Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 23:52:58 // Winter2019/RPGLIKE Player: Rumbl3 Result: Destroyed by TQ-2TE(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (590) 590 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 2580 Bonus ------- Met Imprinter 300 Friendly Fire -210 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 265/265 System Corruption 4% Temperature Cool (104) Movement Hovering (116) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Hover Unit Hover Unit > --- UTILITY (4) ------ Makeshift Sensor Array Signal Interpreter Improved Terrain Scanner Light Armor Plating > --- WEAPON (2) ------- Missile Launcher Makeshift Spear > --- INVENTORY (4) ---- Heavy Assault Rifle Improved Assault Rifle EMP Blaster Powered Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Makeshift Sensor Array Signal Interpreter Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Powered Hammer Makeshift Spear > --- INVENTORY -------- Heavy Assault Rifle Improved Assault Rifle EMP Blaster Missile Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 5 | 3 . . 2 . . . Power . | . . . . . . . Propulsion 1 | 1 . . . . . . Utility 3 | 1 . . 2 . . . Weapon 1 | 1 . . . . . . Parts Attached 25 | 5 2 . 12 . 3 3 Power 1 | . . . 1 . . . Engine 1 | . . . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 2 . 1 . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 3 | . 2 . 1 . . . Flight . | . . . . . . . Utility 9 | 2 . . 6 . 1 . Device 5 | 1 . . 3 . 1 . Storage . | . . . . . . . Processor 2 | 1 . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 10 | 1 . . 4 . 2 3 Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . 3 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 100 | . 100 100 100 100 100 100 Engine 11 | . 14 14 11 11 11 11 Wheel 1 | . 23 . . . . . Hover 21 | . 4 28 24 22 22 22 Device 21 | . 14 14 23 22 22 22 Processor 10 | . 14 14 5 11 11 11 Protection 9 | . . . 9 11 11 11 Energy Gun 2 | . 14 14 5 . . . Ballistic Gun 13 | . 14 14 17 22 15 . Impact Weapon 3 | . . . . . 3 10 Piercing Weapon 3 | . . . . . 3 11 Naked Turns . | . . . . . . . Heaviest Build 22 | 8 8 8 18 18 22 21 Greatest Support 31 | 31 31 17 22 22 22 22 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 3 4 4 Average Capacity 3 | 2 2 2 2 3 3 4 Most Carried 4 | 2 2 2 3 3 4 4 Average Carried 3 | 1 2 2 2 3 3 4 Final Capacity 4 | 2 2 2 3 3 4 4 Final Carried 4 | 2 2 2 3 3 4 4 Class Distribution -------------------- 79% | Scavenger-Scout 11% | Scavenger-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -7/Zion Scavenger-Scout | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 642 | 261 51 . 278 . 52 . Remotely . | . . . . . . . Salvage Created 1057 | 157 99 . 623 . 47 131 Parts 87 | 14 11 8 32 . 12 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 14 | . . 3 7 . 1 3 Melee 1 | . . . . . 1 . Guns 10 | . . 3 7 . . . AOE 3 | . . . . . . 3 Classes Destroyed 11 | 2 3 1 3 . 1 1 Worker 2 | . 1 . 1 . . . Tunneler 4 | 3 1 . . . . . Recycler 2 | 1 . . 1 . . . Operator 2 | . 1 . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 3 | . . 3 . . . . Grunt 3 | . . . 3 . . . Brawler 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Zionite 2 | . . . . . 2 . Z-Light 3 | . . . . . . 3 Best Kill Streak 4 | 3 2 4 4 . 2 3 Combat Bots Only 3 | . . 3 3 . 1 3 Max Kills in Single Turn 2 | 2 2 1 1 . 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 1347 | . . 106 431 . 581 229 Core 1107 | . . 84 361 . 469 193 Absorbed by Shields . | . . . . . . . Redirected to Core 800 | . . 59 237 . 368 136 Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 63 | 7 7 9 34 2 . 4 Largest 2 | 2 2 2 2 2 . 1 Hottest 63 | 60 60 60 63 46 . 36 Shots Fired 122 | 14 14 18 68 4 . 4 Gun 118 | 14 14 18 68 4 . . Cannon . | . . . . . . . Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 74 | 7 7 9 47 4 . . Thermal . | . . . . . . . Explosive 4 | . . . . . . 4 Electromagnetic 44 | 7 7 9 21 . . . Robot Hit Streak 14 | 5 3 4 14 13 . 2 Robot Miss Streak 6 | 2 5 2 6 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 80 | 8 6 5 50 3 5 3 Core Hits 44 | 5 5 4 18 . 4 8 Critical Hits 1 | . . . 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 7 | . . . . . 7 . Impact 2 | . . . . . 2 . Slashing . | . . . . . . . Piercing 5 | . . . . . 5 . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . 2 . Damage Inflicted 1860 | 115 162 65 709 46 193 570 Guns 1026 | 115 91 65 709 46 . . Cannons . | . . . . . . . Explosions 641 | . 71 . . . . 570 Melee 182 | . . . . . 182 . Ramming 11 | . . . . . 11 . Kinetic 649 | 52 20 43 488 46 . . Thermal 71 | . 71 . . . . . Explosive 570 | . . . . . . 570 Electromagnetic 377 | 63 71 22 221 . . . Impact 44 | . . . . . 44 . Slashing . | . . . . . . . Piercing 138 | . . . . . 138 . Highest Corruption 4 | . . . 1 1 3 4 Average Corruption 2 | . . . 1 1 1 4 Corruption Purged . | . . . . . . . Effects 5 | . . . . . 3 2 Message Errors 2 | . . . . . 2 . Matter Fused 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 59 | . . . . . 45 14 Projectiles . | . . . . . . . Explosions 14 | . . . . . . 14 Melee 45 | . . . . . 45 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . . . . . 5 . Shots . | . . . . . . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 300 | . 7 26 300 5 10 86 Average Temperature 66 | . 4 11 84 3 10 39 Received Heat Transfer 290 | . . . 153 . 65 72 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 100 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 341 | 20 71 127 341 132 . . Average Influence 122 | 6 44 94 187 132 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 73 | 100 100 100 47 100 . . Level 1 26 | . . . 52 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 4 4 10 . 28 6 Peak Tracking Total 20 | . 2 3 3 . 20 6 Tactical Retreats 5 | . . . . . 5 . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 4 | . 1 1 . . . 2 Max in Single Turn 1 | . 1 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 5 | . 2 . 3 . . . Terminals 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 6 . 15 . . . Successful 10 | . 2 . 8 . . . Failed 10 | . 4 . 6 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual 24 | . 5 . 13 . 6 . Terminals 17 | . 2 . 15 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 4 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 17 | . 6 . 11 . . . Terminals 5 | . 1 . 4 . . . Botnet 3 | . . . 3 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 5 | . . . . . 4 1 Largest Group 2 | . . . . . 2 2 Highest-Rated Group 212 | . . . . . 188 212 Highest-Rated Ally 118 | . . . . . 94 118 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 2 9 Total Damage 2098 | . . . . . 93 2005 Kills 6 | . . . . . 1 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 1761 | 62 120 57 274 29 1043 176 Spaces Moved 2310 | 34 113 40 224 39 1632 228 Core . | . . . . . . . Treads . | . . . . . . . Legs 3 | 3 . . . . . . Wheels 119 | 31 88 . . . . . Hover 2188 | . 25 40 224 39 1632 228 Flight . | . . . . . . . Fastest Speed 56 | 80 56 56 56 56 56 56 Average Speed 57 | 92 83 56 56 56 56 56 Slowest Speed 120 | 120 90 56 56 56 56 56 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 2 25 10 26 12 88 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . 5 . . . . 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 10 | . 5 . . . . 5 Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 2601 | 49 124 56 304 41 1757 270 Wait 168 | . 1 1 21 1 109 35 Move 2305 | 33 112 39 223 38 1632 228 Hop . | . . . . . . . Pick Up 9 | 2 . . 4 . 3 . Fast Attach 15 | 5 2 . 7 . 1 . Attach . | . . . . . . . Detach 3 | 1 . . 1 . 1 . Swap 10 | . . . 5 . 2 3 Drop 16 | 1 2 . 9 . 4 . Fire 63 | 7 7 9 34 2 . 4 Melee 5 | . . . . . 5 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . 7 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 63 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 6) 183 | -10/Materials | Entered Mines 227 | -10/Mines | Discovered new exit (range 17) 233 | -10/Mines | Assembled infested the area 240 | -10/Mines | Entered Materials 242 | -9/Materials | Reached level 2 250 | -9/Materials | Upgraded with Utility slot (x1) 313 | -9/Materials | Identified exit to Mines 326 | -9/Materials | Central database locked down 366 | -9/Materials | Reached level 3 412 | -9/Materials | Upgraded with Utility slot (x1) 498 | -9/Materials | Core integrity fell below 50% 514 | -9/Materials | Entered Mines 526 | -9/Mines | Met a Derelict bent on vengeance 541 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 543 | -9/Mines | Entered Zion 591 | -7/Zion | Discovered new exit (range 14) 636 | -7/Zion | System corruption cleaned by Quarantine Array 675 | -7/Zion | Received a hallucinogenic algorithm 700 | -7/Zion | Build established: Scavenger-Scout 709 | -7/Zion | Learned Factory emergency access door positions 746 | -7/Zion | Visited the Megawrench Repair Shop 798 | -7/Zion | Given A8's code to call for help 818 | -7/Zion | Learned location of Quarantine (-3) 856 | -7/Zion | Learned location of Armory (-4) 874 | -7/Zion | Gained Derelict followers 898 | -7/Zion | Learned location of Recycling (-7) 929 | -7/Zion | Reached level 4 1013 | -7/Zion | Megawrench repaired 8 parts 1485 | -7/Zion | Attacked by Zionites 1495 | -7/Zion | Core integrity fell below 20% 1544 | -7/Zion | Destroyed Imprinter 1547 | -7/Zion | Extracted access codes from Imprinter's data core 1564 | -7/Zion | Opened final containment barrier to the Deep Caves 1567 | -7/Zion | Discovered new exit (range 10) 1568 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1572 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1574 | -7/Zion | Identified exit to Deep Caves 1578 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1586 | -7/Zion | Entered Deep Caves 1586 | -7/Deep Caves | Accompanied by 1 ally 1587 | -7/Deep Caves | Met 5H-AD0 1704 | -7/Deep Caves | Z-Facility disabled 1762 | -7/Deep Caves | Destroyed by TQ-2TE(z) with Zionite Laser-S Last Messages --------------- this bottleneck for 3.76 cycles now. Well, since you're clearly not hostile I should probably warn you that there's trouble up ahead. It has something to do with the Assembled, and, no kidding, the Imprinter. Whatever it is, judging from the kind of traffic that passes through here it can't be good. Despite everything I've seen I still can't figure it out, and I'm thinking there must be more than one location involved in what's going on, but it's been too dangerous to relocate without fear of detection. How about we check out these caves together? 01588_ Upgraded: Core Integrity (+100) 01680_ System corrupted: Matter fused (-8). 01693_ WO-1PU(o) is busy at the terminal. 01732_ System corrupted: Matter fused (-6). 01754_ 5L-61T(z) destroyed. 01754_ VO-DY4(z) destroyed. 01755_ HV Slug penetrates C8-9DK(z). 01756_ Enhanced Grunt destroyed. 01758_ C8-9DK(z) destroyed. 01758_ Destroyed Imp. Maneuvering Thrusters. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#????###?##?##?#?##?###??#?#?###???##? | | ???????????? ????#?????###################??#??### | | ????????? ?? ????? #?#### ###??#?###? | | ??????????##??###? ?### ########?# | | ???????????#####?#?### ###### ##? | | ????????? z* ; ## ## # ## | | ????????? % @ ## | | ????????? %** | | ????????? !z h | | ????????? z =%! | | ????????? ! | | ????????? """" """""" | | ????????? """"""""""""" | | ??????????? " """""""" | | ??????????? """""""" | | ???????????? """"" | | ????????????? ?"" | | ????????????? ?" | | ?????????????? ?"? | | ???????????????? ??? | | ?????????????????? ? ? | | ???????????????? ??????? | | ???????????????????????? | | ??????????????????????? ? | | ??????????????????? ????? | | ?????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 26 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Levels Raised 3 | . . . 2 . 1 . XP Earned 8605 | 3000 65 925 2465 500 650 1000 XP Spent 7425 | 2900 . . 3045 . 1300 180 Upgrades 25 | 9 . . 7 . 7 2 Propulsion Slot 1 | 1 . . . . . . Utility Slot 3 | 1 . . 2 . . . Weapon Slot 1 | 1 . . . . . . Core Integrity 8 | . . . . . 6 2 Mass Support 2 | 1 . . 1 . . . Inventory Capacity 4 | 2 . . 1 . 1 . Sight Range 1 | 1 . . . . . . Sensor Range 2 | 1 . . 1 . . . Terrain Scan Density 2 | . . . 2 . . . Ranged Accuracy 1 | 1 . . . . . . Protomatter Created 127 | . . 48 . . 34 45 Integrity Restored 125 | . . 125 . . . . Core 84 | . . 84 . . . . Parts 41 | . . 41 . . . . Protomatter Decayed 34 | . . . . . 34 . Game ------ Seed GatlingInsulationHumpback Manual? 0 Play Time 00:37:04 Cumulative 300.7 hours Start 2019.12.24 @ 21:47:23 End 2019.12.25 @ 23:52:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0 Lore% 81 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b49e41d-e1f3-46c6-b3f0-a6fbae736e0e