Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.14 @ 02:46:53 Player: Judas Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1685) 1685 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5240 Bonus ------- None Cogmind --------- Core Integrity 718/850 Matter 275/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Treading (165) Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Treads Armored Treads Armored Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter Matter Filter Improved Medium Armor Plating > --- WEAPON (4) ------- Improved Assault Rifle Improved Heavy Machine Gun Chainsword > --- INVENTORY (12) --- Deuterium Engine Improved Treads Improved Treads Medium Treads Large Storage Unit Heavy Ion Cannon Light Assault Rifle Heavy Assault Rifle Autogun Flak Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Flak Gun Improved Heavy Machine Gun Chainsword > --- INVENTORY -------- Deuterium Engine Improved Treads Improved Treads Large Storage Unit Heavy Ion Cannon Light Assault Rifle Heavy Assault Rifle Autogun Flak Gun Mini Grenade Launcher [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Gun Ballistic Gun Flak Gun Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 4 | . . 1 . 1 . 2 Weapon 2 | . . 1 . . 1 . Parts Attached 58 | 3 10 10 . 7 23 5 Power 8 | . 2 2 . . 4 . Engine 6 | . 2 2 . . 2 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 14 | 2 2 1 . 1 7 1 Treads 9 | 2 . . . . 6 1 Leg . | . . . . . . . Wheel 5 | . 2 1 . 1 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 3 . 4 4 2 Device 5 | 1 . 1 . 1 1 1 Storage 2 | . 1 . . 1 . . Processor 3 | . . . . 1 2 . Hackware . | . . . . . . . Protection 5 | . . 2 . 1 1 1 Artifact . | . . . . . . . Weapon 21 | . 5 4 . 2 8 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 19 | . 5 4 . 2 7 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Parts Lost 10 | . . . . . 7 3 Power 2 | . . . . . 2 . Propulsion 1 | . . . . . 1 . Utility 5 | . . . . . 3 2 Weapon 2 | . . . . . 1 1 Highest Loss Streak 4 | . . . . . 4 3 Average Slot Usage (%) 97 | . 100 93 100 100 97 97 Engine 8 | . 14 10 11 9 4 6 Treads 8 | . 5 . . . 10 26 Wheel 18 | . 22 21 22 27 18 . Device 9 | . 14 11 11 16 3 12 Storage 9 | . 14 11 11 9 7 6 Processor 4 | . . . . 2 7 12 Protection 6 | . . 6 11 9 9 4 Ballistic Gun 27 | . 28 33 33 27 25 23 Slashing Weapon 2 | . . . . . 4 2 Naked Turns . | . . . . . . . Heaviest Build 73 | 10 26 37 37 57 72 73 Greatest Support 91 | 40 40 24 24 36 91 91 Greatest Overweight (x) 1 | . 1 1 1 1 1 . Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 12 | 6 10 10 10 12 12 12 Average Capacity 10 | 6 6 10 10 10 12 12 Most Carried 12 | 6 8 10 10 11 12 11 Average Carried 9 | 6 5 8 9 9 11 9 Final Capacity 12 | 6 10 10 10 12 12 12 Final Carried 11 | 6 8 10 10 11 11 11 Class Distribution -------------------- 34% | Skirmisher 31% | Mutant 22% | Tank 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1837 | 284 138 335 102 116 758 104 Remotely . | . . . . . . . Salvage Created 2393 | 231 182 455 191 229 997 108 Parts 132 | 15 13 28 11 15 42 8 Haulers Intercepted 4 | . . 2 . 1 1 . Recyclers Shooed 2 | 1 . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 42 | . 6 6 6 1 21 2 Guns 42 | . 6 6 6 1 21 2 Classes Destroyed 12 | 3 2 4 . 1 2 . Worker 3 | 2 . . . 1 . . Builder 1 | . . . . . 1 . Tunneler 4 | 4 . . . . . . Hauler 4 | . . 2 . 1 1 . Recycler 3 | 1 . 1 . 1 . . Operator 1 | . . 1 . . . . Watcher 1 | . . . . 1 . . Swarmer 13 | . 3 . 3 . 7 . Grunt 19 | . 3 3 2 . 11 . Duelist 2 | . . 1 1 . . . Sentry 6 | . . 2 . 1 2 1 Programmer 2 | . . . . . 1 1 Best Kill Streak 11 | 2 3 4 3 4 11 1 Combat Bots Only 7 | . 3 3 3 1 7 1 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3603 | . 425 378 67 61 1627 1045 Core 440 | . 95 53 . . 160 132 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 62 . 86 100 77 . Volleys Fired 144 | 27 25 26 10 7 40 9 Largest 4 | 2 2 3 3 3 4 3 Hottest 102 | 40 40 63 66 71 102 66 Shots Fired 388 | 54 50 78 29 21 132 24 Gun 388 | 54 50 78 29 21 132 24 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 388 | 54 50 78 29 21 132 24 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 5 8 11 3 5 7 10 Robot Miss Streak 12 | 4 3 3 4 3 12 3 Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 1 1 . 6 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 256 | 31 34 52 12 9 96 22 Core Hits 153 | 14 13 18 9 7 79 13 Critical Hits 2 | . . . . . 2 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Melee Attacks 13 | . . . . . 9 4 Impact . | . . . . . . . Slashing 13 | . . . . . 9 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3455 | 243 241 679 207 184 1554 347 Guns 3455 | 243 241 679 207 184 1554 347 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3455 | 243 241 679 207 184 1554 347 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 4 1 1 . 4 5 Average Corruption 1 | . 3 1 1 . 2 5 Corruption Purged . | . . . . . . . Effects 20 | . . 3 1 . 15 1 Message Errors 5 | . . 1 . . 3 1 Matter Fused 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 6 | . . 1 . . 5 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . 1 . . . . Targeting Errors 4 | . . . . . 4 . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . . 20 . Projectiles . | . . . . . . . Explosions 20 | . . . . . 20 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 77 | . . . . . 77 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 213 | . 27 63 45 36 213 18 Average Temperature 42 | . 12 22 20 10 62 18 Received Heat Transfer 648 | . 180 126 12 18 294 18 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 360 | 35 172 233 170 136 360 230 Average Influence 137 | 16 73 141 129 94 178 175 Maximum Alert Level 1 | . . 1 . . 1 1 Low Security (%) 77 | 100 100 66 100 100 58 84 Level 1 22 | . . 33 . . 41 15 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 4 . . 5 1 Investigation 6 | . 1 3 . . 2 . Extermination 2 | . . . . . 1 1 Reinforcement 3 | . . 1 . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 7 9 5 4 23 8 Peak Tracking Total 6 | . 3 3 3 2 5 6 Tactical Retreats 2 | . . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 3 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 7 | . 2 3 . . 2 . Terminals 4 | . 2 1 . . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 5 6 . . 6 . Successful 10 | . 3 4 . . 3 . Failed 7 | . 2 2 . . 3 . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 1 . . . . Terminals 10 | . 5 2 . . 3 . Fabricators . | . . . . . . . Repair Stations 6 | . . 3 . . 3 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . . . 2 . Robot Schematic 2 | . . . . . 2 . Robot Analysis 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 3 . . 1 . Scan Component 3 | . . 2 . . 1 . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 2 . . 2 . Full Trace Events 4 | . . 2 . . 2 . Feedback Events 2 | . . 1 . . 1 . Corruption 2 | . . 1 . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 2639 | 154 371 468 207 182 910 347 Spaces Moved 1607 | 53 274 299 161 145 519 156 Core . | . . . . . . . Treads 395 | 42 42 . . . 155 156 Legs 11 | 11 . . . . . . Wheels 1201 | . 232 299 161 145 364 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 90 90 100 100 100 165 Average Speed 115 | 151 101 99 100 100 120 165 Slowest Speed 190 | 160 160 100 100 100 190 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 21 | 3 47 26 34 21 13 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . . . . 9 4 Terrain Destroyed 29 | . . . . . 25 4 Melee 13 | . . . . . 9 4 Projectile 1 | . . . . . 1 . AOE 15 | . . . . . 15 . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2094 | 82 331 410 185 165 701 220 Wait 210 | . 2 61 11 3 89 44 Move 1601 | 52 273 298 160 144 518 156 Hop . | . . . . . . . Pick Up 26 | . 7 7 2 1 9 . Fast Attach 21 | 1 1 5 . 2 10 2 Attach 10 | . . 2 . 2 5 1 Detach 1 | . . . . . . 1 Swap 27 | 2 9 3 . 3 8 2 Drop 41 | . 14 8 2 3 13 1 Fire 144 | 27 25 26 10 7 40 9 Melee 13 | . . . . . 9 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 155 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 4) 522 | -10/Materials | Discovered new exit (range 3) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 856 | -9/Materials | Repaired Arm. Wheel 978 | -9/Materials | Discovered new exit (range 15) 994 | -9/Materials | Entered Mines 1028 | -9/Mines | Build established: Tank 1072 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1080 | -9/Mines | Found Prototype Device 1149 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1182 | -9/Mines | Discovered new exit (range 4) 1188 | -9/Mines | Learned location of Storage (-8) 1201 | -9/Mines | Entered Materials 1201 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -8/Materials | Identified exit to Storage 1202 | -8/Materials | Identified Exp. Sensor Array 1361 | -8/Materials | Discovered new exit (range 15) 1382 | -8/Materials | Identified exit to Factory 1383 | -8/Materials | Entered Factory 1383 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1933 | -7/Factory | Destroyed 7 combat bots 1940 | -7/Factory | Lost 4 parts (1p1n1u1w) 2175 | -7/Factory | Discovered new exit (range 13) 2291 | -7/Factory | Identified exit to Factory 2293 | -7/Factory | Entered another Factory area 2293 | -6/Factory | Evolved 2 slots: Utility x2 2624 | -6/Factory | Crushed by falling debris 2640 | -6/Factory | Self-destructed Last Messages --------------- 02603_ U-05 Engineer builds a Wall. 02618_ Penetrated by Slug. 02619_ K-01 Serf cleans the Assembly Bed. 02619_ Slug penetrates Wall. 02622_ K-01 Serf cleans the Assembly Bed. 02623_ Slug penetrates Wall. 02624_ The unstable cave ceiling collapses. 02624_ Crushed by falling debris. 02624_ Enh. Optical Array destroyed. 02624_ System corrupted by crushing effect (+5). 02624_ Penetrated by Slug. 02625_ TK,NSPXP>#GN1U>VUV|2 02626_ Penetrated by Slug. 02630_ Lrn. Terrain Scanner destroyed. 02630_ Penetrated by Slug. 02631_ Critical hit. 02631_ Flak Gun destroyed. 02634_ Penetrated by Slug. 02634_ Assembly Bed disabled. 02637_ Penetrated by Slug. 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Aluminum Leg | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Robot Schematics ------------------ W-25 Informer | -7/Factory | Hacked B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutralizingGrenadeAutogun Manual? 0 Play Time 00:35:48 Cumulative 73.9 hours Start 2020.08.14 @ 02:10:16 End 2020.08.14 @ 02:46:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4da183a0-588f-40fc-a551-278a5ac2a527