Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:42:38 Player: Neurotypical Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (141) 705 Value Destroyed (4632) 4632 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (891) 891 TOTAL SCORE: 10368 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 802 Friendly Fire -39 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Cooling System Advanced Sensor Array Advanced ECM Suite Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Fission-Nuclear Core > --- PROPULSION ------- Hovering Antigrav-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Core Analyzer Improved Weapon Cycler Transmission Jammer Advanced Shield Generator > --- WEAPON ----------- Heavy Particle Gun Heavy Phase Cannon Prc. Ballistic Assault Construct/G > --- INVENTORY -------- Antigrav System Improved Heat Sink Improved Cooling System Improved Target Analyzer Weapon Cycler Proton Cannon Proton Cannon Proton Cannon Proton Missile Launcher Improved Remote Datajack Improved Remote Datajack [Rating: 95] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Precision Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 6 | . . 1 1 . . . 4 Weapon 1 | . . . . 1 . . . Parts Attached 178 | 6 17 35 64 12 12 3 29 Power 19 | 1 1 5 3 1 2 1 5 Engine 8 | 1 . 1 1 1 1 . 3 Core 11 | . 1 4 2 . 1 1 2 Reactor . | . . . . . . . . Propulsion 47 | 2 7 11 19 4 3 . 1 Treads 7 | . . 4 3 . . . . Leg 35 | 2 7 3 16 4 3 . . Wheel 4 | . . 4 . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 61 | 1 5 8 25 4 1 2 15 Device 42 | . 1 4 20 3 . 2 12 Storage 5 | 1 1 1 1 . 1 . . Processor 4 | . 1 . 1 1 . . 1 Hackware . | . . . . . . . . Protection 10 | . 2 3 3 . . . 2 Artifact . | . . . . . . . . Weapon 51 | 2 4 11 17 3 6 . 8 Energy Gun 25 | 1 3 3 10 3 3 . 2 Energy Cannon 9 | . . 2 2 . 1 . 4 Ballistic Gun 14 | 1 1 5 5 . 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . . Corrupted Parts 6 | . 1 . 3 . 1 . 1 System Corruption 21 | . 1 . 13 . 1 . 6 Parts Lost 57 | . 1 10 14 . 2 . 30 Power 11 | . . 2 1 . 1 . 7 Propulsion 11 | . . 4 3 . . . 4 Utility 20 | . . 2 7 . . . 11 Weapon 15 | . 1 2 3 . 1 . 8 Highest Loss Streak 9 | . 1 3 4 . 1 . 9 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 88 | . 95 92 93 100 99 100 61 Engine 5 | . 13 3 . 15 10 15 2 Core 5 | . . 7 8 . 3 . 5 Treads 2 | . . 1 10 . . . . Leg 19 | . 27 17 21 30 30 30 2 Wheel 1 | . . 7 . . . . . Device 12 | . . 6 13 14 15 15 21 Storage 8 | . 14 11 9 7 7 7 5 Processor 7 | . 8 11 6 5 7 7 5 Protection 2 | . 1 4 5 2 . . . Energy Gun 12 | . 13 10 14 23 18 15 5 Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 6 | . 14 10 3 . 3 7 3 Naked Turns . | . . . . . . . . Heaviest Build 69 | 14 20 25 43 55 53 50 69 Greatest Support 83 | 20 20 60 83 70 70 70 70 Greatest Overweight (x) 16 | 1 1 8 2 1 . . 16 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 12 | 7 8 10 12 15 15 15 15 Most Carried 15 | 4 10 10 15 15 15 15 13 Average Carried 10 | 2 7 8 10 13 14 14 8 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 4 10 6 13 15 15 15 8 Scrap Engine Consumption 32 | . . . . . . . 32 Constructs Created 4 | . . . . . . . 4 Constructs Modified 5 | . . . . . . . 5 Class Distribution -------------------- 50% | Scavenger-Mutant 24% | Gunner 16% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Matter Collected 2951 | 238 204 683 859 87 216 135 529 Remotely . | . . . . . . . . Salvage Created 6030 | . 349 928 1466 217 840 565 1665 Parts 334 | . 30 74 104 9 29 22 66 Haulers Intercepted 3 | . . . 1 . 2 . . Recyclers Shooed 6 | . . 4 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 117 | . 10 27 36 5 12 1 26 Melee 1 | . . . . . . . 1 Guns 99 | . 10 25 34 5 12 1 12 Cannons 10 | . . 1 2 . . . 7 AOE 5 | . . 1 . . . . 4 Classes Destroyed 16 | . 3 4 5 1 3 . . Worker 3 | . . . . . 2 . 1 Builder 1 | . . 1 . . . . . Tunneler 1 | . . . 1 . . . . Hauler 3 | . . . 1 . 2 . . Recycler 11 | . . 1 1 . . 7 2 Operator 1 | . . . . . 1 . . Watcher 4 | . 1 2 . . 1 . . Swarmer 37 | . 2 15 15 . . . 5 Grunt 48 | . 8 3 11 4 7 . 15 Brawler 1 | . . . . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 19 | . . 8 6 . 3 1 1 Specialist 2 | . . . 2 . . . . Hunter 1 | . . . 1 . . . . Programmer 7 | . . . . 1 1 . 5 Heavy 1 | . . . 1 . . . . Best Kill Streak 9 | . 3 4 7 2 5 5 9 Combat Bots Only 8 | . 3 4 7 2 4 1 8 Max Kills in Single Turn 3 | . 1 2 2 1 2 1 3 Gunslinging 1 | . . . 1 . 1 . . Exploded 2 | . . 1 . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Hostile Shots Fired 851 | . 35 171 197 17 111 . 320 Missed 243 | . 11 52 43 5 51 . 81 Damage Taken 9316 | . 255 1377 2276 185 711 . 4512 Core 1624 | . 13 252 243 17 92 . 1007 Absorbed by Shields 115 | . . . . . . . 115 Regen/Repaired (Parts) 143 | . . 29 . . . . 114 Core Remaining (%) 74 | 100 94 37 55 . . 84 . Volleys Fired 356 | 1 33 86 99 14 53 8 62 Largest 3 | 1 2 2 2 3 3 3 3 Hottest 225 | 20 85 116 125 183 191 150 225 Shots Fired 785 | 1 63 164 197 42 158 25 135 Gun 701 | 1 63 154 171 42 152 25 93 Cannon 76 | . . 8 26 . 2 . 40 Launcher 8 | . . 2 . . 4 . 2 Special . | . . . . . . . . Kinetic 258 | 1 35 67 53 . 16 9 77 Thermal 462 | . 14 95 123 42 136 16 36 Explosive 2 | . . 2 . . . . . Electromagnetic 63 | . 14 . 21 . 6 . 22 Robot Hit Streak 27 | 1 11 8 14 7 27 5 20 Robot Miss Streak 9 | . 6 9 4 2 4 3 2 Penetration Max . | . . . . . . . . Secondary Targets 11 | . . 4 4 . 3 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 488 | 1 32 100 133 27 78 10 107 Core Hits 241 | . 16 48 64 11 35 9 58 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 4 | . . 2 1 . . . 1 Critical Strikes 33 | . 1 10 11 1 7 . 3 Burn 27 | . 1 7 10 1 7 . 1 Destroy 5 | . . 3 1 . . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9841 | 11 466 1538 2543 482 1478 209 3114 Guns 7522 | 11 460 1383 2134 482 1345 209 1498 Cannons 1496 | . . 108 321 . . . 1067 Explosions 725 | . . 44 38 . 112 . 531 Melee . | . . . . . . . . Ramming 98 | . 6 3 50 . 21 . 18 Kinetic 2962 | 11 241 694 544 . 157 45 1270 Thermal 5370 | . 122 797 1632 482 1188 164 985 Explosive 44 | . . 44 . . . . . Electromagnetic 1367 | . 97 . 317 . 112 . 841 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . 1 3 13 . 3 3 24 Average Corruption 5 | . 1 2 6 . 2 2 11 Corruption Purged 19 | . . . 16 . . 2 1 Corruption Blocked . | . . . . . . . . Effects 156 | . 1 34 45 . 8 12 56 Message Errors 45 | . 1 7 12 . 1 2 22 Matter Fused 32 | . . 8 9 . 3 4 8 Heat Flow Errors 20 | . . 3 8 . 1 1 7 Energy Discharges 20 | . . 7 7 . . 2 4 Parts Rejected 3 | . . 1 . . . . 2 Parts Fused 4 | . . . 1 . . 1 2 Data Loss (minor) 14 | . . 7 2 . 2 1 2 Data Loss (major) 3 | . . . . . . . 3 Misfires 8 | . . 1 3 . 1 1 2 Alerts 3 | . . . 2 . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . 1 . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 38 | . . 4 5 . 15 . 14 Projectiles 21 | . . 4 5 . . . 12 Explosions 17 | . . . . . 15 . 2 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | . . 17 9 . 3 . 91 Shots 8 | . . 2 1 . 2 . 3 Rammed 13 | . . . . . . . 13 Targets Rammed 22 | . 2 1 4 . 2 . 13 Kicked 8 | . 2 1 3 . 2 . . Crushed 1 | . . . 1 . . . . Highest Temperature 393 | . 120 393 369 183 186 348 192 Average Temperature 75 | . 37 96 79 70 47 133 53 Received Heat Transfer 2459 | . 108 312 585 63 147 . 1244 Effects 6 | . . 5 1 . . . . Shutdowns 1 | . . 1 . . . . . Interference 3 | . . 3 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 9 | . . . 3 . 2 . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 22 | . . 3 5 2 11 . 1 Heat Transferred 12429 | . 370 2398 3824 1073 3071 370 1323 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Peak Influence 952 | . 178 293 399 307 952 386 217 Initial 360 | . . 12 87 161 68 360 21 Average 182 | . 82 111 230 167 547 285 77 Maximum Alert Level 3 | . . 1 1 1 3 1 1 Low Security (%) 68 | 100 100 82 33 82 23 39 95 Level 1 25 | . . 17 66 17 11 60 4 Level 2 2 | . . . . . 25 . . Level 3 3 | . . . . . 40 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 3 2 8 4 6 . 7 Investigation 5 | . 2 . 1 1 . . 1 Extermination 6 | . . . . 1 1 . 4 Reinforcement 11 | . 1 2 4 1 1 . 2 Assault 1 | . . . . . 1 . . Garrison 7 | . . . 3 1 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Distress Signals 8 | . 1 4 2 . 1 . . Communications Jammed 32 | . . . 6 1 24 . 1 Distress Signals 28 | . . . 6 . 21 . 1 Times Spotted 198 | . 27 42 55 7 37 . 30 Peak Tracking Total 9 | . 4 5 9 2 5 . 6 Tactical Retreats 19 | . 3 5 9 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Traps Triggered 10 | . 1 3 3 . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Disabled 6 | . . 1 . . 5 . . Max in Single Turn 1 | . . 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Accessed 40 | . 6 9 5 3 7 8 2 Terminals 29 | . 5 8 4 2 5 4 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . Recycling Units 7 | . 1 . 1 . 1 4 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 75 | . 15 22 7 4 10 12 5 Successful 24 | . 4 7 2 . 3 6 2 Failed 51 | . 11 15 5 4 7 6 3 Catastrophic 22 | . 5 6 4 1 2 3 1 Database Lockouts . | . . . . . . . . Manual 27 | . 2 11 3 . 4 5 2 Terminals 55 | . 12 19 5 2 7 7 3 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . 3 . . . . . Recycling Units 11 | . 3 . 2 . 1 5 . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 2 . . Terminal Hacks 15 | . 3 5 1 . 3 2 1 Record 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 2 | . . 1 . . 1 . . Alert Level 1 | . . 1 . . . . . Unreport Threat 4 | . . 1 1 . 1 1 . Locate Traps 1 | . . . . . . . 1 Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 6 | . 1 . 1 . . 4 . Retrieve Components 6 | . 1 . 1 . . 4 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 34 | . 6 9 4 3 6 5 1 Full Trace Events 6 | . 2 1 1 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 38 | . . 38 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . 9 . 3 . . 8 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total Allies 12 | . . . . . 12 . . Largest Group 10 | . . . . . 10 1 . Highest-Rated Group 225 | . . . . . 225 16 . Highest-Rated Ally 100 | . . . . . 100 16 . Total Orders 1 | . . . . . 1 . . GUARD 1 | . . . . . 1 . . Ally Attacks 105 | . . . . . 104 1 . Total Damage 2514 | . . . . . 2496 18 . Kills 27 | . . . . . 27 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Turns Passed 9367 | 60 1325 1923 2141 537 853 657 1871 Spaces Moved 4313 | 36 795 912 850 309 487 365 559 Core 67 | 6 . 8 . . . . 53 Treads 398 | . . 70 328 . . . . Legs 3211 | 30 795 493 522 309 487 365 210 Wheels 341 | . . 341 . . . . . Hover 132 | . . . . . . . 132 Flight 164 | . . . . . . . 164 Fastest Speed 50 | 50 120 86 120 122 125 125 125 Average Speed 149 | 119 120 152 140 143 125 125 246 Slowest Speed 850 | 190 190 450 260 190 125 125 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 78 76 64 9 66 70 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 41 | . . 15 12 . . . 14 Melee . | . . . . . . . . Projectile 16 | . . . 10 . . . 6 AOE 25 | . . 15 2 . . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total 6517 | 52 1107 1278 1626 369 611 552 922 Wait 1347 | . 213 201 513 11 38 160 211 Move 4306 | 35 794 911 849 308 486 364 559 Hop . | . . . . . . . . Pick Up 192 | 10 29 29 64 14 11 8 27 Fast Attach . | . . . . . . . . Attach 90 | 6 4 18 27 2 2 2 29 Detach 6 | . . . 1 . . . 5 Swap 88 | . 13 17 37 10 10 1 . Drop 110 | . 19 15 32 10 9 9 16 Fire 356 | 1 33 86 99 14 53 8 62 Melee . | . . . . . . . . Ram 13 | . . . . . . . 13 Kick 8 | . 2 1 3 . 2 . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 15) 679 | -10/Materials | Identified exit to Materials 813 | -10/Materials | Build established: Scavenger-Mutant 982 | -10/Materials | Identified exit to Mines 1165 | -10/Materials | Discovered exit to Mines (range 9) 1386 | -10/Materials | Entered another Materials area 1386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1638 | -9/Materials | Discovered new exit (range 13) 1661 | -9/Materials | Identified exit to Mines 1885 | -9/Materials | Repaired Lgt. Nuclear Core 2611 | -9/Materials | Discovered new exit (range 15) 2771 | -9/Materials | Identified exit to Materials 3041 | -9/Materials | Core integrity fell below 50% 3195 | -9/Materials | Lost 3 parts (1p1n1u) 3291 | -9/Materials | Discovered exit to Materials (range 11) 3309 | -9/Materials | Entered another Materials area 3309 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4265 | -8/Materials | Destroyed 7 combat bots 4265 | -8/Materials | Lost 4 parts (3u1w) 4326 | -8/Materials | Lost 4 parts (1p1n1u1w) 4551 | -8/Materials | Garrison activated, responded to threat 4783 | -8/Materials | System corruption reached 10% 5430 | -8/Materials | Discovered new exit (range 16) 5450 | -8/Materials | Entered Factory 5450 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5897 | -7/Factory | Discovered new exit (range 16) 5979 | -7/Factory | Garrison activated, responded to threat 5987 | -7/Factory | Entered Storage 6073 | -7/Storage | Build established: Gunner 6229 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6249 | -7/Storage | Garrison activated, responded to threat 6281 | -7/Storage | P-60 Hacker assimilated allied Trooper 4c 6342 | -7/Storage | Met 01-MTF 6441 | -7/Storage | Lost 6 allies 6787 | -7/Storage | First assault squad dispatched 6831 | -7/Storage | Discovered new exit (range 4) 6840 | -7/Storage | Entered Recycling 6840 | -7/Recycling | Accompanied by 2 allies (01-MTF) 6842 | -7/Recycling | Found Scrap Engine 6845 | -7/Recycling | 01-MTF left 7472 | -7/Recycling | Discovered new exit (range 16) 7497 | -7/Recycling | Entered Factory 7497 | -5/Factory | Evolved 4 slots: Utility x4 7913 | -5/Factory | Lost 3 parts (1p2u) 8006 | -5/Factory | Build established: Mutant 8143 | -5/Factory | System corruption reached 10% 8546 | -5/Factory | Build established: Gunner 8954 | -5/Factory | Lost 9 parts (2p2n2u3w) 8955 | -5/Factory | Destroyed 8 combat bots 9080 | -5/Factory | Lost 9 parts (2p2n2u3w) 9272 | -5/Factory | Build established: Mutant 9325 | -5/Factory | Core integrity fell below 50% 9360 | -5/Factory | Core integrity fell below 20% 9368 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09332_ Weapon Cycler destroyed. 09336_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09342_ Adv. Shield Generator destroyed. 09347_ 7:K1# J6H 4C1FQTWLTY%EWLTV9PG/XD, 09350_ Slammed into P-70 Sage. 09350_ Core Analyzer broken. 09350_ Destabilizing: Short circuit. 09353_ Scrap Engine destroyed. 09354_ Slammed into P-70 Sage. 09357_ Destabilizing: System interference. 09357_ Imp. Target Analyzer temporarily disabled. 09359_ Adv. Heat Sink destroyed. 09361_ Slammed into P-70 Sage. 09362_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09364_ Slammed into P-70 Sage. 09365_ Penetrated by Slug. 09368_ M2SPDGGAZC>%FD :#=Y/QUV Map ----- +----------------------------------------------------+ | ???# # #???###??????# # #?????# | | ? ?# ""# #?### ###????# ########?????# | | ??# T"# ####"#####???? ?????????????# | | ^^^?^# ""# %% % % #???? ?????????????# | | ##### ^??^# # % %%%%%% % #???? ?????????????# | | ????# ????# """ # %%% % #???? ????????????# | | ????#?????# """ ########### #???? ????????????# | | ??????????# """ #?######### ##??? ????????????# | | ??????????# #?# ! # #??? ????????????# | | ??????????# #?#!!! # #### ###?????????# | | ??????????#! #?#!!! + ! + ????????? | | ??????????#? ?#?# ! # ########?????????? | | ??????????????????# # #?????????????????? | | ??????????????????# ### ###?????????????????? | | ??????????????????########?# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ????????????????????????#### ############????????? | | ????????????????????????+ #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# """ #????????? | | ????????????????????????#p##### """ #????????? | | ?????????? ##### #???# """ #????????? | | ?????????? p@#???# ????????? | | ?????????? #####h#???# #????????? | | ????????????????????????#/#???#+### #????????? | | ???????????????????????? ????????##+###????????? | | ????????????????????????" ??????????????????????? | | ????????????????????????" ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Weapon Cycling 20 Evasion (%) 55 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Total Silence Challenges ------------ None Game ------ Seed GatlingBoreAutohacker Manual? 0 Play Time 02:05:53 Cumulative 16.5 hours Start 2024.04.06 @ 11:27:18 End 2024.04.07 @ 20:42:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82b8a87e-0e49-482c-bd4e-cddbef575d3f