Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 23:55:38 Player: grusonbot Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2988) 2988 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 6900 Bonus ------- High Alert Combat Kills 100 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Cooled Particle Cannon Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Heat Sink EM Shield Shock Rifle Lightning Gun Gauss Rifle Proton Missile Launcher [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . 2 . . . . 1 Utility 3 | . . . . . 2 . 1 Weapon 2 | . . . . 2 . . . Parts Attached 138 | 6 3 28 3 27 14 44 13 Power 13 | 1 . 2 2 4 1 2 1 Engine 13 | 1 . 2 2 4 1 2 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 52 | 2 . 17 . 10 2 19 2 Treads 3 | . . . . . . 3 . Leg 44 | 2 . 17 . 8 2 13 2 Wheel 4 | . . . . 2 . 2 . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 24 | 1 1 1 1 3 6 6 5 Device 8 | . . . . 2 1 3 2 Storage 4 | 1 1 . . . 1 . 1 Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 11 | . . 1 1 1 3 3 2 Artifact . | . . . . . . . . Weapon 49 | 2 2 8 . 10 5 17 5 Energy Gun 20 | 1 2 3 . 3 3 6 2 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 21 | 1 . 4 . 7 1 6 2 Ballistic Cannon 4 | . . . . . 1 3 . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 63 | . . 7 1 20 1 11 23 Power 5 | . . 1 1 1 . . 2 Propulsion 21 | . . . . 10 1 4 6 Utility 10 | . . . . 2 . 1 7 Weapon 27 | . . 6 . 7 . 6 8 Highest Loss Streak 23 | . . 5 1 6 1 4 23 Average Slot Usage (%) 91 | . 99 98 100 76 99 94 82 Engine 8 | . 14 11 11 9 7 6 5 Leg 24 | . 28 44 44 22 19 15 26 Wheel 3 | . . . . 4 9 2 . Device 3 | . . . . 5 1 6 5 Storage 10 | . 27 19 11 9 7 7 10 Processor 2 | . . . . . 4 7 5 Protection 6 | . . 2 11 3 15 7 4 Energy Gun 5 | . 14 10 . 3 6 4 5 Ballistic Gun 16 | . 14 8 11 16 22 18 10 Ballistic Cannon 1 | . . . . . . 5 . Slashing Weapon 1 | . . 1 11 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 18 18 15 33 56 53 58 Greatest Support 87 | 20 20 68 54 54 35 77 87 Greatest Overweight (x) 17 | . . . . 1 2 17 1 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 Average Capacity 7 | 4 6 6 6 6 7 10 10 Most Carried 10 | 2 6 6 6 6 10 10 10 Average Carried 6 | . 5 5 5 5 6 9 8 Final Capacity 10 | 6 6 6 6 6 10 10 10 Final Carried 10 | 2 6 6 6 5 10 10 1 Class Distribution -------------------- 35% | Scavenger-Gunner 26% | Scavenger-Mutant 20% | Mutant 9% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Matter Collected 2928 | 207 182 507 42 463 123 1379 25 Remotely . | . . . . . . . . Salvage Created 3303 | . 161 509 54 800 48 1652 79 Parts 174 | . 11 35 3 25 3 90 7 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 3 | . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 69 | . 3 14 4 17 1 27 3 Melee 9 | . . 2 3 4 . . . Guns 51 | . 3 12 1 13 1 20 1 Cannons 5 | . . . . . . 5 . AOE 4 | . . . . . . 2 2 Classes Destroyed 11 | . 4 1 . 1 1 4 . Worker 6 | . 1 1 . 1 . 3 . Builder 1 | . . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 2 | . 1 . . . . 1 . Watcher 2 | . . . . . . 2 . Swarmer 13 | . 2 4 4 . . . 3 Grunt 39 | . 1 9 . 16 . 13 . Duelist 2 | . . 1 . . . 1 . Sentry 11 | . . . . 1 . 10 . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . . 3 . Best Kill Streak 6 | . 2 3 2 5 1 6 2 Combat Bots Only 5 | . 1 3 2 5 1 5 2 Max Kills in Single Turn 3 | . 2 2 1 1 1 3 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 2 Melee 1 | . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Damage Taken 9163 | . 223 1159 261 2076 387 1871 3186 Core 1659 | . 58 213 40 359 22 97 870 Absorbed by Shields 17 | . . . . . . 17 . Core Remaining (%) 65 | 100 76 . 36 34 . 83 . Volleys Fired 248 | 1 16 51 17 90 11 55 7 Largest 4 | 1 2 2 1 4 4 4 4 Hottest 211 | 20 85 85 20 147 145 211 177 Shots Fired 548 | 1 32 80 17 139 44 215 20 Gun 496 | 1 32 80 17 139 44 169 14 Cannon 48 | . . . . . . 45 3 Launcher 4 | . . . . . . 1 3 Special . | . . . . . . . . Kinetic 413 | 1 16 41 17 121 38 170 9 Thermal 119 | . 16 39 . 18 6 34 6 Explosive . | . . . . . . . . Electromagnetic 16 | . . . . . . 11 5 Robot Hit Streak 14 | 1 7 14 3 13 7 12 4 Robot Miss Streak 6 | . 6 4 2 3 4 4 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 2 . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 413 | 1 16 62 16 123 23 156 16 Core Hits 218 | . 7 28 5 54 4 103 17 Critical Hits 5 | . . . . 2 . 3 . Critical Kills 3 | . . . . 1 . 2 . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks 34 | . . 3 9 22 . . . Impact . | . . . . . . . . Slashing 34 | . . 3 9 22 . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7756 | 11 184 792 346 2092 381 3456 494 Guns 5996 | 11 171 716 76 1571 381 2802 268 Cannons 500 | . . . . . . 447 53 Explosions 341 | . . . . . . 173 168 Melee 837 | . . 72 270 495 . . . Ramming 82 | . 13 4 . 26 . 34 5 Kinetic 4940 | 11 65 326 76 1329 342 2605 186 Thermal 1486 | . 106 390 . 242 39 604 105 Explosive 32 | . . . . . . 32 . Electromagnetic 379 | . . . . . . 181 198 Impact . | . . . . . . . . Slashing 837 | . . 72 270 495 . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 5 . 9 . Average Corruption 4 | . . . . 1 . 7 . Corruption Purged . | . . . . . . . . Effects 45 | . . . . 10 . 35 . Message Errors 11 | . . . . 4 . 7 . Matter Fused 7 | . . . . . . 7 . Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 4 | . . . . 1 . 3 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 5 | . . . . 2 . 3 . Misfires 3 | . . . . . . 3 . Targeting Errors 9 | . . . . 3 . 6 . Overload Shots . | . . . . . . . . Overflow Damage 55 | . . . 54 . . . 1 Projectiles 1 | . . . . . . . 1 Explosions . | . . . . . . . . Melee 54 | . . . 54 . . . . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 3 | . . . . . . 3 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 75 | . 3 . . 2 . 70 . Shots 1 | . . . . . . 1 . Rammed 23 | . 1 1 . 6 . 3 12 Targets Rammed 35 | . 3 2 . 12 . 6 12 Kicked 12 | . 2 1 . 6 . 3 . Crushed . | . . . . . . . . Highest Temperature 306 | . 126 132 . 159 306 265 196 Average Temperature 63 | . 43 41 . 49 130 63 58 Received Heat Transfer 2382 | . 36 216 . 945 24 579 582 Effects 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 . . 1 . 3 . Heat Transferred 3174 | . 236 918 . 518 74 1229 199 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Peak Influence 668 | . 140 224 152 144 67 668 292 Initial 252 | . . 59 42 59 22 1 252 Average 156 | . 53 125 137 72 29 333 249 Maximum Alert Level 2 | . . 1 . . . 2 1 Low Security (%) 69 | 100 100 90 100 100 100 15 . Level 1 22 | . . 9 . . . 55 100 Level 2 7 | . . . . . . 28 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 1 . . 1 8 . Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . . 1 . . 1 4 . Assault 1 | . . . . . . 1 . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Distress Signals 6 | . . 1 . 1 . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 6 21 6 21 4 38 14 Peak Tracking Total 8 | . 3 8 4 5 1 8 8 Tactical Retreats 7 | . 1 . 1 . . 3 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Traps Triggered 10 | . 1 . . 2 . 6 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Machines Disabled 10 | . 1 . . . . 8 1 Max in Single Turn 2 | . 1 . . . . 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Machines Accessed 7 | . 1 1 . 2 1 2 . Terminals 5 | . . 1 . 1 1 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . 1 1 . 3 1 2 . Successful 5 | . 1 1 . 2 . 1 . Failed 3 | . . . . 1 1 1 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . . 1 . 1 1 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 1 . 1 . 1 . Record 1 | . . . . 1 . . . Open Door 1 | . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . 1 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 99 | . . . . . . 99 99 Highest-Rated Ally 99 | . . . . . . 99 99 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Turns Passed 4604 | 59 341 534 343 1131 669 1221 306 Spaces Moved 2341 | 41 218 238 223 542 381 516 182 Core 6 | 3 . . . . . 3 . Treads 32 | . . . . . . 32 . Legs 2299 | 38 218 238 223 542 381 477 182 Wheels 1 | . . . . . . 1 . Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 125 120 150 122 126 Average Speed 142 | 114 120 126 125 130 158 175 128 Slowest Speed 900 | 120 120 130 125 150 180 900 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 29 | 4 28 23 60 40 8 65 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . . . . . 32 . Melee . | . . . . . . . . Projectile 21 | . . . . . . 21 . AOE 11 | . . . . . . 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Total 3091 | 49 268 393 259 807 419 681 215 Wait 197 | . 19 49 7 94 2 26 . Move 2334 | 40 217 237 222 541 380 515 182 Hop . | . . . . . . . . Pick Up 37 | 2 6 6 . 11 3 8 1 Fast Attach 50 | 6 1 6 1 17 5 14 . Attach 33 | . . 7 1 5 2 7 11 Detach 4 | . . 1 . . 3 . . Swap 55 | . 2 15 1 5 7 23 2 Drop 62 | . 4 16 1 10 6 25 . Fire 248 | 1 16 51 17 90 11 55 7 Melee 34 | . . 3 9 22 . . . Ram 13 | . . . . . . 1 12 Kick 22 | . 3 2 . 12 . 5 . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x2 669 | -9/Materials | Discovered new exit (range 15) 791 | -9/Materials | Lost 5 parts (1p4w) 873 | -9/Materials | Core integrity fell below 50% 935 | -9/Materials | Entered Mines 1059 | -9/Mines | Build established: Scavenger-Mutant 1275 | -9/Mines | Discovered new exit (range 2) 1278 | -9/Mines | Entered Materials 1278 | -8/Materials | Evolved 2 slots: Weapon x2 1419 | -8/Materials | Lost 4 parts (4n) 1732 | -8/Materials | Lost 6 parts (2n1u3w) 1789 | -8/Materials | Core integrity fell below 50% 1815 | -8/Materials | Lost 3 parts (1p2n) 1927 | -8/Materials | Lost 4 parts (2n2w) 2270 | -8/Materials | Discovered new exit (range 16) 2347 | -8/Materials | Crushed by falling debris 2408 | -8/Materials | Lost 3 parts (1u2w) 2409 | -8/Materials | Entered Factory 2409 | -7/Factory | Evolved 2 slots: Utility x2 2727 | -7/Factory | Discovered new exit (range 5) 3078 | -7/Factory | Entered Storage 3244 | -7/Storage | Build established: Scavenger-Gunner 3257 | -7/Storage | Lost 4 parts (2n2w) 4101 | -7/Storage | Garrison activated, responded to threat 4240 | -7/Storage | Met 01-MTF 4278 | -7/Storage | First assault squad dispatched 4286 | -7/Storage | Discovered new exit (range 6) 4299 | -7/Storage | Entered Factory 4299 | -6/Factory | Accompanied by 1 ally (01-MTF) 4299 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4304 | -6/Factory | 01-MTF left 4383 | -6/Factory | Spotted B-75 Beast 4582 | -6/Factory | Core integrity fell below 50% 4596 | -6/Factory | Core integrity fell below 20% 4605 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04574_ Slammed into G-67 Veteran. 04575_ K-01 Serf collects debris. 04577_ Slammed into G-67 Veteran. 04577_ Destabilizing: System interference. 04577_ EM Shield temporarily disabled. 04578_ S-27 Virus destroyed. 04579_ K-01 Serf collects debris. 04580_ Slammed into G-67 Veteran. 04580_ G-50 Soldier IFF system glitched. 04580_ G-67 Veteran destroyed. 04582_ K-01 Serf collects debris. 04583_ Slammed into G-50 Soldier. 04583_ EM Shield destroyed. 04585_ K-01 Serf collects debris. 04586_ Slammed into G-50 Soldier. 04595_ G-50 Soldier misfires. 04598_ Slammed into G-50 Soldier. 04600_ G-50 Soldier destroyed. 04601_ Slammed into G-50 Soldier. 04605_ Knocked back. 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""" """ # # """" # #???????????????? | | ???# """ """ # # """" # #???????????????? | | ???# """ """ # # """" # #???????????????? | | ???# + + """" # #???????????????? | | ???# # # # #???????????????? | | ???# # # """" # #???????????????? | | ???# # # """" # #???????????????? | | ???# ####### """" # ?????????????????? | | ???###########?????# """" #? ???????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????########??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 458 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: EM 25 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Short-term Sacrifices Challenges ------------ None Game ------ Seed ActuatorSiegePlating Manual? 0 Play Time 01:28:51 Cumulative 8.7 hours Start 2020.11.13 @ 00:25:07 End 2020.11.13 @ 23:55:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab306c50-808e-4e6e-9731-fff86d4c9f92