End             2020.05.20 @ 21:42:13
Sessions          10
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           0
  Adventurer      31
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             29
Gallery%          46
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0895ce9f-2b3c-4379-a6ea-22c142767daa