Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 20:10:50 Player: SpaceWalrus Result: Destroyed by Explosive Trap Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (777) 777 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3737 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 249/265 System Corruption 1% Temperature Cool (2) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (4) ------ Advanced Weight Redist. System Hardened Medium Armor Plating Reactive Plating Shock Absorption System > --- WEAPON (4) ------- Particle Gun EM Pulse Cannon Assault Rifle Maul > --- INVENTORY (5) ---- Medium Storage Unit Kinecellerator Cloak of Protection Hacking Suite Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Hover Unit > --- UTILITY ---------- Core Shielding Hacking Suite Decoy Drone Bay > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Medium Storage Unit Cloak of Protection Hacking Suite [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Parts Attached 48 | 8 14 3 . 5 18 Power 8 | 2 1 1 . 2 2 Engine 4 | 2 1 . . . 1 Core 4 | . . 1 . 2 1 Reactor . | . . . . . . Propulsion 10 | 2 3 2 . 2 1 Treads . | . . . . . . Leg 6 | 2 . 2 . 1 1 Wheel 3 | . 3 . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 18 | 2 7 . . 1 8 Device 8 | 1 1 . . . 6 Storage 4 | 1 3 . . . . Processor . | . . . . . . Hackware 1 | . 1 . . . . Protection 5 | . 2 . . 1 2 Artifact . | . . . . . . Weapon 12 | 2 3 . . . 7 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 3 . . . 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 16 | . 1 1 . 2 12 Power 4 | . 1 1 . . 2 Propulsion 4 | . . . . 2 2 Utility 3 | . . . . . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 6 | . 1 1 . 2 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 84 | . 99 97 85 90 46 Engine 4 | . 14 4 . . 1 Core 4 | . . 7 . 14 3 Leg 14 | . 12 17 28 9 6 Wheel 5 | . 15 10 . . . Hover 1 | . . . . 9 1 Device 3 | . 5 . . . 7 Storage 9 | . 10 14 14 10 . Hackware 9 | . 4 14 14 14 4 Protection 4 | . 7 . . 3 6 Ballistic Gun 23 | . 28 28 28 28 7 Naked Turns 37 | . . . . . 37 Heaviest Build 45 | 15 30 19 14 24 45 Greatest Support 26 | 20 26 20 20 20 26 Greatest Overweight (x) 6 | . 2 1 . 6 2 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 15 10 10 10 5 Average Capacity 8 | 6 9 10 10 8 5 Most Carried 11 | 5 11 10 10 10 5 Average Carried 7 | 1 6 9 9 7 3 Final Capacity 10 | 8 10 10 10 5 5 Final Carried 10 | 1 10 10 10 5 4 Class Distribution -------------------- 48% | Scavenger-Mutant 48% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1257 | 214 511 203 . 105 224 Remotely . | . . . . . . Salvage Created 1213 | 25 625 227 . 37 299 Parts 78 | 4 42 16 . 1 15 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 5 | . 2 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 21 | . 5 4 . 3 9 Melee 2 | . . . . . 2 Guns 16 | . 5 4 . 3 4 Cannons 1 | . . . . . 1 AOE 1 | . . . . . 1 Classes Destroyed 12 | 1 7 . . 2 2 Worker 1 | . . . . . 1 Builder 2 | . 2 . . . . Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Recycler 5 | . 3 1 . . 1 Mechanic 1 | . 1 . . . . Operator 3 | . 3 . . . . Watcher 3 | . 2 . . . 1 Swarmer 6 | . . . . 1 5 Grunt 12 | . 5 4 . . 3 Brawler 1 | . . . . . 1 Assembled 2 | . . . . 2 . Best Kill Streak 4 | 1 3 2 . 2 4 Combat Bots Only 3 | . 2 2 . 2 3 Max Kills in Single Turn 1 | 1 1 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 219 | . 22 38 . 20 139 Missed 65 | . 5 17 . 6 37 Damage Taken 2185 | . 256 231 . 287 1411 Core 746 | . 48 35 . 111 552 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . 8 . . . 43 Core Remaining (%) 61 | 100 . . . 22 . Volleys Fired 120 | 3 57 19 . 10 31 Largest 2 | 2 2 2 . 2 2 Hottest 100 | 40 40 40 . 40 100 Shots Fired 225 | 6 114 38 . 20 47 Gun 217 | 6 114 38 . 20 39 Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special 7 | . . . . . 7 Kinetic 217 | 6 114 38 . 20 39 Thermal 7 | . . . . . 7 Explosive . | . . . . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 10 | 3 10 7 . 5 8 Robot Miss Streak 7 | 1 7 2 . 2 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 143 | 5 67 24 . 11 36 Core Hits 57 | 1 26 9 . 5 16 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 3 | 1 . . . . 2 Critical Strikes 6 | 1 . 1 . . 4 Destroy 2 | 1 . 1 . . . Smash 4 | . . . . . 4 Melee Attacks 11 | . . . . . 11 Impact 11 | . . . . . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2323 | 81 859 305 . 133 945 Guns 1703 | 81 859 305 . 133 325 Cannons 20 | . . . . . 20 Explosions 112 | . . . . . 112 Melee 414 | . . . . . 414 Ramming 2 | . . . . . 2 Kinetic 1703 | 81 859 305 . 133 325 Thermal 184 | . . . . . 184 Explosive . | . . . . . . Electromagnetic 20 | . . . . . 20 Impact 414 | . . . . . 414 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 1 1 3 1 Average Corruption 1 | . 1 1 1 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 2 1 1 3 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . 1 . 1 . Energy Discharges 3 | . . . 1 . 2 Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 142 | . . . . . 142 Projectiles 4 | . . . . . 4 Explosions 49 | . . . . . 49 Melee 89 | . . . . . 89 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 157 | . . . . . 157 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 25 | . . 4 . 25 16 Average Temperature 5 | . . 2 . 13 4 Received Heat Transfer 636 | . 102 87 . 60 387 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 328 | 5 173 122 . 30 328 Initial 12 | . 3 12 . . 11 Average 63 | . 62 62 . 17 115 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 81 Level 1 4 | . . . . . 18 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 3 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 5 | . 2 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 17 8 . 7 20 Peak Tracking Total 8 | . 3 3 . 6 8 Tactical Retreats 5 | . . 1 . 1 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . 1 . . . 3 Max in Single Turn 3 | . 1 . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 3 | . 1 1 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 3 1 1 . . Successful 2 | . . 1 1 . . Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 1 . . Open Door 1 | . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2359 | 70 606 376 445 392 470 Spaces Moved 1572 | 56 388 303 370 195 260 Core 178 | 30 . . . 23 125 Treads . | . . . . . . Legs 982 | 26 137 165 370 149 135 Wheels 389 | . 251 138 . . . Hover 23 | . . . . 23 . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 120 50 Average Speed 115 | 82 98 102 120 178 109 Slowest Speed 350 | 120 190 190 120 350 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 57 55 71 58 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . . . . . 44 Melee . | . . . . . . Projectile . | . . . . . . AOE 44 | . . . . . 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1856 | 72 495 334 371 221 363 Wait 43 | . 9 . . 5 29 Move 1567 | 55 387 302 369 194 260 Hop . | . . . . . . Pick Up 40 | 6 19 3 1 2 9 Fast Attach 13 | 2 . 3 . . 8 Attach 22 | 5 4 . . 3 10 Detach 2 | . . . . . 2 Swap 13 | 1 10 . . 2 . Drop 24 | . 9 7 1 5 2 Fire 120 | 3 57 19 . 10 31 Melee 11 | . . . . . 11 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 366 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 13) 677 | -10/Materials | Entered Mines 715 | -10/Mines | Learned Materials non-interactive machine intel 742 | -10/Mines | Found a hidden stash of uninstalled traps 770 | -10/Mines | Build established: Scavenger-Mutant 861 | -10/Mines | Found the Drone Emporium 869 | -10/Mines | Found Prototype Device 1025 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1025 | -10/Mines | Discovered new exit (range 5) 1053 | -10/Mines | Entered Exiles 1086 | -10/Exiles | Met 8R-AWN 1104 | -10/Exiles | Met EX-HEX 1155 | -10/Exiles | Met EX-DEC 1229 | -10/Exiles | Discovered new exit (range 10) 1316 | -10/Exiles | Met EX-BIN 1338 | -10/Exiles | Aligned with FarCom system 1339 | -10/Exiles | Given EX-Vault access code 1369 | -10/Exiles | Opened EX-Vault 1378 | -10/Exiles | Found Cloak of Protection 1404 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1498 | -10/Exiles | Left Exiles lab with Cloak of Protection 1498 | -10/Exiles | Entered Mines 1499 | -9/Mines | Assembled infested the area 1504 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1521 | -9/Mines | Core integrity fell below 50% 1713 | -9/Mines | Learned Materials stockpile data 1884 | -9/Mines | Discovered new exit (range 6) 1890 | -9/Mines | Entered Materials 1890 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1890 | -8/Materials | Identified Decoy Drone Bay 1892 | -8/Materials | Loaded intel: 38 non-interactive machine locations 2072 | -8/Materials | Build established: Mutant 2123 | -8/Materials | Core integrity fell below 50% 2151 | -8/Materials | Core integrity fell below 20% 2173 | -8/Materials | Lost 6 parts (1p2u3w) 2360 | -8/Materials | Destroyed by Explosive Trap Last Messages --------------- Sneak attack on R-06 Scavenger. R-06 Scavenger knocked back. R-06 Scavenger suffers critical hit (Smash). Destroyed Lgt. Ion Engine. Destroyed Tractor Beam. R-06 Scavenger system corrupted by crushing effect. R-06 Scavenger knocked back. R-06 Scavenger system terminally corrupted. System corrupted: Energy discharge (-40). Acquired Particle Gun. Acquired 10 matter. Acquired Adv. Weight Redist. System. Acquired Rnf. Ion Engine. Acquired Reactive Plating. Acquired Corrupted Lgt. Treads. Dropped Corrupted Lgt. Treads. Acquired 40 matter. Triggered Explosive Trap. An explosion rips through the floor. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????##???????????????????? | | ????????????? ???????????????????? | | ?????????????# #????#######??????## | | ?????????????# ###?## #??????# | | ?????????????# ?? #???"""# | | ??????######## ??? #???"""#" | | ??????# [ # ???? #???"""#" | | ??????# # #???? #???"""#" | | ??????# # #????# #???????# | | ??????# # ###### #????"""## | | ??????# = # # # #????"""?? | | ??????# % # # + #????"""?? | | ???######+#### # # #????"""?? | | ???# # # #????????? | | ???# /% # # #######+## | | ???# [ + # | | ???# # # | | ???# ## ###### | | ???# ## #?######+####### | | ???# ^ @##! !! #?????????????#! | | ???# ##!!!!!!#?????????????# | | ???# ########?????"""?"""?#! | | ???# #????????????"""?"""?# | | ???# #????????????"""?"""?# | | ???# #?????????????????????! | | ???#+# #?????????????????????# | | ?????# #?????????????????????# | | ?????+ ?????????????????????# | | ?????#########?????????????????????# | | ????????"""""??????????????????????# | | ????????"""""??????????????????????? | | ???w????"""""??????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????"""??????????????? | | ?????????????????"""???????????????# | | ?????????????????"""???????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ??????????????????????????????????? | | ???????????????????????????????????? | | ???!???????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: EX 25 Core Shielding 20 Evasion (%) 55 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaAssembledInsulator Manual? 0 Play Time 00:28:21 Cumulative 10.8 hours Start 2024.04.09 @ 19:46:38 End 2024.04.09 @ 20:10:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8a9a0961-5546-43fd-8ef2-7b5153596f3a