Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 03:05:20 Player: ZOT Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (664) 664 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 3047 Bonus ------- Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Makeshift Terrain Scan Processor Seismic Detector Improved Melee Analysis Suite > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Light Ion Engine Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Mining Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Makeshift Terrain Scan Processor Seismic Detector Improved Melee Analysis Suite > --- WEAPON ----------- Remote Datajack CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Processor Makeshift Terrain Scan Processor Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 31 | 7 . 8 9 4 3 Power 5 | 1 . 1 2 . 1 Engine 4 | 1 . 1 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . 1 3 . 1 Treads . | . . . . . . Leg 7 | 2 . 1 3 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 . 1 2 1 1 Device 4 | 2 . . 2 . . Storage . | . . . . . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 . 5 2 3 . Energy Gun 5 | 2 . 1 2 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . . 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . . . . 2 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 3 4 . 8 Power 4 | . . . 2 . 2 Propulsion 3 | . . . . . 3 Utility 2 | . . . 1 . 1 Weapon 6 | . . 3 1 . 2 Highest Loss Streak 4 | . . 2 3 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 91 98 100 90 Engine 10 | . 14 11 10 11 5 Leg 22 | . 28 22 22 22 21 Device 21 | . 28 22 21 22 16 Processor 10 | . . 9 11 11 14 Energy Gun 12 | . 28 14 18 11 . Ballistic Gun 9 | . . 4 14 11 5 Special Weapon 3 | . . . . 4 10 Piercing Weapon 4 | . . . . 6 11 Naked Turns . | . . . . . . Heaviest Build 16 | 7 7 16 16 16 16 Greatest Support 25 | 20 20 20 23 23 25 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 3 5 5 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 Class Distribution -------------------- 41% | Scavenger-Mutant 38% | Scavenger-Skirmisher 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 601 | 270 . 107 140 40 44 Remotely . | . . . . . . Salvage Created 1115 | 130 . 342 377 . 266 Parts 64 | 12 . 22 19 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . . 11 6 . 3 Melee 3 | . . . . . 3 Guns 17 | . . 11 6 . . Classes Destroyed 8 | 2 . 4 1 . 1 Worker 1 | . . 1 . . . Tunneler 4 | 3 . . 1 . . Recycler 2 | 1 . . 1 . . Swarmer 8 | . . 7 . . 1 Grunt 9 | . . 3 5 . 1 Duelist 1 | . . . 1 . . Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | 2 . 6 3 . 2 Combat Bots Only 4 | . . 4 3 . 2 Max Kills in Single Turn 1 | 1 . 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1600 | . . 660 306 . 634 Core 409 | . . 175 33 . 201 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 83 | 9 . 50 17 1 6 Largest 3 | 2 . 3 3 1 1 Hottest 103 | 80 . 103 103 100 23 Shots Fired 147 | 18 . 73 49 1 6 Gun 141 | 18 . 71 49 . 3 Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special 4 | . . . . 1 3 Kinetic 48 | . . 18 27 . 3 Thermal 72 | 18 . 37 16 1 . Explosive . | . . . . . . Electromagnetic 24 | . . 18 6 . . Robot Hit Streak 20 | 3 . 8 20 . 2 Robot Miss Streak 4 | 1 . 4 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 102 | 11 . 43 35 . 13 Core Hits 44 | 5 . 17 16 . 6 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Destroy 1 | . . . 1 . . Melee Attacks 15 | . . . . . 15 Impact . | . . . . . . Slashing . | . . . . . . Piercing 15 | . . . . . 15 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1522 | 120 . 561 426 . 415 Guns 1081 | 120 . 518 426 . 17 Cannons 43 | . . 43 . . . Explosions . | . . . . . . Melee 398 | . . . . . 398 Ramming . | . . . . . . Kinetic 313 | . . 87 209 . 17 Thermal 516 | 120 . 275 121 . . Explosive . | . . . . . . Electromagnetic 295 | . . 199 96 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 398 | . . . . . 398 Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 57 | . . 3 . . 54 Projectiles 3 | . . 3 . . . Explosions . | . . . . . . Melee 54 | . . . . . 54 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 213 | 54 . 213 114 8 7 Average Temperature 56 | 21 . 68 60 5 7 Received Heat Transfer 492 | . . 177 147 . 168 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 1175 | 275 . 625 275 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 292 | 20 19 292 145 . . Initial 55 | . 13 7 55 . . Average 78 | 10 17 111 87 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 88 100 . . Level 1 3 | . . 11 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . . 15 7 . 14 Peak Tracking Total 7 | . . 5 3 . 7 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 4 | . 1 1 1 1 . Terminals 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 7 2 3 3 . Successful 8 | . 3 1 1 3 . Failed 7 | . 4 1 2 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 15 | . 6 . 2 7 . Terminals 12 | . 7 2 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 1 . 3 . Part Schematic 3 | . . . . 3 . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Track 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . . . 17 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 782 | . . . . . 782 Kills 5 | . . . . . 5 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 4080 | 131 206 477 596 2199 471 Spaces Moved 2793 | 79 171 268 261 1741 273 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 2781 | 67 171 268 261 1741 273 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 109 120 120 120 120 120 Slowest Speed 190 | 120 120 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 37 22 68 90 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3370 | 105 172 357 508 1849 379 Wait 422 | . 2 29 215 94 82 Move 2788 | 78 170 267 260 1740 273 Hop . | . . . . . . Pick Up 17 | 11 . . 2 4 . Fast Attach 15 | 1 . 6 4 1 3 Attach 7 | 6 . . 1 . . Detach . | . . . . . . Swap 9 | . . 2 4 3 . Drop 14 | . . 3 5 6 . Fire 83 | 9 . 50 17 1 6 Melee 15 | . . . . . 15 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 132 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 787 | -9/Materials | Discovered new exit (range 7) 815 | -9/Materials | Entered Mines 1028 | -9/Mines | Lost 3 parts (1p1u1w) 1033 | -9/Mines | Build established: Scavenger-Skirmisher 1270 | -9/Mines | Discovered new exit (range 13) 1385 | -9/Mines | Identified exit to Materials 1396 | -9/Mines | Core integrity fell below 50% 1406 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1411 | -9/Mines | Entered Zion 1561 | -7/Zion | Found Prototype Device 1780 | -7/Zion | Discovered new exit (range 13) 1927 | -7/Zion | Imprinted 1929 | -7/Zion | Declared Zion's savior 2306 | -7/Zion | Found CR-A16's Pointy Stick 2593 | -7/Zion | Build established: Scavenger-Mutant 2641 | -7/Zion | Received a hallucinogenic algorithm 2839 | -7/Zion | Found Prototype Device 3529 | -7/Zion | Discovered new exit (range 15) 3531 | -7/Zion | Learned Factory security intel 3610 | -7/Zion | Entered Proximity Caves 3610 | -6/Proximity Caves | Accompanied by 4 allies 3887 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 4060 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4060 | -6/Proximity Caves | Core integrity fell below 20% 4081 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03963_ Acquired 10 matter. 03964_ Microactuators fries itself beyond repair. 03965_ Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 03973_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 04024_ System corrupted: IFF burst signal emitted. 04059_ G-50 Soldier springs to life. 04060_ S-27 Virus springs to life. 04064_ S-27 Virus destroyed. 04071_ Chain reaction triggered in Lgt. Nuclear Core. 04071_ Machine disabled. 04072_ VTOL Module fries itself beyond repair. 04073_ G-50 Soldier destroyed. 04074_ Aluminum Leg destroyed. 04075_ Remote Datajack destroyed. 04077_ Mic. Nuclear Core destroyed. 04077_ Critical hit (Burn: +37). 04077_ S-27 Virus IFF system glitched. 04079_ Penetrated by Slug. 04079_ Carbon-fiber Leg destroyed. 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Transmission Jammer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualCatalystMinigun Manual? 0 Play Time 00:54:19 Cumulative 55.1 hours Start 2023.07.16 @ 02:07:09 End 2023.07.16 @ 03:05:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68e5bc78-6e56-4e16-9999-b53c929467b4