Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.17 @ 15:27:03 Player: Soraya Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3252) 3252 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 6439 Bonus ------- High Alert Combat Kills 82 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 122/275 System Corruption 12% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Storage Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Cooling System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Lightning Gun Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved ECM Suite Heavy Assault Rifle Heavy Assault Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . . 2 . Weapon 1 | . . 1 . . . Parts Attached 164 | 7 21 27 47 40 22 Power 23 | 1 1 3 8 6 4 Engine 16 | 1 . 3 5 3 4 Core 7 | . 1 . 3 3 . Reactor . | . . . . . . Propulsion 40 | 3 4 7 12 11 3 Treads 8 | 1 2 1 4 . . Leg 21 | . . 3 4 11 3 Wheel 7 | 2 2 3 . . . Hover 4 | . . . 4 . . Flight . | . . . . . . Utility 37 | 1 7 3 11 11 4 Device 18 | . 2 1 6 7 2 Storage 6 | 1 2 . 2 1 . Processor 3 | . . 1 1 1 . Hackware . | . . . . . . Protection 10 | . 3 1 2 2 2 Artifact . | . . . . . . Weapon 64 | 2 9 14 16 12 11 Energy Gun 25 | 2 5 5 5 3 5 Energy Cannon 4 | . 1 2 1 . . Ballistic Gun 21 | . 3 4 5 6 3 Ballistic Cannon 7 | . . . 4 2 1 Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . 2 . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 44 | . 1 9 7 5 22 Power 11 | . . 1 2 4 4 Propulsion 9 | . . 3 1 . 5 Utility 9 | . 1 2 2 . 4 Weapon 15 | . . 3 2 1 9 Highest Loss Streak 17 | . 1 4 3 2 17 Average Slot Usage (%) 97 | . 99 94 97 99 92 Engine 6 | . 4 9 14 1 12 Core 7 | . 9 1 3 12 . Treads 4 | . . 2 9 5 . Leg 17 | . . 18 10 24 26 Wheel 4 | . 27 9 . . . Hover 3 | . . . 14 . . Device 8 | . 8 9 5 9 8 Storage 5 | . 10 . 4 7 7 Processor 3 | . . 6 3 3 7 Protection 6 | . 8 4 5 8 4 Energy Gun 6 | . 14 14 3 4 8 Ballistic Gun 13 | . 13 7 16 16 5 Ballistic Cannon 2 | . . . 6 1 3 Slashing Weapon 1 | . . 5 . . 3 Naked Turns . | . . . . . . Heaviest Build 64 | 11 44 24 59 64 44 Greatest Support 86 | 32 40 32 86 86 60 Greatest Overweight (x) 2 | . 1 1 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 4 12 12 8 Average Capacity 7 | 5 8 4 7 8 8 Most Carried 12 | 4 9 4 12 12 8 Average Carried 6 | 2 6 3 6 8 7 Final Capacity 12 | 6 4 4 12 8 8 Final Carried 12 | 4 3 4 12 8 1 Class Distribution -------------------- 27% | Mutant 26% | Scavenger-Tank 20% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 3147 | 212 250 372 995 935 383 Remotely . | . . . . . . Salvage Created 3368 | . 325 706 907 991 439 Parts 216 | . 29 61 51 56 19 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . 3 1 . 1 Parts Field Recycled 8 | . . . . 8 . Retrieved Matter 110 | . . . . 110 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 83 | . 10 20 23 21 9 Melee 4 | . . 2 . . 2 Guns 65 | . 10 14 16 19 6 Cannons 11 | . . 1 7 2 1 AOE 3 | . . 3 . . . Classes Destroyed 10 | . 3 4 1 2 . Worker 6 | . . 2 2 2 . Builder 3 | . . 2 . . 1 Watcher 9 | . 2 3 3 1 . Swarmer 26 | . 6 9 7 4 . Grunt 30 | . 4 8 9 7 2 Brawler 2 | . . . 1 1 . Duelist 1 | . . 1 . . . Sentry 14 | . . 2 6 2 4 Hunter 3 | . . . . 2 1 Programmer 7 | . . . . 5 2 Best Kill Streak 17 | . 4 17 6 4 3 Combat Bots Only 14 | . 3 14 5 4 2 Max Kills in Single Turn 3 | . 2 3 2 2 1 Gunslinging 1 | . 1 . 1 . . Exploded 2 | . . 2 . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 7518 | . 410 956 1662 2091 2399 Core 1108 | . 77 194 130 251 456 Absorbed by Shields 131 | . . . 99 32 . Core Remaining (%) 74 | 100 69 51 76 . . Volleys Fired 303 | . 41 59 74 81 48 Largest 3 | . 2 3 3 3 3 Hottest 189 | . 115 183 189 111 133 Shots Fired 694 | . 78 116 193 214 93 Gun 605 | . 78 98 147 200 82 Cannon 84 | . . 14 45 14 11 Launcher 5 | . . 4 1 . . Special . | . . . . . . Kinetic 448 | . 42 32 164 166 44 Thermal 171 | . 27 80 15 . 49 Explosive . | . . . . . . Electromagnetic 75 | . 9 4 14 48 . Robot Hit Streak 23 | . 6 12 17 23 20 Robot Miss Streak 8 | . 4 8 6 6 5 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 . 3 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 466 | . 42 77 125 145 77 Core Hits 212 | . 19 58 53 57 25 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 17 | . . 9 . 1 7 Impact . | . . . . . . Slashing 17 | . . 9 . 1 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8318 | . 488 1380 2222 2591 1637 Guns 6340 | . 488 726 1430 2416 1280 Cannons 1285 | . . 164 749 175 197 Explosions 305 | . . 262 43 . . Melee 384 | . . 228 . . 156 Ramming 4 | . . . . . 4 Kinetic 4945 | . 225 236 1840 2020 624 Thermal 1845 | . 180 654 158 . 853 Explosive . | . . . . . . Electromagnetic 1140 | . 83 262 224 571 . Impact . | . . . . . . Slashing 384 | . . 228 . . 156 Piercing . | . . . . . . Highest Corruption 12 | . . . . 10 12 Average Corruption 5 | . . . . 3 10 Corruption Purged . | . . . . . . Effects 88 | . . . . 45 43 Message Errors 11 | . . . . 7 4 Matter Fused 8 | . . . . 4 4 Heat Flow Errors 11 | . . . . 6 5 Energy Discharges 10 | . . . . 7 3 Parts Rejected 2 | . . . . 1 1 Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Misdirections 9 | . . . . 3 6 Targeting Errors 22 | . . . . 12 10 Weapon Failures 7 | . . . . 2 5 Overload Shots 4 | . . . . . 4 Overflow Damage 21 | . . 8 . 13 . Projectiles 13 | . . . . 13 . Explosions 3 | . . 3 . . . Melee 5 | . . 5 . . . Knockbacks 11 | . . . 11 . . Impact . | . . . . . . Kinetic 9 | . . . 9 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 557 | . 166 438 470 380 557 Average Temperature 130 | . 47 91 165 128 173 Received Heat Transfer 2049 | . 177 198 606 339 729 Effects 38 | . . 2 7 9 20 Shutdowns 10 | . . 1 3 4 2 Energy Bleed 6 | . . 1 2 1 2 Interference 5 | . . . . 1 4 Matter Decay 6 | . . . . 2 4 Short Circuit 1 | . . . . 1 . Damage (minor) 4 | . . . 2 . 2 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 . . 4 Heat Transferred 3668 | . 518 1257 370 . 1523 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 587 | . 224 387 587 297 242 Initial 266 | . . . 137 266 62 Average 202 | . 77 218 362 180 125 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 49 | 100 92 27 8 53 91 Level 1 45 | . 7 72 67 46 8 Level 2 4 | . . . 23 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 2 5 7 3 Investigation 3 | . . 1 . 2 . Extermination 6 | . . . . 5 1 Reinforcement 6 | . 1 1 2 . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 13 | . 3 5 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 150 | . 20 35 45 31 19 Peak Tracking Total 8 | . 4 6 8 5 7 Tactical Retreats 7 | . . 1 2 4 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 4 | . . . 2 . 2 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 18 | . 4 3 1 6 4 Terminals 11 | . 4 2 1 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 56 | . 11 8 2 22 13 Successful 33 | . 5 3 2 16 7 Failed 23 | . 6 5 . 6 6 Catastrophic 3 | . 1 . . 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 11 7 2 4 5 Fabricators . | . . . . . . Repair Stations 6 | . . 1 . . 5 Recycling Units 8 | . . . . 8 . Scanalyzers 8 | . . . . 8 . Garrison Access 5 | . . . . 2 3 Terminal Hacks 14 | . 5 3 2 2 2 Record 2 | . . . 1 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Unreport Threat 2 | . 1 . . 1 . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . . . . 1 Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . . . . . 1 Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks 4 | . . . . 4 . Recycle Component 1 | . . . . 1 . Process 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 8 | . . . . 8 . Insert Component 4 | . . . . 4 . Analyze 4 | . . . . 4 . Garrison Access Hacks 3 | . . . . 2 1 Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . . . 1 Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 3 1 6 3 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 76 | . . . . . 76 Parts Recycled 1 | . . . . 1 . Recycled Matter 22 | . . . . 22 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . . 4 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 5583 | 86 642 729 1147 2403 576 Spaces Moved 3525 | 60 453 417 949 1370 276 Core 2 | 2 . . . . . Treads 420 | 16 2 . 160 242 . Legs 1832 | . . 244 184 1128 276 Wheels 666 | 42 451 173 . . . Hover 605 | . . . 605 . . Flight . | . . . . . . Fastest Speed 48 | 50 100 80 48 120 120 Average Speed 107 | 114 104 109 79 124 120 Slowest Speed 180 | 160 160 150 180 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 71 43 60 25 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . 9 4 2 Melee . | . . . . . . Projectile 15 | . . . 9 4 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 4689 | 77 551 567 1193 1889 412 Wait 492 | . 13 29 61 344 45 Move 3520 | 59 452 416 948 1369 276 Hop . | . . . . . . Pick Up 98 | 10 10 16 31 23 8 Fast Attach 29 | . 4 5 11 6 3 Attach 57 | 7 4 11 11 10 14 Detach 3 | 1 1 . . 1 . Swap 78 | . 13 11 25 24 5 Drop 89 | . 13 11 32 30 3 Fire 303 | . 41 59 74 81 48 Melee 17 | . . 9 . 1 7 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Sto / [*Low] / Gar) -7/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Build established: Mutant 699 | -10/Materials | Discovered new exit (range 15) 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 897 | -9/Materials | Discovered new exit (range 14) 951 | -9/Materials | Lost 4 parts (2n1u1w) 1009 | -9/Materials | Destroyed 14 combat bots 1012 | -9/Materials | Lost 4 parts (1n1u2w) 1225 | -9/Materials | Discovered new exit (range 12) 1402 | -9/Materials | Build established: Scavenger-Mutant 1458 | -9/Materials | Entered another Materials area 1458 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1559 | -8/Materials | Garrison activated, responded to threat 1897 | -8/Materials | Lost 3 parts (1u2w) 2579 | -8/Materials | Discovered new exit (range 7) 2605 | -8/Materials | Entered Factory 2605 | -7/Factory | Evolved 2 slots: Utility x2 2692 | -7/Factory | Identified exit to Garrison 2764 | -7/Factory | Build established: Scavenger-Tank 3821 | -7/Factory | Discovered new exit (range 9) 4419 | -7/Factory | Build established: Scavenger-Gunner 4786 | -7/Factory | Discovered new exit (range 5) 4898 | -7/Factory | System corruption reached 10% 5000 | -7/Factory | Discovered new exit (range 4) 5008 | -7/Factory | Entered Storage 5087 | -7/Storage | Lost 3 parts (1p1n1u) 5361 | -7/Storage | Repaired Carbon-fiber Leg 5427 | -7/Storage | Repaired Carbon-fiber Leg 5530 | -7/Storage | Core integrity fell below 50% 5561 | -7/Storage | Core integrity fell below 20% 5584 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05556_ K-01 Serf collects debris. 05556_ Hvy. Assault Rifle destroyed. 05557_ K-01 Serf collects debris. 05558_ Carbon-fiber Leg destroyed. 05558_ Lrn. Sensor Array destroyed. 05563_ K-01 Serf collects debris. 05564_ System corrupted: Autogun targeting data glitched. 05566_ R-06 Scavenger collects Lgt. Nuclear Core. 05571_ Autogun destroyed. 05572_ G-47 Trooper destroyed. 05572_ R-06 Scavenger collects Imp. Heat Sink. 05572_ K-01 Serf collects debris. 05573_ System corrupted: Substantial component data lost. 05575_ K-01 Serf collects debris. 05575_ Great Axe destroyed. 05576_ R-06 Scavenger collects Aluminum Leg. 05577_ Slammed into G-47 Trooper. 05579_ K-01 Serf collects debris. 05580_ Imp. Light Armor Plating destroyed. 05582_ Slammed into G-47 Trooper. 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Ion Engine | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateParticleDoomcannon Manual? 0 Play Time 02:37:23 Cumulative 23.6 hours Start 2021.10.17 @ 00:48:28 End 2021.10.17 @ 15:27:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26e10d86-e261-4921-b39c-a9bbb4646dba