Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 20:52:57 Player: CheifClapdad Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (266) 1330 Value Destroyed (13739) 13739 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (4389) 4389 TOTAL SCORE: 28578 Bonus ------- High Alert Combat Kills 1364 Follower Combat Kills 353 Entered Garrisons 200 Entered DSFs 1000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Acquired ECA 300 Friendly Fire -128 Cogmind --------- Core Integrity 0/1600 Matter 77/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (1350) Ox26 Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Huge Storage Unit Experimental Terrain Scan Processor Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Mini Fusion Reactor Micro Antimatter Reactor Light Quantum Reactor Advanced Heat Sink Zionite Biocell (600) Compact Matter Pod (0) Encrypted Comm Array Advanced Weapon Cycler Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Particle Reactor Reinforced Quantum Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Huge Storage Unit Enhanced Optical Array Experimental Terrain Scan Processor Advanced Targeting Computer Armor Integrity Analyzer Improved Kinecellerator Advanced Weapon Cycler Layered Heavy Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Linear Accelerator > --- INVENTORY -------- Light Ion Engine Micro Antimatter Reactor Light Quantum Reactor Armored Heavy Treads Armored Heavy Treads High-density Centrium Heavy Treads Armored Huge Wheel Advanced Heat Sink Zionite Biocell Compact Matter Pod Encrypted Comm Array Advanced Weapon Cycler Advanced Transmission Jammer Advanced Phase Shifter Improved Core Shielding Graphene Brace Gamma Rifle Heavy Machine Gun KE Penetrator Rocket Array CPS Tube [Rating: 191] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Protection Improved Utility Shielding Weapon Heavy Machine Gun Energy Gun Zionite Laser-S Energy Cannon HERF Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Array Special Weapon CPS Tube Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Slots Evolved 18 | . . 2 2 2 . 2 . . . . . 2 . . . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 . . . . . . . 2 . . . . . . . . . . Utility 10 | . . . 1 1 . 2 . . . . . . . . . . 2 1 . 1 2 . Weapon 3 | . . 2 . . . . . . . . . . . . . . . . . 1 . . Parts Attached 218 | 7 3 8 18 1 14 15 8 1 1 8 17 5 3 1 . 13 3 5 8 60 5 14 Power 27 | 1 . . 2 . 1 3 1 . . 1 1 . . 1 . 2 . 1 3 9 . 1 Engine 11 | 1 . . 2 . 1 3 1 . . . . . . . . . . . 1 1 . 1 Core 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . Reactor 14 | . . . . . . . . . . 1 1 . . . . 1 . 1 2 8 . . Propulsion 49 | 2 1 2 8 . 4 4 2 . . . 5 2 1 . . 2 2 . 3 7 . 4 Treads 30 | 1 . . 3 . 1 2 1 . . . 2 2 1 . . 2 2 . 3 7 . 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 19 | 1 1 2 5 . 3 2 1 . . . 3 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 66 | 2 2 1 4 1 2 2 1 1 1 6 5 2 . . . 5 1 3 . 22 3 2 Device 35 | 1 . . 2 . 1 1 1 1 . 2 1 1 . . . 5 . 1 . 14 2 2 Storage 6 | 1 2 . . . . . . . . 1 . . . . . . . 1 . 1 . . Processor 7 | . . . . 1 . 1 . . 1 . . 1 . . . . . . . 3 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 18 | . . 1 2 . 1 . . . . 3 4 . . . . . 1 1 . 4 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 . 5 4 . 7 6 4 . . 1 6 1 2 . . 4 . 1 2 22 2 7 Energy Gun 11 | . . . . . . . . . . 1 2 . . . . 1 . . . 6 . 1 Energy Cannon 5 | . . . . . . . . . . . . . 1 . . . . . 2 2 . . Ballistic Gun 40 | 2 . 4 2 . 4 4 4 . . . . 1 . . . . . . . 11 2 6 Ballistic Cannon 17 | . . 1 2 . 3 1 . . . . 3 . 1 . . 3 . 1 . 2 . . Launcher 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 1 . . . 7 . . . . . . . . . 3 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Parts Lost 142 | . . 2 9 . 3 11 7 . . 1 16 1 2 1 . 13 . . 5 37 4 30 Power 19 | . . . 1 . 1 2 . . . . 1 . 1 . . 1 . . 2 7 . 3 Propulsion 33 | . . 1 2 . 1 4 3 . . . 6 . . 1 . 4 . . 1 3 . 7 Utility 31 | . . . 3 . 1 . . . . . 3 . . . . 3 . . . 11 1 9 Weapon 59 | . . 1 3 . . 5 4 . . 1 6 1 1 . . 5 . . 2 16 3 11 Highest Loss Streak 12 | . . 2 3 . 2 4 5 . . 1 5 1 1 1 . 8 . . 4 8 4 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 22 | 2 11 22 24 23 24 24 18 22 24 24 16 24 24 24 25 23 20 16 19 20 17 17 Power 1 | . 1 1 . 1 . . . 1 1 1 . . 1 1 1 1 2 1 1 1 . 2 Propulsion 4 | 2 5 7 8 7 7 8 4 5 5 5 1 . . . . . . . 2 5 4 3 Utility 11 | . 2 6 8 10 9 8 9 11 11 11 9 20 17 17 18 17 15 12 11 9 7 7 Weapon 3 | . 3 7 7 5 6 7 2 2 4 5 2 2 3 4 4 2 2 1 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 1 2 3 . 4 3 . 1 3 3 . . 3 . . . . . 1 22 . 6 Power 7 | . . . . . . . . . . 1 . . . . . . . . . 3 . 3 Propulsion 20 | . . 2 . . 1 1 . . 1 . . . . . . . . . . 15 . . Utility 18 | . . . 2 . . 1 . 1 2 2 . . 3 . . . . . 1 3 . 3 Weapon 7 | . 1 . 1 . 3 1 . . . . . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 97 96 97 96 98 96 100 100 99 96 90 95 95 94 75 82 92 85 80 78 59 Engine 3 | . 14 11 8 7 5 5 5 6 6 1 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 4 6 5 2 . . 1 5 8 7 7 8 5 Treads 13 | . 12 . 9 12 15 12 12 13 13 13 10 15 22 23 23 16 22 23 15 13 12 9 Wheel 9 | . 15 20 17 15 15 12 12 13 13 13 12 11 11 6 5 1 . . . . . . Device 13 | . 14 . 8 7 6 12 13 13 13 13 16 15 11 11 11 15 23 20 19 19 19 12 Storage 6 | . 14 20 9 7 7 6 6 6 6 6 6 5 5 5 5 5 5 8 9 4 4 4 Processor 9 | . . . . 7 7 13 13 13 13 13 6 9 11 11 11 7 5 4 4 11 16 11 Protection 5 | . . . 7 7 6 6 6 6 6 5 9 3 4 5 5 1 5 6 9 3 4 2 Energy Gun 1 | . . . . . . . . . . 3 6 5 . . . 2 . . . 4 . . Ballistic Gun 13 | . 28 32 20 15 15 18 24 26 26 19 4 1 5 5 5 1 . . . 9 10 9 Ballistic Cannon 7 | . . 9 15 15 14 7 . . . . 10 13 15 17 17 15 15 18 14 2 4 1 Peak Build Rating 191 | 7 8 17 34 39 49 58 55 56 57 73 75 88 94 93 91 94 110 125 137 174 188 191 Average Rating 80 | 5 7 15 27 38 44 55 51 54 56 66 69 83 88 91 91 79 102 122 127 156 184 136 On Entrance 73 | . 7 8 17 34 39 49 51 54 56 57 71 75 87 87 91 91 87 110 123 137 173 185 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 15 90 117 120 120 122 123 118 122 118 118 140 140 140 138 138 140 139 164 165 198 204 208 Greatest Support 270 | 20 26 22 60 22 28 24 32 32 32 40 32 22 112 22 10 124 184 184 225 270 270 270 Greatest Overweight (x) 27 | 1 3 5 11 5 5 9 7 3 3 3 6 6 6 13 13 13 1 . 1 1 . 27 Average Overweight (x) 3 | . 1 4 4 5 4 5 3 3 3 2 4 5 5 11 13 3 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 14 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 15 25 25 24 25 25 23 25 25 25 25 25 25 25 25 25 21 20 25 25 24 25 Average Carried 22 | 2 11 22 24 23 24 24 18 22 24 24 16 24 24 24 25 23 20 16 21 23 22 20 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 25 25 23 25 23 21 25 25 25 24 25 25 25 25 22 20 16 22 25 24 9 Class Distribution -------------------- 37% | Scavenger-Gunner 21% | Scavenger-Tank 17% | Tank 7% | Gunner 6% | Derelict-Tank 4% | Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/DSF Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Derelict-Tank | -4/Factory Derelict-Tank | -3/Research Tank | -3/DSF Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Matter Collected 13444 | 277 301 413 1198 . 597 1576 991 27 47 288 641 120 263 192 . 1031 91 . 691 2939 838 923 Remotely 1842 | . . . . . . . 669 27 47 288 467 . . . . . . . . 344 . . Salvage Created 11885 | 77 91 570 1411 . 365 1372 490 45 . 222 535 . 145 39 . 463 87 . 554 4160 656 603 Parts 574 | 6 3 44 81 . 21 67 17 3 . 16 25 . 4 3 . 14 8 . 13 206 24 19 Haulers Intercepted 3 | . . 2 . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 5 | 1 . . . . . 2 . . . . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . . 20 3 4 . 36 . 6 3 . 14 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Combat Hostiles Destroyed 226 | . 2 12 27 . 9 26 9 1 . 6 14 . 5 4 . 13 2 . 9 57 14 16 Guns 114 | . 2 9 8 . 5 16 9 1 . 6 4 . 1 1 . 1 . . . 33 5 13 Cannons 96 | . . 3 19 . 4 8 . . . . 7 . 4 3 . 12 2 . 9 14 9 2 AOE 16 | . . . . . . 2 . . . . 3 . . . . . . . . 10 . 1 Classes Destroyed 21 | 2 1 4 2 . 2 3 1 . . 2 1 . 1 . . . . . . 1 . 1 Worker 8 | . . . . . . 4 . . . . . . . . . . . . . 4 . . Builder 12 | . . 2 2 . . 4 . . . . . . . . . . . . . 4 . . Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . Hauler 3 | . . 2 . . . . . . . . . . . . . . . . . 1 . . Recycler 14 | 1 . . 5 . . 3 . . . . 1 . . . . . . . . 4 . . Operator 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 49 | . . 4 6 . . 4 1 . . . . . 1 4 . . . . . 17 4 8 Grunt 56 | . 2 3 9 . 3 11 3 . . . 3 . . . . 5 . . 3 11 3 . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 6 | . . . . . . . 1 . . . 2 . . . . 2 . . . 1 . . Sentry 25 | . . 5 8 . . 1 2 . . . 1 . 1 . . . . . . 4 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Specialist 11 | . . . 4 . 4 . . . . . . . . . . . . . 3 . . . Hunter 29 | . . . . . 1 5 2 . . . 2 . . . . 6 . . 2 7 . 4 Programmer 32 | . . . . . . 2 . 1 . . 4 . 2 . . . 2 . . 14 4 3 Heavy 5 | . . . . . 1 2 . . . . . . . . . . . . 1 1 . . Behemoth 4 | . . . . . . . . . . . 2 . 1 . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 14 | 2 1 4 8 . 4 5 5 1 . 3 3 . 2 4 . 4 2 . 5 9 14 4 Combat Bots Only 14 | . 1 4 6 . 4 4 5 1 . 3 3 . 2 4 . 4 2 . 5 7 14 4 Max Kills in Single Turn 5 | 1 1 1 2 . 1 5 2 1 . 2 2 . 1 2 . 1 1 . 1 4 1 2 Gunslinging 1 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . 1 Exploded 4 | . . . . . . 2 . . . . 2 . . . . . . . . 4 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Hostile Shots Fired 2347 | . 12 38 107 . 51 219 102 2 . 47 125 11 27 22 . 225 4 . 118 610 108 519 Missed 613 | . 1 13 23 . 18 62 36 1 . 12 40 2 11 4 . 73 1 . 26 130 35 125 Hits 1734 | . 11 25 84 . 33 157 66 1 . 35 85 9 16 18 . 152 3 . 92 480 73 394 Melee 8 | . . . . . . 2 . . . 1 3 . . . . 2 . . . . . . Projectile 1726 | . 11 25 84 . 33 155 66 1 . 34 82 9 16 18 . 150 3 . 92 480 73 394 AOE 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Critical Strikes 83 | . . . 4 . 1 5 2 . . . 7 1 1 . . 12 . . 6 24 4 16 Actively Blocked 48 | . . . . . . . . . . . 6 1 1 . . 12 . . 6 21 . 1 Part Disruptions 8 | . . . . . . 1 . . . . 2 . . . . . . . . 3 2 . Damage Taken 34720 | . 154 311 1137 . 788 2755 1071 15 . 1101 2005 325 391 247 . 2584 61 . 1977 10041 1324 8433 Core 3634 | . 22 46 16 . 72 340 157 . . 56 263 48 . 40 . 353 . . 63 540 36 1582 Absorbed by Shields 2242 | . . . 164 . 38 . . . . . . . . . . . . . . 1336 408 296 Reduced by Siege Mode 1017 | . . . . . . . . . . . . . . . . . . . 165 477 . 375 Redirected to Shielding 317 | . . . . . . 55 24 . . 31 14 . . . . . . . 63 65 . 65 Ignored by Resistances 484 | . . . . . . . . . . . . . . . . . . . . 484 . . Regen/Repaired (Parts) 1328 | . . . . . . . . . 1328 . . . . . . . . . . . . . Core Remaining (%) 78 | 100 91 88 97 . 89 . . . . . 4 . . . . 55 100 . 95 62 . . Volleys Fired 630 | 4 9 24 59 . 24 76 27 1 . 14 35 4 12 5 . 47 3 . 22 154 23 87 Largest 5 | 2 2 4 4 . 4 4 4 4 . 4 4 3 4 4 . 4 3 . 4 5 4 5 Hottest 369 | 40 40 100 125 . 140 144 118 118 . 118 230 182 212 187 . 207 155 . 297 369 168 165 Shots Fired 2186 | 8 18 90 226 . 95 292 82 5 . 52 101 11 47 20 . 141 9 . 78 589 86 236 Gun 1473 | 8 18 66 122 . 48 200 82 5 . 52 66 3 15 5 . 15 . . . 495 63 210 Cannon 698 | . . 24 104 . 47 92 . . . . 28 8 32 15 . 126 9 . 78 90 23 22 Launcher 13 | . . . . . . . . . . . 7 . . . . . . . . 3 . 3 Special 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Kinetic 1894 | 8 18 90 226 . 95 292 82 5 . 52 57 8 44 20 . 135 9 . 62 393 86 212 Thermal 206 | . . . . . . . . . . . 37 3 3 . . . . . 15 148 . . Explosive 13 | . . . . . . . . . . . 7 . . . . . . . . 3 . 3 Electromagnetic 71 | . . . . . . . . . . . . . . . . 6 . . 1 44 . 20 Robot Hit Streak 41 | 7 6 9 9 . 16 11 8 2 . 5 11 16 6 2 . 6 3 . 10 21 11 41 Robot Miss Streak 8 | 1 1 5 4 . 2 8 3 1 . 2 2 1 5 4 . 3 4 . 3 7 3 3 Penetration Max 1 | . . . 1 . . 1 . . . . 1 . . . . . 1 . 1 1 . . Secondary Targets 25 | . . . . . . 3 4 . . 3 1 . . . . . . . . 9 . 5 Max Gunslinging Chain 2 | . . . . . . 1 1 . . 1 1 . . . . . . . . 2 . 1 Shots Hit Robots 1394 | 7 14 48 121 . 63 204 55 3 . 27 68 11 30 7 . 84 3 . 49 384 59 157 Core Hits 691 | 3 5 24 60 . 19 155 20 2 . 13 60 2 11 4 . 32 2 . 17 172 25 65 Critical Kills 23 | . . . . . . 1 . . . . 4 . . . . 4 2 . 5 6 . 1 Critical Parts Destroyed 38 | . . . 1 . 1 3 2 . . . 6 . . . . 7 1 . 6 9 . 2 Critical Strikes 93 | . . . 7 . 2 5 2 . . . 11 1 2 1 . 18 3 . 13 22 2 4 Burn 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 62 | . . . 1 . 1 4 2 . . . 11 . . . . 11 3 . 11 15 . 3 Blast 27 | . . . 6 . 1 1 . . . . . 1 2 1 . 7 . . 2 4 2 . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40041 | 83 180 724 2458 . 1485 4613 1039 73 . 593 3132 374 1067 289 . 2232 122 . 1587 12413 2818 4759 Guns 23518 | 83 180 558 1135 . 817 2988 1034 73 . 593 1299 92 289 65 . 157 . . . 9244 1343 3568 Cannons 12954 | . . 166 1323 . 668 1315 . . . . 448 282 778 224 . 2075 122 . 1587 1947 1475 544 Explosions 3466 | . . . . . . 306 . . . . 1385 . . . . . . . . 1189 . 586 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 103 | . . . . . . 4 5 . . . . . . . . . . . . 33 . 61 Kinetic 31403 | 83 180 724 2458 . 1485 4303 1034 73 . 593 950 282 985 289 . 2205 122 . 1214 7681 2818 3924 Thermal 4621 | . . . . . . 306 . . . . 797 92 82 . . . . . 331 3013 . . Explosive 3160 | . . . . . . . . . . . 1385 . . . . . . . . 1189 . 586 Electromagnetic 754 | . . . . . . . . . . . . . . . . 27 . . 42 497 . 188 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . 5 5 5 3 . 5 . 1 1 1 1 . . 3 30 6 13 Average Corruption 7 | . . . . . . 4 5 4 3 . 3 . 1 1 1 1 . . 1 20 5 10 Corruption Purged 9 | . . . . . . . . 2 . . . . . . . . . . . 7 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 330 | . . . . . . 30 27 13 1 . 30 . 5 6 . 19 . . . 152 6 41 Message Errors 72 | . . . . . . 5 6 3 . . 3 . . 2 . 2 . . . 40 1 10 Matter Fused 59 | . . . . . . 9 7 2 1 . 3 . 2 2 . 4 . . . 23 1 5 Heat Flow Errors 49 | . . . . . . 4 7 3 . . 7 . . 1 . 6 . . . 16 2 3 Energy Discharges 40 | . . . . . . 3 1 2 . . 7 . 1 1 . 2 . . . 17 . 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Data Loss (minor) 26 | . . . . . . 1 1 1 . . 2 . . . . 2 . . . 14 1 4 Data Loss (major) 21 | . . . . . . 1 1 1 . . 4 . 1 . . 2 . . . 7 1 3 Misfires 11 | . . . . . . 3 1 1 . . . . . . . 1 . . . 3 . 2 Alerts 11 | . . . . . . 1 3 . . . 1 . 1 . . . . . . 5 . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . 5 . 1 Weapon Failures 31 | . . . . . . 3 . . . . 2 . . . . . . . . 19 . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 554 | . . 6 6 . . 34 . . . . 4 10 31 5 . 18 . . . 141 289 10 Projectiles 517 | . . 6 6 . . 13 . . . . . 10 31 5 . 18 . . . 139 289 . Explosions 37 | . . . . . . 21 . . . . 4 . . . . . . . . 2 . 10 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 103 | . . . 16 . 12 14 . . . . 2 . 3 3 . 27 1 . 2 14 4 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 97 | . . . 13 . 11 14 . . . . 2 . 3 3 . 26 1 . 2 13 4 5 Secondary 6 | . . . 3 . 1 . . . . . . . . . . 1 . . . 1 . . Self-Inflicted Damage 828 | . . . . . . 200 . . . . 166 . . . . . . . . 264 . 198 Shots 25 | . . . . . . 3 . . . . 8 . . . . . . . . 7 . 7 Rammed 22 | 1 . . . . . 1 1 . . . . . . . . . . . . 2 . 17 Targets Rammed 22 | 1 . . . . . 1 1 . . . . . . . . . . . . 2 . 17 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 383 | . 2 110 325 . 216 254 201 217 . 44 211 36 90 217 . 173 96 . 268 383 235 156 Average Temperature 75 | . 2 44 86 . 82 58 59 99 . 19 57 19 17 45 . 64 44 . 95 101 34 35 Received Heat Transfer 2689 | . 87 51 327 . . 339 105 . . 306 147 36 42 . . 207 . . 225 718 99 . Effects 5 | . . . . . . . . . . . . . . 1 . . . . 3 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations 12 | . . . . . . . . . . . . . . . . 2 . . 1 6 . 3 Total Turns 301 | . . . . . . . . . . . . . . . . 14 . . 42 157 . 88 Longest Duration 61 | . . . . . . . . . . . . . . . . 7 . . 42 59 . 61 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . 1 . . . 2 . . . . . . . . 6 . . Heat Transferred 6195 | . . . . . . 250 . . . . 1394 200 175 . . . . . 500 3676 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Maximum Alert Level 4 | . . . 2 . 1 2 . . . . . . . . . . . . . 3 3 4 Low Security (%) 53 | 100 100 100 48 100 46 23 . . . . . 100 . . . . 100 100 100 59 . . Level 1 21 | . . . 50 . 53 61 . . . . . . . . . . . . . 6 . . Level 2 13 | . . . 1 . . 14 . . . . . . . . . . . . . 24 42 23 Level 3 8 | . . . . . . . . . . . . . . . . . . . . 9 57 38 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . 38 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Peak Influence 1241 | 5 45 125 405 182 318 445 . . . . . 44 . . . . 54 6 176 830 812 1241 Initial 609 | . . . 31 182 123 166 . . . . . 44 . . . . 19 6 3 99 494 609 Average 283 | . 5 59 170 179 229 283 . . . . . 10 . . . . 14 1 84 286 680 957 Influence Increases 7091 | 10 65 357 932 5 225 931 200 32 . . 497 77 120 90 . 310 54 5 223 1775 458 725 Destroy 0b10 Robot/C 4520 | . 40 240 540 . 180 520 180 20 . . 380 20 100 80 . 260 40 . 180 1140 280 320 Destroy 0b10 Robot/NC 230 | 10 . 20 45 . . 60 . . . . 10 5 . . . . . . 5 75 . . Destroy Leader 900 | . 10 74 140 . 30 110 20 10 . . 50 12 20 10 . 50 10 . 30 224 70 30 Allied During Kill 67 | . . . . . . . . 2 . . 57 8 . . . . . . . . . . Successful Hack 48 | . . . 14 5 . . . . . . . . . . . . . 5 . . 24 . Disable Machine 240 | . . . 45 . . 150 . . . . . . . . . . . . . 30 15 . Anti-Garrison Action 100 | . . . . . . . . . . . . . . . . . . . . . . 100 Destroy Structure 746 | . . 8 28 . . 76 . . . . . 2 . . . . 4 . 8 291 69 260 Lose Combat Pursuer 240 | . 15 15 120 . 15 15 . . . . . 30 . . . . . . . 15 . 15 Influence Decreases 6057 | 10 65 282 605 230 84 827 622 32 . . 425 149 120 90 . 278 72 14 52 1126 521 453 Entered New Map 1239 | . . . 44 220 54 152 157 . . . . 28 . . . . 13 8 2 77 331 153 Time Decay 3603 | 10 65 262 483 10 . 565 395 32 . . 314 121 120 90 . 223 59 6 . 698 150 . Lost Part 1192 | . . 20 78 . 30 110 70 . . . 98 . . . . 45 . . 50 351 40 300 Lost Ally 23 | . . . . . . . . . . . 13 . . . . 10 . . . . . . Squads Dispatched 32 | . . 1 4 . 2 7 . . . . 1 . . . . . . . 2 10 5 . Investigation 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Extermination 9 | . . . . . . 2 . . . . . . . . . . . . . 6 1 . Reinforcement 18 | . . . 3 . 2 5 . . . . 1 . . . . . . . 2 4 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Distress Signals 19 | . 1 . 11 . . 3 . . . . 1 . . . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 315 | . 4 13 46 . 10 42 10 1 . 8 22 8 6 4 . 13 5 . 11 79 15 18 Peak Tracking Total 6 | . 3 5 6 . 2 4 5 1 . 3 4 4 3 4 . 4 3 . 3 6 4 4 Tactical Retreats 15 | . 1 1 7 . 1 1 . . . . . 2 . . . . . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Traps Triggered 6 | . . 1 . . 1 2 . . . . . . . . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Machines Disabled 20 | . . . 3 . . 10 . . . 1 . . . . . . . . . 2 1 3 Max in Single Turn 5 | . . . 1 . . 5 . . . 1 . . . . . . . . . 1 1 2 Garrison Relay 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Machines Accessed 10 | . . . 2 1 . 1 . 2 1 . . . 1 . . . . 1 . . 1 . Terminals 5 | . . . 2 1 . 1 . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 18 | . . . 5 2 . 1 . 4 2 . . . 1 . . . . 2 . . 1 . Successful 14 | . . . 3 1 . 1 . 4 2 . . . 1 . . . . 1 . . 1 . Failed 4 | . . . 2 1 . . . . . . . . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . 4 . . . . . 10 . . . . . . . . . . . . . Terminals 10 | . . . 5 2 . 1 . . . . . . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 11 | . . . 1 1 . 1 . 4 2 . . . 1 . . . . 1 . . . . Record 4 | . . . . . . 1 . 3 . . . . . . . . . . . . . . Part Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Open DSF 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . 1 1 . . . . . . . . . . . . . 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 17 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Machine Destruction 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . 1 . . . 11 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Total Allies 14 | . . . . . . . 1 . 2 . 11 . . . . . . . . . . . Largest Group 11 | . . . . . . . 1 1 3 3 11 6 3 . . . . . . . . . Highest-Rated Group 272 | . . . . . . . 30 30 222 222 272 202 86 . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . 30 30 96 96 41 41 30 . . . . . . . . . Initial Warlord ECA Mod 140 | . . . . . . 9 9 9 9 9 8 8 7 7 7 6 6 5 5 14 11 11 Warlord Squad Rendezvous 3 | . . . . . . . . . . . . 1 . . . . . . . 2 . . Infantry 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Muscle 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Ally Attacks 87 | . . . . . . . . . . 35 42 7 3 . . . . . . . . . Total Damage 2723 | . . . . . . . . . . 1250 1219 145 109 . . . . . . . . . Kills 15 | . . . . . . . . . . 7 6 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Active Infowar (turns) 19704 | 9 423 33 . . . 1681 1085 491 2625 1847 1784 487 1103 1011 11 2265 201 114 253 3392 304 585 Optics 19239 | . . . . . . 1681 1085 491 2625 1847 1784 487 1103 1011 11 2265 201 114 253 3392 304 585 Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Seismic 465 | 9 423 33 . . . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 1 1 . 1 . 2 . . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Turns Passed 22981 | 124 423 674 1779 28 325 1681 1085 491 2625 1847 1784 487 1103 1011 11 2265 201 114 253 3392 304 974 Spaces Moved 11968 | 102 334 351 955 17 147 821 670 332 1806 1186 821 279 635 397 5 751 106 69 99 1583 134 368 Core 5 | 3 . . . . . . . . . . . . . . . . . . . . . 2 Treads 3029 | 1 . . 16 . . . . . . 32 41 . 12 . . 600 106 69 99 1583 134 336 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 8934 | 98 334 351 939 17 147 821 670 332 1806 1154 780 279 623 397 5 151 . . . . . 30 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 125 140 160 145 150 140 145 145 145 145 160 160 175 275 166 158 158 152 150 160 160 Average Speed 167 | 91 109 153 156 160 153 165 147 145 145 149 184 164 164 250 275 277 177 158 160 166 160 178 Slowest Speed 1400 | 160 135 160 330 160 160 225 205 145 145 330 650 175 246 275 275 410 246 158 240 260 160 1400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 33 23 46 . 85 19 73 48 82 82 64 9 66 64 7 96 2 2 86 29 4 27 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . . . . . . . 1 . 1 . . 1 . Unknown Exits Taken 16 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . 1 . . 1 . . Scrap Searched 14 | . . . . . . . 2 1 3 . 2 . 2 1 . 3 . . . . . . Spaces Dug 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . Terrain Destroyed 559 | . . 8 25 . . 101 1 . . . 100 1 14 10 . 60 3 . 6 105 19 106 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 194 | . . 8 25 . . 6 . . . . 7 1 14 10 . 60 3 . 6 32 8 14 AOE 363 | . . . . . . 95 . . . . 93 . . . . . . . . 72 11 92 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res DSF Res Acc Gar Total 13641 | 122 373 431 1110 18 214 1012 717 339 1814 1226 1004 296 663 403 4 839 112 74 150 2007 182 531 Wait 318 | . 13 30 49 . 2 72 1 . . 2 . 4 4 . . 17 . . 8 75 14 27 Move 11946 | 101 333 350 954 16 146 820 669 331 1805 1185 820 278 634 396 4 750 105 68 98 1582 133 368 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 195 | 8 11 14 15 . 10 15 7 5 4 4 15 3 4 1 . 6 . . 9 50 6 8 Fast Attach 75 | 6 . 1 4 . . 2 . . . 8 . 3 3 . . 7 2 . 3 36 . . Attach 126 | 1 . 4 9 2 5 12 8 . . . 16 1 . 1 . 6 2 4 4 28 5 18 Detach 10 | . . . 1 . . 1 . . . 1 . . . . . . . . . 6 . 1 Swap 60 | . 4 5 8 . 9 3 1 1 2 1 2 1 1 . . . . 1 1 18 . 2 Drop 137 | 1 3 3 11 . 13 10 1 1 3 11 1 2 5 . . 6 . 1 5 56 1 3 Fire 630 | 4 9 24 59 . 24 76 27 1 . 14 35 4 12 5 . 47 3 . 22 154 23 87 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . . . . . . . 1 . . . . . . . . . . . . 2 . 17 Escape Stasis 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Rewire 117 | . . . . . . . 2 . . . 115 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/DSF -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 10) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Weapon x2 670 | -9/Materials | Discovered new exit (range 11) 845 | -9/Materials | Build established: Gunner 1218 | -9/Materials | Discovered new exit (range 3) 1222 | -9/Materials | Entered another Materials area 1222 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1474 | -8/Materials | Build established: Tank 1705 | -8/Materials | Lost 3 parts (1u2w) 2161 | -8/Materials | Build established: Scavenger-Tank 2199 | -8/Materials | Lost 3 parts (1n1u1w) 2963 | -8/Materials | Discovered new exit (range 7) 3001 | -8/Materials | Entered Factory 3001 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3027 | -7/Factory | Identified exit to DSF 3029 | -7/Factory | Entered DSF 3063 | -7/DSF | Additional patrols routed to DSF 3260 | -7/DSF | Discovered new exit (range 16) 3312 | -7/DSF | Sterilization system engaged 3332 | -7/DSF | Ambient heat levels rising (+10) 3347 | -7/DSF | Ambient heat levels rising (+10) 3354 | -7/DSF | Entered Factory 3354 | -6/Factory | Evolved 2 slots: Utility x2 3535 | -6/Factory | Build established: Gunner 4236 | -6/Factory | Lost 4 parts (1n3w) 4483 | -6/Factory | Found Prototype Launcher 4483 | -6/Factory | Identified Rocket Array 4486 | -6/Factory | Found Rocket Array 4907 | -6/Factory | Build established: Scavenger-Gunner 4976 | -6/Factory | Discovered new exit (range 20) 5035 | -6/Factory | Entered Lower Caves 5038 | -6/Lower Caves | Lost 3 parts (1p1n1w) 5079 | -6/Lower Caves | Met a Warlord Commander 5080 | -6/Lower Caves | Learned location of Warlord (-4) 5081 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5098 | -6/Lower Caves | Found Encrypted Comm Array 5105 | -6/Lower Caves | Lost 5 parts (1n4w) 5210 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5377 | -6/Lower Caves | Encountered a Warlord checkpoint 5431 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5431 | -6/Lower Caves | Core integrity fell below 50% 6101 | -6/Lower Caves | Discovered new exit (range 13) 6120 | -6/Lower Caves | Entered another Lower Caves area 6120 | -6/Lower Caves | Accompanied by 1 ally 6466 | -6/Lower Caves | Entered an active Warlord outpost 6529 | -6/Lower Caves | Learned 8 Factory zone layouts 6574 | -6/Lower Caves | Discovered new exit (range 7) 6593 | -6/Lower Caves | Learned location of Extension (-4) 6611 | -6/Lower Caves | Entered Zion 6611 | -6/Zion | Accompanied by 1 ally 6669 | -6/Zion | Given A8's code to call for help 6685 | -6/Zion | System corruption cleaned by Quarantine Array 7077 | -6/Zion | Learned Factory emergency access door positions 7219 | -6/Zion | Given the Hacking Drone Bay 7332 | -6/Zion | Met Imprinter 7401 | -6/Zion | Learned Factory garrison access intel 7858 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8054 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8059 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8115 | -6/Zion | Opened final containment barrier to the Deep Caves 9032 | -6/Zion | Visited the Megawrench Repair Shop 9035 | -6/Zion | Megawrench repaired 12 parts 9226 | -6/Zion | Discovered new exit (range 5) 9229 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9236 | -6/Zion | Entered Deep Caves 9236 | -6/Deep Caves | Accompanied by 3 allies 9560 | -6/Deep Caves | Attacked by Z-Imprinter 9610 | -6/Deep Caves | Destroyed Z-Imprinter 9696 | -6/Deep Caves | Found Prototype Protection 9696 | -6/Deep Caves | Identified Zio. Weapon Casing 9921 | -6/Deep Caves | Z-Facility disabled 10128 | -6/Deep Caves | Spotted AG-90264 11072 | -6/Deep Caves | Discovered new exit (range 6) 11083 | -6/Deep Caves | Entered Proximity Caves 11277 | -5/Proximity Caves | Spotted B-75 Beast 11297 | -5/Proximity Caves | Core integrity fell below 20% 11298 | -5/Proximity Caves | Destroyed B-75 Beast 11321 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 11379 | -5/Proximity Caves | Build established: Scavenger-Tank 11880 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 11895 | -5/Proximity Caves | Spotted B-75 Beast 11926 | -5/Proximity Caves | Destroyed B-75 Beast 11947 | -5/Proximity Caves | Lost 5 parts (2n3w) 12059 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 12092 | -5/Proximity Caves | Discovered new exit (range 21) 12535 | -5/Proximity Caves | Build established: Commander-Tank 12867 | -5/Proximity Caves | Entered Factory 12867 | -5/Factory | Accompanied by 6 allies 12867 | -5/Factory | Evolved 2 slots: Propulsion x2 12868 | -5/Factory | Identified exit to Factory 12870 | -5/Factory | Loaded intel: 3 garrison access locations 12874 | -5/Factory | Lost 5 allies 13063 | -5/Factory | Lost 3 allies 13070 | -5/Factory | Discovered new exit (range 10) 13114 | -5/Factory | Joined by Warlord Muscle squad 13335 | -5/Factory | Build established: Scavenger-Gunner 13354 | -5/Factory | Entered Upper Caves 13354 | -5/Upper Caves | Accompanied by 3 allies 13361 | -5/Upper Caves | Spotted B-75 Beast 13384 | -5/Upper Caves | Destroyed B-75 Beast 13406 | -5/Upper Caves | Lost 3 allies 13528 | -5/Upper Caves | Learned Factory emergency access door positions 13733 | -5/Upper Caves | Build established: Scavenger-Tank 14073 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14113 | -5/Upper Caves | Build established: Tank 14358 | -5/Upper Caves | Discovered new exit (range 18) 14457 | -5/Upper Caves | Entered another Upper Caves area 14577 | -5/Upper Caves | Discovered exit to Factory (range 12) 15411 | -5/Upper Caves | Discovered new exit (range 18) 15468 | -5/Upper Caves | Entered Zhirov 15468 | -5/Zhirov | Discovered new exit (range 3) 15479 | -5/Zhirov | Entered Proximity Caves 16318 | -4/Proximity Caves | Lost 8 parts (1p3n2u2w) 16786 | -4/Proximity Caves | Lost 3 parts (1n2w) 16943 | -4/Proximity Caves | Found DCF Scrap (11 items) 17016 | -4/Proximity Caves | Discovered exit to Factory (range 71) 17268 | -4/Proximity Caves | Build established: Derelict-Tank 17491 | -4/Proximity Caves | Learned Research stockpile data 17555 | -4/Proximity Caves | Learned Research emergency access door positions 17744 | -4/Proximity Caves | Entered Factory 17744 | -4/Factory | Evolved 2 slots: Utility x2 17931 | -4/Factory | Discovered new exit (range 3) 17945 | -4/Factory | Entered Research 17945 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18057 | -3/Research | Identified exit to DSF 18059 | -3/Research | Entered DSF 18079 | -3/DSF | Additional patrols routed to DSF 18212 | -3/DSF | Lost 4 parts (2p1n1w) 18272 | -3/DSF | Sterilization system engaged 18285 | -3/DSF | Discovered new exit (range 17) 18292 | -3/DSF | Ambient heat levels rising (+10) 18307 | -3/DSF | Ambient heat levels rising (+10) 18312 | -3/DSF | Entered Research 18312 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 18494 | -2/Research | Build established: Tank 18827 | -2/Research | Lost 7 parts (1p2u4w) 18830 | -2/Research | Destroyed 7 combat bots 18889 | -2/Research | Build established: Scavenger-Tank 19128 | -2/Research | Spotted B-90 Cyclops 19191 | -2/Research | System corruption reached 10% 19282 | -2/Research | Destroyed B-90 Cyclops 19728 | -2/Research | Lost 3 parts (1n1u1w) 19847 | -2/Research | Lost 3 parts (1n1u1w) 20199 | -2/Research | Lost 8 parts (2p1n2u3w) 20671 | -2/Research | Found Prototype Processor 20671 | -2/Research | Identified Exp. Terrain Scan Processor 20740 | -2/Research | Joined by Warlord Muscle squad 21030 | -2/Research | Lost 5 parts (1p4w) 21153 | -2/Research | Joined by Warlord Infantry squad 21367 | -2/Research | P-80 Master assimilated allied RC-656(g) 21372 | -2/Research | System corruption reached 30% 21643 | -2/Research | Discovered new exit (range 7) 21698 | -2/Research | Spotted B-90 Cyclops 21704 | -2/Research | Entered Access 21704 | -1/Access | Evolved 2 slots: Utility x2 21782 | -1/Access | Energy Cycler disabled 21887 | -1/Access | Destroyed 14 combat bots 21892 | -1/Access | Lost 4 parts (1u3w) 21913 | -1/Access | Identified exit to Garrison 21969 | -1/Access | Build established: Scavenger-Gunner 22008 | -1/Access | Entered Garrison 22326 | -1/Garrison | Phase Generator disabled 22332 | -1/Garrison | System corruption reached 10% 22582 | -1/Garrison | Triggered checkpoint 22582 | -1/Garrison | Spotted B-99 Colossus 22648 | -1/Garrison | Lost 12 parts (1p3n5u3w) 22712 | -1/Garrison | Lost 3 parts (1u2w) 22720 | -1/Garrison | Triggered checkpoint 22784 | -1/Garrison | Garrison Relay disabled 22871 | -1/Garrison | Core integrity fell below 50% 22930 | -1/Garrison | Lost 11 parts (2p3n1u5w) 22961 | -1/Garrison | Core integrity fell below 20% 22982 | -1/Garrison | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 22954_ N1FE1>AXLGOKPOY3MASJ4 /JKSDJW BM2I=Y 22954_ Arm. Heavy Treads destroyed. 22954_ Knocked back. 22960_ Penetrated by Slug. 22960_ Slug penetrates Reinforced Barrier. 22960_ Penetrated by Slug. 22960_ Imp. Core Shielding destroyed. 22961_ Acquired 6 matter. 22965_ B-99 Colossus exits siege mode. 22965_ Knocked back. 22965_ Penetrated by Slug. 22965_ Slug penetrates Reinforced Barrier. 22966_ Acquired 8 matter. 22971_ Knocked back. 22971_ Penetrated by Slug. 22972_ B-99 Colossus activates siege mode. 22976_ Penetrated by Slug. 22976_ Slug penetrates Reinforced Barrier. 22976_ Penetrated by Slug. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????###????????????????????????? | | ?????????#""##??????????????????????? | | ?????????# ##?????????????????????? | | ?????????# #####?????????????????? | | ?????????# ## ####??????????????? | | ?????????## ???????????????? | | ?????????# # ########?????????? | | ?????????## ## # #"!" "#?????????? | | ########## ### ##!! ##?????????? | | ####??????? | | ] # #??????? | | # ####### # #### ####??????? | | ##??# # =#???#BB ???????? | | " ##?# ### ##?###BB##???????? | | # #?# ### ??# #???????? | | ###### " ?#% %#???????? | | ##??# ######### % %"#???????? | | #??# #???????#% "#???????? | | # #### #???????# %@% #???????? | | ## #???????#######???????? | | # " #?????????????????????? | | # ## #?????????????????????? | | # # ## #### =#?????????????????????? | | # # ## #??#* #?????????????????????? | | ! ## #??# #?????????????????????? | | #### #??# #?????????????????????? | | # ##??# #??# #?????????????????????? | | !#??# #??# #?????????????????????? | | # !#### ##?# #?????????????????????? | | ## ## #?# #?????????????????????? | | " # #### #?????????????????????? | | % #?????????????????????? | | = #?????????????????????? | | ######### ####?????????????????????? | | ????????####????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 165 Energy Generation 45 Energy Capacity 1040 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 1010 Armor Coverage 1200 Resistance: TH 25 Core Shielding 30 Utility Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Thermal Shield | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Force Field | -6/Zion | Archive IFF Parser | -6/Zion | Archive Antigrav System | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Punisher Rockin' Loadout Turtlemind Challenges ------------ None Game ------ Seed FrostFlyingWheel Manual? 0 Play Time 02:40:49 Cumulative 80.8 hours Start 2025.06.19 @ 18:07:39 End 2025.06.19 @ 20:52:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3358e9e8-bf02-45df-bc58-39d1206610d6