Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.04 @ 21:16:42 // AFD2020/Player2 Player: Quiddy Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (154) 770 Value Destroyed (7786) 7786 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (6083) 6083 TOTAL SCORE: 20859 Bonus ------- High Alert Combat Kills 575 Follower Combat Kills 6535 Entered Garrisons 200 Friendly Fire -1227 Cogmind --------- Core Integrity 0/1300 Matter 269/300 Energy 247/250 System Corruption 1% Temperature Cool (135) Movement Treading (170) Location -3/Research Parts ------- > --- POWER (3) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Improved Terrain Scan Processor Improved System Restoration Module > --- WEAPON (7) ------- Railgun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Terrain Scan Processor Quantum Capacitor Improved System Restoration Module > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Gamma Bomb Array > --- INVENTORY -------- Light Particle Reactor Armored Medium Treads Plasma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Coil Gun Railgun Gamma Bomb Array [Rating: 131] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Slots Evolved 15 | . 1 2 . 2 . . 2 2 . 2 2 . 2 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . . 1 . . Utility 6 | . 1 1 . . . . 1 1 . 1 . . 1 Weapon 5 | . . 1 . . . . 1 1 . 1 1 . . Parts Attached 107 | . 9 3 . 14 9 . 4 2 2 18 21 17 8 Power 17 | . 1 1 . 2 2 . 1 . . 2 3 3 2 Engine 7 | . 1 . . 1 1 . 1 . . 2 1 . . Core 8 | . . 1 . 1 1 . . . . . 2 2 1 Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 22 | . 3 . . 5 2 . . . 1 4 2 3 2 Treads 21 | . 2 . . 5 2 . . . 1 4 2 3 2 Leg 1 | . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 13 | . 2 1 . . 2 . 1 . . 1 3 3 . Device 7 | . . . . . 1 . 1 . . . 3 2 . Storage 1 | . 1 . . . . . . . . . . . . Processor 2 | . 1 . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 3 | . . 1 . . 1 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 55 | . 3 1 . 7 3 . 2 2 1 11 13 8 4 Energy Gun 22 | . 1 . . 6 2 . . 1 . 3 6 1 2 Energy Cannon 8 | . . . . 1 . . . 1 . 3 1 2 . Ballistic Gun 20 | . 2 1 . . 1 . 2 . . 4 5 4 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . Launcher 4 | . . . . . . . . . 1 1 . 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 58 | . . . . 5 4 . 1 . 3 7 14 6 18 Power 6 | . . . . 1 . . . . 1 . 1 1 2 Propulsion 5 | . . . . . 1 . . . 1 . 1 . 2 Utility 11 | . . . . 2 . . . . 1 1 2 1 4 Weapon 36 | . . . . 2 3 . 1 . . 6 10 4 10 Highest Loss Streak 9 | . . . . 5 2 . 1 . 1 1 9 3 5 Average Slot Usage (%) 86 | . 98 97 100 91 88 100 93 93 85 74 66 77 76 Engine 4 | . 12 2 . 4 4 . 3 6 6 10 2 . . Core 6 | . . 7 10 7 11 16 10 6 2 . 6 8 7 Treads 16 | . 12 20 20 22 24 25 21 18 18 11 10 10 12 Leg 1 | . 12 . . . . . . . . . . . . Device 6 | . . . . . 6 8 10 12 8 . 6 15 16 Storage 6 | . 12 10 10 8 8 8 7 6 6 5 5 5 1 Processor 6 | . 12 10 10 8 8 8 7 6 6 5 2 2 4 Protection 7 | . 12 20 20 14 . 8 7 6 6 9 4 . . Energy Gun 9 | . 5 10 10 16 16 16 11 12 12 11 10 1 1 Energy Cannon 2 | . . . . . . . . 3 6 8 6 3 . Ballistic Gun 14 | . 17 17 20 7 6 8 14 14 8 6 10 29 23 Launcher 1 | . . . . . . . . . 3 4 . . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 102 | 15 25 29 29 40 45 45 50 56 56 91 102 87 92 Greatest Support 145 | 20 40 40 40 63 60 60 60 60 60 97 145 129 129 Greatest Overweight (x) 9 | . 6 . . 9 . . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 10 10 6 Most Carried 10 | 7 7 2 2 7 8 10 10 10 10 9 10 10 9 Average Carried 6 | 7 4 2 2 4 5 8 9 8 9 5 5 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 7 3 2 2 4 7 10 9 10 10 5 8 8 . Class Distribution -------------------- 25% | Hacker-Executioner 19% | Scavenger-Gunner 15% | Hacker-Tank 12% | Scavenger-Tank 11% | Hacker-Mutant 6% | Scavenger-Executioner 5% | Generator-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Extension Hacker-Executioner | -5/Factory Hacker-Executioner | -4/Factory Hacker-Executioner | -4/Armory Generator-Executioner | -3/Research Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Matter Collected 4618 | 200 58 100 16 262 186 87 86 162 145 554 596 896 1270 Remotely . | . . . . . . . . . . . . . . Salvage Created 7185 | . 119 188 36 400 369 241 336 94 362 916 882 962 2280 Parts 377 | . 7 13 1 24 27 17 16 10 23 38 28 45 128 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Combat Hostiles Destroyed 126 | . 2 4 1 8 13 8 7 2 9 16 13 13 30 Guns 94 | . 2 4 1 7 13 8 7 1 4 6 4 7 30 Cannons 22 | . . . . 1 . . . 1 1 8 5 6 . AOE 8 | . . . . . . . . . 4 2 2 . . Classes Destroyed 16 | . 2 1 . 3 1 1 1 . 2 . . 2 3 Worker 2 | . . . . . . . . . . . . . 2 Builder 6 | . . . . 1 . . . . 1 1 . . 3 Tunneler 3 | . . . . . . . . . 2 1 . . . Recycler 1 | . . . . . . . . . . . . . 1 Watcher 15 | . 1 2 . 2 . . 2 1 1 3 . . 3 Swarmer 28 | . . 1 . 2 5 4 2 . 3 2 2 . 7 Grunt 52 | . 2 3 1 4 6 1 4 . 5 9 5 3 9 Brawler 3 | . . . . . . 1 . . . . . . 2 Duelist 4 | . . . . 1 . . . . . . . . 3 Protector 1 | . . . . . . . . . . . . . 1 Sentry 12 | . . . . 2 1 2 . . . 1 2 4 . Demolisher 2 | . . . . . . . . . . . . 2 . Specialist 1 | . . . . . . . . . . . . 1 . Hunter 5 | . . . . . 1 . . . . 1 2 1 . Programmer 17 | . . . . . . . 1 2 . 3 2 2 7 Behemoth 2 | . . . . . . . . . 1 . . . 1 Best Kill Streak 10 | . 2 4 1 3 4 4 3 1 4 2 2 3 10 Combat Bots Only 5 | . 2 3 1 2 4 4 2 1 3 2 2 3 5 Max Kills in Single Turn 4 | . 1 2 1 2 2 3 1 1 4 2 1 2 3 Gunslinging 1 | . . 1 . . 1 1 . . . . . 1 1 Exploded 3 | . . . . . . . . . 3 1 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Damage Taken 10157 | . 124 27 44 835 219 119 209 80 321 1379 2013 1739 3048 Core 1467 | . 17 . . 59 12 . 101 3 21 331 413 288 222 Absorbed by Shields 178 | . . . . . . . 71 37 70 . . . . Core Remaining (%) 68 | 100 88 . 71 . . 60 83 . 94 31 . 18 . Volleys Fired 297 | . 17 13 1 30 26 8 20 7 17 39 25 26 68 Largest 7 | . 2 3 3 3 3 3 4 5 5 6 7 7 7 Hottest 409 | . 60 80 80 198 177 158 183 249 263 363 381 409 294 Shots Fired 1226 | . 34 36 3 83 69 22 69 33 70 168 132 174 333 Gun 1059 | . 34 36 3 78 69 22 69 30 50 97 90 151 330 Cannon 138 | . . . . 5 . . . 3 17 49 42 22 . Launcher 29 | . . . . . . . . . 3 22 . 1 3 Special . | . . . . . . . . . . . . . . Kinetic 691 | . 31 23 2 18 12 8 40 17 29 40 43 143 285 Thermal 373 | . . . . 56 57 14 29 16 38 72 24 22 45 Explosive 25 | . . . . . . . . . 3 22 . . . Electromagnetic 137 | . 3 13 1 9 . . . . . 34 65 9 3 Robot Hit Streak 73 | . 13 16 2 37 63 13 26 20 27 41 23 32 73 Robot Miss Streak 2 | . 1 2 1 2 1 1 1 1 2 2 2 2 2 Penetration Max 1 | . . . . . . . . . 1 1 1 1 1 Secondary Targets 20 | . 1 2 1 . 4 2 2 . . . . 1 7 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . . . 1 1 Capacitor 3 | . . . . . . . . . . . 2 1 . Shots Hit Robots 899 | . 29 27 2 64 56 18 60 27 52 120 102 94 248 Core Hits 356 | . 8 7 1 27 24 11 21 7 20 59 35 36 100 Critical Hits 30 | . . . . . . . . . . . . 9 21 Critical Kills 11 | . . . . . . . . . . . . 3 8 Critical Parts Destroyed 17 | . . . . . . . . . . . . 5 12 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20202 | . 264 141 15 914 786 292 966 543 1616 3225 2055 2832 6553 Guns 14973 | . 264 141 15 853 786 292 966 481 680 1167 1051 1910 6367 Cannons 2725 | . . . . 61 . . . 62 358 719 771 754 . Explosions 2479 | . . . . . . . . . 578 1339 233 168 161 Melee . | . . . . . . . . . . . . . . Ramming 25 | . . . . . . . . . . . . . 25 Kinetic 9820 | . 220 62 15 114 195 107 558 258 377 331 445 1806 5332 Thermal 6398 | . . . . 676 591 185 408 285 661 1079 685 754 1074 Explosive 1999 | . . . . . . . . . 578 1278 . 143 . Electromagnetic 1960 | . 44 79 . 124 . . . . . 537 925 129 122 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 3 . . . 4 3 6 4 Average Corruption 2 | . . . . 1 1 1 . . . 2 1 3 2 Corruption Purged 15 | . . . . . . . . . . . . 7 8 Effects 96 | . . . . 6 8 4 . . . 27 13 24 14 Message Errors 29 | . . . . 1 3 3 . . . 12 5 3 2 Matter Fused 28 | . . . . . . 1 . . . 7 3 11 6 Heat Flow Errors 6 | . . . . . . . . . . 2 1 3 . Energy Discharges 8 | . . . . 1 2 . . . . 1 . 3 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . 3 1 . . . . 2 3 . 2 Misfires 1 | . . . . . . . . . . . . 1 . Targeting Errors 7 | . . . . . . . . . . 3 . 2 2 Weapon Failures 5 | . . . . 1 2 . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 217 | . . . . . . . . 14 17 57 81 48 . Projectiles 156 | . . . . . . . . 14 17 . 77 48 . Explosions 61 | . . . . . . . . . . 57 4 . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . . . 20 . . 5 Shots 4 | . . . . . . . . . . 2 . . 2 Rammed 4 | . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 914 | . 26 174 44 914 410 366 629 396 448 769 697 623 498 Average Temperature 187 | . 12 62 26 275 147 118 196 171 159 184 265 170 150 Received Heat Transfer 2207 | . 114 12 12 567 108 45 51 32 78 207 339 153 489 Effects 185 | . . . . 50 1 4 16 2 5 48 40 14 5 Shutdowns 57 | . . . . 11 . 1 6 . 2 18 11 4 4 Energy Bleed 20 | . . . . 4 1 . 4 . 2 4 4 1 . Interference 31 | . . . . 4 . 3 . 2 1 15 3 3 . Matter Decay 18 | . . . . 9 . . . . . 3 5 1 . Short Circuit 11 | . . . . 3 . . 1 . . 3 4 . . Damage (minor) 11 | . . . . 2 . . 1 . . 2 3 2 1 Damage (major) 31 | . . . . 17 . . 3 . . 1 8 2 . Damage (core) 6 | . . . . . . . 1 . . 2 2 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . Parts Fried 11 | . . 4 . . . . . . . 2 5 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 17 | . . . . . 2 . 2 . 1 8 . . 4 Heat Transferred 11171 | . . . . 1594 1424 444 897 555 1202 1998 742 592 1723 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Peak Influence 931 | . 58 315 87 276 913 569 198 138 277 453 384 331 931 Initial 326 | . . 6 16 . 22 326 46 . 11 . 30 138 64 Average 178 | . 14 110 33 77 570 337 49 34 73 208 171 121 440 Maximum Alert Level 3 | . . 1 . 1 3 2 . . 1 2 1 1 3 Low Security (%) 68 | 100 100 71 100 91 15 15 100 100 99 49 56 78 24 Level 1 18 | . . 28 . 8 2 72 . . . 40 43 21 18 Level 2 8 | . . . . . 41 11 . . . 9 . . 39 Level 3 4 | . . . . . 40 . . . . . . . 17 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 56 | . . 2 . 5 . . 4 3 2 10 8 5 17 Investigation 8 | . . 1 . 2 . . 1 . . 1 1 1 1 Extermination 21 | . . . . . . . 3 2 . 5 3 4 4 Reinforcement 19 | . . 1 . 1 . . . 1 2 4 4 . 6 Assault 2 | . . . . . . . . . . . . . 2 Garrison 6 | . . . . 2 . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . . 1 1 1 2 . 4 Haulers Reinforced 5 | . . . . . . . . . . 2 2 . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Distress Signals 15 | . . 3 . 4 . . . . 2 1 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 300 | . 7 16 4 29 24 14 17 6 10 50 32 34 57 Peak Tracking Total 9 | . 2 7 2 7 3 4 4 3 3 4 8 6 9 Tactical Retreats 9 | . . 1 . 2 . . . . . 1 3 . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Traps Triggered 15 | . 2 . . 2 . 2 . . . 5 1 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 9 | . 3 . . . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Machines Disabled 59 | . . 2 2 1 2 . 11 1 1 25 4 7 3 Max in Single Turn 2 | . . 1 . . 1 . . . . 2 1 1 . Garrison Relay 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Machines Accessed 16 | . 3 1 . 3 . 2 3 . . 1 1 1 1 Terminals 9 | . 2 . . 2 . 1 1 . . 1 1 . 1 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 1 1 . . . 1 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 47 | . 12 3 . 9 . 7 5 . . 3 3 2 3 Successful 36 | . 10 1 . 8 . 6 2 . . 1 3 2 3 Failed 11 | . 2 2 . 1 . 1 3 . . 2 . . . Catastrophic 1 | . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 36 | . 11 . . 8 . 6 2 . . 3 3 . 3 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . 1 3 . . . 1 2 . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Terminal Hacks 28 | . 9 . . 7 . 5 . . . 1 3 . 3 Record 8 | . 2 . . 3 . . . . . . . . 3 Part Schematic 1 | . . . . . . . . . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Disarm Traps 2 | . 1 . . . . . . . . . 1 . . Security Status 1 | . 1 . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . . Assault Status 1 | . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . Recall Assault 1 | . . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . . 1 . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 1 . . . 1 1 . . . . 2 . Retrieve Components 6 | . 1 1 . . . 1 1 . . . . 2 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 1 1 . 2 . . 2 . . 1 1 . 1 Full Trace Events 8 | . 1 1 . 2 . . 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 14 | . 1 . . . . 10 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 3 . . . . 4 . . 4 Machine Destruction 3 | . . . . . 3 . . . . . . . . Programmers 8 | . . . . . . . . . . 4 . . 4 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Total Allies 4 | . 1 . 3 . . . . . . . . . . Largest Group 4 | . 1 1 4 4 1 1 1 1 1 1 1 1 1 Highest-Rated Group 194 | . 57 60 101 106 86 86 96 103 109 141 164 172 194 Highest-Rated Ally 194 | . 57 60 61 73 86 86 96 103 109 141 164 172 194 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 530 | . 2 41 15 49 23 16 13 10 25 111 64 66 95 Total Damage 28995 | . 36 525 238 1475 948 562 675 607 2199 6491 3518 4391 7330 Kills 226 | . 1 9 3 17 12 6 6 6 11 49 32 23 51 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Turns Passed 18912 | 3 1566 621 1261 1249 1658 948 1995 965 940 2861 1105 2362 1378 Spaces Moved 6945 | 3 418 190 566 347 665 341 623 340 205 1223 452 1038 534 Core 4 | . 3 . . 1 . . . . . . . . . Treads 6704 | . 181 190 566 346 665 341 623 340 205 1223 452 1038 534 Legs 237 | 3 234 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 160 160 160 160 160 157 Average Speed 162 | 120 146 160 160 168 160 160 160 160 160 169 161 166 161 Slowest Speed 500 | 120 350 160 160 500 166 160 160 160 160 180 166 180 166 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 1 46 28 99 33 80 28 15 10 41 29 12 52 15 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 210 | . . . . . 2 . . 1 33 158 3 11 2 Melee . | . . . . . . . . . . . . . . Projectile 21 | . . . . . 2 . . 1 2 1 3 11 1 AOE 189 | . . . . . . . . . 31 157 . . 1 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Total 13868 | 2 1343 483 920 952 1200 727 1578 745 776 1915 767 1593 867 Wait 6425 | . 896 277 354 543 495 376 930 392 550 620 242 500 250 Move 6927 | 2 417 189 565 346 659 340 622 339 204 1222 451 1037 534 Hop . | . . . . . . . . . . . . . . Pick Up 66 | . . . . 10 8 3 1 3 2 8 20 9 2 Fast Attach 37 | . 3 2 . 6 4 . 2 . . 6 4 8 2 Attach 68 | . 5 1 . 8 5 . 2 2 2 12 17 8 6 Detach 2 | . 1 . . . . . . 1 . . . . . Swap 2 | . 1 . . . . . . . . . . 1 . Drop 40 | . 3 1 . 9 3 . 1 1 1 8 8 4 1 Fire 297 | . 17 13 1 30 26 8 20 7 17 39 25 26 68 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Armory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 2) 4 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Evolved 1 slot: Utility x1 12 | -10/Materials | Identified exit to Mines 12 | -10/Materials | Discovered exit to Mines (range 15) 312 | -10/Materials | Build established: Hacker-Mutant 459 | -10/Materials | Discovered exit to Mines (range 15) 557 | -10/Materials | Identified exit to Materials 557 | -10/Materials | Discovered exit to Materials (range 15) 1570 | -10/Materials | Entered another Materials area 1570 | -9/Materials | Accompanied by 1 ally 1570 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2043 | -9/Materials | Build established: Hacker-Tank 2086 | -9/Materials | Identified exit to Mines 2086 | -9/Materials | Discovered exit to Mines (range 7) 2191 | -9/Materials | Entered Mines 2191 | -9/Mines | Accompanied by 1 ally 2324 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2672 | -9/Mines | Identified exit to Materials 2672 | -9/Mines | Discovered exit to Materials (range 15) 3246 | -9/Mines | Discovered exit to Materials (range 7) 3452 | -9/Mines | Entered Materials 3452 | -8/Materials | Accompanied by 4 allies 3452 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4371 | -8/Materials | Identified exit to Factory 4371 | -8/Materials | Discovered exit to Factory (range 3) 4576 | -8/Materials | Garrison activated, responded to threat 4639 | -8/Materials | Lost 5 parts (1p2u2w) 4699 | -8/Materials | Identified exit to Garrison 4701 | -8/Materials | Entered Garrison 4701 | -8/Garrison | Accompanied by 1 ally 4754 | -8/Garrison | Triggered checkpoint 4886 | -8/Garrison | Triggered checkpoint 4908 | -8/Garrison | Triggered checkpoint 4946 | -8/Garrison | Triggered checkpoint 4972 | -8/Garrison | Triggered checkpoint 5094 | -8/Garrison | Triggered checkpoint 5315 | -8/Garrison | Identified exit to Materials 5315 | -8/Garrison | Discovered exit to Materials (range 14) 5344 | -8/Garrison | Build established: Scavenger-Gunner 5344 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5410 | -8/Garrison | Garrison Relay disabled 5682 | -8/Garrison | Triggered checkpoint 5733 | -8/Garrison | Discovered exit to Materials (range 10) 5752 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5834 | -8/Garrison | Triggered checkpoint 6335 | -8/Garrison | Discovered exit to Materials (range 14) 6359 | -8/Garrison | Entered Materials 6359 | -8/Materials | Accompanied by 1 ally 7272 | -8/Materials | Discovered exit to Factory (range 9) 7307 | -8/Materials | Entered Factory 7307 | -7/Factory | Accompanied by 1 ally 7307 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8528 | -7/Factory | Build established: Scavenger-Tank 9279 | -7/Factory | Identified exit to Factory 9279 | -7/Factory | Discovered exit to Factory (range 11) 9302 | -7/Factory | Entered another Factory area 9302 | -6/Factory | Accompanied by 1 ally 9302 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10243 | -6/Factory | Identified exit to Extension 10243 | -6/Factory | Discovered exit to Extension (range 16) 10267 | -6/Factory | Entered Extension 10267 | -6/Extension | Accompanied by 1 ally 10281 | -6/Extension | Rescued a captive Derelict 10285 | -6/Extension | Rescued a captive Derelict 10291 | -6/Extension | Rescued a captive Derelict 10293 | -6/Extension | Rescued a captive Derelict 10298 | -6/Extension | Rescued a captive Derelict 10299 | -6/Extension | Rescued a captive Derelict 10304 | -6/Extension | Rescued a captive Derelict 10590 | -6/Extension | Spotted B-75 Beast 10608 | -6/Extension | Destroyed B-75 Beast 10617 | -6/Extension | Spotted B-75 Beast 10634 | -6/Extension | Allies destroyed B-75 Beast 10637 | -6/Extension | Identified exit to Factory 10637 | -6/Extension | Discovered exit to Factory (range 16) 10967 | -6/Extension | Build established: Scavenger-Gunner 11108 | -6/Extension | Identified exit to Cetus 11108 | -6/Extension | Discovered exit to Cetus (range 16) 11109 | -6/Extension | Discovered exit to Factory (range 15) 11207 | -6/Extension | Entered Factory 11207 | -5/Factory | Accompanied by 1 ally 11207 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11502 | -5/Factory | Build established: Scavenger-Executioner 12310 | -5/Factory | Build established: Hacker-Executioner 13134 | -5/Factory | Core integrity fell below 50% 13979 | -5/Factory | Build established: Scavenger-Executioner 14023 | -5/Factory | Identified exit to Factory 14023 | -5/Factory | Discovered exit to Factory (range 15) 14048 | -5/Factory | Discovered exit to Factory (range 12) 14068 | -5/Factory | Entered another Factory area 14068 | -4/Factory | Accompanied by 1 ally 14068 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14442 | -4/Factory | Build established: Hacker-Executioner 14602 | -4/Factory | Found Quantum Capacitor 14941 | -4/Factory | Identified exit to Armory 14941 | -4/Factory | Discovered exit to Armory (range 12) 14994 | -4/Factory | Lost 9 parts (1p1n7w) 15173 | -4/Factory | Entered Armory 15173 | -4/Armory | Accompanied by 1 ally 15819 | -4/Armory | Core integrity fell below 50% 16188 | -4/Armory | Spotted B-86 Titan 16204 | -4/Armory | Allies destroyed B-86 Titan 16463 | -4/Armory | Lost 3 parts (1u2w) 16975 | -4/Armory | Found Gamma Bomb Array 16978 | -4/Armory | Found Gamma Bomb Array 17422 | -4/Armory | Core integrity fell below 20% 17426 | -4/Armory | Identified exit to Research 17426 | -4/Armory | Discovered exit to Research (range 12) 17535 | -4/Armory | Entered Research 17535 | -3/Research | Accompanied by 1 ally 17535 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17876 | -3/Research | Build established: Generator-Executioner 18330 | -3/Research | First assault squad dispatched 18551 | -3/Research | Garrison activated, responded to threat 18600 | -3/Research | Lost 3 parts (2p1w) 18744 | -3/Research | Lost 5 parts (1n2u2w) 18783 | -3/Research | Core integrity fell below 50% 18804 | -3/Research | Spotted B-86 Titan 18843 | -3/Research | Destroyed B-86 Titan 18872 | -3/Research | Lost 5 parts (1u4w) 18900 | -3/Research | Core integrity fell below 20% 18901 | -3/Research | Garrison activated, responded to threat 18913 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Acquired 96 matter. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R001. G-67 Veteran calls for garrison reinforcements. ALERT: Activating Garrison Access R001. Slug penetrates G-67 Veteran. Y-72 Warden emerges from the garrison. Penetrated by Slug. Slug penetrates Wall. Slug penetrates G-67 Veteran. G-67 Veteran suffers critical hit. Destroyed Plasma Rifle. Slug penetrates Garrison Access. Plasma Rifle destroyed. Penetrated by Slug. Slug penetrates G-67 Veteran. Penetrated by Slug. Adv. Heavy Treads destroyed. ALERT: Rogue bot located, Programmers report to Research Zone 8T. Slug penetrates G-67 Veteran. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ? + #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ### #?????????????????????????????????????? | | ###+### ##?????????????????????????????????????? | | # ########???????????????????????????????? | | * + # #???????????????????????????????? | | # =%# #???????????????????????????????? | | ####### % # #???????????????????????????????? | | #######% # #???????????????????????????????? | | % !%* # #???????????????????????????????? | | %! % + #???????????????????????????????? | | ########???????????????????????????????? | | ! ##?? ???????????????????????????????? | | != #? !???????????????????????????????? | | # ???????????????????????????????? | | % + ????????????????????????????????? | | ##% #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ## ###???????????????????????????????????? | | # #???????????????????????????????????? | | % ####??????####????????????????????????? | | % % ########### ????????????????????????? | | T #???????????????????????? | | % ###########? ????????????????????????? | | % % #????######## ####?????????????????????? | | ###### # #@ #?????#??????!????????? | | % %%+% # # ####" ### ! ???????? | | ""###### #% % + g ???????? | | ???????# # # g ???????? | | ???????# # # g ???????? | | ???????# # # g Y""" ???????? | | ???????# ###+#### Y G" ????????? | | ???????#[ **= """ ?????????? | | ?? [% ^ %! %[ ???????????? | | ?? *= ^ ???????????? | | ??? !!^ ^ ## ??????????? | | ??? !! """"" ## ???????????? | | ??? ! ""Y"" ## ???????????? | | ??? ## #####+#####???????????? | | ???? ## #?????????????????????? | | ????? ## #?????????????????????? | | ?????# ## #?????????????????????? | | ?????? ?????? ## #?????????????????????? | | ????????????########### #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 47 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 825 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Point Defense Rating 160 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Adv. Salvage Targeting Computer | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Origins Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Ext Fac Fac Arm Res Slots Evolved 14 | . 2 . 2 . . 2 2 . 2 2 . 2 . Power 1 | . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 . . . 2 . 1 1 . . . Utility 6 | . 1 . . . . 1 . . 1 1 . 2 . Weapon 2 | . 1 . . . . 1 . . . . . . . Parts Attached 254 | . 11 10 3 14 14 2 6 19 12 48 46 26 43 Parts Lost 56 | . . 5 . . . . . . 2 9 6 2 32 Damage Taken 13040 | . 11 584 . 334 488 106 244 62 645 2541 1717 1139 5169 Core 1974 | . 11 115 . 48 86 13 13 . 20 351 109 127 1081 Player 2/Cogmind (%) 57 | . 39 100 . 44 87 100 11 . 48 51 20 30 82 Absorbed by Shields . | . . . . . . . . . . . . . . Damage Inflicted 28738 | . 36 525 73 1383 948 562 675 607 2199 6491 3518 4391 7330 Player 2/Cogmind (%) 58 | . 12 78 82 60 54 65 41 52 57 66 63 60 52 Combat Hostiles Destroyed 156 | . . 8 1 13 12 3 5 3 4 36 20 22 29 Player 2/Cogmind (%) 55 | . . 66 50 61 48 27 41 60 30 69 60 62 49 Game ------ Seed GyrokineticArmorPurifier Manual? 0 Play Time 02:03:46 Cumulative 100.5 hours Start 2022.03.04 @ 19:14:34 End 2022.03.04 @ 21:16:42 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 158 Rogue 89 Adventurer 0 Explorer 69 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f6b87e3-b559-43c5-90d6-789dc4befc8b