Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.20 @ 19:38:32 Player: Agave Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (807) 807 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (603) 603 TOTAL SCORE: 3060 Bonus ------- High Alert Combat Kills 6 Met Imprinter 300 Was Imprinted 300 Friendly Fire -3 Cogmind --------- Core Integrity 0/400 Matter 250/300 Energy 43/100 System Corruption 0% Temperature Cool (42) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Spiked Treads Wheel Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array ECM Suite > --- WEAPON ----------- Light Assault Rifle Slug Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Light Treads Spiked Treads Wheel ECM Suite Core Shielding Light Armor Plating System Shield Tractor Beam Light Assault Rifle Light Assault Rifle EMP Blaster Spear [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 37 | . 11 18 2 2 4 Power 3 | . 1 2 . . . Engine 3 | . 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | . 2 6 . 1 . Treads 3 | . . 2 . 1 . Leg 4 | . 2 2 . . . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 4 1 . . 3 Device 2 | . 1 . . . 1 Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 1 . . 2 Artifact . | . . . . . . Weapon 17 | . 4 9 2 1 1 Energy Gun 3 | . . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 4 . . . Ballistic Cannon 1 | . . . . 1 . Launcher 4 | . . 1 2 . 1 Special Weapon 2 | . 1 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 2 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . 1 8 . . 7 Power 3 | . 1 1 . . 1 Propulsion 4 | . . 2 . . 2 Utility 1 | . . . . . 1 Weapon 8 | . . 5 . . 3 Highest Loss Streak 7 | . 1 4 . . 7 Average Slot Usage (%) 97 | . 92 95 100 100 98 Engine 11 | . 12 10 11 11 10 Treads 14 | . . 3 22 22 22 Leg 5 | . 28 6 . . . Wheel 2 | . . 11 . . . Device 11 | . 7 11 11 11 20 Storage 11 | . 15 11 11 11 11 Protection 7 | . . 9 11 11 . Ballistic Gun 16 | . 22 18 22 15 10 Ballistic Cannon 4 | . . . . 6 10 Launcher 7 | . . 4 11 11 11 Naked Turns 4 | . . . . . 4 Heaviest Build 39 | 12 39 36 32 37 37 Greatest Support 42 | 20 20 40 40 42 42 Greatest Overweight (x) 3 | . 1 3 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 14 Most Carried 14 | 6 12 12 11 14 14 Average Carried 11 | 6 9 10 8 12 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 14 | 6 12 8 9 14 5 Class Distribution -------------------- 96% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 785 | 200 164 300 47 20 54 Remotely . | . . . . . . Salvage Created 760 | . 117 363 133 . 147 Parts 65 | . 8 41 9 . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 3 18 3 . 5 Guns 21 | . 3 17 1 . . Cannons 2 | . . . . . 2 AOE 6 | . . 1 2 . 3 Classes Destroyed 6 | . 1 3 1 . 1 Operator 1 | . . 1 . . . Swarmer 14 | . . 14 . . . Grunt 11 | . 3 2 2 . 4 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 7 | . 3 7 3 . 4 Combat Bots Only 7 | . 3 7 3 . 4 Max Kills in Single Turn 3 | . 1 3 2 . 3 Gunslinging 2 | . . 2 . . . Exploded 3 | . . 1 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2325 | . 497 660 63 . 1105 Core 499 | . 89 94 . . 316 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 64 . . . . Volleys Fired 69 | . 13 40 3 1 12 Largest 3 | . 2 3 3 2 2 Hottest 121 | . 40 121 73 68 68 Shots Fired 137 | . 24 87 8 2 16 Gun 116 | . 24 81 6 1 4 Cannon 6 | . . . . 1 5 Launcher 13 | . . 4 2 . 7 Special 2 | . . 2 . . . Kinetic 95 | . 24 54 6 2 9 Thermal 13 | . . 13 . . . Explosive 9 | . . 4 . . 5 Electromagnetic 20 | . . 16 2 . 2 Robot Hit Streak 11 | . 4 11 2 . 5 Robot Miss Streak 4 | . 3 4 1 . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 2 | . . 2 . . . Shots Hit Robots 80 | . 12 52 5 . 11 Core Hits 61 | . 6 27 4 . 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 8 | . 8 . . . . Impact . | . . . . . . Slashing 8 | . 8 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1716 | . 155 791 101 . 669 Guns 820 | . 155 626 23 . 16 Cannons 129 | . . . . . 129 Explosions 767 | . . 165 78 . 524 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 716 | . 155 393 23 . 145 Thermal 135 | . . 135 . . . Explosive 588 | . . 116 . . 472 Electromagnetic 277 | . . 147 78 . 52 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 21 | . . 21 . . . Projectiles . | . . . . . . Explosions 21 | . . 21 . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 62 | . . 36 26 . . Shots 3 | . . 1 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 248 | . 11 248 35 22 140 Average Temperature 71 | . 6 87 18 16 61 Received Heat Transfer 765 | . 273 90 6 . 396 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 272 | . . 272 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 450 | . 178 450 247 . . Initial 162 | . . 20 162 . . Average 182 | . 91 245 243 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 53 | 100 100 25 1 . . Level 1 35 | . . 53 98 . . Level 2 10 | . . 21 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 4 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 2 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 7 | . 5 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 15 38 3 . 13 Peak Tracking Total 7 | . 6 6 3 . 7 Tactical Retreats 8 | . 4 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 3 5 . 1 . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 25 | . 9 14 . 2 . Successful 19 | . 6 11 . 2 . Failed 6 | . 3 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . 7 1 . . . Terminals 19 | . 9 10 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 6 . 2 . Record 1 | . . 1 . . . Part Schematic 2 | . . . . 2 . Robot Analysis 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Recall Investigation 2 | . . 2 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 3 1 . . . Terminals 4 | . 3 1 . . . Track 2 | . 1 1 . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 2 Highest-Rated Group 191 | . . . . 191 50 Highest-Rated Ally 37 | . . . . 37 36 Total Orders . | . . . . . . Ally Attacks 3 | . . . . . 3 Total Damage 70 | . . . . . 70 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3097 | 2 504 610 115 1573 293 Spaces Moved 1719 | 2 211 246 63 1022 175 Core 9 | . . . . . 9 Treads 1300 | . . 49 63 1022 166 Legs 282 | 2 211 69 . . . Wheels 128 | . . 128 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 100 160 152 50 Average Speed 156 | 120 191 146 160 152 147 Slowest Speed 360 | 120 200 360 160 160 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 31 29 12 88 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 2 4 . Spaces Dug 6 | . 4 2 . . . Terrain Destroyed 54 | . 4 34 . . 16 Melee 4 | . 4 . . . . Projectile 2 | . . 2 . . . AOE 48 | . . 32 . . 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1984 | 1 270 416 72 1031 194 Wait 116 | . 13 100 . . 3 Move 1714 | 1 210 245 62 1021 175 Hop . | . . . . . . Pick Up 30 | . 11 10 3 6 . Fast Attach . | . . . . . . Attach 15 | . 3 11 . . 1 Detach 1 | . 1 . . . . Swap 22 | . 8 7 2 2 3 Drop 9 | . 3 3 2 1 . Fire 69 | . 13 40 3 1 12 Melee 8 | . 8 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 15) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 916 | -9/Materials | Destroyed 7 combat bots 950 | -9/Materials | Repaired Hvy. EM Pulse Gun 1034 | -9/Materials | Lost 4 parts (2n2w) 1108 | -9/Materials | Discovered new exit (range 6) 1117 | -9/Materials | Entered Mines 1222 | -9/Mines | Met a Derelict bent on vengeance 1227 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1232 | -9/Mines | Entered Zion 1244 | -7/Zion | Learned Factory trap positions 2093 | -7/Zion | Gained Derelict followers 2355 | -7/Zion | Imprinted 2357 | -7/Zion | Declared Zion's savior 2792 | -7/Zion | Discovered new exit (range 10) 2805 | -7/Zion | Entered Proximity Caves 2805 | -6/Proximity Caves | Accompanied by 2 allies 3047 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3087 | -6/Proximity Caves | Core integrity fell below 50% 3094 | -6/Proximity Caves | Released all parts (3) 3096 | -6/Proximity Caves | Core integrity fell below 20% 3098 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02940_ Adv. Heat Sink fries itself beyond repair. 02943_ Lgt. Angular Momentum Engine fries itself beyond repair. 02945_ Carbon-fiber Leg fries itself beyond repair. 02947_ Hvy. Laser fries itself beyond repair. 02948_ Acquired 36 matter. 02950_ Acquired 18 matter. 03047_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03076_ L-41 Fighter knocked back. 03079_ The unstable cave ceiling collapses. 03082_ Lgt. Assault Rifle destroyed. 03083_ L-41 Fighter destroyed. 03087_ Slug Cannon destroyed. 03088_ Grenade Launcher destroyed. 03088_ Lgt. Armor Plating destroyed. 03088_ Lgt. Ion Engine destroyed. 03091_ Lgt. Treads destroyed. 03094_ Adv. Treads destroyed. 03094_ Released EMP Blaster. 03094_ Released Core Shielding. 03094_ Released Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ####???? #???????????####?????????????????????? | | # #### ? ###???????## #?????????????????????? | | ??? ###????## ?????????????????????? | | ????? ##???? ??????????????????????? | | #??????? #???? ??????????????????????? | | #??????? #????# ??????????????????????? | | #??#????# #????# #??????????????????????? | | #??? ??## ###??# #??????????????????????? | | ##???? ## #### @#??????????????????????? | | #?????? # #???? # # ??????????? | | #???????# #### ????????? | | ##?####?## ????????? | | ### ### #????????? | | ## ##g s##### ????????? | | ## [!s##### # # ?????????? | | ###### g% *!! ?????????? | | ##????# ## ## %!]!! #???????????? | | #?????# ####### g/######## #???????????? | | ##?????# #?????### #??????????###???????????? | | #??????# #???????# #????????????????????????? | | ???????# #???????# # #???????????????????????? | | ??????? ???????# #??????????????????????? | | ??????? ?????? ## #??????????????????????? | | ??????? ????? ### #??????????????????????? | | ??????? ??? ### #?? #??????????????????????? | | ?????? ?? ???## #?? #??????????????????????? | | ?????? ?#?????###?? #??????????????????????? | | ?????? ???????????? ??????????????????????? | | ?????? ????????????? #?????????????????????? | | ??????? ????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityRefinerySheargun Manual? 0 Play Time 00:55:02 Cumulative 117.5 hours Start 2021.09.20 @ 18:00:40 End 2021.09.20 @ 19:38:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ef88839-91ea-4348-b723-c9b9983139f8