Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.16 @ 13:55:21 Player: OccultOnion Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2671) 2671 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 8321 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 34/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Visual Processing Unit Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheel Wheel Wheel Centrium Wheel Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Coolant Injector Medium Storage Unit Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Terrain Scan Processor Improved Core Analyzer Advanced Core Analyzer Improved Power Shielding Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Phase Gun Enhanced Force Lance > --- INVENTORY -------- Biometal Leg Wheel Small Storage Unit Improved Component Analysis Suite Gamma Rifle Quantum Rifle Quantum Rifle Heavy Disruptor Cannon Heavy Neutron Cannon [Rating: 102] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Impact Weapon Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 1 . . 1 1 . Utility 8 | . . 1 1 1 1 1 1 2 Weapon 1 | . . . . 1 . . . . Parts Attached 120 | . 6 5 10 19 9 8 34 29 Power 14 | . 1 . . 3 1 1 5 3 Engine 8 | . 1 . . . 1 . 3 3 Core 6 | . . . . 3 . 1 2 . Reactor . | . . . . . . . . . Propulsion 44 | . . 4 3 6 2 3 11 15 Treads 6 | . . 1 . . . 1 . 4 Leg 11 | . . . 2 2 2 2 1 2 Wheel 17 | . . 1 1 3 . . 9 3 Hover 10 | . . 2 . 1 . . 1 6 Flight . | . . . . . . . . . Utility 35 | . 3 1 1 5 4 3 13 5 Device 17 | . 1 . 1 2 3 2 6 2 Storage 3 | . 1 . . . . . 2 . Processor 7 | . . . . 1 . 1 4 1 Hackware 5 | . 1 . . 1 1 . 1 1 Protection 3 | . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 27 | . 2 . 6 5 2 1 5 6 Energy Gun 6 | . . . . 1 1 . 1 3 Energy Cannon 12 | . 2 . 4 1 . . 3 2 Ballistic Gun 4 | . . . . 1 1 1 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 2 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . . . 1 2 Corrupted Parts 1 | . . . . 1 . . . . System Corruption 2 | . . . . 2 . . . . Parts Lost 89 | . 4 2 2 15 3 10 17 36 Power 12 | . 1 . . 2 . 2 4 3 Propulsion 34 | . 1 2 2 4 1 3 4 17 Utility 26 | . 1 . . 6 1 2 7 9 Weapon 17 | . 1 . . 3 1 3 2 7 Highest Loss Streak 13 | . 4 1 1 7 2 5 11 13 Average Slot Usage (%) 84 | . 93 96 96 92 83 83 62 75 Engine 4 | . 13 11 9 4 2 4 1 . Core 2 | . . . . 2 6 4 1 . Treads 1 | . . 4 9 1 . 1 . 2 Leg 8 | . 25 2 6 15 7 8 2 . Wheel 8 | . . 7 11 7 6 3 14 13 Hover 3 | . . 16 6 1 3 . 1 6 Device 12 | . . 11 18 14 17 16 10 9 Storage 6 | . 14 11 9 7 6 4 5 3 Processor 8 | . . . . 6 6 11 12 18 Hackware 2 | . 10 . . . 4 4 . 3 Protection 2 | . . 10 9 4 . . . 2 Energy Gun 2 | . 11 . . . 12 4 . 4 Energy Cannon 7 | . 8 22 15 12 . . 4 1 Ballistic Gun 1 | . 7 . . . . 4 . . Impact Weapon 1 | . . . 2 2 . . . . Piercing Weapon 3 | . . . . 4 6 5 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 12 22 23 24 30 40 43 48 37 Greatest Support 70 | 20 20 16 26 38 28 70 56 53 Greatest Overweight (x) 9 | . 2 1 2 8 1 2 2 9 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 9 9 9 Most Carried 10 | 7 10 10 10 10 10 10 10 10 Average Carried 9 | 6 8 9 9 9 8 9 7 9 Final Capacity 10 | 8 10 10 10 10 10 5 10 5 Final Carried 10 | 7 10 10 10 8 10 5 10 1 Class Distribution -------------------- 54% | Scavenger-Mutant 32% | Mutant 12% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1342 | 212 98 15 80 135 161 36 314 291 Remotely . | . . . . . . . . . Salvage Created 3280 | 114 362 524 227 575 117 147 377 837 Parts 198 | 5 27 21 8 34 7 8 38 50 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . 1 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 54 | . 10 11 4 9 4 2 5 9 Melee 8 | . . . . . . . 1 7 Guns 15 | . 7 . . . 4 2 1 1 Cannons 22 | . 3 10 4 5 . . . . AOE 4 | . . . . 2 . . 2 . Classes Destroyed 13 | 2 3 3 . 4 . . 1 . Worker 6 | . . . . 1 . . 1 4 Builder 12 | . . . . 2 . . 8 2 Tunneler 2 | 1 . . . 1 . . . . Recycler 2 | 1 . . . . . . . 1 Mechanic 1 | . . . . . . . 1 . Operator 2 | . 1 1 . . . . . . Watcher 3 | . . 1 . 1 . . . 1 Swarmer 14 | . 3 . . . 4 . 4 3 Grunt 21 | . 7 9 3 2 . . . . Brawler 1 | . . 1 . . . . . . Sentry 9 | . . 1 1 3 . 1 1 2 Hunter 2 | . . . . 2 . . . . Programmer 7 | . . . . 2 . 1 . 4 Best Kill Streak 7 | 2 6 6 2 2 2 1 7 5 Combat Bots Only 6 | . 6 6 2 2 2 1 4 3 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 . . 2 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 10346 | . 473 284 241 1412 388 1861 1504 4183 Core 2749 | . 42 32 29 178 122 708 294 1344 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 83 92 94 74 85 29 74 . Volleys Fired 192 | 4 37 21 15 56 14 15 10 20 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 198 | 60 108 136 136 136 135 110 123 198 Shots Fired 334 | 8 69 42 25 100 23 28 16 23 Gun 149 | 8 53 . . 13 23 28 7 17 Cannon 185 | . 16 42 25 87 . . 9 6 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 58 | 4 21 . . 11 . 15 7 . Thermal 197 | . 16 42 25 65 14 13 . 22 Explosive . | . . . . . . . . . Electromagnetic 79 | 4 32 . . 24 9 . 9 1 Robot Hit Streak 19 | 7 10 6 4 19 3 6 4 4 Robot Miss Streak 8 | . 3 3 4 8 3 1 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 235 | 7 40 22 14 68 11 17 22 34 Core Hits 114 | 3 15 12 7 30 8 4 14 21 Critical Kills 3 | . . 1 . . 1 1 . . Critical Parts Destroyed 2 | 1 . . . . . 1 . . Critical Strikes 6 | 1 . 1 . . 1 2 1 . Meltdown 1 | . . 1 . . . . . . Destroy 4 | 1 . . . . 1 2 . . Puncture 1 | . . . . . . . 1 . Melee Attacks 209 | . . . 6 73 1 17 42 70 Impact 21 | . . . 6 15 . . . . Slashing . | . . . . . . . . . Piercing 188 | . . . . 58 1 17 42 70 Sneak Attacks 20 | . . . . 2 . . 11 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7849 | 126 614 513 285 1678 232 511 1670 2220 Guns 1630 | 91 428 . . 137 232 412 107 223 Cannons 2498 | . 186 513 285 1260 . . 214 40 Explosions 595 | 35 . . . 118 . 99 343 . Melee 3114 | . . . . 163 . . 1006 1945 Ramming 12 | . . . . . . . . 12 Kinetic 629 | 40 156 . . 107 . 219 107 . Thermal 3194 | 35 186 513 285 1088 189 292 343 263 Explosive 63 | . . . . 63 . . . . Electromagnetic 837 | 51 272 . . 257 43 . 214 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 3114 | . . . . 163 . . 1006 1945 Highest Corruption 23 | . 1 . . 4 . 2 18 23 Average Corruption 8 | . 1 . . 3 . 1 15 10 Corruption Purged . | . . . . . . . . . Effects 62 | . . . . 10 . . 21 31 Message Errors 20 | . . . . 5 . . 4 11 Matter Fused 11 | . . . . 2 . . 3 6 Heat Flow Errors 8 | . . . . 1 . . 5 2 Energy Discharges 7 | . . . . 2 . . 2 3 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 6 | . . . . . . . 2 4 Misfires 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 708 | . . . . 12 . . 439 257 Projectiles 14 | . . . . 12 . . 2 . Explosions 226 | . . . . . . . 226 . Melee 468 | . . . . . . . 211 257 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 185 | . . . . . . . 183 2 Shots 3 | . . . . . . . 3 . Rammed 1 | . . . . . . . . 1 Targets Rammed 5 | . . . . . . . . 5 Kicked 4 | . . . . . . . . 4 Crushed . | . . . . . . . . . Highest Temperature 329 | . 329 287 297 216 276 52 207 191 Average Temperature 89 | . 124 123 122 57 97 22 59 40 Received Heat Transfer 1511 | . 141 138 126 453 18 123 27 485 Effects 6 | . 2 . 3 . 1 . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . Interference 4 | . 1 . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . 1 . Combat Hostiles 2 | . . . . 1 . . 1 . Parts Fried 2 | . . . . 1 . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Melted 13 | . 1 3 3 3 2 . 1 . Heat Transferred 4728 | 50 333 925 518 1813 296 309 200 284 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 341 | 10 196 341 131 169 107 119 234 330 Initial 65 | . 6 25 16 59 65 37 11 52 Average 80 | 6 58 158 71 59 73 38 77 151 Maximum Alert Level 1 | . . 1 . . . . 1 1 Low Security (%) 91 | 100 100 62 100 100 100 100 91 65 Level 1 8 | . . 37 . . . . 8 34 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 2 1 8 . 2 5 6 Investigation 8 | . 1 2 . 3 . 1 . 1 Extermination 6 | . . . . 2 . 1 1 2 Reinforcement 11 | . 1 . 1 2 . . 4 3 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 4 | . . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 15 14 5 28 9 11 11 52 Peak Tracking Total 15 | . 3 6 2 5 4 6 5 15 Tactical Retreats 21 | . 1 . . 3 2 1 3 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 1 . . 4 1 2 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 1 . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 7 | . . . . 2 . 1 3 1 Max in Single Turn 3 | . . . . 2 . 1 3 1 Garrison Access 4 | . . . . 2 . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 33 | . 2 5 1 8 1 6 6 4 Terminals 24 | . 2 4 . 6 1 5 3 3 Fabricators 2 | . . . . . . 1 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 4 | . . . . 2 . . 1 1 Total Hacks 82 | . 7 18 2 16 2 15 14 8 Successful 44 | . 4 10 2 6 1 9 8 4 Failed 38 | . 3 8 . 10 1 6 6 4 Catastrophic 5 | . . 1 . 3 . . 1 . Database Lockouts . | . . . . . . . . . Manual 42 | . 5 13 . 8 1 6 5 4 Terminals 62 | . 7 15 . 12 2 13 7 6 Fabricators 3 | . . . . . . 2 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers 7 | . . . 2 . . . 5 . Garrison Access 7 | . . . . 4 . . 1 2 Terminal Hacks 20 | . 4 4 . 3 1 5 1 2 Record 3 | . . . . 1 . 1 . 1 Robot Analysis 1 | . . 1 . . . . . . Open DSF 4 | . . . . 2 . 1 1 . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 2 | . 1 . . . . . . 1 Unreport Threat 4 | . 2 2 . . . . . . Locate Traps 1 | . . . . . 1 . . . Zone Layout 3 | . 1 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . Process 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer 6 | . . . 2 . . . 4 . Insert Component 2 | . . . 1 . . . 1 . Analyze 4 | . . . 1 . . . 3 . Garrison Access Hacks 4 | . . . . 2 . . 1 1 Seal Access 4 | . . . . 2 . . 1 1 Unauthorized Hacks 10 | . . 3 . 1 . 3 2 1 Terminals 10 | . . 3 . 1 . 3 2 1 Botnet 10 | . . 3 . 1 . 3 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 29 | . 2 5 1 6 1 6 5 3 Full Trace Events 7 | . 1 2 . 3 . 1 . . Feedback Events 1 | . . . . . . 1 . . Hackware Fried 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 27 | . . . . . . 27 . . Total Robot Build Rating 1 | . . . . . . 1 . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 37 | . . 37 . . . . . . Retrieved Matter 37 | . . 37 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 5 | . . . . . 4 1 . . Largest Group 3 | . . . . . 3 1 . . Highest-Rated Group 93 | . . . . . 93 10 . . Highest-Rated Ally 32 | . . . . . 32 10 . . Total Orders 3 | . . . . . . 2 1 . ROAM 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . . . 1 . Ally Attacks 12 | . . . . . 12 . . . Total Damage 166 | . . . . . 166 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6416 | 40 338 335 395 2092 450 869 883 1014 Spaces Moved 4197 | 23 145 193 230 1361 314 502 680 749 Core 72 | . . . . 2 . 29 13 28 Treads 99 | . . . . . . 98 . 1 Legs 635 | 23 145 . 55 194 . 84 128 6 Wheels 3163 | . . 143 175 1165 314 291 539 536 Hover 228 | . . 50 . . . . . 178 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 115 90 90 100 50 50 50 Average Speed 113 | 120 138 117 138 120 113 145 95 82 Slowest Speed 500 | 120 260 126 260 450 115 270 190 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 1 2 Exploration Rate (%) 19 | 4 26 19 18 41 8 18 21 23 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 96 | . . . 4 40 1 10 18 23 Terrain Destroyed 190 | 4 . . 4 60 1 27 70 24 Melee 93 | . . . 4 40 1 10 18 20 Projectile 5 | . . . . . . . 1 4 AOE 92 | 4 . . . 20 . 17 51 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5221 | 27 217 262 273 1617 385 601 843 996 Wait 265 | . 11 31 3 62 31 28 20 79 Move 4188 | 22 144 192 229 1360 313 501 679 748 Hop . | . . . . . . . . . Pick Up 168 | 1 13 9 7 30 12 16 46 34 Fast Attach . | . . . . . . . . . Attach 104 | . 4 5 4 16 8 7 33 27 Detach 2 | . . . . . . 1 1 . Swap 16 | . 2 . 6 3 1 1 1 2 Drop 69 | . 6 4 3 17 2 15 11 11 Fire 192 | 4 37 21 15 56 14 15 10 20 Melee 209 | . . . 6 73 1 17 42 70 Ram . | . . . . . . . . . Kick 4 | . . . . . . . . 4 Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 8) 340 | -10/Materials | Build established: Mutant 355 | -10/Materials | Lost 4 parts (1p1n1u1w) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 674 | -9/Materials | Discovered new exit (range 13) 714 | -9/Materials | Entered another Materials area 714 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -8/Materials | Discovered new exit (range 15) 1109 | -8/Materials | Entered Factory 1109 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1319 | -7/Factory | Build established: Scavenger-Mutant 2565 | -7/Factory | Lost 7 parts (1p3n1u2w) 3075 | -7/Factory | Garrison activated, responded to threat 3189 | -7/Factory | Discovered new exit (range 12) 3201 | -7/Factory | Entered another Factory area 3201 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3303 | -6/Factory | Allied Derelicts emerged from ambush trap array 3411 | -6/Factory | Build established: Mutant 3413 | -6/Factory | Discovered new exit (range 10) 3597 | -6/Factory | Discovered new exit (range 12) 3651 | -6/Factory | Entered another Factory area 3651 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3733 | -5/Factory | Fabricated A-02 Transporter (x1) 3784 | -5/Factory | Build established: Scavenger-Mutant 3818 | -5/Factory | Identified exit to Upper Caves 4436 | -5/Factory | Hacking Suite fried by hacking feedback 4489 | -5/Factory | Lost 3 parts (1p1n1u) 4512 | -5/Factory | Core integrity fell below 50% 4518 | -5/Factory | Discovered new exit (range 5) 4520 | -5/Factory | Entered another Factory area 4520 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4526 | -4/Factory | Build established: Mutant 4538 | -4/Factory | Lost 5 parts (1n1u3w) 4984 | -4/Factory | Crushed by falling debris 4984 | -4/Factory | System corruption reached 10% 5019 | -4/Factory | Lost 4 parts (1p1n2u) 5071 | -4/Factory | Lost 11 parts (2p3n4u2w) 5396 | -4/Factory | Discovered new exit (range 9) 5402 | -4/Factory | Identified exit to Research 5403 | -4/Factory | Entered Research 5403 | -3/Research | Evolved 2 slots: Utility x2 5514 | -3/Research | Build established: Scavenger-Assassin 5713 | -3/Research | Lost 4 parts (2n1u1w) 5779 | -3/Research | Found Enh. Force Lance 5911 | -3/Research | Lost 5 parts (3n1u1w) 6060 | -3/Research | Lost 3 parts (1p2n) 6138 | -3/Research | System corruption reached 10% 6191 | -3/Research | Lost 5 parts (3n2u) 6324 | -3/Research | Crushed by falling debris 6326 | -3/Research | Core integrity fell below 50% 6356 | -3/Research | Spotted B-86 Titan 6385 | -3/Research | Core integrity fell below 20% 6411 | -3/Research | Lost 13 parts (2p5n4u2w) 6411 | -3/Research | Crushed by falling debris 6417 | -3/Research | Core destroyed Last Messages --------------- 06411_ Slug penetrates Wall. 06411_ The unstable cave ceiling collapses. 06411_ Crushed by falling debris. 06411_ Hvy. Neutron Cannon destroyed. 06411_ System corrupted by crushing effect (+1). 06412_ Kicked G-67 Veteran. 06413_ Biometal Leg destroyed. 06413_ Hvy. Disruptor Cannon destroyed. 06413_ Adv. Core Analyzer destroyed. 06414_ Acquired 3 matter. 06414_ Kicked G-67 Veteran out of the way. 06414_ Critical hit (Burn: +50). 06415_ Acquired 1 matter. 06415_ Kicked G-67 Veteran. 06415_ Penetrated by Slug. 06416_ Kicked G-67 Veteran out of the way. 06417_ 8|U