Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 16:43:41 Player: Olafz Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (19) 95 Value Destroyed (713) 713 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11058) 11058 TOTAL SCORE: 19326 Bonus ------- Pacifist 834 Win 3000 Win Speed 7224 Cogmind --------- Core Integrity 1256/1600 Matter 87/300 Energy 348/350 System Corruption 0% Temperature Cool (5) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Impulse Thruster Impulse Thruster Q-thruster Q-thruster > --- UTILITY (16) ----- Experimental Power Amplifier Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Advanced System Shield > --- WEAPON (2) ------- Power Sword Faulty Ionic Axe > --- INVENTORY (10) --- Light Antimatter Reactor Light Antimatter Reactor Quantum Reactor Cooled Field Propulsion Drive Impulse Thruster Array Advanced Quantum Shading Machine Improved Transmission Jammer Power Maul Lance Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Impulse Thruster Q-thruster Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Triangulator Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Advanced System Shield > --- WEAPON ----------- Power Sword Ionic Axe > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Quantum Reactor Cooled Field Propulsion Drive Impulse Thruster Array Advanced Quantum Shading Machine Improved Transmission Jammer Power Maul Lance [Rating: 132] Favorites ----------- Power Light Particle Reactor Engine Heavy Ion Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Impulse Thruster Flight Unit Impulse Thruster Utility Advanced Melee Analysis Suite Device ECM Suite Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Power Sword Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . 2 Utility 14 | . . 2 1 1 . . 2 2 . . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 122 | . 2 5 3 8 3 . 17 7 4 4 20 12 21 16 Power 15 | . . 2 1 . 1 . 2 . 1 . 1 1 3 3 Engine 5 | . . 2 1 . 1 . 1 . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . Reactor 9 | . . . . . . . . . 1 . 1 1 3 3 Propulsion 35 | . 1 1 1 3 . . 3 2 . . 5 4 9 6 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 35 | . 1 1 1 3 . . 3 2 . . 5 4 9 6 Utility 62 | . 1 2 1 4 2 . 11 5 3 4 12 6 6 5 Device 30 | . 1 2 . 2 1 . 5 1 1 2 5 3 4 3 Storage 2 | . . . 1 . . . . . . . . . 1 . Processor 13 | . . . . . 1 . 4 2 . 1 3 . 1 1 Hackware 7 | . . . . 1 . . 2 1 . . 1 1 . 1 Protection 10 | . . . . 1 . . . 1 2 1 3 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 10 | . . . . 1 . . 1 . . . 2 1 3 2 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 1 . . 1 . . . 2 1 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 . . . . . 1 1 1 1 2 Parts Lost 45 | . . . . 4 1 . 11 2 . 1 2 5 9 10 Power 4 | . . . . . . . 1 . . . . . 1 2 Propulsion 16 | . . . . 2 . . 5 . . 1 . . 4 4 Utility 21 | . . . . 2 1 . 5 2 . . 1 3 4 3 Weapon 4 | . . . . . . . . . . . 1 2 . 1 Highest Loss Streak 9 | . . . . 4 1 . 8 2 . 1 1 2 3 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 16 29 69 64 88 84 65 56 73 79 92 84 60 67 Engine 1 | . . . 9 7 7 7 2 . . . . . . . Reactor 2 | . . . . . . . . . 1 5 5 4 3 4 Flight 16 | . 14 12 27 22 30 30 19 5 11 8 20 12 12 18 Device 11 | . 2 16 27 19 23 23 16 10 1 8 12 13 5 6 Storage 2 | . . . 6 7 7 7 2 . . . . . 4 4 Processor 23 | . . . . . 5 7 9 22 29 34 33 31 26 30 Hackware 5 | . . . . 1 4 . 3 8 11 7 6 10 3 . Protection 2 | . . . . 1 1 . . . 10 5 5 4 . . Slashing Weapon 4 | . . . . 2 7 7 6 5 5 5 6 4 3 4 Peak Build Rating 132 | . 3 10 15 27 31 28 47 50 58 66 101 113 112 132 Average Rating 74 | . 2 4 14 17 29 28 32 39 49 59 90 104 95 107 On Entrance 39 | . . 3 8 15 27 28 28 33 44 58 57 101 100 92 Naked Turns 3 | . 3 . . . . . . . . . . . . . Heaviest Build 43 | . 1 3 16 22 22 21 22 7 14 14 25 29 36 43 Greatest Support 52 | 3 4 8 18 23 23 23 23 11 20 20 28 32 41 52 Greatest Overweight (x) 1 | . . . . 1 . . 1 1 . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 8 8 8 8 8 5 5 5 5 5 10 10 Average Capacity 6 | 5 5 5 6 8 8 8 6 5 5 5 5 5 9 10 Most Carried 10 | . 4 5 8 8 6 5 8 5 5 5 5 5 10 10 Average Carried 5 | . 3 4 5 6 4 5 5 4 3 4 4 4 8 5 Final Capacity 10 | 5 5 5 8 8 8 8 5 5 5 5 5 5 10 10 Final Carried 10 | . 4 5 8 3 5 5 4 4 5 4 5 4 8 10 Class Distribution -------------------- 28% | Sprinter 24% | Mutant 17% | Hacker-Mutant 13% | Hacker-Sprinter 6% | Infiltrator-Ninja 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -6/Factory Hacker-Ninja | -5/Factory Hacker-Mutant | -5/Waste Scout | -5/Factory Infiltrator-Ninja | -4/Factory Hacker-Sprinter | -3/Research Mutant | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Matter Collected 1024 | . . . . 64 223 . 54 . 272 10 34 61 183 123 Remotely . | . . . . . . . . . . . . . . . Salvage Created 792 | . . . . 64 . . 118 22 . 20 34 75 291 168 Parts 54 | . . . . 6 . . 6 5 . 1 3 5 18 10 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 7 | . . . . 1 . . 2 . . . . . 4 . Melee 7 | . . . . 1 . . 2 . . . . . 4 . Classes Destroyed 7 | . . . . 1 . . 3 . . 1 . . 2 . Hauler 1 | . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . 1 1 . . . 1 . . Watcher 7 | . . . . . . . . . . 1 1 1 . 4 Swarmer 5 | . . . . . . . 1 . . . . . 4 . Brawler 1 | . . . . . . . 1 . . . . . . . Sentry 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 2 | . . . . 1 . . 2 1 . 1 1 1 2 2 Combat Bots Only 2 | . . . . 1 . . 2 . . . . . 2 . Max Kills in Single Turn 1 | . . . . 1 . . 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 585 | . 5 19 . 54 19 . 124 13 . 9 40 120 99 83 Missed 306 | . 3 7 . 21 15 . 56 7 . 5 25 72 53 42 Damage Taken 5263 | . 27 161 . 266 36 . 895 121 . 243 316 1067 1059 1072 Core 1765 | . 17 106 . 139 25 . 311 32 . 120 82 338 251 344 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 62 | . . . . . . . . . . 62 . . . . Regen/Repaired (Parts) 19 | . . . . . . . . . . . 19 . . . Core Remaining (%) 83 | 100 93 73 100 . . 76 63 . . 84 92 74 82 78 Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 42 | . . . . 4 . . 7 1 . 1 3 4 12 10 Core Hits 20 | . . . . 2 . . 4 . . 1 1 3 5 4 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . 1 . . 1 Sever 2 | . . . . . . . . . . . 1 . . 1 Melee Attacks 109 | . . . . 7 2 . 8 2 6 1 15 18 24 26 Impact . | . . . . . . . . . . . . . . . Slashing 109 | . . . . 7 2 . 8 2 6 1 15 18 24 26 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . Damage Inflicted 2175 | . . . . 126 . . 254 120 . 54 148 200 698 575 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 2168 | . . . . 126 . . 247 120 . 54 148 200 698 575 Ramming 7 | . . . . . . . 7 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2168 | . . . . 126 . . 247 120 . 54 148 200 698 575 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 3 . . . . 5 1 . Average Corruption 2 | . . . . . . . 3 . . . . 2 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 9 | . . . . . . . 4 . . . . 5 . . Matter Fused 6 | . . . . . . . 2 . . . . 4 . . Energy Discharges 2 | . . . . . . . 1 . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 271 | . . . . . . . . 70 . . 37 . 114 50 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 271 | . . . . . . . . 70 . . 37 . 114 50 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . 3 . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 329 | . . 3 . 2 2 . . . . 7 13 . . 329 Average Temperature 139 | . . 3 . 2 2 . . . . 7 9 . . 174 Received Heat Transfer 477 | . 15 84 . 84 15 . 84 18 . 36 24 63 27 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Peak Influence 753 | . . 20 20 59 . . 42 44 23 38 116 250 615 753 Initial 362 | . . . 8 9 . . 12 17 11 16 13 60 96 362 Average 176 | . . 6 17 18 . . 13 24 18 29 42 152 294 592 Maximum Alert Level 3 | . . . . . . . . . . . . 1 2 3 Low Security (%) 69 | 100 100 100 100 100 . . 100 100 100 100 100 70 40 . Level 1 13 | . . . . . . . . . . . . 29 30 15 Level 2 11 | . . . . . . . . . . . . . 29 48 Level 3 5 | . . . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . 1 . . . 1 . . 1 5 3 3 Investigation 7 | . . . . . . . . . . . . 2 3 2 Extermination 2 | . . . . . . . . . . . . 1 . 1 Reinforcement 5 | . . . . 1 . . . 1 . . 1 2 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Distress Signals 7 | . . . . . . . . . . . . 4 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 191 | . 2 5 . 3 4 . 10 6 . 7 18 60 44 32 Peak Tracking Total 19 | . 2 5 . 2 4 . 5 3 . 6 7 13 19 12 Tactical Retreats 37 | . . 1 . . . . 2 . . . 3 17 7 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Traps Triggered 5 | . . . . . . . 1 2 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Machines Accessed 18 | . . 1 2 1 . . 1 . . . 1 5 3 4 Terminals 15 | . . 1 1 1 . . 1 . . . . 4 3 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 44 | . . 3 7 3 . . 1 . . . 2 13 8 7 Successful 17 | . . 1 4 2 . . 1 . . . 2 5 1 1 Failed 27 | . . 2 3 1 . . . . . . . 8 7 6 Catastrophic 11 | . . 1 . 1 . . . . . . . 3 3 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 24 | . . 3 4 3 . . 1 . . . . 4 4 5 Terminals 36 | . . 3 5 3 . . 1 . . . . 9 8 7 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . 2 4 . . Recycling Units 2 | . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 5 | . . . 1 1 . . 1 . . . . 1 . 1 Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . 1 . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 2 . . Scan Component 3 | . . . . . . . . . . . 1 2 . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . 1 1 1 . . . . . . . 2 1 . Terminals 6 | . . 1 1 1 . . . . . . . 2 1 . Botnet 6 | . . 1 1 1 . . . . . . . 2 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 . . Used 1 | . . . . . . . 1 . . . . . . . Hacking Detections 18 | . . 1 2 1 . . 1 . . . 1 5 3 4 Full Trace Events 6 | . . . . . . . . . . . . 1 3 2 Feedback Events 1 | . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 19 | . . . . . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Turns Passed 2453 | 9 54 59 65 98 101 7 223 76 141 84 328 500 367 341 Spaces Moved 5751 | 18 132 141 181 230 349 26 529 141 350 211 693 1224 668 858 Core 23 | 18 4 . . . . . . 1 . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5728 | . 128 141 181 230 349 26 529 140 350 211 693 1224 668 858 Fastest Speed 26 | 50 35 32 29 26 26 26 26 34 34 34 28 28 31 28 Average Speed 32 | 50 35 34 29 29 26 26 31 39 34 34 30 34 39 28 Slowest Speed 119 | 50 50 35 32 115 26 26 107 100 34 35 109 42 119 34 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 57 | . 3 4 . 1 1 . 3 . . 1 5 20 14 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 26 24 25 9 66 8 17 7 97 16 23 55 30 36 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . 1 . Scrap Searched 5 | . . . . . 5 . . . . . . . . . Spaces Dug 56 | . . . . . 2 . . 1 6 . 11 11 11 14 Terrain Destroyed 56 | . . . . . 2 . . 1 6 . 11 11 11 14 Melee 56 | . . . . . 2 . . 1 6 . 11 11 11 14 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Fac Res Res Acc Total 6072 | 17 134 145 193 245 354 25 567 155 360 219 782 1249 726 901 Wait 49 | . . . . . . . 4 4 . . 37 2 2 . Move 5633 | 17 125 132 180 227 346 25 523 141 349 208 682 1187 644 847 Hop 48 | . 3 4 . 1 1 . 3 . . 1 5 16 9 5 Pick Up 47 | . 4 1 8 2 . . 2 1 1 . 9 2 11 6 Fast Attach 63 | . 2 4 . 1 1 . 10 6 2 4 10 6 9 8 Attach 46 | . . 1 3 7 1 . 5 1 1 . 8 1 11 7 Detach 26 | . . 2 . . 2 . 5 . . 1 6 1 8 1 Swap 13 | . . . . . 1 . 2 . 1 . 2 5 1 1 Drop 39 | . . 1 2 . . . 5 . . 4 9 11 7 . Fire . | . . . . . . . . . . . . . . . Melee 108 | . . . . 7 2 . 8 2 6 1 14 18 24 26 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 16) 64 | -10/Materials | Entered another Materials area 64 | -9/Materials | Evolved 2 slots: Utility x2 103 | -9/Materials | Discovered new exit (range 16) 123 | -9/Materials | Entered another Materials area 123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 180 | -8/Materials | Discovered new exit (range 13) 188 | -8/Materials | Entered Factory 188 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 275 | -7/Factory | Lost 4 parts (2n2u) 275 | -7/Factory | Discovered new exit (range 12) 286 | -7/Factory | Entered Lower Caves 288 | -7/Lower Caves | Learned Factory interactive machine intel 347 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 379 | -7/Lower Caves | Discovered new exit (range 12) 380 | -7/Lower Caves | Encountered a Warlord checkpoint 387 | -7/Lower Caves | Entered another Lower Caves area 391 | -7/Lower Caves | Encountered a Warlord checkpoint 393 | -7/Lower Caves | Discovered new exit (range 8) 394 | -7/Lower Caves | Entered Factory 394 | -6/Factory | Evolved 2 slots: Utility x2 395 | -6/Factory | Loaded intel: 52 interactive machine locations 529 | -6/Factory | Lost 8 parts (3n5u) 559 | -6/Factory | Identified exit to Factory 573 | -6/Factory | Discovered new exit (range 9) 599 | -6/Factory | Lost 3 parts (1p2n) 617 | -6/Factory | Entered another Factory area 617 | -5/Factory | Evolved 2 slots: Utility x2 687 | -5/Factory | Discovered new exit (range 9) 690 | -5/Factory | Identified exit to Upper Caves 693 | -5/Factory | Sucked down chute 693 | -5/Factory | Entered Waste 693 | -5/Waste | The area was eerily silent 793 | -5/Waste | A Compactor rumbled back to life 793 | -5/Waste | Spotted C-40 Crusher 821 | -5/Waste | Discovered new exit (range 12) 833 | -5/Waste | Identified exit to Factory 834 | -5/Waste | Entered Factory 877 | -5/Factory | Spotted B-75 Beast 915 | -5/Factory | Discovered new exit (range 8) 917 | -5/Factory | Identified exit to Factory 918 | -5/Factory | Entered another Factory area 918 | -4/Factory | Evolved 2 slots: Utility x2 1021 | -4/Factory | Spotted B-86 Titan 1087 | -4/Factory | Repaired Imp. Sensor Array 1174 | -4/Factory | Spotted B-86 Titan 1204 | -4/Factory | Discovered new exit (range 11) 1207 | -4/Factory | Identified exit to Upper Caves 1243 | -4/Factory | Discovered new exit (range 13) 1246 | -4/Factory | Identified exit to Research 1246 | -4/Factory | Entered Research 1246 | -3/Research | Evolved 2 slots: Utility x2 1299 | -3/Research | Spotted B-86 Titan 1365 | -3/Research | Discovered new exit (range 22) 1372 | -3/Research | Identified exit to Testing 1501 | -3/Research | Build established: Hacker-Sprinter 1586 | -3/Research | Found Prototype Hackware 1610 | -3/Research | Identified Exp. Hacking Suite 1665 | -3/Research | Spotted B-86 Titan 1729 | -3/Research | Identified exit to Research 1746 | -3/Research | Entered another Research area 1746 | -2/Research | Evolved 2 slots: Utility x2 1764 | -2/Research | Spotted B-90 Cyclops 1827 | -2/Research | Lost 3 parts (3u) 1990 | -2/Research | Imp. System Shield fried by hacking feedback 2109 | -2/Research | Discovered new exit (range 14) 2113 | -2/Research | Entered Access 2113 | -1/Access | Evolved 2 slots: Propulsion x2 2240 | -1/Access | Spotted B-99 Colossus 2269 | -1/Access | Lost 9 parts (2p4n2u1w) 2391 | -1/Access | Search patrols dispatched 2451 | -1/Access | Build established: Sprinter 2452 | -1/Access | Discovered new exit (range 6) 2453 | -1/Access | Identified exit to Surface 2454 | *** | Escaped! Last Messages --------------- dispatched. Acquired Adv. System Shield. Acquired Triangulator. Acquired Prototype Slashing Weapon. Identified Ionic Axe. Faulty integration triggers heat surge (+354). Triangulator destroyed. Knocked back. Penetrated by Slug. Connecting with Terminal... ALERT: Suspicious activity at Terminal A018. Dispatching Investigation squad. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. The Access Shell folds into the floor. EXIT=FOUND EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????? ?????????#""""""""""#??????????????????? | | ???????? ?????????# #??????????????????? | | ???????# #????????# #??????????????????? | | ???????# #????????# #??????????????????? | | ???????# #????????# "" #??????????????????? | | ???????# #????????# "@ #??????????????????? | | ???????# +????????# #??????????????????? | | ???????# #????????# #??????????????????? | | ???????# #????????# #??????????????????? | | ???????# #???????## ##?????????????????? | | ???????# #???????# #?????????????????? | | ???????# #???????##"" ##?????????????????? | | ???????# #????????#"" #??????????????????? | | ####???# #????????#"" #??????????????????? | | ??# #????????#T #??????????????????? | | ??# #????????#"" #??????????????????? | | ## ##???????#"" #??????????????????? | | # #########"" ####### #??????????? | | " + ??????? | | "" ! # ?????? | | " # ########################/#+####???????? | | ?## ##?????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ######?# #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 4 Power Amplification 70 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Melee Accuracy 29 Core Analysis 6 Armor Integrity Analysis 40 Offensive Hacking 26 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxChipSource Manual? 0 Play Time 01:20:52 Cumulative 185.7 hours Start 2024.08.09 @ 12:58:43 End 2024.08.09 @ 16:43:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 313 Rogue 311 Adventurer 2 Explorer 0 Win Type 0 Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a234cfc-067f-4073-b8c8-e8a01768ad2d