Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.16 @ 00:34:16 Player: Yanche Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (84) 420 Value Destroyed (2798) 2798 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1041) 1041 TOTAL SCORE: 10139 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 269 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 249/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Improved ECM Suite Point Defense System Hacking Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Variable Charge Gun Improved Assault Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Neutrino Core High-powered Shock Rifle Tesla Rifle Heavy Laser Gauss Rifle Improved Remote Datajack [Rating: 87] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Fission Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . 4 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . 1 . . . . 1 . Utility 7 | . . . 2 . . . 1 . . . . 2 2 Weapon 2 | . . . . . . . . 1 . . . 1 . Parts Attached 111 | 8 1 4 9 14 2 . 17 8 . 1 3 34 10 Power 17 | 2 . . 2 2 . . 2 2 . . 1 4 2 Engine 14 | 2 . . 1 2 . . 2 2 . . 1 3 1 Core 3 | . . . 1 . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 19 | 3 . . 1 4 . . 3 2 . . . 6 . Treads . | . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . Wheel 17 | 2 . . 1 4 . . 2 2 . . . 6 . Hover 1 | . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | 1 1 . 2 3 1 . 7 1 . 1 1 14 2 Device 23 | . 1 . 2 2 . . 3 1 . 1 . 11 2 Storage 3 | 1 . . . 1 1 . . . . . . . . Processor 4 | . . . . . . . 1 . . . 1 2 . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . . . . . 3 . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 . 4 4 5 1 . 5 3 . . 1 10 6 Energy Gun 15 | 1 . . 2 . . . 2 2 . . 1 3 4 Energy Cannon 4 | . . . . 2 . . 1 . . . . 1 . Ballistic Gun 12 | 1 . . 1 1 . . 2 1 . . . 5 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . Special Weapon 7 | . . 3 1 1 . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 3 3 . 1 . 3 . Parts Lost 50 | . . . 2 10 . . 4 2 . . . 13 19 Power 7 | . . . 1 1 . . . 1 . . . 1 3 Propulsion 5 | . . . . 2 . . . . . . . 1 2 Utility 13 | . . . . 2 . . 1 . . . . 5 5 Weapon 25 | . . . 1 5 . . 3 1 . . . 6 9 Highest Loss Streak 19 | . . . 1 8 . . 2 1 . . . 6 19 Average Slot Usage (%) 89 | . 95 100 92 88 88 88 89 91 92 92 92 84 64 Engine 11 | . 14 14 10 9 11 11 9 14 15 15 15 9 2 Wheel 15 | . 28 28 22 19 11 11 18 15 15 15 15 10 5 Device 22 | . 9 14 26 26 33 33 24 23 23 23 18 18 18 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 5 5 Processor 3 | . . . . . . . 3 . . . 3 10 15 Protection 4 | . . . . . . . 7 7 7 7 7 2 . Energy Gun 5 | . 14 10 11 2 . . 5 7 7 7 7 5 3 Energy Cannon 1 | . . . . 2 . . 3 3 . . . 1 . Ballistic Gun 11 | . 14 6 7 9 11 11 8 11 15 15 15 11 9 Special Weapon 1 | . . 3 1 6 2 . . . . . . 1 . Special Melee Weapon 1 | . . 7 2 . 8 11 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 92 | 13 14 14 17 16 40 40 60 71 69 69 79 92 79 Greatest Support 56 | 26 26 26 26 32 28 28 38 40 40 40 40 56 40 Greatest Overweight (x) 16 | 1 . . . 4 1 1 1 1 1 1 1 2 16 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 2 Largest Inventory Capacity 12 | 6 6 6 6 8 12 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 6 6 8 12 12 12 12 12 12 12 12 Most Carried 12 | 3 6 6 6 6 7 8 12 12 12 12 12 12 9 Average Carried 9 | 1 5 6 5 4 6 7 11 11 12 11 11 11 5 Final Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 12 12 12 Final Carried 12 | 3 6 6 6 6 7 8 12 12 12 12 12 10 . Class Distribution -------------------- 31% | Mutant 27% | Tank 22% | Scavenger-Mutant 11% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Matter Collected 2232 | 248 . 40 242 238 . 20 242 138 . 56 118 890 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3642 | 135 . . 471 340 . . 566 429 . . 95 1512 94 Parts 184 | 6 . . 30 27 . . 34 17 . . 2 65 3 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . Recyclers Shooed 6 | . . . . . . . 2 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . Prevented 6 | . . . . . . . . . . . 6 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 63 | . . . 10 10 . . 13 5 . . 2 21 2 Melee 1 | . . . . . . . . . . . 1 . . Guns 46 | . . . 8 3 . . 7 5 . . 1 20 2 Cannons 13 | . . . 1 5 . . 6 . . . . 1 . AOE 3 | . . . 1 2 . . . . . . . . . Classes Destroyed 14 | 2 . . 6 . . . 1 2 . . . 3 . Worker 1 | . . . 1 . . . . . . . . . . Builder 5 | . . . 1 2 . . . . . . . 2 . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . Recycler 7 | 1 . . . 2 . . . 2 . . . 2 . Mechanic 1 | . . . . . . . . . . . . 1 . Watcher 4 | . . . 1 . . . 2 . . . . 1 . Swarmer 19 | . . . 3 7 . . 5 . . . . 4 . Grunt 24 | . . . 4 3 . . 4 3 . . 2 8 . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 4 | . . . 3 . . . 1 . . . . . . Demolisher 2 | . . . . . . . . . . . . 2 . Hunter 7 | . . . . . . . 3 1 . . . 3 . Programmer 6 | . . . . . . . . . . . . 4 2 Best Kill Streak 6 | 2 . . 6 5 . . 4 6 . . 2 5 1 Combat Bots Only 4 | . . . 3 4 . . 4 4 . . 2 4 1 Max Kills in Single Turn 3 | 1 . . 3 3 . . 2 2 . . 1 2 1 Gunslinging 1 | . . . . . . . 1 1 . . . 1 . Exploded 2 | . . . 1 2 . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Damage Taken 8248 | . . . 430 836 . 12 666 179 28 . 234 2917 2946 Core 1954 | . . . 116 271 . 6 67 17 . . 37 285 1155 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 100 . . . 1 87 . . . 92 71 . Volleys Fired 228 | 4 3 1 29 43 . 2 39 16 . . 11 69 11 Largest 4 | 2 2 2 2 2 . 1 2 3 . . 3 4 3 Hottest 205 | 60 60 60 120 140 . 20 128 149 . . 110 205 113 Shots Fired 529 | 8 6 2 57 58 . 2 73 46 . . 33 223 21 Gun 481 | 8 6 2 53 39 . 2 59 43 . . 33 216 20 Cannon 33 | . . . . 12 . . 14 3 . . . 4 . Launcher 2 | . . . . 2 . . . . . . . . . Special 13 | . . . 4 5 . . . . . . . 3 1 Kinetic 316 | 4 3 1 24 31 . 2 29 27 . . 22 162 11 Thermal 71 | . . . 4 13 . . 5 16 . . 11 14 8 Explosive 2 | . . . . 2 . . . . . . . . . Electromagnetic 136 | 4 3 1 29 12 . . 39 3 . . . 44 1 Robot Hit Streak 12 | 2 4 1 12 10 . 1 10 8 . . 6 12 7 Robot Miss Streak 6 | 1 1 2 4 3 . 1 4 6 . . 3 4 1 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 12 | . . . . . . . 1 3 . . 1 6 1 Max Gunslinging Chain 2 | . . . . . . . 1 1 . . 1 2 1 Shots Hit Robots 366 | 4 4 2 42 42 4 1 48 28 . . 27 146 18 Core Hits 168 | 3 1 1 18 16 . . 28 22 . . 8 67 4 Critical Hits 4 | . . . . 1 . . . . . . . 3 . Critical Kills 2 | . . . . 1 . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 . Melee Attacks 7 | . . 1 2 . 4 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . 1 2 . 4 . . . . . . . . Combat Hostiles 4 | . . . . . 4 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7133 | 66 50 25 709 780 . 6 869 684 . . 555 3023 366 Guns 5823 | 66 50 25 463 340 . 6 553 539 . . 540 2875 366 Cannons 605 | . . . . 164 . . 282 69 . . . 90 . Explosions 498 | . . . 235 225 . . . . . . . 38 . Melee . | . . . . . . . . . . . . . . Ramming 154 | . . . . 9 . . 34 76 . . 15 20 . Kinetic 3469 | 12 23 13 202 277 . 6 219 339 . . 352 1851 175 Thermal 1344 | . . . 246 164 . . 81 200 . . 188 293 172 Explosive 225 | . . . . 225 . . . . . . . . . Electromagnetic 1941 | 54 27 12 261 105 . . 535 69 . . . 859 19 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 2 1 1 1 . 1 21 Average Corruption 1 | . . . . . . . 2 1 1 1 . 1 10 Corruption Purged . | . . . . . . . . . . . . . . Effects 19 | . . . . . . . . 1 2 1 . 10 5 Message Errors 6 | . . . . . . . . 1 . . . 3 2 Energy Discharges 3 | . . . . . . . . . 2 . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . 1 . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . . . . 4 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 102 | . . . 6 60 . . 28 3 . . . 5 . Projectiles 31 | . . . . 10 . . 16 . . . . 5 . Explosions 56 | . . . 6 50 . . . . . . . . . Melee 15 | . . . . . . . 12 3 . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . . 49 93 . . 17 37 . . 7 10 . Shots 3 | . . . 1 2 . . . . . . . . . Rammed 9 | . . . 1 1 . . 2 3 . . 1 1 . Targets Rammed 9 | . . . 1 1 . . 2 3 . . 1 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 590 | . . . 135 27 . . 46 126 . . 348 590 6 Average Temperature 151 | . . . 42 9 . . 9 48 . . 143 241 6 Received Heat Transfer 1256 | . . . 126 156 . . 108 54 18 . 81 548 165 Effects 13 | . . . . . . . . . . . . 13 . Shutdowns 5 | . . . . . . . . . . . . 5 . Energy Bleed 3 | . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 1 . . . 1 . Impact Corruptions 2 | . . . . . . . 1 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . . Heat Transferred 2528 | . . . 380 579 . . 185 370 . . 333 459 222 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . . . 1 . Missiles Intercepted 1 | . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Peak Influence 719 | 15 9 3 295 242 . 160 298 288 . . . 719 364 Initial 352 | . 9 3 . 52 . . 62 85 . . . 9 352 Average 170 | 5 9 3 139 101 . 108 186 149 . . . 263 302 Maximum Alert Level 3 | . . . 1 1 . . 1 1 . . . 3 1 Low Security (%) 66 | 100 100 100 68 83 . 100 63 66 . . . 51 . Level 1 25 | . . . 31 16 . . 36 33 . . . 13 100 Level 2 8 | . . . . . . . . . . . . 33 . Level 3 . | . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 1 . . 3 1 . . . 6 . Investigation 6 | . 1 . . 1 . . 2 . . . . 2 . Extermination 2 | . . . . . . . . . . . . 2 . Reinforcement 4 | . . . 1 . . . . 1 . . . 2 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Distress Signals 8 | . . . 3 . . . 4 . . . . 1 . Communications Jammed 9 | . . . . . . . 8 1 . . . . . Distress Signals 8 | . . . . . . . 8 . . . . . . Times Spotted 137 | . . . 21 12 . 4 27 9 2 . 12 44 6 Peak Tracking Total 6 | . . . 6 6 . 3 6 5 2 . 5 6 5 Tactical Retreats 13 | . . . . 2 . . . 1 . . 2 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 3 | . 1 . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 4 | . . . . . . . 3 . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 20 | . 1 . 4 1 . . 8 3 . . . 3 . Terminals 12 | . 1 . 4 . . . 6 1 . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . 1 . . . . 1 . Recycling Units 2 | . . . . . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . Total Hacks 52 | . 3 . 7 1 . . 26 4 . . . 11 . Successful 27 | . 1 . 3 1 . . 11 1 . . . 10 . Failed 25 | . 2 . 4 . . . 15 3 . . . 1 . Catastrophic 2 | . . . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . 1 . 7 . . . 9 2 . 3 . 7 . Terminals 33 | . 3 . 7 . . . 21 2 . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 12 | . . . . . . . 3 . . . . 9 . Recycling Units 2 | . . . . . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 1 . . . . . Terminal Hacks 6 | . . . . 1 . . 5 . . . . . . Robot Analysis 2 | . . . . . . . 2 . . . . . . Prototype ID Bank 2 | . . . . . . . 2 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . . 2 . . . . 8 . Scan Component 6 | . . . . . . . 2 . . . . 4 . Repair 4 | . . . . . . . . . . . . 4 . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 9 | . 1 . 3 . . . 3 . . . . 2 . Terminals 7 | . 1 . 3 . . . 3 . . . . . . Botnet 7 | . 1 . 3 . . . 3 . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Tunnel 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 3 . . . 8 3 . . . 1 . Full Trace Events 2 | . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . 4 . Time 196 | . . . . . . . . . . . . 196 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . 7 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . 1 . . . . . . . . 2 1 Non-combat 3 | . . . 1 . . . . . . . . 2 . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 4 | . . . 1 . . . . . . . . 2 1 parse_system 2 | . . . . . . . . . . . . 1 1 no_distress 2 | . . . 1 . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 3 | . . 1 . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total Allies 11 | . . 2 . 3 2 . . . . 4 . . . Largest Group 5 | . . 2 2 3 5 5 4 . . 4 4 . . Highest-Rated Group 154 | . . 39 39 40 69 69 53 . . 154 154 . . Highest-Rated Ally 40 | . . 31 31 16 21 21 21 . . 40 40 . . Total Orders 3 | . . 1 . . . . . . . 1 . 1 . PICKUP 1 | . . 1 . . . . . . . . . . . RETURN 2 | . . . . . . . . . . 1 . 1 . Ally Attacks 61 | . . . 4 . . 12 26 . . . 19 . . Total Damage 1103 | . . . 63 . . 136 400 . . . 504 . . Kills 18 | . . . 1 . . 6 6 . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Robot Analysis Total 2 | . . . . . . . 2 . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . 2 2 . . Drone Launches 2 | . . . . . . . . . . 1 . 1 . Drone Recoveries 2 | . . . . . . . . . . 1 . 1 . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Turns Passed 6697 | 57 97 235 434 665 469 130 1067 493 70 930 790 1091 169 Spaces Moved 5117 | 35 91 223 313 503 422 103 872 380 67 840 681 509 78 Core 16 | 6 . . . 3 . . . . . . . . 7 Treads . | . . . . . . . . . . . . . . Legs 3 | 3 . . . . . . . . . . . . . Wheels 5098 | 26 91 223 313 500 422 103 872 380 67 840 681 509 71 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 100 110 100 100 105 105 105 105 105 Average Speed 102 | 88 90 90 90 98 104 110 100 101 105 105 105 109 156 Slowest Speed 850 | 150 90 90 90 250 110 110 100 105 105 105 105 120 850 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 17 38 29 80 89 26 49 12 9 89 76 14 3 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . . . . 1 . . . . . 3 . 1 . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . 3 . . . . . 3 3 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 54 | . . . 10 37 . . . . . . . 7 . Melee . | . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . . 4 . AOE 50 | . . . 10 37 . . . . . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total 6156 | 50 99 256 407 617 446 118 1003 460 66 889 737 899 109 Wait 533 | . . 13 47 40 4 13 35 37 . 42 35 257 10 Move 5104 | 34 90 222 312 502 421 102 871 379 66 839 680 508 78 Hop . | . . . . . . . . . . . . . . Pick Up 77 | 3 4 3 4 9 2 1 22 8 . 3 2 16 . Fast Attach 35 | 6 1 1 2 6 . . 4 3 . 1 . 11 . Attach 49 | 1 . . 3 6 . . 9 4 . . . 16 10 Detach 1 | . . . . . . . . . . . . 1 . Swap 28 | 1 . 3 4 2 2 . 4 2 . . 3 7 . Drop 65 | 1 1 5 3 8 2 . 17 8 . 4 5 11 . Fire 228 | 4 3 1 29 43 . 2 39 16 . . 11 69 11 Melee 7 | . . 1 2 . 4 . . . . . . . . Ram 9 | . . . 1 1 . . 2 3 . . 1 1 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 20 | . . 7 . . 11 . . . . . . 2 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 13) 58 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 6) 155 | -10/Materials | Entered Mines 199 | -10/Mines | Met a Derelict bent on vengeance 202 | -10/Mines | Discovered new exit (range 5) 230 | -10/Mines | Discovered new exit (range 2) 245 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 302 | -10/Mines | Learned Materials garrison access intel 304 | -10/Mines | Build established: Mutant 314 | -10/Mines | Received a Mining Laser from a helpful Derelict 329 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 390 | -10/Mines | Entered Materials 390 | -9/Materials | Accompanied by 2 allies 390 | -9/Materials | Evolved 2 slots: Utility x2 701 | -9/Materials | Discovered new exit (range 9) 824 | -9/Materials | Entered Mines 871 | -9/Mines | Discovered new exit (range 13) 926 | -9/Mines | Discovered new exit (range 5) 997 | -9/Mines | Core integrity fell below 50% 1057 | -9/Mines | Lost 8 parts (1p2n2u3w) 1113 | -9/Mines | Core integrity fell below 20% 1157 | -9/Mines | Learned location of Recycling (-8) 1211 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1324 | -9/Mines | Build established: Scavenger-Mutant 1399 | -9/Mines | Met a Derelict shopkeep closing up shop 1434 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1434 | -9/Mines | Discovered new exit (range 5) 1489 | -9/Mines | Entered Exiles 1489 | -9/Exiles | Found Exiles lab destroyed 1489 | -9/Exiles | Accompanied by 3 allies 1511 | -9/Exiles | Discovered new exit (range 14) 1943 | -9/Exiles | Discovered new exit (range 10) 1958 | -9/Exiles | Entered Mines 1958 | -8/Mines | Accompanied by 5 allies 2073 | -8/Mines | Discovered new exit (range 7) 2088 | -8/Mines | Entered Materials 2088 | -8/Materials | Accompanied by 4 allies 2088 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2089 | -8/Materials | Loaded intel: 1 garrison access location 2598 | -8/Materials | Garrison activated, responded to threat 2824 | -8/Materials | Build established: Mutant 3073 | -8/Materials | Discovered new exit (range 14) 3155 | -8/Materials | Entered Factory 3155 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3611 | -7/Factory | Discovered new exit (range 6) 3648 | -7/Factory | Entered Lower Caves 3680 | -7/Lower Caves | Build established: Tank 3687 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3713 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3718 | -7/Lower Caves | Entered Zion 3793 | -6/Zion | System corruption cleaned by Quarantine Array 3878 | -6/Zion | Visited the Megawrench Repair Shop 3878 | -6/Zion | Megawrench repaired 8 parts 3902 | -6/Zion | Received a visual enhancement algorithm 4079 | -6/Zion | Imprinted 4081 | -6/Zion | Declared Zion's savior 4396 | -6/Zion | Given the Hacking Drone Bay 4398 | -6/Zion | Found Prototype Device 4398 | -6/Zion | Identified Hacking Drone Bay 4497 | -6/Zion | Learned location of Extension (-4) 4595 | -6/Zion | Discovered new exit (range 8) 4648 | -6/Zion | Entered Proximity Caves 4648 | -5/Proximity Caves | Accompanied by 4 allies 4734 | -5/Proximity Caves | Spotted B-75 Beast 4864 | -5/Proximity Caves | Allies destroyed B-75 Beast 5073 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5304 | -5/Proximity Caves | Build established: Gunner 5396 | -5/Proximity Caves | Discovered new exit (range 13) 5415 | -5/Proximity Caves | Learned Factory machine intel 5438 | -5/Proximity Caves | Entered Factory 5438 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5439 | -5/Factory | Identified exit to Upper Caves 5440 | -5/Factory | Loaded intel: 240 machine locations 5648 | -5/Factory | Repaired Arm. Huge Wheel 5694 | -5/Factory | Repaired Arm. Huge Wheel 5765 | -5/Factory | Repaired Hvy. Deuterium Engine 5805 | -5/Factory | Repaired Hrd. Medium Armor Plating 6185 | -5/Factory | Lost 6 parts (3u3w) 6262 | -5/Factory | Retrieved Zion intel report: Emergency Access 6416 | -5/Factory | Discovered new exit (range 17) 6474 | -5/Factory | Assembled infested ambush trap array 6529 | -5/Factory | Entered another Factory area 6529 | -4/Factory | Evolved 2 slots: Utility x2 6538 | -4/Factory | Lost 3 parts (1p1n1u) 6643 | -4/Factory | System corruption reached 10% 6655 | -4/Factory | Core integrity fell below 50% 6685 | -4/Factory | Core integrity fell below 20% 6698 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Subcomponent Replicator disabled. U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates Subcomponent Replicator. Subcomponent Replicator disabled. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Penetrated by Slug. Jacked Y-64 Sentinel... >>parse_system Reading system data... System corrupted: Imp. Remote Datajack rejected. Penetrated by Slug. U-05 Engineer lays Concrete. Subcomponent Replicator disabled. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????# #???????????????????????????? | | ????????######## ########????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????# #????????????????????? | | ????????# ######### #????????????????????? | | ????????# # ##???# #????????????????????? | | ????????# #""""#### #????????????????????? | | ????????# # # #????????????????????? | | ????????# # # #????????????????????? | | ????????# # # #??########??????????? | | ????????# # # #?? ! #??????????? | | ????????# # # #? ] #??????????? | | ?####+### # # # #??????????? | | # " # ????????????? | | # [" " """????????????????? | | # %* #????????????????????? | | # u #????????????????????? | | # %! #????????????????????? | | ?# ###########;;;;###p######?????????????????? | | ??? # "" ;;pY #?????????????????? | | ??? ?# """""" ## ## #?????????????????? | | ?? ?+ ""S"""??# # | #?????????????????? | | ?# ???? ""??? ?## "@ " #?????????????????? | | ?# ??? ????##??# "" "" #?????????????????? | | ?????????""?????????# """ "" #?????????????????? | | ????????????????????# """ " " #?????????????????? | | ????????????????????# """ "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# "" " #?????????????????? | | ????????????????????# "" "" #?????????????????? | | ????????????????????# """ """ #?????????????????? | | ????????????????????# ""? "????????????????????? | | ????????????????????# "?? ""????????????????????? | | ????????????????????? ?? ?????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 34 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Jamming Range 8 Armor Coverage 225 Resistance: KI 25 Resistance: TH 25 Utility Shielding 33 Point Defense Rating 80 Evasion (%) 42 Targeting Accuracy 8 Target Analysis 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force No Explosion For You Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed WeightProcessingFlamer Manual? 0 Play Time 01:43:36 Cumulative 71.4 hours Start 2022.03.15 @ 22:48:49 End 2022.03.16 @ 00:34:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 56 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d30bb42e-2a48-4c4c-a945-668d30f84b84