Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 19:02:35 Player: Sooty Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (3468) 3468 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7090 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer System Restoration Module > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Coolant Injector Advanced Targeting Computer Target Analyzer Recoil Stabilizer Recalibrator Remote Datajack Peak State ------------ > --- POWER ------------ Fusion Compressor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite System Restoration Module > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Cold Fusion Reactor Advanced Heat Sink Advanced Targeting Computer Target Analyzer Recoil Stabilizer Power Shielding Hardened Medium Armor Plating Hardened Heavy Armor Plating Reflective Plating Improved Shield Generator Improved Shield Generator Recalibrator Pulse Rifle Pulse Rifle Heavy Laser [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Advanced Targeting Computer Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 108 | 6 8 12 28 10 44 Power 20 | 1 1 3 6 2 7 Engine 12 | 1 1 3 4 1 2 Core 6 | . . . 2 1 3 Reactor 2 | . . . . . 2 Propulsion 28 | 2 2 3 6 3 12 Treads 8 | . . 1 5 2 . Leg 2 | . . . . . 2 Wheel 15 | 2 2 2 1 . 8 Hover 3 | . . . . 1 2 Flight . | . . . . . . Utility 26 | 1 2 2 5 4 12 Device 12 | . 1 . 1 2 8 Storage 3 | 1 1 . . 1 . Processor 3 | . . 1 2 . . Hackware 1 | . . . . . 1 Protection 7 | . . 1 2 1 3 Artifact . | . . . . . . Weapon 34 | 2 3 4 11 1 13 Energy Gun 15 | 1 2 1 4 1 6 Energy Cannon 7 | . . 1 3 . 3 Ballistic Gun 6 | 1 1 1 . . 3 Ballistic Cannon . | . . . . . . Launcher 6 | . . 1 4 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 62 | . . 5 15 2 40 Power 12 | . . 1 5 1 5 Propulsion 17 | . . 2 3 . 12 Utility 11 | . . . 1 1 9 Weapon 22 | . . 2 6 . 14 Highest Loss Streak 13 | . . 5 6 1 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 87 | . 83 82 83 97 83 Engine 8 | . 13 14 10 10 2 Core 3 | . . . 3 3 4 Reactor 1 | . . . . . 3 Treads 15 | . . 4 15 27 8 Leg 1 | . . . . . 5 Wheel 3 | . 27 11 3 . 2 Device 5 | . 1 11 1 6 7 Storage 7 | . 14 11 9 7 6 Processor 12 | . . . 15 15 13 Hackware 1 | . . . . . 4 Protection 5 | . . 8 6 6 3 Energy Gun 8 | . 12 3 6 12 7 Energy Cannon 1 | . . 2 1 . 3 Ballistic Gun 2 | . 14 10 . . 3 Launcher 3 | . . 3 8 2 . Naked Turns . | . . . . . . Heaviest Build 120 | 11 17 26 35 107 120 Greatest Support 83 | 20 20 20 63 83 83 Greatest Overweight (x) 32 | . 3 4 7 1 32 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 8 10 10 10 25 25 Average Capacity 16 | 6 9 10 10 14 25 Most Carried 22 | 5 8 5 10 19 22 Average Carried 11 | 2 4 4 7 11 17 Final Capacity 25 | 8 10 10 10 25 25 Final Carried 19 | 2 4 5 10 19 6 Class Distribution -------------------- 64% | Scavenger-Mutant 20% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1936 | 233 44 161 496 109 893 Remotely . | . . . . . . Salvage Created 4095 | 104 88 387 1835 663 1018 Parts 224 | 8 6 30 97 38 45 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | . 1 9 29 15 16 Melee 1 | . . . . 1 . Guns 38 | . 1 2 13 14 8 Cannons 9 | . . 2 2 . 5 AOE 19 | . . 5 12 . 2 Classes Destroyed 15 | 2 3 4 5 1 . Worker 8 | . . 2 1 1 4 Builder 5 | . . 1 3 . 1 Tunneler 3 | 2 . . 1 . . Hauler 1 | . . . 1 . . Recycler 3 | 1 . . . 1 1 Operator 3 | . 1 . 1 . 1 Watcher 3 | . 1 1 1 . . Swarmer 7 | . . 3 . 4 . Grunt 38 | . 1 5 19 4 9 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 1 . . Sentry 9 | . . . 6 2 1 Hunter 5 | . . . 1 1 3 Programmer 7 | . . . . 4 3 Heavy 1 | . . . 1 . . Best Kill Streak 10 | 3 2 4 10 4 6 Combat Bots Only 7 | . 1 3 7 4 6 Max Kills in Single Turn 3 | 1 1 1 3 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 756 | . 2 41 165 146 402 Missed 226 | . 1 16 58 58 93 Damage Taken 8246 | . 51 448 1997 706 5044 Core 1396 | . 12 77 382 72 853 Absorbed by Shields 380 | . . . . 280 100 Redirected to Shielding 187 | . . 3 50 26 108 Regen/Repaired (Parts) 286 | . 18 . 268 . . Core Remaining (%) 78 | 100 95 80 30 89 . Volleys Fired 251 | 7 5 34 75 50 80 Largest 3 | 2 2 2 2 2 3 Hottest 160 | 60 60 108 133 126 160 Shots Fired 481 | 14 10 54 131 81 191 Gun 388 | 14 10 45 82 81 156 Cannon 58 | . . 4 24 . 30 Launcher 35 | . . 5 25 . 5 Special . | . . . . . . Kinetic 102 | 7 5 31 14 . 45 Thermal 315 | . . 13 86 81 135 Explosive 5 | . . . . . 5 Electromagnetic 59 | 7 5 10 31 . 6 Robot Hit Streak 20 | 3 5 10 12 10 20 Robot Miss Streak 5 | 1 1 5 3 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 333 | 9 5 33 92 56 138 Core Hits 179 | 4 4 21 67 33 50 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 14 | . 1 1 2 4 6 Burn 11 | . . . 2 4 5 Destroy 3 | . 1 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7585 | 123 82 677 2797 1053 2853 Guns 4354 | 87 75 334 847 1024 1987 Cannons 1065 | . . 41 431 . 593 Explosions 2103 | 36 . 302 1492 . 273 Melee . | . . . . . . Ramming 63 | . 7 . 27 29 . Kinetic 857 | 36 10 219 108 . 484 Thermal 4456 | 36 . 269 1193 1024 1934 Explosive 273 | . . . . . 273 Electromagnetic 1936 | 51 65 189 1469 . 162 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 1 6 2 Average Corruption 2 | . . . 1 3 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 35 | . . . . 31 4 Message Errors 10 | . . . . 9 1 Matter Fused 4 | . . . . 3 1 Heat Flow Errors 5 | . . . . 5 . Energy Discharges 4 | . . . . 3 1 Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 5 | . . . . 5 . Misfires 1 | . . . . 1 . Alerts 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 61 | . . 40 13 . 8 Projectiles 8 | . . . . . 8 Explosions 50 | . . 40 10 . . Melee 3 | . . . 3 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 136 | . 3 95 35 . 3 Shots 7 | . . 3 3 . 1 Rammed 15 | . 1 . 5 9 . Targets Rammed 16 | . 1 . 5 10 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 405 | 40 46 90 368 405 322 Average Temperature 99 | 18 20 31 107 107 104 Received Heat Transfer 2045 | . 6 102 675 82 1180 Effects 14 | . . . 6 5 3 Shutdowns 3 | . . . 2 1 . Energy Bleed 4 | . . . 2 1 1 Interference 4 | . . . 2 . 2 Short Circuit 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 9 | . . . 9 . . Impact Corruptions 1 | . . . 1 . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 22 | . . 2 3 6 11 Heat Transferred 9471 | 50 . 474 2509 2405 4033 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | 1 . 3 4 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 488 | 15 104 338 488 341 151 Initial 221 | . 9 43 57 221 51 Average 145 | 2 61 175 275 164 52 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 75 | 100 100 53 41 72 100 Level 1 17 | . . 46 22 27 . Level 2 7 | . . . 35 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 2 5 5 5 Investigation 5 | . . 1 1 1 2 Extermination 6 | . . . . 4 2 Reinforcement 7 | . 1 1 4 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 13 | . 1 3 6 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 5 11 43 24 26 Peak Tracking Total 7 | . 3 5 7 4 6 Tactical Retreats 9 | . 2 1 3 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 11 | . 3 1 5 2 . Indirectly 3 | . . . 3 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . 3 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 2 1 4 5 4 Terminals 8 | . 1 1 1 4 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . 2 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 50 | . 5 1 25 11 8 Successful 35 | . 4 1 21 3 6 Failed 15 | . 1 . 4 8 2 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 2 1 3 10 1 Fabricators 3 | . . . . . 3 Repair Stations 9 | . 3 . 6 . . Recycling Units 1 | . . . . . 1 Scanalyzers 19 | . . . 16 . 3 Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 2 1 1 3 1 Prototype ID Bank 1 | . . . . 1 . Open DSF 2 | . . . . 1 1 Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . . 1 . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . 2 . 4 . . Scan Component 3 | . 1 . 2 . . Repair 3 | . 1 . 2 . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 18 | . . . 16 . 2 Insert Component 8 | . . . 7 . 1 Analyze 10 | . . . 9 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 4 3 2 Full Trace Events 5 | . . . 2 1 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 6 . 1 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 3 | . 1 . 2 . . Time 102 | . 26 . 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . . 6 . 1 Part Schematics Acquired 7 | . . . 6 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5719 | 73 320 419 1178 1953 1776 Spaces Moved 2545 | 43 309 201 500 944 548 Core 11 | 3 1 2 4 . 1 Treads 1582 | . . 45 386 944 207 Legs 195 | . . . . . 195 Wheels 755 | 40 308 154 110 . 143 Hover 2 | . . . . . 2 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 162 110 Average Speed 173 | 77 80 123 153 181 254 Slowest Speed 1650 | 80 200 250 400 243 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 58 29 47 15 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 73 | . . 46 8 . 19 Melee . | . . . . . . Projectile . | . . . . . . AOE 73 | . . 46 8 . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3400 | 69 370 318 771 1097 775 Wait 342 | 6 37 61 124 56 58 Move 2540 | 42 308 200 499 943 548 Hop . | . . . . . . Pick Up 104 | 8 10 9 30 16 31 Fast Attach 7 | . . . 2 5 . Attach 85 | 6 7 9 20 2 41 Detach 5 | . . 1 . 2 2 Swap 17 | . 1 3 6 3 4 Drop 33 | . 1 1 10 10 11 Fire 251 | 7 5 34 75 50 80 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush 15 | . . . 5 10 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Repaired EM Pulse Gun 312 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 14) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 512 | -9/Materials | Lost 5 parts (1p2n2w) 724 | -9/Materials | Discovered new exit (range 16) 812 | -9/Materials | Identified exit to Materials 813 | -9/Materials | Entered another Materials area 813 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -8/Materials | Lost 6 parts (2p1n1u2w) 981 | -8/Materials | Build established: Scavenger-Mutant 1087 | -8/Materials | Lost 4 parts (1p1n2w) 1122 | -8/Materials | Found Prototype Device 1192 | -8/Materials | Identified Active Sensor Suite 1333 | -8/Materials | Destroyed 7 combat bots 1363 | -8/Materials | Core integrity fell below 50% 1420 | -8/Materials | Lost 3 parts (1p2w) 1493 | -8/Materials | Repaired Lgt. Deuterium Engine 1533 | -8/Materials | Repaired Arm. Treads 1936 | -8/Materials | Discovered new exit (range 14) 1989 | -8/Materials | Identified exit to Factory 1991 | -8/Materials | Entered Factory 1991 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2224 | -7/Factory | Discovered new exit (range 7) 2266 | -7/Factory | Identified exit to Factory 3944 | -7/Factory | Entered another Factory area 3944 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4012 | -6/Factory | Identified exit to DSF 4237 | -6/Factory | Build established: Scavenger-Gunner 4323 | -6/Factory | Spotted B-75 Beast 4562 | -6/Factory | Fabricated Pulse Rifle? 4637 | -6/Factory | Lost 10 parts (1p3n1u5w) 5527 | -6/Factory | Core integrity fell below 50% 5573 | -6/Factory | Lost 11 parts (2p3n3u3w) 5679 | -6/Factory | Core integrity fell below 20% 5720 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05684_ Slug penetrates Wall. 05686_ K-01 Serf cleans the Nuclear Reactor. 05690_ Slug penetrates Wall. 05692_ U-05 Engineer builds a Door. 05695_ Penetrated by Slug. 05696_ Slug penetrates Wall. 05699_ Penetrated by Slug. 05699_ Imp. Shield Generator destroyed. 05699_ Penetrated by Slug. 05700_ Wall collapses. 05702_ Slug penetrates Nuclear Reactor. 05702_ Wheel destroyed. 05704_ Slug penetrates Nuclear Reactor. 05712_ Slug penetrates Wall. 05715_ Slug penetrates Nuclear Reactor. 05715_ Cold Fusion Reactor destroyed. 05716_ Nuclear Reactor explodes. 05716_ H-66 Slayer destroyed. 05716_ Reflective Plating destroyed. 05716_ U-05 Engineer destroyed. 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""" # """ #?? | | ????????????????????# ## ##### ### """ #?? | | ????????????????????# ###/#?# #?? | | ????????????????????# [ u #?##########?? | | ????????????????????# =%* #????????????? | | ????????????????????# % !! #????????????? | | ????????????????????# [ Y !! #????????????? | | ????????????????????+ @ #????????????? | | ????????????????????# #????????????? | | ????????????????????# R #????????????? | | ????????????????????# +####????????????? | | ????????????????????# ## # ## #???????????????? | | ????????????????????# w ?? ??????????????? | | ????????????????????# ??##?###+###?????????????? | | ???????????????????? ?????????? ???????????????? | | ???????????????????###+??????????? ??????????????? | | ????????????????????? ???????????? ?????????????? | | ?????????????????????"??????????????+????????????? | | ????????????????????""???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Recoil Stabilizer | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Pulse Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Safety First Challenges ------------ None Game ------ Seed AutogunCobblerScythe Manual? 0 Play Time 01:17:32 Cumulative 7.9 hours Start 2024.04.01 @ 19:16:38 End 2024.04.02 @ 19:02:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3311f8f4-5b14-4ff8-bc2b-692948999a67