Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 13:04:21 Player: Ae Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (101) 505 Value Destroyed (2528) 2528 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 4281 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 202/400 Matter 239/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Wheel Compact Wheel Heat Sink Structural Scanner Improved Terrain Scanner Seismic Detector Light Armor Plating Medium Armor Plating Hacking Suite Heavy EM Pulse Gun Improved Medium Laser Improved Medium Laser Autogun Rocket Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Wheel Wheel Heat Sink Structural Scanner Improved Terrain Scanner Seismic Detector EM Pulse Gun EM Pulse Gun Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Autogun Grenade Launcher Rocket Launcher Datajack Plasma Cutter [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 51 | 8 8 11 24 Power 8 | 1 1 3 3 Engine 8 | 1 1 3 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 1 3 7 Treads 3 | 1 1 . 1 Leg 1 | . . 1 . Wheel 9 | 1 . 2 6 Hover . | . . . . Flight . | . . . . Utility 14 | 2 3 2 7 Device 6 | 1 1 2 2 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 16 | 3 3 3 7 Energy Gun 12 | 3 2 3 4 Energy Cannon . | . . . . Ballistic Gun 2 | . . . 2 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 12 | . 2 6 4 Power 1 | . . 1 . Propulsion 4 | . . 3 1 Utility 4 | . 1 . 3 Weapon 3 | . 1 2 . Highest Loss Streak 3 | . 1 3 1 To Critical Strikes . | . . . . Average Backups 11 | 3 9 9 14 Power 1 | . 1 1 1 Propulsion 1 | 1 2 . 1 Utility 3 | . 2 3 4 Weapon 4 | . 2 4 5 Tool/Special . | . . . . Unused Backups 14 | . . 1 13 Power 4 | . . 1 3 Propulsion . | . . . . Utility 5 | . . . 5 Weapon 3 | . . . 3 Tool/Special 2 | . . . 2 Average Slot Usage (%) 97 | . 98 96 98 Engine 12 | . 14 14 11 Treads 10 | . 27 1 3 Leg 2 | . . 7 . Wheel 11 | . . 15 18 Device 12 | . 9 14 12 Storage 13 | . 16 14 11 Processor 3 | . . . 8 Protection 4 | . . . 10 Energy Gun 23 | . 27 27 16 Ballistic Gun 2 | . . . 5 Peak Build Rating 18 | 7 9 12 18 Average Rating 11 | 5 8 10 15 On Entrance 5 | . 7 9 7 Avg Prop Armor Cover (%) 9 | 14 14 9 9 Naked Turns . | . . . . Heaviest Build 58 | 13 51 52 58 Greatest Support 40 | 16 40 40 26 Greatest Overweight (x) 5 | . 1 5 5 Average Overweight (x) 2 | . . 3 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 13 20 20 Most Carried 19 | 5 11 11 19 Average Carried 11 | 3 9 9 15 Final Capacity 20 | 8 20 20 20 Final Carried 18 | 5 10 8 18 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1142 | 280 120 255 487 Remotely . | . . . . Salvage Created 3359 | 191 826 525 1817 Parts 201 | 15 41 26 119 Haulers Intercepted 5 | . . . 5 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 75 | . 23 16 36 Guns 57 | . 20 9 28 AOE 17 | . 2 7 8 Classes Destroyed 10 | 2 4 1 3 Worker 5 | . . 1 4 Builder 2 | . 1 1 . Tunneler 6 | 5 1 . . Hauler 5 | . . . 5 Recycler 3 | 1 . . 2 Operator 2 | . . . 2 Watcher 3 | . 1 . 2 Swarmer 19 | . 6 3 10 Grunt 47 | . 17 13 17 Sentry 9 | . . . 9 Best Kill Streak 7 | 5 5 7 5 Combat Bots Only 5 | . 5 5 4 Max Kills in Single Turn 4 | 1 2 2 4 Gunslinging . | . . . . Exploded 3 | . 2 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 246 | . 81 55 110 Missed 68 | . 21 13 34 Hits 178 | . 60 42 76 Projectile 178 | . 60 42 76 Critical Strikes 1 | . . 1 . Damage Taken 2177 | . 619 589 969 Core 386 | . 140 48 198 Absorbed by Shields . | . . . . Core Remaining (%) 62 | 100 . 24 . Volleys Fired 218 | 11 71 41 95 Largest 2 | 2 2 2 2 Hottest 130 | 100 115 130 112 Shots Fired 413 | 22 137 74 180 Gun 394 | 22 134 63 175 Cannon . | . . . . Launcher 19 | . 3 11 5 Special . | . . . . Kinetic 56 | . . . 56 Thermal 312 | 22 134 57 99 Explosive 19 | . 3 11 5 Electromagnetic 26 | . . 6 20 Robot Hit Streak 33 | 9 16 7 33 Robot Miss Streak 5 | 4 3 2 5 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 270 | 12 89 43 126 Core Hits 141 | 7 42 28 64 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 14 | . 6 3 5 Burn 12 | . 6 2 4 Destroy 1 | . . . 1 Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5213 | 150 1330 1144 2589 Guns 3838 | 150 1116 587 1985 Cannons . | . . . . Explosions 1363 | . 214 557 592 Melee . | . . . . Ramming 12 | . . . 12 Kinetic 610 | . . . 610 Thermal 2989 | 150 1116 517 1206 Explosive 1363 | . 214 557 592 Electromagnetic 239 | . . 70 169 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 90 | . . 52 38 Projectiles . | . . . . Explosions 90 | . . 52 38 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 45 | . . 39 6 Shots 2 | . . 2 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 377 | 234 230 364 377 Average Temperature 80 | 101 64 127 71 Received Heat Transfer 912 | . 282 321 309 Effects 8 | . . 6 2 Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 2 | . . . 2 Short Circuit 3 | . . 3 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 19 | 1 12 2 4 Heat Transferred 8399 | 444 3700 1369 2886 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 3 | . 1 1 3 Low Security (%) 74 | 100 58 95 70 Level 1 19 | . 41 4 14 Level 2 4 | . . . 12 Level 3 1 | . . . 3 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 723 | 15 276 228 723 Initial 78 | . . 78 25 Average 137 | 2 138 101 174 Influence Increases 2474 | 30 685 505 1254 Destroy 0b10 Robot/C 1500 | . 460 320 720 Destroy 0b10 Robot/NC 130 | 30 15 10 75 Destroy Leader 376 | . 92 70 214 Successful Hack 31 | . 16 . 15 Select Force Hacks 120 | . 60 . 60 Disable Machine 60 | . . 45 15 Destroy Structure 77 | . 12 15 50 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 165 | . 15 45 105 Influence Decreases 1758 | 30 482 643 603 Entered New Map 165 | . . 125 40 Time Decay 1479 | 30 468 458 523 Lost Part 114 | . 14 60 40 Squads Dispatched 13 | . 5 . 8 Investigation 7 | . 3 . 4 Extermination . | . . . . Reinforcement 6 | . 2 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 7 | . 3 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 105 | . 39 19 47 Peak Tracking Total 6 | . 6 5 4 Tactical Retreats 9 | . 1 3 5 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . . 3 1 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 20 | . 10 . 10 Terminals 12 | . 7 . 5 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 4 | . 2 . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 56 | . 29 . 27 Successful 31 | . 12 . 19 Failed 25 | . 17 . 8 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 35 | . 20 . 15 Terminals 40 | . 24 . 16 Fabricators . | . . . . Repair Stations 4 | . 3 . 1 Recycling Units 4 | . 2 . 2 Scanalyzers 8 | . . . 8 Garrison Access . | . . . . Terminal Hacks 8 | . 4 . 4 Robot Analysis 3 | . 2 . 1 Prototype ID Bank 2 | . 1 . 1 Locate Traps 1 | . 1 . . Recall Investigation 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . . 8 Insert Component 3 | . . . 3 Analyze 2 | . . . 2 Retrieve Study 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks 15 | . 8 . 7 Terminals 9 | . 5 . 4 Botnet 9 | . 5 . 4 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Mechanics 2 | . 1 . 1 Recycling Units 4 | . 2 . 2 Tunnel 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 8 . 7 Full Trace Events 2 | . . . 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . . 3 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1621 | 59 59 . 1503 Seismic 1621 | 59 59 . 1503 Robot Analysis Total 3 | . 2 . 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4143 | 136 1282 1148 1577 Spaces Moved 2218 | 88 567 705 858 Core 4 | 4 . . . Treads 539 | . 515 24 . Legs . | . . . . Wheels 1675 | 84 52 681 858 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 105 100 Average Speed 140 | 97 180 139 118 Slowest Speed 240 | 100 240 240 155 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 66 | 5 85 96 80 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 5 | . 2 1 2 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 94 | . 13 20 61 Melee . | . . . . Projectile . | . . . . AOE 94 | . 13 20 61 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2825 | 111 690 791 1233 Wait 251 | . 31 11 209 Move 2215 | 87 566 704 858 Hop . | . . . . Pick Up 39 | 5 8 6 20 Fast Attach 11 | 7 1 2 1 Attach 14 | . 2 4 8 Detach 3 | . . 1 2 Swap 44 | 1 7 12 24 Drop 29 | . 4 10 15 Fire 218 | 11 71 41 95 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 503 | -10/Materials | Discovered new exit (range 4) 907 | -10/Materials | Discovered new exit (range 16) 1044 | -10/Materials | Core integrity fell below 50% 1419 | -10/Materials | Entered Mines 1431 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1838 | -10/Mines | Discovered new exit (range 14) 1952 | -10/Mines | Build established: Scavenger-Mutant 2185 | -10/Mines | Learned location of Zion (-7) 2192 | -10/Mines | Discovered new exit (range 3) 2204 | -10/Mines | Learned Materials stockpile data 2438 | -10/Mines | Lost 3 parts (1n2w) 2567 | -10/Mines | Entered Materials 2567 | -9/Materials | Evolved 2 slots: Utility x2 3185 | -9/Materials | Build established: Mutant 3490 | -9/Materials | Discovered new exit (range 14) 3802 | -9/Materials | Discovered new exit (range 9) 4083 | -9/Materials | Discovered new exit (range 16) 4093 | -9/Materials | Build established: Scavenger-Mutant 4144 | -9/Materials | Self-destructed Last Messages --------------- Investigation squad. 04083_ EXIT=FOUND 04096_ G-34 Mercenary destroyed. 04111_ Acquired 32 matter. 04120_ Connecting with Scanalyzer... >>Study(Com. Wheel) Identified Com. Wheel... Downloading performance data... Effective improvements: -10 time/move >>Insert(Seismic Detector) Scanning Seismic Detector... Ready to analyze. >>Scanalyze Scanning: Seismic Detector... Schematic downloaded. >>Insert(Com. Wheel+) Scanning Com. Wheel+... Ready to analyze. Feedback: System corruption (+1%). 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Ion Engine | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroRiotAxe Manual? 0 Play Time 01:00:44 Cumulative 104.7 hours Start 2025.10.23 @ 23:50:32 End 2025.10.26 @ 13:04:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 144 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 84x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f08ecd45-d44f-454b-b818-0f7f60dbf118