Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 17:51:24 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (140) 700 Value Destroyed (6425) 6425 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (1727) 1727 TOTAL SCORE: 16012 Bonus ------- High Alert Combat Kills 1044 Follower Combat Kills 183 Entered Garrisons 200 Met Zhirov 300 Cogmind --------- Core Integrity 164/1150 Matter 300/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Experimental Terrain Scan Processor Advanced Particle Charger Experimental ECM Suite Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Experimental Terrain Scan Processor Improved Target Analyzer Advanced Particle Charger Improved Medium Armor Plating Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Nova Cannon Nova Cannon Railgun > --- INVENTORY -------- Improved Antigrav System Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Energy Well Large Matter Pod Experimental Optical Array Advanced Particle Charger Advanced Particle Charger Advanced Particle Charger Advanced Particle Charger Transmission Jammer Experimental ECM Suite Experimental ECM Suite Heavy Reflective Plating Improved Shock Absorption System Nova Cannon Nova Cannon Advanced Datajack [Rating: 141] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Cooled Aerolev Unit Treads Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Nova Cannon Energy Gun Improved Arc Projector Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Slots Evolved 12 | . . . 2 2 2 2 . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 2 1 1 . . . . . . . . . . Utility 5 | . . . 1 . 1 1 . . 2 . . . . . . . Weapon 2 | . . . 1 . . . . . . . . . . 1 . . Parts Attached 207 | . 7 5 14 6 33 24 3 2 18 8 7 10 9 5 31 25 Power 18 | . 1 1 2 . 1 2 . . . 1 2 2 . 1 2 3 Engine 6 | . 1 1 2 . 1 1 . . . . . . . . . . Core 5 | . . . . . . 1 . . . 1 2 1 . . . . Reactor 7 | . . . . . . . . . . . . 1 . 1 2 3 Propulsion 39 | . 2 2 3 2 7 8 . . 2 . . . . 1 10 2 Treads 9 | . 2 . . . 1 . . . . . . . . . 4 2 Leg 1 | . . . . . . . . . 1 . . . . . . . Wheel 11 | . . 2 3 . 2 . . . . . . . . 1 3 . Hover 10 | . . . . . . 6 . . 1 . . . . . 3 . Flight 8 | . . . . 2 4 2 . . . . . . . . . . Utility 67 | . 2 . 2 2 12 6 1 . 6 1 4 6 3 1 13 8 Device 38 | . . . 2 1 10 3 1 . 2 . 1 1 2 . 8 7 Storage 11 | . 1 . . . . . . . 2 . 2 4 . . 2 . Processor 7 | . . . . 1 . 1 . . 2 . 1 . . . 1 1 Hackware 4 | . . . . . 2 1 . . . . . . . . 1 . Protection 7 | . 1 . . . . 1 . . . 1 . 1 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 83 | . 2 2 7 2 13 8 2 2 10 6 1 2 6 2 6 12 Energy Gun 15 | . 1 2 . 1 1 3 . . 6 . . . . . . 1 Energy Cannon 19 | . . . 4 1 . 2 . . 1 1 . . . . 5 5 Ballistic Gun 11 | . 1 . 3 . 4 1 . . . . . . . . 1 1 Ballistic Cannon 5 | . . . . . 3 . . . . . 1 1 . . . . Launcher 15 | . . . . . 3 1 1 1 1 4 . . 3 1 . . Special Weapon 4 | . . . . . . . . . . . . 1 3 . . . Impact Weapon 8 | . . . . . 2 1 1 1 2 1 . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 15 | . . . 1 1 1 2 . . 1 . . 5 . 1 . 3 Corrupted Parts 2 | . . . . . 2 . . . . . . . . . . . System Corruption 15 | . . . . . 15 . . . . . . . . . . . Parts Lost 66 | . . 6 . . 8 6 2 . 4 4 7 . 3 4 6 16 Power 8 | . . 1 . . 1 . . . . 1 2 . 1 . . 2 Propulsion 25 | . . 1 . . 6 2 1 . 1 1 2 . 2 . 5 4 Utility 22 | . . 1 . . 1 3 1 . 3 1 2 . . 3 1 6 Weapon 11 | . . 3 . . . 1 . . . 1 1 . . 1 . 4 Highest Loss Streak 14 | . . 6 . . 4 5 2 . 4 3 5 . 3 4 5 14 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 79 | . 99 84 96 97 89 64 97 93 86 82 60 61 56 47 73 79 Engine 4 | . 14 10 11 9 6 . 6 6 5 3 . . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 8 9 Treads 6 | . 25 22 . . 3 . . . . . . . . . 7 13 Wheel 4 | . . 2 22 18 12 . . . . . . . . 2 5 1 Hover 6 | . . . . . . 16 37 33 26 23 14 11 5 . 1 . Flight 3 | . . . . 15 14 4 . . . . . . . . . . Device 11 | . . . 20 17 8 6 13 13 12 11 3 5 16 11 15 13 Storage 6 | . 14 14 11 9 7 2 . . 4 5 6 4 . . 4 6 Processor 8 | . . . . . 7 9 13 13 14 17 17 23 23 19 9 4 Hackware 2 | . . . . . 5 8 . . . . . . . . . 4 Protection 3 | . 13 9 . . . . 6 6 2 1 5 5 . 1 2 4 Energy Gun 2 | . 12 14 1 . . 3 . . 10 6 . . . . . . Energy Cannon 6 | . . . 18 27 . 2 13 13 3 2 1 . . . 14 9 Ballistic Gun 3 | . 15 9 11 . 6 . . . . . . . . . . 2 Impact Weapon 1 | . . . . . 4 4 5 5 1 3 1 . . . . . Peak Build Rating 141 | . 9 9 19 26 46 70 71 69 84 84 76 64 59 58 115 141 Average Rating 56 | . 8 7 15 22 33 40 69 68 72 74 50 53 47 45 87 119 On Entrance 44 | 6 6 9 6 19 26 15 70 68 68 84 76 52 59 38 41 107 Naked Turns 9 | . . . . . . . . . . . . . . . . 9 Heaviest Build 142 | 12 21 21 29 29 46 39 43 43 44 33 32 14 18 31 129 142 Greatest Support 215 | 20 40 40 22 22 40 53 53 44 55 55 27 18 18 16 163 215 Greatest Overweight (x) 7 | . . 1 1 1 2 4 . . . . 1 . 3 2 7 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | . 10 10 10 10 10 10 5 5 5 5 5 5 5 5 20 20 Average Capacity 9 | . 8 10 10 10 10 7 5 5 5 5 5 5 5 5 11 19 Most Carried 20 | . 10 10 10 10 10 10 5 4 5 5 5 5 5 5 14 20 Average Carried 8 | . 8 9 9 9 9 7 4 4 4 4 4 4 4 4 8 18 Final Capacity 20 | 8 10 10 10 10 10 5 5 5 5 5 5 5 5 5 20 20 Final Carried 20 | 6 10 10 10 10 10 5 5 4 5 5 5 5 5 5 14 20 Class Distribution -------------------- 40% | Mutant 16% | Scavenger-Gunner 9% | Skirmisher 7% | Scavenger-Skirmisher 7% | Scavenger-Mutant 4% | Sprinter 3% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Matter Collected 3491 | 200 107 160 394 40 355 400 154 91 228 53 233 . 115 . 548 413 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6053 | . 207 5 574 288 616 377 99 123 502 136 286 . 32 22 1389 1397 Parts 291 | . 14 . 41 22 35 16 4 1 26 11 8 . 6 3 57 47 Haulers Intercepted 3 | . . . 1 . 1 . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled 6 | . . . . . 6 . . . . . . . . . . . Retrieved Matter 133 | . . . . . 133 . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 2 1 . 8 3 . 5 . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Combat Hostiles Destroyed 114 | . 5 2 12 4 14 7 3 3 6 7 6 . 5 . 19 21 Melee 7 | . . . . . 1 . . . . . 2 . . . . 4 Guns 15 | . 5 2 6 . 1 . . . 1 . . . . . . . Cannons 50 | . . . 6 4 5 2 1 1 . 2 1 . . . 14 14 AOE 31 | . . . . . 7 4 2 2 4 5 2 . 5 . . . Classes Destroyed 21 | . 3 1 4 2 2 2 1 1 . . 1 . 1 . 1 2 Worker 8 | . . . 2 2 1 . . . 1 . . . . 2 . . Builder 3 | . . . . 1 1 1 . . . . . . . . . . Tunneler 4 | . . . 1 1 2 . . . . . . . . . . . Hauler 3 | . . . 1 . 1 . . . 1 . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . Watcher 4 | . 1 . . . . . . . 2 . . . . . . 1 Swarmer 25 | . 1 . 2 . 5 4 . . . 5 . . 4 . 4 . Saboteur 3 | . . . . . . . . . . . . . . . . 3 Grunt 50 | . 4 . 7 3 7 . . 2 4 . 5 . . . 6 12 Brawler 2 | . . . . . . . . 1 . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . 1 Sentry 11 | . . . 3 1 . 2 . . . . . . . . 4 1 Demolisher 2 | . . 2 . . . . . . . . . . . . . . Hunter 8 | . . . . . 2 . . . 2 . . . . . 2 2 Programmer 8 | . . . . . . 1 1 . . 2 1 . . . 2 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . 2 . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . . 2 . . . . . Thief 2 | . . . . . . . 2 . . . . . . . . . Best Kill Streak 8 | . 3 2 7 6 7 4 2 3 6 5 3 . 4 2 5 8 Combat Bots Only 8 | . 2 2 5 3 4 4 2 3 6 5 3 . 4 . 5 8 Max Kills in Single Turn 5 | . 1 1 2 1 2 2 2 2 1 5 2 . 3 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 2 2 2 1 5 2 . 3 . . . Melee 1 | . . . . . 1 . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Hostile Shots Fired 869 | . 32 11 39 11 122 162 16 10 46 45 38 . 10 40 161 126 Missed 288 | . 8 2 16 4 44 67 5 5 20 15 10 . 1 14 50 27 Damage Taken 11106 | . 347 432 262 115 1220 1011 243 73 452 528 581 . 222 457 2144 3019 Core 2096 | . 67 60 48 35 178 500 . . 95 56 104 . 62 165 308 418 Absorbed by Shields 81 | . . . . . . . 18 21 42 . . . . . . . Reduced by Siege Mode 32 | . . . . . . . . . . . . . . . 32 . Redirected to Shielding 321 | . 35 23 . . . . 20 9 73 . . . . 18 143 . Regen/Repaired (Parts) 543 | . . . . . 25 69 . . 43 . . . . . . 406 Core Remaining (%) 73 | 100 . 49 88 93 74 . . 41 . . . . 68 . . . Volleys Fired 277 | . 27 7 29 13 37 15 11 7 21 10 15 . 9 2 51 23 Largest 4 | . 2 2 3 3 3 2 2 3 3 3 2 . 1 1 4 4 Hottest 452 | . 85 105 204 204 132 150 180 223 195 195 134 . 43 43 452 452 Shots Fired 667 | . 52 11 71 39 74 18 19 17 50 21 18 . 9 2 179 87 Gun 210 | . 52 11 44 . 10 11 . . 38 8 . . . . 15 21 Cannon 407 | . . . 27 39 49 4 16 14 6 7 15 . . . 164 66 Launcher 49 | . . . . . 15 3 3 3 6 6 3 . 8 2 . . Special 1 | . . . . . . . . . . . . . 1 . . . Kinetic 171 | . 37 3 36 . 59 . . . . . 8 . . . 15 13 Thermal 396 | . 15 6 35 39 . 12 16 14 6 7 7 . 1 . 164 74 Explosive 34 | . . . . . . 3 3 3 6 6 3 . 8 2 . . Electromagnetic 66 | . . 2 . . 15 3 . . 38 8 . . . . . . Robot Hit Streak 14 | . 6 4 5 13 14 2 4 8 7 4 4 . 2 3 8 12 Robot Miss Streak 6 | . 4 1 6 2 6 2 5 3 4 6 2 . 4 1 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 430 | . 33 9 40 22 46 20 9 11 32 9 16 . 2 3 103 75 Core Hits 232 | . 14 5 24 12 32 10 5 6 20 12 13 . 5 4 32 38 Critical Kills 8 | . . . . . . . . . . . . . . . 5 3 Critical Parts Destroyed 5 | . . . . . . 1 1 . . . 2 . . . . 1 Critical Strikes 26 | . . . . . 2 2 1 . . . 3 . . . 5 13 Burn 1 | . . . . . . 1 . . . . . . . . . . Meltdown 8 | . . . . . . . . . . . . . . . 5 3 Destroy 1 | . . . . . . . . . . . . . . . . 1 Blast 3 | . . . . . 2 . . . . . 1 . . . . . Smash 4 | . . . . . . 1 1 . . . 2 . . . . . Sever 9 | . . . . . . . . . . . . . . . . 9 Melee Attacks 89 | . . . . . 14 14 3 . 7 1 8 . . 2 . 40 Impact 47 | . . . . . 14 14 3 . 7 1 8 . . . . . Slashing 40 | . . . . . . . . . . . . . . . . 40 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 1 2 2 . 1 1 1 . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . . . . . . . . . 13 Damage Inflicted 17642 | . 432 116 695 509 1746 1080 823 575 1306 833 1151 . 510 247 4205 3414 Guns 2151 | . 422 116 345 . 104 105 . . 428 36 . . . . 252 343 Cannons 8454 | . . . 350 509 617 71 202 257 97 123 261 . . . 3918 2049 Explosions 4227 | . . . . . 744 309 393 318 630 543 533 . 510 247 . . Melee 2765 | . . . . . 281 595 228 . 151 131 357 . . . . 1022 Ramming 45 | . 10 . . . . . . . . . . . . . 35 . Kinetic 1825 | . 281 23 296 . 721 . . . . . 163 . . . 252 89 Thermal 8410 | . 141 71 399 509 154 138 202 257 97 123 98 . . . 3918 2303 Explosive 3483 | . . . . . . 309 393 318 630 543 533 . 510 247 . . Electromagnetic 1114 | . . 22 . . 590 38 . . 428 36 . . . . . . Impact 1743 | . . . . . 281 595 228 . 151 131 357 . . . . . Slashing 1022 | . . . . . . . . . . . . . . . . 1022 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . 2 . 22 . 1 1 . 4 7 7 7 . 1 40 Average Corruption 3 | . . . 2 . 7 . 1 1 . 3 5 7 7 . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 54 | . . . 3 . 11 . . 1 . 3 8 3 9 . 6 10 Message Errors 12 | . . . 2 . 2 . . . . 1 2 . 2 . . 3 Matter Fused 16 | . . . 1 . 3 . . 1 . . 4 1 2 . 2 2 Heat Flow Errors 7 | . . . . . 1 . . . . . 1 . 2 . 2 1 Energy Discharges 8 | . . . . . 1 . . . . 1 . 2 1 . 1 2 Parts Rejected 3 | . . . . . 2 . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . . 1 . 1 . . 2 Data Loss (major) 2 | . . . . . . . . . . 1 . . 1 . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1241 | . . . . . 81 128 259 10 49 169 205 . 64 33 127 116 Projectiles 303 | . . . . . . . 27 1 . 32 . . . . 127 116 Explosions 189 | . . . . . 26 13 8 9 9 17 10 . 64 33 . . Melee 749 | . . . . . 55 115 224 . 40 120 195 . . . . . Knockbacks 9 | . . . . . 7 . . . . . 1 . . . 1 . Impact 2 | . . . . . 1 . . . . . . . . . 1 . Kinetic 7 | . . . . . 6 . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 476 | . . . . . 80 90 71 . . . 45 . 83 103 4 . Shots 15 | . . . . . 4 3 1 . . . 3 . 2 2 . . Rammed 12 | . 6 . . . . . . . . . . . . . 6 . Targets Rammed 12 | . 6 . . . . . . . . . . . . . 6 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 432 | . 210 32 291 335 321 196 192 190 199 180 261 . 230 . 432 425 Average Temperature 104 | . 70 16 98 112 103 71 103 110 114 78 98 . 121 . 108 136 Received Heat Transfer 1803 | . 189 . 72 54 297 210 21 34 145 9 216 . . 21 246 289 Effects 8 | . . . . . . . . . . . . . . . 2 6 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . . . . . 2 3 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . . . . . 1 1 Total Turns 30 | . . . . . . . . . . . . . . . 17 13 Longest Duration 17 | . . . . . . . . . . . . . . . 17 13 Robots Corrupted 7 | . . . . . . 1 . . 4 . 2 . . . . . Combat Hostiles 3 | . . . . . . 1 . . 1 . 1 . . . . . Parts Fried 7 | . . . . . . 1 . . 4 . 2 . . . . . Impact Corruptions 26 | . . . . . 2 5 8 . 2 2 7 . . . . . Robots Melted 8 | . . . . . . . . . . . . . . . 5 3 Combat Hostiles 8 | . . . . . . . . . . . . . . . 5 3 Parts Melted 26 | . . . 1 1 1 . 1 2 . . . . . . 15 5 Heat Transferred 9241 | . 321 185 777 925 200 350 250 400 150 150 150 . . . 3607 1776 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Peak Influence 1076 | . 171 30 395 337 552 403 . . 365 . . . . 490 1076 1076 Initial 564 | . . 7 7 166 153 257 . . 149 . . . . 344 343 564 Average 382 | . 102 10 183 220 234 269 . . 270 . . . . 377 587 858 Maximum Alert Level 3 | . . . 1 1 2 2 . . 1 . . . . 2 3 3 Low Security (%) 29 | . 100 100 52 53 46 . . . 33 . . . . . . . Level 1 37 | . . . 47 46 38 96 . . 66 . . . . 73 28 . Level 2 15 | . . . . . 14 3 . . . . . . . 26 44 19 Level 3 16 | . . . . . . . . . . . . . . . 27 80 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 1 1 7 1 . . 1 . . . . 1 . 5 Investigation 8 | . . . 1 . 4 . . . 1 . . . . . . 2 Extermination 3 | . . . . . 1 1 . . . . . . . . . 1 Reinforcement 4 | . . . . 1 2 . . . . . . . . 1 . . Assault 2 | . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Distress Signals 8 | . 3 . 3 1 . . . . . . . . 1 . . . Communications Jammed 107 | . . . . . . . . . . . . . 2 90 . 15 Distress Signals 105 | . . . . . . . . . . . . . . 90 . 15 Times Spotted 194 | . 13 3 19 9 27 7 7 8 9 14 6 . 6 13 18 35 Peak Tracking Total 10 | . 3 2 4 7 7 5 3 4 5 10 5 . 2 9 4 7 Tactical Retreats 8 | . . . 1 . 1 . 1 2 1 1 . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Traps Triggered 4 | . . . . . . . . . . . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 . . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Machines Disabled 14 | . . . . . 6 . 1 . . . . 1 . 1 3 2 Max in Single Turn 6 | . . . . . 6 . 1 . . . . 1 . 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Garrison Relay 3 | . . . . . . . . . . . . . . . 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . 2 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Machines Accessed 36 | . 4 . 3 . 7 3 1 . 3 . . 9 . 2 1 3 Terminals 16 | . 3 . 3 . 4 2 1 . 1 . . . . 1 1 . Fabricators 3 | . . . . . 1 . . . 1 . . . . . . 1 Repair Stations 5 | . . . . . 1 1 . . 1 . . . . . . 2 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . . Total Hacks 118 | . 12 . 10 . 18 7 1 . 8 . . 48 . 3 6 5 Successful 86 | . 7 . 4 . 9 6 1 . 5 . . 48 . 2 2 2 Failed 32 | . 5 . 6 . 9 1 . . 3 . . . . 1 4 3 Catastrophic 5 | . . . 2 . 1 1 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 42 | . 5 . 8 . 9 4 1 . 5 . . . . 2 5 3 Terminals 46 | . 8 . 10 . 11 5 1 . 3 . . . . 2 6 . Fabricators 8 | . . . . . 4 . . . 2 . . . . . . 2 Repair Stations 10 | . . . . . 2 2 . . 3 . . . . . . 3 Recycling Units 4 | . 4 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . . Terminal Hacks 64 | . 3 . 2 . 4 3 1 . 2 . . 48 . . 1 . Record 37 | . . . . . . . 1 . . . . 36 . . . . Part Schematic 5 | . . . . . . 1 . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . Prototype ID Bank 6 | . 1 . . . 1 . . . . . . 4 . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . Alert Level 3 | . . . 1 . . 1 . . 1 . . . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . 1 . . . 1 . . . . . . . Network Status 2 | . . . . . 1 . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 14 | . 2 . 2 . 3 1 . . 2 . . . . 1 1 2 Terminals 8 | . 2 . 2 . 1 1 . . . . . . . 1 1 . Assimilate 1 | . . . 1 . . . . . . . . . . . . . Botnet 6 | . 2 . 1 . 1 1 . . . . . . . 1 . . Override 1 | . . . . . . . . . . . . . . . 1 . Fabricators 2 | . . . . . 1 . . . 1 . . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . Overload 1 | . . . . . 1 . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . 1 . . . . . . 2 Patch 4 | . . . . . 1 . . . 1 . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . 3 . 6 2 1 . 3 . . . . 2 1 2 Full Trace Events 3 | . . . 1 . 2 . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 44 | . . . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 2 . . Non-combat 2 | . . . . . . . . . . . . . . 2 . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . 2 . . no_distress 1 | . . . . . . . . . . . . . . 1 . . check_alert 1 | . . . . . . . . . . . . . . 1 . . Relay Couplers Released 16 | . . . . . 2 . . . . . . . . . 14 . Machine Destruction 12 | . . . . . 2 . . . . . . . . . 10 . Programmers 4 | . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Total Allies 4 | . . . 1 . . . . . . . . . . . . 3 Largest Group 3 | . . . 1 . . . . . . . . . . . . 3 Highest-Rated Group 160 | . . . 10 . . . . . . . . . . . . 160 Highest-Rated Ally 56 | . . . 10 . . . . . . . . . . . . 56 Total Orders 1 | . . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks 26 | . . . . . . . . . . . . . . . . 26 Total Damage 946 | . . . . . . . . . . . . . . . . 946 Kills 5 | . . . . . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 2 . 1 1 . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Turns Passed 5973 | . 458 213 345 255 758 573 140 96 435 141 226 120 263 214 1037 699 Spaces Moved 4936 | 1 228 124 227 188 640 702 271 156 531 235 320 183 306 149 389 286 Core 185 | . . . . . . 29 . . . . . . 64 77 . 15 Treads 768 | . 193 106 . . . . . . . . . . . . 198 271 Legs 36 | 1 35 . . . . . . . . . . . . . . . Wheels 1133 | . . 18 227 188 437 . . . . . . . . 72 191 . Hover 2406 | . . . . . . 468 271 156 531 235 320 183 242 . . . Flight 408 | . . . . . 203 205 . . . . . . . . . . Fastest Speed 23 | 120 120 80 80 100 23 33 33 36 36 38 42 46 46 100 115 50 Average Speed 79 | 120 153 148 93 100 74 54 34 36 37 39 45 46 70 127 156 159 Slowest Speed 250 | 120 160 160 100 100 189 250 36 36 40 40 92 46 200 150 240 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . 4 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 32 | 2 41 38 26 22 14 9 56 28 11 63 66 63 60 6 39 16 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . . Known Exits Taken 4 | . . . . . . 1 1 . . . . . 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . . . . Scrap Searched 10 | . . . . . . . 1 2 . 2 3 . 2 . . . Spaces Dug 44 | . . . . . 5 1 15 . 1 . . . 22 . . . Terrain Destroyed 443 | . . . . . 83 18 40 38 10 21 20 . 102 52 44 15 Melee 8 | . . . . . 5 1 1 . 1 . . . . . . . Projectile 94 | . . . . . 11 2 9 4 2 3 4 . . . 44 15 AOE 341 | . . . . . 67 15 30 34 7 18 16 . 102 52 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Gar Arm Total 6260 | . 286 141 304 232 818 848 292 178 707 256 368 209 340 167 686 428 Wait 550 | . 1 . 20 4 76 78 1 14 122 2 11 1 11 2 195 12 Move 4915 | . 228 123 226 187 632 701 270 155 530 234 319 182 305 149 388 286 Hop 3 | . . . . . 3 . . . . . . . . . . . Pick Up 82 | . 9 4 5 12 5 8 2 . 4 1 2 4 2 3 8 13 Fast Attach 78 | . 2 2 4 . 11 14 . . 7 2 5 2 1 2 19 7 Attach 37 | . 2 2 2 3 6 7 1 . 2 1 2 1 1 3 1 3 Detach 18 | . 1 . . . 5 1 . . . . 2 . 1 . 4 4 Swap 94 | . 3 1 8 3 16 3 2 2 9 5 . 8 7 1 11 15 Drop 87 | . 8 2 10 10 13 7 2 . 5 . 4 5 3 . 3 15 Fire 277 | . 27 7 29 13 37 15 11 7 21 10 15 . 9 2 51 23 Melee 75 | . . . . . 14 14 3 . 7 1 8 . . 2 . 26 Ram 4 | . . . . . . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . . . . . . Crush 7 | . 5 . . . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . . . . . 24 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . 6 . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Garrison -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 12) 459 | -10/Materials | Entered Mines 481 | -10/Mines | Assembled infested the area 486 | -10/Mines | Assisted by a Guerilla fighting off Assembled 496 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 557 | -10/Mines | Learned 2 Materials zone layouts 584 | -10/Mines | Learned Materials trap positions 617 | -10/Mines | Core integrity fell below 50% 623 | -10/Mines | Discovered new exit (range 15) 645 | -10/Mines | Lost 6 parts (1p1n1u3w) 672 | -10/Mines | Entered Materials 672 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 674 | -9/Materials | Loaded intel: 27 trap records 989 | -9/Materials | Discovered new exit (range 14) 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Propulsion x2 1247 | -8/Materials | Discovered new exit (range 3) 1272 | -8/Materials | Entered Factory 1272 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1374 | -7/Factory | Hacking Suite fried by hacking feedback 1741 | -7/Factory | Lost 3 parts (1p2n) 1918 | -7/Factory | Discovered new exit (range 14) 1936 | -7/Factory | System corruption reached 10% 1992 | -7/Factory | Identified exit to Storage 1992 | -7/Factory | Identified exit to Lower Caves 2030 | -7/Factory | Entered another Factory area 2030 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2061 | -6/Factory | Lost 4 parts (4n) 2268 | -6/Factory | Lost 5 parts (2n2u1w) 2310 | -6/Factory | Core integrity fell below 50% 2487 | -6/Factory | Repaired Coolant Injector? 2566 | -6/Factory | Discovered new exit (range 11) 2583 | -6/Factory | Identified exit to Lower Caves 2583 | -6/Factory | Identified exit to Extension 2603 | -6/Factory | Entered Lower Caves 2619 | -6/Lower Caves | Identified exit to Lower Caves 2721 | -6/Lower Caves | Spotted B-75 Beast 2743 | -6/Lower Caves | Entered another Lower Caves area 2743 | -6/Lower Caves | Discovered new exit (range 13) 2746 | -6/Lower Caves | Learned Factory terminal intel 2790 | -6/Lower Caves | Learned Factory trap positions 2814 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2839 | -6/Lower Caves | Entered Factory 2839 | -5/Factory | Evolved 2 slots: Utility x2 2840 | -5/Factory | Loaded intel: 114 trap records 2841 | -5/Factory | Loaded intel: 26 terminal locations 3054 | -5/Factory | Lost 4 parts (1n3u) 3256 | -5/Factory | Discovered new exit (range 5) 3266 | -5/Factory | Identified exit to Factory 3274 | -5/Factory | Entered Upper Caves 3332 | -5/Upper Caves | Lost 3 parts (1n1u1w) 3378 | -5/Upper Caves | Learned Factory emergency access door positions 3413 | -5/Upper Caves | Discovered new exit (range 3) 3415 | -5/Upper Caves | Entered another Upper Caves area 3475 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 3508 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 3624 | -5/Upper Caves | Discovered new exit (range 16) 3641 | -5/Upper Caves | Entered Zhirov 3642 | -5/Zhirov | Discovered new exit (range 3) 3650 | -5/Zhirov | Met Zhirov 3661 | -5/Zhirov | Learned location of Quarantine (-3) 3661 | -5/Zhirov | Learned location of Testing (-2) 3661 | -5/Zhirov | Learned location of Command (-1) 3670 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3678 | -5/Zhirov | Found Alien Artifact 3678 | -5/Zhirov | Identified Integrated Dissipator 3678 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3689 | -5/Zhirov | Found Alien Artifact 3761 | -5/Zhirov | Entered Proximity Caves 3769 | -4/Proximity Caves | Spotter reported a threat 3773 | -4/Proximity Caves | Spotter reported a threat 3832 | -4/Proximity Caves | Spotted B-86 Titan 3943 | -4/Proximity Caves | Lost 3 parts (1p2n) 4024 | -4/Proximity Caves | Entered Factory 4024 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4183 | -4/Factory | Identified Transdimensional Reconstructor 4183 | -4/Factory | Warped through subspace 4212 | -4/Factory | Lost 4 parts (3u1w) 4238 | -4/Factory | Identified exit to Garrison 4238 | -4/Factory | Entered Garrison 4743 | -4/Garrison | Lost 5 parts (4n1u) 4814 | -4/Garrison | Spotted B-86 Titan 4817 | -4/Garrison | Destroyed B-86 Titan 4842 | -4/Garrison | Found Hvy. Reflective Plating 4887 | -4/Garrison | Garrison Relay disabled 4924 | -4/Garrison | Garrison Relay disabled 4982 | -4/Garrison | Triggered checkpoint 4987 | -4/Garrison | Triggered checkpoint 5119 | -4/Garrison | Build established: Scavenger-Gunner 5122 | -4/Garrison | Triggered checkpoint 5146 | -4/Garrison | Learned Armory security intel 5159 | -4/Garrison | Garrison Relay disabled 5254 | -4/Garrison | Discovered new exit (range 13) 5275 | -4/Garrison | Entered Armory 5557 | -4/Armory | Found Prototype Device 5557 | -4/Armory | Identified Exp. ECM Suite 5564 | -4/Armory | Found Exp. ECM Suite 5574 | -4/Armory | Found Prototype Processor 5574 | -4/Armory | Identified Exp. Terrain Scan Processor 5580 | -4/Armory | Found Exp. Terrain Scan Processor 5582 | -4/Armory | Found Exp. Terrain Scan Processor 5605 | -4/Armory | Core integrity fell below 50% 5744 | -4/Armory | Destroyed 8 combat bots 5775 | -4/Armory | First assault squad dispatched 5936 | -4/Armory | System corruption reached 10% 5956 | -4/Armory | System corruption reached 30% 5966 | -4/Armory | Core integrity fell below 20% 5974 | -4/Armory | Self-destructed Last Messages --------------- 05950_ Imp. Target Analyzer destroyed. 05950_ Quantum Reactor destroyed. 05950_ System corrupted by crushing effect (+1). 05950_ System corrupted by crushing effect (+5). 05952_ Adv. Heat Sink destroyed. 05952_ System corrupted by crushing effect (+2). 05953_ Plasma Sword destroyed. 05955_ Plasma Sword follow-up attack on B-60 Warrior. 05955_ Plasma Sword destroyed. 05955_ Quantum Reactor destroyed. 05955_ System corrupted by crushing effect (+4). 05955_ System corrupted by crushing effect (+1). 05957_ Biometal Heavy Treads destroyed. 05961_ Imp. Treads destroyed. 05962_ Dropped Adv. Phase Shifter. 05964_ Dropped Hcp. Storage Unit. 05965_ Plasma Sword destroyed. 05965_ System corrupted by crushing effect (+5). 05965_ Extracted 96 energy. 05967_ JRPG5OOD=PWO9PESJVRZVY>C =K&O Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????##??????????????????????? | | ?????????#############"##################?????? | | ?????????# # l #?##???# | | ?????????# = # # ????# | | ?????????# !! # @ + ?????# | | ????????## !! !! # b] #??????# | | ????????#" #p ![!""""" #??????+ | | ????????## !! !! + !!!"*%*"? #??????# | | ????????#" ! ! ! # !b!b=*[" #??????# | | ????????##=[= ! # !]!""==" #??????# | | ????????##[%= # [/i*!!! #??????# | | #########=%[*##"###+############""############## | | ! !%|=!*[=% / =[=%[[ | | ! |!%[*%!==*= %* [%[[** | | ##""#########"####+##########"############+####### | | != ##"####??## #????###???# | | * ="%! # """" #??????????# """ = | | ! #########?# ""R"" #??????????# """ | | #?????????# "" "" #??????????# """ " | | #?????????# #??????????# "" | | #?????????# #??????????# """ """ """ R | | #?????????#[ #??????????# """ """ """ "" | | #?????????# #??????????# """ """ """ " | | ####?????????###########??????????# | | ??????????????????????????????????#########"" ""## | | ??????????????????????????????????????????#""F""#? | | ??????????????????????????????????????????# """ #? | | ??????????????????????????????????????????#######? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 80 Energy Generation 45 Energy Capacity 1065 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 12 Additional Mass Support 6 Armor Coverage 450 Power Shielding 90 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 65 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. Target Analyzer | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SapperAuthchipChronowheel Manual? 0 Play Time 01:09:37 Cumulative 907.5 hours Start 2024.08.30 @ 16:18:53 End 2024.08.30 @ 17:51:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1095 Rogue 815 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 79 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3349539d-dad0-4d5b-bc01-055700147c40