Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 19:39:31 // Halloween2020/ForbiddenLore

Player: cd4337

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (987)      987
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2767

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     31/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
   Compact Wheel
           Heat Sink
           Targeting Computer
           Shield Generator
           EM Shotgun
  Improved EM Shotgun
    Medium Laser
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
     Heavy Assault Rifle
      Mini Grenade Launcher
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Wheel
   Compact Wheel
           Heat Sink
           Targeting Computer
           Shield Generator
  Improved EM Shotgun
    Medium Laser
           Welding Torch
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             17   | 6   4   5   2   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   1   1   
    Treads                 3    | 2   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   3   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          3    | 1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   8   3   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   2   1   
  Utility                  1    | .   .   1   .   
  Weapon                   5    | .   .   4   1   
  Highest Loss Streak      7    | .   .   7   3   
Average Slot Usage (%)     92   | .   94  97  30  
  Engine                   11   | .   14  10  3   
  Treads                   22   | .   28  21  .   
  Device                   9    | .   9   11  .   
  Storage                  11   | .   14  11  9   
  Processor                7    | .   .   11  9   
  Energy Gun               1    | .   4   .   .   
  Energy Cannon            6    | .   9   6   .   
  Ballistic Gun            13   | .   14  14  .   
  Launcher                 7    | .   .   11  3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 13  28  29  20  
  Greatest Support         40   | 40  40  40  10  
  Greatest Overweight (x)  7    | 3   .   7   5   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         8    | 5   6   10  10  
  Most Carried             10   | 5   10  10  8   
  Average Carried          8    | 3   5   9   7   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 4   10  9   8   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
     Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           578  | 245 102 231 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            967  | .   384 583 .   
  Parts                    71   | .   24  47  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  25   | .   8   17  .   
  Guns                     8    | .   3   5   .   
  Cannons                  5    | .   4   1   .   
  AOE                      12   | .   1   11  .   
Classes Destroyed          7    | .   2   5   .   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    16   | .   8   8   .   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           5    | .   4   5   .   
  Combat Bots Only         4    | .   4   4   .   
Max Kills in Single Turn   4    | .   1   4   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2231 | .    204  1159 868  
  Core                     858  | .    32   260  566  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         74   | 100  87   35   .    
Volleys Fired              60   | .    23   37   .    
  Largest                  3    | .    2    3    .    
  Hottest                  106  | .    76   106  .    
Shots Fired                144  | .    46   98   .    
  Gun                      85   | .    32   53   .    
  Cannon                   28   | .    14   14   .    
  Launcher                 31   | .    .    31   .    
  Special                  .    | .    .    .    .    
  Kinetic                  76   | .    23   53   .    
  Thermal                  .    | .    .    .    .    
  Explosive                31   | .    .    31   .    
  Electromagnetic          37   | .    23   14   .    
  Robot Hit Streak         11   | .    7    11   .    
  Robot Miss Streak        5    | .    3    5    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           84   | .    25   59   .    
  Core Hits                56   | .    13   43   .    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2302 | .    506  1786 10   
  Guns                     673  | .    242  431  .    
  Cannons                  393  | .    231  162  .    
  Explosions               1226 | .    33   1193 .    
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    .    .    10   
  Kinetic                  594  | .    163  431  .    
  Thermal                  179  | .    33   146  .    
  Explosive                1047 | .    .    1047 .    
  Electromagnetic          472  | .    310  162  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            50   | .    18   32   .    
  Projectiles              18   | .    18   .    .    
  Explosions               32   | .    .    32   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      75   | .    .    71   4    
  Shots                    4    | .    .    4    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             4    | .    .    .    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        162  | .    162  92   5    
  Average Temperature      33   | .    43   27   5    
  Received Heat Transfer   927  | .    96   381  450  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         250  | .    50   200  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             386  | .   272 386 141 
  Initial                  121  | .   .   39  121 
  Average                  152  | .   137 172 125 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         67   | 100 67  62  100 
  Level 1                  32   | .   32  37  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   4   .   1   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   14  26  9   
  Peak Tracking Total      8    | .   4   5   8   
  Tactical Retreats        4    | .   3   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   2   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          9    | .   2   7   .   
  Terminals                7    | .   2   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   5   21  .   
  Successful               15   | .   4   11  .   
  Failed                   11   | .   1   10  .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                23   | .   5   18  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   4   8   .   
  Record                   4    | .   .   4   .   
  Branch Access Points     1    | .   .   1   .   
  Alert Level              2    | .   2   .   .   
  Locate Traps             2    | .   1   1   .   
  Investigation Status     1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   2   6   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1826 | 68   563  1091 104  
Spaces Moved               1012 | 44   301  592  75   
  Core                     44   | 25   .    7    12   
  Treads                   905  | 19   301  585  .    
  Legs                     .    | .    .    .    .    
  Wheels                   63   | .    .    .    63   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  90   
  Average Speed            157  | 124  160  162  123  
  Slowest Speed            400  | 200  160  400  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 4    55   58   7    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          229  | .    4    225  .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      229  | .    4    225  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1117 | 56  337 642 82  
  Wait                     .    | .   .   .   .   
  Move                     1009 | 43  300 591 75  
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 7   8   5   1   
  Fast Attach              4    | 3   .   1   .   
  Attach                   10   | 3   2   3   2   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   2   1   .   
  Drop                     6    | .   2   4   .   
  Fire                     60   | .   23  37  .   
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   .   .   4   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: [*Mat x3] / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 13)
  163 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 8)
  608 | -10/Materials | Discovered new exit (range 16)
  632 | -10/Materials | Entered another Materials area
  632 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  771 | -9/Materials  | Identified exit to Mines
  844 | -9/Materials  | Discovered new exit (range 16)
  939 | -9/Materials  | Build established: Skirmisher
 1368 | -9/Materials  | Discovered new exit (range 10)
 1624 | -9/Materials  | Discovered new exit (range 13)
 1710 | -9/Materials  | Core integrity fell below 50%
 1723 | -9/Materials  | Entered another Materials area
 1723 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1753 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 1801 | -8/Materials  | Core integrity fell below 50%
 1807 | -8/Materials  | Core integrity fell below 20%
 1815 | -8/Materials  | Lost 3 parts (1p1n1w)
 1827 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01709_ Imp. Grenade Launcher destroyed.
01722_ Terrain Scanner destroyed.
01722_ System corrupted by crushing effect (+1).
PARAMETERS=POWER_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
01745_ O-16 Technician sends out distress signal.
01745_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01746_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
01751_ Acquired EM Shotgun.
01755_ Slammed into G-47 Trooper.
01761_ Lgt. Ion Engine destroyed.
01764_ Mni. Grenade Launcher destroyed.
01784_ Wheel destroyed.
01790_ Slammed into G-47 Trooper.
01793_ Slammed into G-50 Soldier.
01794_ Atomic Centrifuge disabled.
01799_ Slammed into G-47 Trooper.
01810_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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|           ????????     ??????????????????????????? |
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|           ????????#   #??????????????????????????? |
|           ????????#   #??????????????????????????? |
|           ????????#   +??????????????????????????? |
|           #########   #??????????????????????????? |
|           #       #   #??????????????????????????? |
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|           #      T#   #??????????????????????????? |
|           #  """ "#   #??????????????????????????? |
|           #! """  #   #??????????????????????????? |
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|           #       # gg############???????????????? |
|           #  """  #  gg  @               ????????? |
|           #  ""   #   ############???????????????? |
|           #  ""   #   #      #???????????????????? |
|           #       #   #      #???????????????????? |
|           #########   #      #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Adv. Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling
Safety First

 Challenges 
------------
None

 Game 
------
Seed              DeepCorruptionStorage
  Manual?         0
Play Time         00:24:48
  Cumulative      4.0 hours
  Start           2020.10.31 @ 19:15:54
  End             2020.10.31 @ 19:39:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95d5f479-39ed-437f-93af-b3d7a981eace