Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.30 @ 08:15:20

Player: Cinquain

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (144)     720
Value Destroyed (3863)     3863
Prototype IDs (15)         300
Alien Tech Used (1)        200
Bonus (1572)               1572
              TOTAL SCORE: 12655

 Bonus
-------
High Alert Combat Kills    272
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             1123/1150
Matter                     200/300
Energy                     18/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (12) -----
     Long-range Sensor Array
       Advanced Signal Interpreter
                Hacking Suite
                Hacking Suite
       Improved Hacking Suite
       Improved Hacking Suite
       Improved Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (200)
                Force Field
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
                Q-thruster
                Q-thruster
                Q-thruster
                Q-thruster
>               --- UTILITY ----------
                Fusion Compressor
         Medium Storage Unit
          Large Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
                Hacking Suite
                Hacking Suite
       Improved Hacking Suite
       Improved Hacking Suite
       Improved Hacking Suite
>               --- WEAPON -----------
                Smartbomb Launcher
                Plasma Sword
>               --- INVENTORY --------
          Light Nuclear Core
          Micro Fission Core
          Micro Fission Core
       Improved Flight Unit
  High-capacity Matter Pod
     Long-range Sensor Array
       Advanced Signal Interpreter
                Force Field
                Hacking Suite
       Advanced System Shield
           Mini Grenade Launcher
                Phasing Sabre
[Rating: 96]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  10   | .   .   2   2   1   .   .   .   .   1   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             120  | 6   4   24  20  21  .   4   4   1   11  19  2   .   .   3   1   
  Power                    17   | 1   .   3   3   6   .   .   .   .   2   2   .   .   .   .   .   
    Engine                 6    | 1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   1   6   .   .   .   .   2   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   5   8   4   .   .   1   .   3   8   .   .   .   1   .   
    Treads                 8    | .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   2   4   .   .   1   .   3   8   .   .   .   1   .   
  Utility                  32   | 1   2   4   2   9   .   1   .   .   4   8   .   .   .   .   1   
    Device                 11   | .   .   .   2   1   .   1   .   .   4   2   .   .   .   .   1   
    Storage                8    | 1   2   3   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               8    | .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   2   12  7   2   .   3   3   1   2   1   2   .   .   2   .   
    Energy Gun             2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   .   9   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   1   1   .   .   1   .   1   .   .   1   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   2   .   2   3   .   2   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   3   .   .   .   1   .   .   2   1   .   .   .   .   .   
Parts Lost                 42   | .   4   9   11  2   .   .   .   1   3   2   .   .   .   10  .   
  Power                    6    | .   .   2   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               14   | .   1   2   4   1   .   .   .   .   1   .   .   .   .   5   .   
  Utility                  6    | .   .   .   .   .   .   .   .   1   1   2   .   .   .   2   .   
  Weapon                   16   | .   3   5   5   .   .   .   .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      10   | .   2   2   3   2   .   .   .   1   1   1   .   .   .   10  .   
Average Slot Usage (%)     85   | .   70  89  85  90  84  80  83  84  81  84  91  94  94  70  35  
  Engine                   4    | .   14  10  5   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   2   6   7   7   7   7   5   4   5   5   5   3   .   
  Treads                   6    | .   .   4   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   18  12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   21  23  21  21  21  24  21  22  22  22  13  .   
  Device                   6    | .   .   .   8   7   7   7   7   7   13  11  11  11  11  7   5   
  Storage                  26   | .   14  40  36  9   7   7   7   7   6   5   11  11  11  6   .   
  Processor                2    | .   .   .   .   6   7   7   7   7   6   10  5   5   5   5   5   
  Hackware                 8    | .   .   .   .   27  30  28  28  27  18  23  27  27  27  27  25  
  Ballistic Gun            9    | .   14  15  14  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   6   .   .   5   7   6   5   5   5   5   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | 12  40  94  98  94  16  16  20  20  26  39  43  43  43  43  2   
  Greatest Support         44   | 26  26  40  40  20  18  18  20  20  28  44  44  44  44  44  3   
  Greatest Overweight (x)  9    | .   2   9   9   4   .   .   .   .   .   1   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 6   16  30  30  30  8   8   8   8   8   14  14  14  14  14  4   
  Average Capacity         21   | 4   6   28  30  10  8   8   8   8   8   8   14  14  14  9   4   
  Most Carried             30   | 6   9   30  30  30  7   8   8   8   8   10  13  13  14  14  4   
  Average Carried          18   | 3   5   19  29  9   7   6   7   7   7   8   11  13  13  9   3   
  Final Capacity           30   | 6   16  30  30  8   8   8   8   8   8   14  14  14  14  4   4   
  Final Carried            30   | 6   8   30  30  7   7   7   8   8   8   10  13  13  14  4   3   

 Class Distribution 
--------------------
 61% | Hauler-Mutant
 33% | Hacker-Sprinter
  3% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hauler-Mutant | -9/Materials
   Hauler-Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Zion
 Hacker-Sprinter | -6/Proximity Caves
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Warlord
 Hacker-Sprinter | -4/Proximity Caves
   Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Matter Collected           4276 | 191  160  783  1161 .    .    128  59   55   254  860  383  25   166  51   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5688 | .    289  1825 2097 .    .    26   .    76   144  696  393  .    .    142  .    
  Parts                    331  | .    23   122  115  .    .    2    .    4    9    30   15   .    .    11   .    
Haulers Intercepted        13   | .    .    6    4    .    .    .    .    .    .    3    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    4    .    2    .    .    6    .    4    5    .    
  Prevented                15   | .    .    .    .    .    .    .    .    1    .    .    .    .    14   .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  94   | .   8   31  37  .   .   3   .   2   2   .   5   .   .   6   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Guns                     60   | .   4   24  32  .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      27   | .   4   2   5   .   .   3   .   2   .   .   5   .   .   6   .   
Classes Destroyed          15   | .   5   3   3   .   .   .   .   .   1   1   1   .   .   1   .   
  Worker                   13   | .   .   .   2   .   .   .   .   .   2   9   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Tunneler                 3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   .   6   4   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycler                 4    | .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 7    | .   1   3   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   1   2   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  27   | .   3   6   3   .   .   3   .   1   .   .   5   .   .   6   .   
  Grunt                    44   | .   5   17  21  .   .   .   .   1   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   8   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   
Best Kill Streak           6    | .   6   4   6   .   .   3   .   2   1   3   5   .   .   6   .   
  Combat Bots Only         6    | .   4   3   5   .   .   3   .   2   1   .   5   .   .   6   .   
Max Kills in Single Turn   4    | .   4   2   4   .   .   3   .   2   1   1   3   .   .   2   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   3   .   .   3   .   2   .   .   3   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Damage Taken               7067  | .    554  1759 2515 203  .    105  .    61   334  377  164  .    .    968  27   
  Core                     1843  | .    194  344  483  58   .    50   .    .    68   111  30   .    .    478  27   
  Absorbed by Shields      37    | .    .    .    .    25   .    .    .    .    .    12   .    .    .    .    .    
Core Remaining (%)         51    | 100  22   14   12   .    .    .    .    84   92   .    .    .    .    38   .    
Volleys Fired              373   | .    31   159  169  .    .    4    .    1    .    .    4    .    .    5    .    
  Largest                  2     | .    2    2    2    .    .    1    .    1    .    .    1    .    .    1    .    
  Hottest                  91    | .    60   91   62   .    .    30   .    30   .    .    46   .    .    46   .    
Shots Fired                679   | .    52   299  314  .    .    4    .    1    .    .    4    .    .    5    .    
  Gun                      611   | .    50   255  306  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   48    | .    .    43   5    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 20    | .    2    1    3    .    .    4    .    1    .    .    4    .    .    5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  590   | .    43   236  311  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  43    | .    .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                20    | .    2    1    3    .    .    4    .    1    .    .    4    .    .    5    .    
  Electromagnetic          26    | .    7    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         38    | .    18   15   38   .    .    .    .    1    .    .    2    .    .    .    .    
  Robot Miss Streak        5     | .    3    5    3    .    .    1    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           548   | .    34   195  243  3    .    .    .    1    16   38   14   .    .    4    .    
  Core Hits                238   | .    18   73   95   .    .    5    .    4    3    18   11   .    .    11   .    
  Critical Hits            3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              120   | .    .    .    .    11   .    2    1    .    32   56   13   .    .    5    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Slashing                 118   | .    .    .    .    11   .    2    1    .    32   56   12   .    .    4    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            31    | .    .    .    .    1    .    .    .    .    3    16   8    .    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Damage Inflicted           15078 | .    589  2878 4058 182  .    251  .    164  836  3082 2099 .    .    939  .    
  Guns                     6037  | .    318  2137 3582 .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  760   | .    .    656  104  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2293  | .    271  85   372  .    .    251  .    164  .    .    635  .    .    515  .    
  Melee                    5988  | .    .    .    .    182  .    .    .    .    836  3082 1464 .    .    424  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5904  | .    267  1951 3686 .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  656   | .    .    656  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2293  | .    271  85   372  .    .    251  .    164  .    .    635  .    .    515  .    
  Electromagnetic          237   | .    51   186  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   54    | .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    
  Slashing                 5934  | .    .    .    .    182  .    .    .    .    836  3082 1410 .    .    424  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    1    1    1    1    .    5    .    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    1    1    1    1    .    2    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7     | .    .    .    .    .    .    2    .    .    5    .    .    .    .    .    .    
    Message Errors         4     | .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1892  | .    .    6    15   73   .    .    .    .    176  842  586  .    .    194  .    
  Projectiles              13    | .    .    6    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               118   | .    .    .    8    .    .    .    .    .    .    .    55   .    .    55   .    
  Melee                    1761  | .    .    .    .    73   .    .    .    .    176  842  531  .    .    139  .    
Knockbacks                 2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      144   | .    7    .    .    .    .    15   .    25   .    .    64   .    .    33   .    
  Shots                    6     | .    1    .    .    .    .    1    .    1    .    .    2    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        342   | .    70   123  8    .    .    .    .    .    311  14   174  176  342  212  .    
  Average Temperature      63    | .    18   28   5    .    .    .    .    .    20   5    96   89   181  93   .    
  Received Heat Transfer   2258  | .    288  762  1044 38   .    .    .    9    6    45   .    .    .    66   .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1184  | .    .    1184 .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Peak Influence             620  | .   278 513 620 193 .   .   .   .   306 477 .   .   .   .   122 
  Initial                  216  | .   .   117 216 130 .   .   .   .   18  2   .   .   .   .   107 
  Average                  227  | .   134 232 293 89  .   .   .   .   198 84  .   .   .   .   115 
Maximum Alert Level        2    | .   1   2   2   .   .   .   .   .   1   2   .   .   .   .   .   
  Low Security (%)         49   | 100 70  47  30  100 .   .   .   .   39  94  .   .   .   .   100 
  Level 1                  34   | .   29  34  43  .   .   .   .   .   60  .   .   .   .   .   .   
  Level 2                  16   | .   .   18  25  .   .   .   .   .   .   5   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   5   6   3   .   .   .   1   5   5   .   .   .   .   .   
  Investigation            9    | .   .   2   3   .   .   .   .   .   3   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   
  Reinforcement            10   | .   1   3   2   2   .   .   .   .   1   1   .   .   .   .   .   
  Assault                  3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Distress Signals           13   | .   .   4   5   .   .   .   .   .   2   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              249  | .   15  60  80  14  .   10  .   10  22  14  5   .   .   16  3   
  Peak Tracking Total      11   | .   4   7   8   5   .   4   .   11  5   4   5   .   .   10  4   
  Tactical Retreats        25   | .   1   2   4   3   .   3   .   .   5   4   .   .   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Traps Triggered            7    | .   .   2   1   1   .   .   .   .   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Machines Disabled          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Machines Accessed          67   | .   3   6   15  10  .   .   .   .   19  12  .   .   2   .   .   
  Terminals                41   | .   3   5   10  4   .   .   .   .   12  7   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   1   .   .   .   .   3   3   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   2   .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          8    | .   .   1   2   2   .   .   .   .   2   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                199  | .   10  17  56  22  .   .   .   .   50  41  .   .   3   .   .   
  Successful               131  | .   6   12  34  18  .   .   .   .   28  30  .   .   3   .   .   
  Failed                   66   | .   4   5   22  4   .   .   .   .   21  10  .   .   .   .   .   
    Catastrophic           10   | .   1   1   6   1   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Manual                   118  | .   9   13  32  6   .   .   .   .   32  26  .   .   .   .   .   
  Terminals                131  | .   10  16  34  12  .   .   .   .   37  22  .   .   .   .   .   
  Fabricators              24   | .   .   .   .   2   .   .   .   .   6   16  .   .   .   .   .   
  Repair Stations          12   | .   .   .   4   4   .   .   .   .   2   2   .   .   .   .   .   
  Recycling Units          9    | .   .   1   2   2   .   .   .   .   3   1   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   16  2   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   3   3   8   7   .   .   .   .   10  10  .   .   3   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematic           5    | .   1   .   1   1   .   .   .   .   1   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          13   | .   .   2   3   3   .   .   .   .   3   2   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hauler Manifests         6    | .   1   1   1   1   .   .   .   .   2   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           16   | .   .   .   .   2   .   .   .   .   3   11  .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   1   .   .   .   .   2   4   .   .   .   .   .   
  Build                    8    | .   .   .   .   1   .   .   .   .   1   6   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   1   4   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   .   1   2   2   .   .   .   .   2   1   .   .   .   .   .   
  Report Inventory         8    | .   .   1   2   2   .   .   .   .   2   1   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   16  2   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         10   | .   .   .   8   1   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  10   | .   .   .   8   1   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         36   | .   3   8   7   1   .   .   .   .   11  6   .   .   .   .   .   
  Terminals                30   | .   3   8   7   1   .   .   .   .   10  1   .   .   .   .   .   
    Track                  13   | .   2   4   2   1   .   .   .   .   4   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 15   | .   1   4   4   .   .   .   .   .   5   1   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   2   4   13  9   .   .   .   .   18  10  .   .   .   .   .   
  Full Trace Events        7    | .   .   .   3   .   .   .   .   .   3   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   8   2   .   .   .   .   2   1   .   .   .   .   .   
  Parts Built              11   | .   .   .   .   2   .   .   .   .   2   7   .   .   .   .   .   
    Matter                 1210 | .   .   .   .   146 .   .   .   .   190 874 .   .   .   .   .   
    Time                   352  | .   .   .   .   36  .   .   .   .   47  269 .   .   .   .   .   
  Total Part Build Rating  63   | .   .   .   .   6   .   .   .   .   10  47  .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   7   1   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   7   1   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   1   2   2   3   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               11244 | 63   372  2505 4312 646  144  391  357  146  731  933  153  63   146  210  72   
Spaces Moved               11757 | 55   263  1291 1679 1128 393  710  950  415  1681 1559 346  204  457  488  138  
  Core                     240   | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    90   138  
  Treads                   1845  | .    .    221  1605 19   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1450  | 43   263  1070 74   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8222  | .    .    .    .    1109 393  710  950  415  1681 1559 346  204  457  398  .    
  Fastest Speed            26    | 50   90   115  120  29   29   29   29   30   26   26   31   31   31   29   50   
  Average Speed            70    | 82   97   146  210  33   29   29   29   30   27   26   31   31   31   35   50   
  Slowest Speed            240   | 100  120  200  240  240  29   29   30   30   30   102  31   31   31   105  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9     | .    .    .    .    5    .    .    .    1    3    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    64   75   84   40   59   70   85   65   52   34   55   50   64   72   6    
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    1    1    2    .    .    .    3    1    .    1    .    
Spaces Dug                 33    | .    .    .    .    8    .    2    1    .    12   10   .    .    .    .    .    
Terrain Destroyed          198   | .    16   7    12   8    .    13   1    11   12   10   78   .    .    30   .    
  Melee                    33    | .    .    .    .    8    .    2    1    .    12   10   .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      165   | .    16   7    12   .    .    11   .    11   .    .    78   .    .    30   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Total                      13899 | 71   334  1622 2147 1386 422  888  1022 434  1907 1983 368  203  460  512  140  
  Wait                     1310  | .    25   81   245  182  30   162  62   18   175  317  .    .    3    9    1    
  Move                     11724 | 54   262  1290 1678 1117 392  709  949  412  1674 1558 345  203  456  487  138  
  Hop                      9     | .    .    .    .    5    .    .    .    1    3    .    .    .    .    .    .    
  Pick Up                  117   | 11   8    50   20   3    .    2    3    .    8    7    4    .    1    .    .    
  Fast Attach              27    | 1    1    .    3    3    .    .    1    .    2    16   .    .    .    .    .    
  Attach                   73    | 5    2    16   13   13   .    5    3    1    8    1    2    .    .    3    1    
  Detach                   12    | .    .    .    2    2    .    3    1    1    2    .    1    .    .    .    .    
  Swap                     21    | .    1    8    4    5    .    .    .    .    1    2    .    .    .    .    .    
  Drop                     87    | .    4    18   13   31   .    1    2    .    4    10   .    .    .    4    .    
  Fire                     373   | .    31   159  169  .    .    4    .    1    .    .    4    .    .    5    .    
  Melee                    116   | .    .    .    .    11   .    2    1    .    30   56   12   .    .    4    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            30    | .    .    .    .    14   .    .    .    .    .    16   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2])
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 15)
    64 | -11/Scrapyard      | Entered Materials
   236 | -10/Materials      | Discovered new exit (range 5)
   283 | -10/Materials      | Core integrity fell below 50%
   309 | -10/Materials      | Build established: Mutant
   332 | -10/Materials      | Discovered new exit (range 16)
   392 | -10/Materials      | Discovered new exit (range 16)
   436 | -10/Materials      | Entered another Materials area
   436 | -9/Materials       | Evolved 2 slots: Utility x2
   621 | -9/Materials       | Discovered new exit (range 6)
   709 | -9/Materials       | Build established: Hauler-Mutant
   796 | -9/Materials       | Discovered new exit (range 3)
  1338 | -9/Materials       | Core integrity fell below 50%
  2476 | -9/Materials       | Discovered new exit (range 15)
  2518 | -9/Materials       | Core integrity fell below 20%
  2872 | -9/Materials       | Discovered new exit (range 14)
  2941 | -9/Materials       | Entered another Materials area
  2941 | -8/Materials       | Evolved 2 slots: Utility x2
  3661 | -8/Materials       | Discovered new exit (range 16)
  3985 | -8/Materials       | Core integrity fell below 50%
  4029 | -8/Materials       | Lost 3 parts (1p1n1w)
  4141 | -8/Materials       | First assault squad dispatched
  4785 | -8/Materials       | Discovered new exit (range 8)
  5602 | -8/Materials       | Discovered new exit (range 16)
  6630 | -8/Materials       | Discovered new exit (range 16)
  6655 | -8/Materials       | Core integrity fell below 20%
  7253 | -8/Materials       | Entered Factory
  7253 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7562 | -7/Factory         | Discovered new exit (range 16)
  7611 | -7/Factory         | Build established: Hacker-Sprinter
  7666 | -7/Factory         | Fabricated Adv. Signal Interpreter (x2)
  7772 | -7/Factory         | Discovered new exit (range 5)
  7881 | -7/Factory         | Discovered new exit (range 6)
  7899 | -7/Factory         | Identified exit to Lower Caves
  7899 | -7/Factory         | Entered Lower Caves
  7956 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7972 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8009 | -7/Lower Caves     | Discovered new exit (range 8)
  8011 | -7/Lower Caves     | Identified exit to Lower Caves
  8043 | -7/Lower Caves     | Entered another Lower Caves area
  8045 | -7/Lower Caves     | Learned Factory trap positions
  8049 | -7/Lower Caves     | Discovered new exit (range 9)
  8051 | -7/Lower Caves     | Identified exit to Factory
  8158 | -7/Lower Caves     | Found Alien Artifact
  8161 | -7/Lower Caves     | Identified Core Expander
  8161 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
  8428 | -7/Lower Caves     | Discovered new exit (range 6)
  8431 | -7/Lower Caves     | Learned Factory terminal intel
  8433 | -7/Lower Caves     | Identified exit to Zion
  8434 | -7/Lower Caves     | Entered Zion
  8461 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  8469 | -7/Zion            | Discovered new exit (range 13)
  8482 | -7/Zion            | System corruption cleaned by Quarantine Array
  8497 | -7/Zion            | Learned 4 Factory zone layouts
  8524 | -7/Zion            | Given the Hacking Drone Bay
  8524 | -7/Zion            | Found Prototype Device
  8548 | -7/Zion            | Received a visual enhancement algorithm
  8598 | -7/Zion            | Learned location of Quarantine (-3)
  8612 | -7/Zion            | Learned location of Armory (-3)
  8626 | -7/Zion            | Learned location of Data Miner (-6)
  8638 | -7/Zion            | Learned Factory interactive machine intel
  8791 | -7/Zion            | Identified exit to Proximity Caves
  8791 | -7/Zion            | Entered Proximity Caves
  8894 | -6/Proximity Caves | Learned Factory security intel
  8897 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8931 | -6/Proximity Caves | Learned Factory terminal intel
  8935 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  8937 | -6/Proximity Caves | Entered Factory
  8937 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8937 | -6/Factory         | Identified Hacking Drone Bay
  8938 | -6/Factory         | Identified exit to Factory
  8940 | -6/Factory         | Loaded intel: 105 trap records
  8942 | -6/Factory         | Loaded intel: 46 interactive machine locations
  8943 | -6/Factory         | Loaded intel: 21 terminal locations
  9024 | -6/Factory         | Central database locked down
  9156 | -6/Factory         | Fabricated Fusion Compressor?
  9668 | -6/Factory         | Entered another Factory area
  9668 | -5/Factory         | Evolved 2 slots: Utility x2
  9669 | -5/Factory         | Identified exit to Upper Caves
  9670 | -5/Factory         | Loaded intel: 19 terminal locations
  9852 | -5/Factory         | Repaired Fusion Compressor
 10137 | -5/Factory         | Fabricated Imp. Hacking Suite?
 10171 | -5/Factory         | Discovered new exit (range 16)
 10287 | -5/Factory         | Central database locked down
 10366 | -5/Factory         | Fabricated Q-thruster (x2)
 10462 | -5/Factory         | Fabricated Q-thruster (x2)
 10512 | -5/Factory         | Fabricated Imp. Hacking Suite (x1)
 10553 | -5/Factory         | Local fabrication network quarantined
 10562 | -5/Factory         | Fabricated Imp. Hacking Suite (x1)
 10568 | -5/Factory         | First assault squad dispatched
 10601 | -5/Factory         | Entered Upper Caves
 10697 | -5/Upper Caves     | Learned Factory security intel
 10733 | -5/Upper Caves     | Spotted B-75 Beast
 10741 | -5/Upper Caves     | Discovered new exit (range 5)
 10742 | -5/Upper Caves     | Identified exit to Upper Caves
 10754 | -5/Upper Caves     | Entered another Upper Caves area
 10808 | -5/Upper Caves     | Learned Factory terminal intel
 10810 | -5/Upper Caves     | Discovered new exit (range 10)
 10817 | -5/Upper Caves     | Identified exit to Warlord
 10817 | -5/Upper Caves     | Entered Warlord
 10836 | -5/Warlord         | Discovered new exit (range 14)
 10882 | -5/Warlord         | Met Warlord
 10907 | -5/Warlord         | Visited the Vortex Lab
 10907 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10963 | -5/Warlord         | Identified exit to Proximity Caves
 10963 | -5/Warlord         | Entered Proximity Caves
 11026 | -4/Proximity Caves | Spotted B-86 Titan
 11077 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 11103 | -4/Proximity Caves | Core integrity fell below 50%
 11127 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11160 | -4/Proximity Caves | Lost 10 parts (5n2u3w)
 11168 | -4/Proximity Caves | Discovered new exit (range 11)
 11173 | -4/Proximity Caves | Identified exit to Factory
 11173 | -4/Proximity Caves | Entered Factory
 11173 | -4/Factory         | Evolved 2 slots: Utility x2
 11175 | -4/Factory         | Loaded intel: 19 terminal locations
 11245 | -4/Factory         | Self-destructed

 Last Messages 
---------------
11081_ Dropped Lrg. Storage Unit.
11081_ Dropped Med. Storage Unit.
11100_ Fusion Compressor destroyed.
11101_ Q-thruster destroyed.
11105_ Plasma Sword destroyed.
11105_ Lrn. Sensor Array destroyed.
11105_ Dropped Mic. Fission Core.
11126_ Slug penetrates Wall.
11127_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
11129_ Penetrated by Slug.
11129_ Imp. Flight Unit destroyed.
11168_ EXIT=FOUND
11173_ EXIT=IDENTIFIED: FACTORY
PARAMETERS=UTILITY_2
LOCATION=FACTORY
GOAL=ESCAPE
Loading Factory security intel (x19)...
Loading Factory terminal intel (x19)...
11241_ Penetrated by Slug.
11242_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|            ?????#########+####???? !               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          20
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       110
ECM Strength               2
Power Amplification        20
Armor Coverage             150
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          56

 Item Schematics 
-----------------
       Med. Storage Unit | -10/Materials | Hacked
           Hacking Suite | -8/Materials  | Hacked
        Imp. Flight Unit | -8/Materials  | Scanalyzed
        Imp. VTOL Module | -8/Materials  | Scanalyzed
           System Shield | -8/Materials  | Scanalyzed
       Lgt. Nuclear Core | -8/Materials  | Scanalyzed
       Lrn. Sensor Array | -8/Materials  | Scanalyzed
                     Axe | -8/Materials  | Scanalyzed
 Adv. Signal Interpreter | -8/Materials  | Scanalyzed
      Imp. Hacking Suite | -7/Factory    | Hacked
   Mni. Grenade Launcher | -7/Factory    | Scanalyzed
       Fusion Compressor | -6/Factory    | Hacked
       Mic. Nuclear Core | -6/Factory    | Scanalyzed
              Q-thruster | -5/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Signal Interpreter | x2 | -7/Factory 
       Fusion Compressor | x2 | -6/Factory 
      Imp. Hacking Suite | x1 | -5/Factory 
              Q-thruster | x2 | -5/Factory 
              Q-thruster | x2 | -5/Factory 
      Imp. Hacking Suite | x1 | -5/Factory 
      Imp. Hacking Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussPortableBarrier
  Manual?         0
Play Time         03:06:25
  Cumulative      83.6 hours
  Start           2021.04.30 @ 03:12:58
  End             2021.04.30 @ 08:15:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           37
  Adventurer      3
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             42
Gallery%          41
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66720e62-53af-4f6c-973a-9ab44172f160