Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 20:13:58 Player: FUTURIST Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1599) 1599 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 5642 Bonus ------- High Alert Combat Kills 68 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Storm Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Gatling Laser Improved EM Pulse Cannon [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 52 | 3 4 11 11 11 1 1 7 3 Power 7 | . 1 1 2 2 1 . . . Engine 1 | . 1 . . . . . . . Core 6 | . . 1 2 2 1 . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 6 4 . . . 4 1 Treads 8 | 2 . 2 4 . . . . . Leg 9 | . . 4 . . . . 4 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 1 2 2 4 . . 2 . Device 3 | . . . 1 1 . . 1 . Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 5 | . . 2 1 2 . . . . Artifact . | . . . . . . . . . Weapon 16 | . 2 2 3 5 . 1 1 2 Energy Gun 4 | . 1 . . 2 . . . 1 Energy Cannon 4 | . . 1 . 2 . 1 . . Ballistic Gun 6 | . 1 1 2 1 . . 1 . Ballistic Cannon 2 | . . . 1 . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 24 | . . . 4 3 2 3 . 12 Power 6 | . . . 1 2 1 1 . 1 Propulsion 9 | . . . 2 . 1 1 . 5 Utility 3 | . . . . 1 . . . 2 Weapon 6 | . . . 1 . . 1 . 4 Highest Loss Streak 12 | . . . 3 1 2 2 . 12 Average Slot Usage (%) 82 | . 88 88 92 91 78 63 82 43 Engine 2 | . 14 9 . . . . . . Core 8 | . . 1 12 13 14 7 7 1 Treads 18 | . 28 30 17 30 25 16 . . Leg 9 | . . 3 18 . . . 30 12 Device 5 | . . . 9 7 7 7 7 1 Storage 9 | . 18 13 9 7 7 7 7 7 Processor 6 | . . . . 7 7 7 13 13 Protection 3 | . . 8 9 8 . . . . Energy Gun 2 | . 13 . . . 7 . . . Energy Cannon 7 | . . 10 1 6 7 14 8 1 Ballistic Gun 6 | . 13 11 9 6 . . 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 4 20 24 31 51 31 31 25 23 Greatest Support 80 | 40 40 80 80 80 80 60 60 60 Greatest Overweight (x) 4 | 1 . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 Most Carried 8 | 6 5 8 8 8 6 5 8 8 Average Carried 5 | 5 3 6 7 6 5 4 4 7 Final Capacity 10 | 6 10 8 8 8 8 8 8 8 Final Carried 8 | 6 4 8 8 5 5 4 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 969 | 157 136 110 150 334 12 10 60 . Remotely . | . . . . . . . . . Salvage Created 1712 | . 260 319 233 632 57 159 . 52 Parts 105 | . 24 21 10 32 3 9 . 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 7 . 6 Prevented 4 | . . . . . 2 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 44 | . 10 9 9 8 1 5 . 2 Guns 16 | . 9 . . 6 . . . 1 Cannons 20 | . . 4 8 1 1 5 . 1 AOE 8 | . 1 5 1 1 . . . . Classes Destroyed 10 | . 3 1 . 5 1 . . . Worker 3 | . 1 1 . 1 . . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . Recycler 2 | . . . . 2 . . . . Swarmer 21 | . 8 4 3 . . 4 . 2 Grunt 15 | . 2 3 5 5 . . . . Brawler 1 | . . . . 1 . . . . Sentry 4 | . . 2 1 1 . . . . Hunter 2 | . . . . . 1 1 . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 7 | . 4 4 3 7 1 4 . 1 Combat Bots Only 4 | . 4 4 3 4 1 4 . 1 Max Kills in Single Turn 3 | . 1 3 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 1 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5240 | . 257 152 782 1707 274 350 . 1718 Core 862 | . 28 30 103 32 31 14 . 624 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 88 92 81 . . . . . Volleys Fired 160 | . 23 16 47 45 2 18 . 9 Largest 2 | . 2 1 1 1 1 1 . 1 Hottest 69 | . 60 56 56 69 69 69 . 48 Shots Fired 183 | . 46 16 47 45 2 18 . 9 Gun 76 | . 46 . 1 24 . . . 5 Cannon 107 | . . 16 46 21 2 18 . 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 98 | . 23 . 42 24 . . . 9 Thermal 11 | . . . . . . 11 . . Explosive . | . . . . . . . . . Electromagnetic 74 | . 23 16 5 21 2 7 . . Robot Hit Streak 30 | . 6 6 18 30 2 6 . 5 Robot Miss Streak 3 | . 3 1 3 3 . 3 . 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 130 | . 28 13 39 32 2 10 . 6 Core Hits 76 | . 13 10 15 25 2 6 . 5 Critical Hits 2 | . . . . 1 . . . 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3408 | . 363 530 974 1144 56 219 . 122 Guns 789 | . 257 . . 454 . . . 78 Cannons 1901 | . . 324 945 313 56 219 . 44 Explosions 708 | . 96 206 29 377 . . . . Melee . | . . . . . . . . . Ramming 10 | . 10 . . . . . . . Kinetic 1504 | . 79 . 849 454 . . . 122 Thermal 615 | . 96 206 29 161 . 123 . . Explosive 216 | . . . . 216 . . . . Electromagnetic 1063 | . 178 324 96 313 56 96 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 . Average Corruption 1 | . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . Effects 5 | . . . . 2 3 . . . Message Errors 3 | . . . . 2 1 . . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 105 | . . 6 48 38 . 13 . . Projectiles 61 | . . 6 42 . . 13 . . Explosions 44 | . . . 6 38 . . . . Melee . | . . . . . . . . . Knockbacks 19 | . . . 19 . . . . . Impact . | . . . . . . . . . Kinetic 18 | . . . 18 . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 498 | . . . 38 460 . . . . Shots 7 | . . . 1 6 . . . . Rammed 2 | . 1 . . 1 . . . . Targets Rammed 2 | . 1 . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 370 | . 40 90 245 370 28 148 . . Average Temperature 81 | . 22 26 93 108 14 78 . . Received Heat Transfer 1182 | . . 45 396 507 . . . 234 Effects 2 | . . . . 2 . . . . Shutdowns 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 1 1 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . Heat Transferred 872 | . 150 300 . 200 . 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 1 2 1 2 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 602 | . 275 168 249 602 . . . . Initial 56 | . . 33 56 30 . . . . Average 141 | . 127 91 151 189 . . . . Maximum Alert Level 2 | . 1 . 1 2 . . . . Low Security (%) 75 | 100 75 100 59 66 . . . . Level 1 13 | . 24 . 40 . . . . . Level 2 11 | . . . . 33 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 2 1 . . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 2 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed 21 | . . . 21 . . . . . Distress Signals 21 | . . . 21 . . . . . Times Spotted 86 | . 21 12 15 17 2 5 . 14 Peak Tracking Total 11 | . 8 4 8 7 1 4 . 11 Tactical Retreats 8 | . 1 . 2 3 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 21 | . 1 . . 20 . . . . Max in Single Turn 8 | . 1 . . 8 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . . . . 7 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 156 | . . . . . . . 156 . Highest-Rated Ally 41 | . . . . . . . 41 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 4851 | 68 465 523 477 780 688 592 1177 81 Spaces Moved 2864 | 47 196 289 227 375 402 319 964 45 Core 36 | 19 . . . . . . . 17 Treads 1666 | 28 196 258 88 375 402 319 . . Legs 1162 | . . 31 139 . . . 964 28 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 170 170 170 120 120 Average Speed 147 | 125 160 155 139 170 170 170 120 134 Slowest Speed 250 | 160 160 160 170 170 170 170 120 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 34 24 28 15 75 49 86 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 51 | . . 6 8 34 . . . 3 Melee . | . . . . . . . . . Projectile 6 | . . . 3 . . . . 3 AOE 45 | . . 6 5 34 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3323 | 55 306 345 340 477 405 351 987 57 Wait 166 | . 81 10 41 20 . 14 . . Move 2856 | 46 195 288 226 374 401 318 963 45 Hop . | . . . . . . . . . Pick Up 55 | 6 2 13 10 13 1 . 10 . Fast Attach 4 | 3 . . 1 . . . . . Attach 29 | . 4 2 5 7 1 1 6 3 Detach 1 | . . . . . . . 1 . Swap 19 | . . 9 5 4 . . 1 . Drop 31 | . . 7 5 13 . . 6 . Fire 160 | . 23 16 47 45 2 18 . 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . 1 . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Met 8R-AWN 301 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 15) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Propulsion x2 1021 | -9/Materials | Discovered new exit (range 7) 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1329 | -8/Materials | Lost 3 parts (1p2n) 1472 | -8/Materials | Discovered new exit (range 15) 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Evolved 2 slots: Utility x2 1946 | -7/Factory | Discovered new exit (range 3) 2291 | -7/Factory | Discovered new exit (range 15) 2314 | -7/Factory | Entered Lower Caves 2396 | -7/Lower Caves | Spotted B-75 Beast 2556 | -7/Lower Caves | Learned Factory interactive machine intel 2985 | -7/Lower Caves | Discovered new exit (range 8) 3002 | -7/Lower Caves | Entered another Lower Caves area 3567 | -7/Lower Caves | Discovered new exit (range 9) 3594 | -7/Lower Caves | Entered Zion 3668 | -7/Zion | System corruption cleaned by Quarantine Array 3925 | -7/Zion | Imprinted 3928 | -7/Zion | Declared Zion's savior 4529 | -7/Zion | Learned Factory emergency access door positions 4588 | -7/Zion | Found Prototype Energy Gun 4759 | -7/Zion | Discovered new exit (range 11) 4771 | -7/Zion | Entered Proximity Caves 4827 | -6/Proximity Caves | Core integrity fell below 50% 4841 | -6/Proximity Caves | Core integrity fell below 20% 4852 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04802_ Carbon-fiber Leg destroyed. 04805_ Destroyed VTOL Module. 04807_ Carbon-fiber Leg destroyed. 04810_ Mak. Shrapnel Gun destroyed. 04812_ Carbon-fiber Leg destroyed. 04817_ S-27 Virus suffers critical hit. 04817_ S-27 Virus destroyed. 04823_ VTOL Module fries itself beyond repair. 04825_ Slug penetrates Wall. 04826_ Slug Cannon destroyed. 04828_ Hvy. Riot Gun destroyed. 04832_ VTOL Module fries itself beyond repair. 04832_ Slug penetrates Wall. 04834_ Mak. Salvage Targeting Computer destroyed. 04835_ Slug penetrates Wall. 04837_ Penetrated by Slug. 04839_ Mak. Leg destroyed. 04843_ Slug penetrates Wall. 04846_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ??#???# ????????????????????????????????????????? | | ?? "??# ????????????????????????????????????????? | | ? ???# ???###???????????###??#?????????????????? | | " ???" #?## ##???????### ## ##????????????????? | | " ???# #?# ###?????# ## ????????? | | " ?#### #?# ##???## ????????? | | ?# # ### ##### @ #????????????? | | ?? + ## "## ## #????????????? | | ??#? + # s #????? #???????????? | | ??# # ## s #????????? #??????????? | | #### # ### ## ##??????????????????????? | | " ## #####???????????????????????? | | " ### #??????????????????????????? | | " " # ##?# #?????????????????????????? | | """""# #####?# ????????????????????????? | | /###### #????# ## ???????????????????????? | | % $#???# #?? ??????????????????????? | | #??? ####??? ?????????????????????? | | ########?? #??????? ????????????????????? | | ##??????? #????????????????????????????? | | ##??????? #### ????????????????????????????? | | ###?????????#####????????????????????????????? | | ## ##?????##??????????????????????????????????? | | ?# ## ##???# ##?????????????????????????????????? | | ?# # ##?# #?????????????????????????????????? | | ## ## ##????????????????????????????????? | | # # #????????????????????????????????? | | ## # # #????????????????????????????????? | | # # # ####????????????????????????????????? | | # # # ##???????????????????????????????????? | | # #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV No Signal Oops Please Form A Line Robot Respite The One Total Silence Tourist Challenges ------------ None Game ------ Seed InertialImpactNanoactuators Manual? 0 Play Time 00:43:25 Cumulative 5.5 hours Start 2020.09.25 @ 22:59:32 End 2020.09.28 @ 20:13:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a726ba3c-6c2f-4477-b748-5af50e349898