Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.29 @ 23:19:01

Player: User

Result: Destroyed by as-34835 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (598)      598
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1818

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     89/100
System Corruption          3%
Temperature                Cool (-100)
Movement                   Core (250) Ox4
Location                   -9/Mines

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
         Cryofiber Web
  Medium Storage Unit
>        --- WEAPON (2) -------
         Great Maul
>        --- INVENTORY (8) ----
             (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Cryofiber Web
    Medium Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
           EM Shotgun
     Heavy Particle Cannon
>          --- INVENTORY --------
           Ion Engine
   Armored Wheel
     Light Armor Plating
    Medium Armor Plating
           Beam Rifle
           Great Maul
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 5   7   13  8   
  Power                    6    | 1   1   4   .   
    Engine                 6    | 1   1   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   1   .   .   
    Wheel                  4    | .   .   3   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   4   3   2   
    Device                 3    | .   1   2   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   2   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   3   5   
    Energy Gun             4    | 1   1   1   1   
    Energy Cannon          3    | .   .   1   2   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   .   5   11  
  Power                    4    | .   .   2   2   
  Propulsion               3    | .   .   .   3   
  Utility                  4    | .   .   1   3   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      11   | .   .   4   11  
Average Slot Usage (%)     95   | .   97  97  90  
  Engine                   17   | .   14  21  17  
  Leg                      13   | .   27  2   .   
  Wheel                    10   | .   .   19  20  
  Device                   7    | .   3   10  11  
  Storage                  10   | .   8   11  11  
  Protection               11   | .   12  9   9   
  Energy Gun               19   | .   24  18  9   
  Energy Cannon            1    | .   .   .   4   
  Ballistic Gun            1    | .   3   .   .   
  Impact Weapon            1    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 7   21  37  37  
  Greatest Support         24   | 20  20  24  24  
  Greatest Overweight (x)  4    | .   1   2   4   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 8    | 4   8   8   8   
  Average Capacity         7    | 4   6   8   8   
  Most Carried             8    | 4   8   8   5   
  Average Carried          5    | 2   6   7   3   
  Final Capacity           8    | 4   8   8   8   
  Final Carried            8    | 4   8   5   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           549  | 210 119 66  154 
  Remotely                 .    | .   .   .   .   
Salvage Created            821  | .   361 248 212 
  Parts                    56   | .   25  25  6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  26   | .   6   9   11  
  Melee                    2    | .   .   .   2   
  Guns                     21   | .   6   7   8   
  Cannons                  2    | .   .   2   .   
Classes Destroyed          9    | .   4   2   3   
  Worker                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  8    | .   .   5   3   
  Grunt                    9    | .   6   2   1   
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   2   .   
  Demolisher               1    | .   .   .   1   
  Assembled                5    | .   .   .   5   
Best Kill Streak           6    | .   4   6   6   
  Combat Bots Only         6    | .   2   6   6   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2108 | .    97   636  1375 
  Core                     402  | .    .    46   356  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              64   | .    23   22   19   
  Largest                  2    | .    2    2    2    
  Hottest                  120  | .    105  105  120  
Shots Fired                118  | .    45   43   30   
  Gun                      91   | .    45   28   18   
  Cannon                   27   | .    .    15   12   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  18   | .    3    15   .    
  Thermal                  39   | .    19   6    14   
  Explosive                .    | .    .    .    .    
  Electromagnetic          61   | .    23   22   16   
  Robot Hit Streak         9    | .    4    7    9    
  Robot Miss Streak        6    | .    4    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           65   | .    21   22   22   
  Core Hits                39   | .    11   12   16   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              9    | .    .    .    9    
  Impact                   9    | .    .    .    9    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           948  | .    354  230  364  
  Guns                     720  | .    354  168  198  
  Cannons                  87   | .    .    62   25   
  Explosions               .    | .    .    .    .    
  Melee                    135  | .    .    .    135  
  Ramming                  6    | .    .    .    6    
  Kinetic                  62   | .    .    62   .    
  Thermal                  223  | .    151  18   54   
  Explosive                .    | .    .    .    .    
  Electromagnetic          522  | .    203  150  169  
  Impact                   135  | .    .    .    135  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            22   | .    .    .    22   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    22   | .    .    .    22   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    3    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        354  | .    307  336  354  
  Average Temperature      154  | .    131  187  145  
  Received Heat Transfer   463  | .    54   105  304  
  Effects                  3    | .    .    3    .    
    Shutdowns              2    | .    .    2    .    
    Short Circuit          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         518  | .    370  37   111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             366  | .   182 366 273 
  Initial                  138  | .   .   76  138 
  Average                  118  | .   64  147 204 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         83   | 100 100 73  60  
  Level 1                  16   | .   .   26  39  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   1   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   18  17  27  
  Peak Tracking Total      9    | .   5   7   9   
  Tactical Retreats        4    | .   .   2   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          2    | .   .   2   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   .   5   .   
  Successful               3    | .   .   3   .   
  Failed                   2    | .   .   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   .   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Record                   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1298 | 59  555 386 298 
Spaces Moved               653  | 40  221 202 190 
  Core                     10   | 9   .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     281  | 31  221 29  .   
  Wheels                   362  | .   .   173 189 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 100 100 
  Average Speed            115  | 104 136 107 100 
  Slowest Speed            250  | 120 150 150 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       30   | 3   41  23  53  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          11   | .   2   .   9   
  Melee                    .    | .   .   .   .   
  Projectile               9    | .   .   .   9   
  AOE                      2    | .   2   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1071 | 57  432 333 249 
  Wait                     257  | 4   158 73  22  
  Move                     650  | 39  220 201 190 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 9   16  14  .   
  Fast Attach              .    | .   .   .   .   
  Attach                   25   | 5   4   11  5   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   3   2   3   
  Drop                     18   | .   8   10  .   
  Fire                     64   | .   23  22  19  
  Melee                    9    | .   .   .   9   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  606 | -10/Materials | Discovered new exit (range 6)
  615 | -10/Materials | Entered another Materials area
  615 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  938 | -9/Materials  | Lost 4 parts (1p1u2w)
  973 | -9/Materials  | Discovered new exit (range 15)
 1001 | -9/Materials  | Entered Mines
 1004 | -9/Mines      | Met a Derelict bent on vengeance
 1187 | -9/Mines      | Assembled infested the area
 1246 | -9/Mines      | Core integrity fell below 50%
 1284 | -9/Mines      | Core integrity fell below 20%
 1299 | -9/Mines      | Destroyed by as-34835 with Assembled Heavy Rifle

 Last Messages 
---------------
Lgt. Deuterium Engine crushed.
D-53 Grenadier destroyed.
as-24912 destroyed.
The unstable cave ceiling collapses.
Beam Rifle destroyed.
The unstable cave ceiling collapses.
Destroyed Asb. F-torch.
as-09104 system corrupted by crushing effect.
as-09104 system terminally corrupted.
The unstable cave ceiling collapses. <x3>
as-20627 destroyed.
Lgt. Armor Plating destroyed.
The unstable cave ceiling collapses. <x2>
as-58076 destroyed.
The unstable cave ceiling collapses.
as-12246 destroyed.
Acquired 15 matter.
Arm. Wheel destroyed.
G-34 Mercenary destroyed.
G-34 Mercenary Sml. Laser severed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                50

 Item Schematics 
-----------------
 Med. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningElectronInsulator
  Manual?         0
Play Time         00:16:34
  Cumulative      20.1 hours
  Start           2021.09.29 @ 23:02:42
  End             2021.09.29 @ 23:19:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e6971cd-007b-4b1e-8eaa-90f381a2789e