Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 08:09:43 Player: russur Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (573) 573 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2493 Bonus ------- None Cogmind --------- Core Integrity 529/550 Matter 185/300 Energy 100/100 System Corruption 3% Temperature Cool (298) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- EM Pulse Cannon Minigun > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Improved Terrain Scan Processor Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Cannon Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Particle Gun EM Pulse Cannon Minigun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Improved Terrain Scan Processor Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Cannon Grenade Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 33 | 6 7 4 5 11 Power 5 | 1 . 2 2 . Engine 5 | 1 . 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 2 2 Treads 2 | . . . . 2 Leg 2 | . . . 2 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 1 . 5 Device 1 | . . . . 1 Storage 3 | 1 2 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 12 | 2 4 1 1 4 Energy Gun 1 | . . . . 1 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 7 | 2 3 . 1 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . 1 3 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Highest Loss Streak 3 | . . . 1 3 Average Slot Usage (%) 97 | . 98 99 90 98 Engine 18 | . 14 21 22 17 Leg 7 | . . . 14 15 Wheel 12 | . 28 22 7 . Storage 17 | . 19 22 22 10 Processor 3 | . . . . 9 Protection 10 | . 7 11 2 14 Energy Gun 1 | . . . . 3 Energy Cannon 5 | . . 5 3 8 Ballistic Gun 16 | . 26 11 18 13 Launcher 1 | . 1 5 . . Naked Turns . | . . . . . Heaviest Build 65 | 12 35 50 50 65 Greatest Support 40 | 32 32 32 32 40 Greatest Overweight (x) 3 | 2 1 1 2 3 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 14 | 6 14 14 14 14 Average Capacity 11 | 4 10 14 14 10 Most Carried 14 | 4 11 14 14 13 Average Carried 10 | 2 7 12 13 9 Final Capacity 14 | 6 14 14 14 10 Final Carried 14 | 4 11 14 14 8 Class Distribution -------------------- 69% | Mutant 23% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 797 | 253 79 200 125 140 Remotely . | . . . . . Salvage Created 729 | . 79 283 159 208 Parts 44 | . 4 22 6 12 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 17 | . 3 5 3 6 Guns 6 | . 1 1 2 2 Cannons 5 | . . 4 1 . AOE 6 | . 2 . . 4 Classes Destroyed 9 | . 4 3 . 2 Worker 2 | . 1 . 1 . Builder 1 | . . 1 . . Recycler 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 6 | . 2 . . 4 Grunt 7 | . 1 3 3 . Brawler 1 | . . . . 1 Sentry 3 | . . 2 . 1 Best Kill Streak 5 | . 2 2 3 5 Combat Bots Only 4 | . 2 2 2 4 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1152 | . 25 78 400 649 Core 124 | . . . 103 21 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 100 . 74 . Volleys Fired 68 | . 11 14 15 28 Largest 3 | . 2 2 2 3 Hottest 153 | . 46 86 86 153 Shots Fired 132 | . 21 28 29 54 Gun 87 | . 20 14 19 34 Cannon 38 | . . 12 10 16 Launcher 7 | . 1 2 . 4 Special . | . . . . . Kinetic 83 | . 20 14 19 30 Thermal 4 | . . . . 4 Explosive 7 | . 1 2 . 4 Electromagnetic 38 | . . 12 10 16 Robot Hit Streak 8 | . 8 8 5 6 Robot Miss Streak 3 | . 2 1 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 78 | . 13 18 12 35 Core Hits 38 | . 5 9 7 17 Critical Hits 2 | . . . 1 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2175 | . 256 348 410 1161 Guns 842 | . 181 87 183 391 Cannons 763 | . . 238 157 368 Explosions 570 | . 75 23 70 402 Melee . | . . . . . Ramming . | . . . . . Kinetic 807 | . 181 87 183 356 Thermal 105 | . . . 70 35 Explosive 500 | . 75 23 . 402 Electromagnetic 763 | . . 238 157 368 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 57 | . . . 7 50 Projectiles 39 | . . . . 39 Explosions 18 | . . . 7 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 7 | . . . 5 2 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 566 | . 24 190 566 433 Average Temperature 156 | . 9 71 314 149 Received Heat Transfer 555 | . . 27 204 324 Effects 24 | . . . 18 6 Shutdowns 9 | . . . 6 3 Energy Bleed 2 | . . . 1 1 Interference 3 | . . . 2 1 Matter Decay 2 | . . . 2 . Short Circuit 4 | . . . 3 1 Damage (major) 3 | . . . 3 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 2 1 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 174 | . . . 100 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 256 | . 107 236 171 256 Average Influence 107 | . 38 101 149 151 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 84 | 100 100 88 100 64 Level 1 15 | . . 11 . 35 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 2 . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 7 | . 1 2 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 8 9 3 18 Peak Tracking Total 7 | . 3 4 3 7 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 1 2 1 1 Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 3 3 2 1 Successful 7 | . 3 3 . 1 Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 4 | . . 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 3 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Record 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 3 1 . 1 Process 1 | . 1 . . . Report Inventory 4 | . 2 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 1 | . 1 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1239 | 65 262 293 178 441 Spaces Moved 715 | 52 204 214 88 157 Core 4 | 4 . . . . Treads 17 | . . . . 17 Legs 209 | . . . 69 140 Wheels 485 | 48 204 214 19 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 110 110 180 Average Speed 131 | 100 104 110 144 198 Slowest Speed 210 | 150 110 110 180 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 29 22 20 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 35 | . 10 15 6 4 Melee . | . . . . . Projectile . | . . . . . AOE 35 | . 10 15 6 4 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 906 | 61 236 246 114 249 Wait 49 | . . 8 2 39 Move 711 | 51 203 213 87 157 Hop . | . . . . . Pick Up 23 | 4 8 5 2 4 Fast Attach 17 | 6 6 1 . 4 Attach 10 | . 1 2 2 5 Detach 5 | . 3 1 . 1 Swap 6 | . . 1 3 2 Drop 17 | . 4 1 3 9 Fire 68 | . 11 14 15 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 563 | -9/Materials | Discovered new exit (range 16) 621 | -9/Materials | Entered Mines 636 | -9/Mines | Discovered new exit (range 9) 799 | -9/Mines | Entered Materials 799 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1240 | -8/Materials | Self-destructed Last Messages --------------- 01178_ Dropped Aluminum Leg. 01181_ Power failure, Ion Engine shutdown. 01188_ R-06 Scavenger collects Aluminum Leg. 01211_ K-01 Serf collects debris. 01212_ Destroyed Imp. Heat Sink. 01212_ G-47 Trooper suffers critical hit. 01212_ Destroyed Particle Gun. 01215_ G-47 Trooper IFF system glitched. 01220_ Overheating: Energy bleed (-83). 01221_ W-25 Informer sends out distress signal. 01222_ Overheating: System interference. 01222_ EM Pulse Cannon temporarily disabled. 01224_ K-01 Serf collects debris. 01225_ Particle Gun destroyed. 01228_ K-01 Serf collects debris. 01233_ G-47 Trooper misfires. 01234_ Ion Engine destroyed. 01236_ System corrupted by crushing effect (+3). 01236_ B-36 Bruiser destroyed. 01239_ G-47 Trooper IFF system glitched. 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""" ? | | ???????????????# % | | ???#######?????# | | ???# #?????# ############# ?? | | ???# #########/#######??????????? | | ???# + #????????????? | | ???# ##### #????????????? | | ???# ! #???# """ """ #????????????? | | ???### ###???# """ """ #????????????? | | ?????# #?????# """ """ #????????????? | | ?##### #?????# #????????????? | | ?#!! #?????# #????????????? | | ?#! #?????# #????????????? | | ?#!! #################????????????? | | ?#!! ????????????????? | | ?#!! ###????????????????????? | | ?#! ! ^ #??????????????????????? | | ?##### ! #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeRemoteRay Manual? 0 Play Time 00:21:58 Cumulative 6.9 hours Start 2019.11.22 @ 07:50:25 End 2019.11.22 @ 08:09:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59b74612-995e-4194-9cda-4dbf0a0bbcdc