Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 05:29:17

Player: Tim

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (383)      383
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 898

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     111/300
Energy                     79/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Aluminum Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
         Structural Scanner
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (10) ---
   Light Ion Engine
  Medium Storage Unit
   Light Assault Rifle
         Datajack
         Mining Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
   Light Armor Plating
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Ion Engine
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
         Datajack
         Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             39   | 5   28  6   
  Power                    6    | .   5   1   
    Engine                 6    | .   5   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   6   2   
    Treads                 .    | .   .   .   
    Leg                    10   | 2   6   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 2    | .   2   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   17   | 2   12  3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          11   | 2   7   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         5    | .   5   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   1   7   
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   93  100 
  Engine                   14   | .   14  14  
  Leg                      27   | .   27  28  
  Device                   5    | .   4   14  
  Storage                  14   | .   14  14  
  Protection               3    | .   3   .   
  Ballistic Gun            22   | .   21  27  
  Special Weapon           5    | .   6   .   
Peak Build Rating          8    | 5   8   7   
  Average Rating           6    | 3   6   6   
  On Entrance              4    | .   5   7   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 7   20  20  
  Greatest Support         20   | 3   20  20  
  Greatest Overweight (x)  2    | 2   1   1   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 5   10  9   
  Average Carried          8    | 3   8   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 5   9   5   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           498  | 221 277 .   
  Remotely                 .    | .   .   .   
Salvage Created            416  | .   277 139 
  Parts                    26   | .   22  4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   11  3   
  Guns                     12   | .   11  1   
  AOE                      2    | .   .   2   
Classes Destroyed          4    | .   2   2   
  Recycler                 1    | .   .   1   
  Swarmer                  6    | .   6   .   
  Grunt                    7    | .   5   2   
  Demolisher               1    | .   .   1   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        101  | .   72  29  
  Missed                   27   | .   23  4   
Damage Taken               1192 | .   489 703 
  Core                     255  | .   75  180 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              71   | .   61  10  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   100 40  
Shots Fired                122  | .   106 16  
  Gun                      102  | .   90  12  
  Cannon                   .    | .   .   .   
  Launcher                 4    | .   .   4   
  Special                  16   | .   16  .   
  Kinetic                  102  | .   90  12  
  Thermal                  16   | .   16  .   
  Explosive                4    | .   .   4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | .   9   7   
  Robot Miss Streak        9    | .   9   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           68   | .   58  10  
  Core Hits                39   | .   24  15  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           721  | .   485 236 
  Guns                     509  | .   434 75  
  Cannons                  .    | .   .   .   
  Explosions               161  | .   .   161 
  Melee                    .    | .   .   .   
  Ramming                  3    | .   3   .   
  Kinetic                  509  | .   434 75  
  Thermal                  48   | .   48  .   
  Explosive                161  | .   .   161 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            11   | .   11  .   
  Projectiles              11   | .   11  .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   1   .   
  Impact                   1    | .   1   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      17   | .   .   17  
  Shots                    2    | .   .   2   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        64   | .   64  34  
  Average Temperature      13   | .   13  15  
  Received Heat Transfer   276  | .   177 99  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             248  | .   248 65  
  Initial                  1    | .   .   1   
  Average                  67   | .   75  6   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 89  100 
  Level 1                  9    | .   10  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   30  5   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               9    | .   9   .   
  Failed                   8    | .   8   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   9   .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1844 | 63   1635 146  
Spaces Moved               1198 | 45   1064 89   
  Core                     45   | 45   .    .    
  Treads                   .    | .    .    .    
  Legs                     1153 | .    1064 89   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            120  | 110  120  120  
  Slowest Speed            190  | 150  190  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 4    98   21   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 18   | .    12   6    
Terrain Destroyed          28   | .    12   16   
  Melee                    .    | .    .    .    
  Projectile               12   | .    12   .    
  AOE                      16   | .    .    16   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1471 | 59   1298 114  
  Wait                     110  | .    101  9    
  Move                     1196 | 44   1063 89   
  Hop                      .    | .    .    .    
  Pick Up                  32   | 10   22   .    
  Fast Attach              1    | .    1    .    
  Attach                   15   | 5    6    4    
  Detach                   .    | .    .    .    
  Swap                     23   | .    21   2    
  Drop                     18   | .    18   .    
  Fire                     71   | .    61   10   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     1    | .    1    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   4    | .    4    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
   64 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Build established: Mutant
  716 | -10/Materials | Discovered new exit (range 14)
  913 | -10/Materials | Discovered new exit (range 12)
 1605 | -10/Materials | Discovered new exit (range 16)
 1699 | -10/Materials | Entered Mines
 1802 | -10/Mines     | Assembled infested the area
 1836 | -10/Mines     | Core integrity fell below 50%
 1840 | -10/Mines     | Core integrity fell below 20%
 1845 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01784_ "Blame H1-IDC, who apparently didn't care about the consequences of repeatedly making a mess in
  Materials. Shooting at robots and generally destroying stuff raised the alert level high enough to trigger
  assault squads over in the main complex, and they later decided the best way to defend their interests would
  be to start expanding in this direction."
01802_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
01820_ C-30 ARC bursts open, deploying its payload.
01820_ D-53 Grenadier unfolds itself. <x2>
01827_ G-34 Mercenary destroyed.
01827_ G-47 Trooper destroyed.
01833_ Aluminum Leg destroyed.
01833_ Ion Engine destroyed.
01833_ Aluminum Leg destroyed.
01833_ R-06 Scavenger destroyed.
01835_ Grenade Launcher destroyed.
01840_ The unstable cave ceiling collapses. <x2>
01841_ Aluminum Leg destroyed.
01842_ D-53 Grenadier destroyed.
01843_ Lgt. Ion Engine destroyed.
01845_ The unstable cave ceiling collapses.
01845_ Lgt. Assault Rifle destroyed.

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaThunderArray
  Manual?         0
Play Time         00:22:15
  Cumulative      19.1 hours
  Start           2024.08.18 @ 05:08:10
  End             2024.08.18 @ 05:29:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb6af8b5-cac5-4b13-b0fb-5cf38fc346ad