Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 11:14:30 // Winter2019/RPGLIKE Player: Bulbasornado Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (367) 1835 Value Destroyed (14558) 14558 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (7695) 7695 TOTAL SCORE: 27788 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6808 Entered Garrisons 200 Friendly Fire -313 Cogmind --------- Core Integrity 0/800 Matter 106/300 Energy 98/100 System Corruption 1% Temperature Cool (24) Movement Hovering (74) Location -7/Factory Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (3) --- Combat Airjet Combat Airjet Combat Gravmag System > --- UTILITY (8) ------ Core Analyzer Core Analyzer Kinecellerator Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating Graphene Brace System Restoration Module > --- WEAPON (4) ------- Enhanced Autogun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (2) ---- Improved Salvage Targeting Computer Gauss Rifle Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Gravmag System > --- UTILITY ---------- Core Analyzer Core Analyzer Kinecellerator Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating Graphene Brace System Restoration Module > --- WEAPON ----------- Enhanced Autogun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Salvage Targeting Computer Gauss Rifle [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Backup Power VII Propulsion Combat Airjet Treads Light Treads Hover Unit Combat Airjet Utility Improved Light Armor Plating Device Improved Heat Sink Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Slots Evolved 12 | 2 4 . 1 3 1 . 1 Power . | . . . . . . . . Propulsion 2 | . 1 . . 1 . . . Utility 7 | . 2 . 1 2 1 . 1 Weapon 3 | 2 1 . . . . . . Parts Attached 123 | 8 20 6 1 19 11 20 38 Power 8 | 1 2 . . 1 1 3 . Engine 8 | 1 2 . . 1 1 3 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 8 | 2 1 1 . 2 2 . . Treads 1 | 1 . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 7 | 1 1 1 . 2 2 . . Flight . | . . . . . . . . Utility 67 | 2 9 1 1 11 5 14 24 Device 33 | 1 4 . . 5 3 8 12 Storage . | . . . . . . . . Processor 9 | . 2 . . 1 2 2 2 Hackware 8 | . 1 . . 3 . 2 2 Protection 17 | 1 2 1 1 2 . 2 8 Artifact . | . . . . . . . . Weapon 40 | 3 8 4 . 5 3 3 14 Energy Gun 19 | 2 6 3 . 2 2 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 1 . . . 3 1 3 9 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 1 . . . . . Special Weapon 2 | . 1 . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 2 Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 100 94 91 92 99 99 Engine 8 | . 13 10 9 7 5 6 . Hover 19 | . 18 20 18 22 20 20 18 Device 12 | . 4 10 9 9 24 28 23 Processor 5 | . 1 10 9 5 . 6 8 Hackware 3 | . 1 . . 6 5 9 10 Protection 8 | . 13 10 9 9 6 . 4 Energy Gun 25 | . 29 37 37 24 19 13 7 Ballistic Gun 9 | . 13 . . 5 7 12 18 Peak Build Rating 79 | 12 23 30 31 46 61 70 79 Average Rating 35 | 7 15 27 30 40 50 68 74 On Entrance 33 | . 12 21 30 31 46 61 70 Naked Turns . | . . . . . . . . Heaviest Build 50 | 14 21 23 38 44 50 50 41 Greatest Support 53 | 20 23 29 34 46 53 53 53 Greatest Overweight (x) 3 | 3 1 . 2 1 2 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 2 | . . . . . . 1 2 Average Capacity . | . . . . . . . 1 Most Carried 2 | . . . . . . 1 2 Average Carried . | . . . . . . . 1 Final Capacity 2 | . . . . . . 1 2 Final Carried 2 | . . . . . . 1 2 Class Distribution -------------------- 41% | Scavenger-Gunner 24% | Gunner 22% | Hacker-Gunner 10% | Hacker-Tank Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -10/Mines Scavenger-Gunner | -10/Subcaves Hacker-Tank | -8/Materials Hacker-Tank | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Matter Collected 5254 | 313 503 169 10 597 399 1328 1935 Remotely . | . . . . . . . . Salvage Created 13589 | 231 2543 786 419 2404 1272 3055 2879 Parts 836 | 11 131 44 50 151 90 176 183 Haulers Intercepted 19 | . 2 . . 6 . 6 5 Recyclers Shooed 4 | . 4 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Combat Hostiles Destroyed 295 | 2 32 12 21 53 41 70 64 Guns 288 | 2 32 9 20 51 40 70 64 AOE 2 | . . 2 . . . . . Classes Destroyed 22 | 4 5 1 3 4 3 2 . Worker 20 | 1 9 3 . 4 . 2 1 Builder 11 | . 7 . . 2 . 1 1 Tunneler 11 | 4 1 3 . 1 . 1 1 Hauler 19 | . 2 . . 6 . 6 5 Recycler 21 | 1 11 6 . 2 . . 1 Operator 9 | . 3 . . 2 . 2 2 Turret 2 | . . . 2 . . . . Watcher 19 | . 3 . . 5 . 5 6 Swarmer 40 | . . 6 4 11 10 6 3 Cutter 2 | . . . . 2 . . . Grunt 155 | . 32 4 2 22 16 45 34 Brawler 5 | . . . . . . 5 . Duelist 10 | . . . . 2 . 1 7 Protector 1 | . . . . . . 1 . Sentry 31 | . . . 1 11 . 9 10 Demolisher 4 | 2 . 2 . . . . . Specialist 4 | . . . . . 4 . . Hunter 12 | . . . . 3 2 2 5 Programmer 12 | . . . . . 8 . 4 Heavy 4 | . . . . 2 . 1 1 Behemoth 1 | . . . . . 1 . . Subdweller 14 | . . . 14 . . . . Thug 2 | . . 2 . . . . . Best Kill Streak 16 | 3 5 3 6 16 10 10 11 Combat Bots Only 11 | 2 5 3 4 6 10 10 11 Max Kills in Single Turn 3 | 2 2 2 2 2 3 2 1 Gunslinging 2 | . 1 1 1 1 2 1 . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Hostile Shots Fired 912 | 6 80 25 63 144 110 168 316 Missed 360 | . 24 5 18 69 42 67 135 Damage Taken 8010 | 246 693 447 818 1197 774 1460 2375 Core 5471 | 194 488 314 561 670 440 1188 1616 Absorbed by Shields 340 | . . . . 48 196 96 . Redirected to Core 4618 | 177 404 290 490 600 371 919 1367 Ignored by Resistances 263 | . . 3 31 65 30 32 102 Core Remaining (%) 93 | 81 . . 100 . . 100 . Volleys Fired 882 | 11 191 59 70 135 82 177 157 Largest 4 | 3 4 4 4 4 4 4 4 Hottest 268 | 120 250 268 268 268 217 217 220 Shots Fired 2614 | 33 479 148 167 442 260 535 550 Gun 2596 | 33 462 147 167 442 260 535 550 Cannon . | . . . . . . . . Launcher 1 | . . 1 . . . . . Special 17 | . 17 . . . . . . Kinetic 964 | 11 101 . . 93 66 263 430 Thermal 1605 | 22 334 147 167 349 194 272 120 Explosive 1 | . . 1 . . . . . Electromagnetic 44 | . 44 . . . . . . Robot Hit Streak 72 | 19 26 13 56 72 52 27 25 Robot Miss Streak 4 | 1 2 2 1 3 2 3 4 Penetration Max . | . . . . . . . . Secondary Targets 76 | 1 8 3 3 15 11 17 18 Max Gunslinging Chain 2 | 1 1 1 1 2 2 1 1 Shots Hit Robots 1535 | 24 190 61 110 301 184 320 345 Core Hits 674 | 12 94 34 39 121 68 144 162 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 78 | 4 7 6 9 21 12 9 10 Burn 74 | 4 7 6 9 21 12 8 7 Destroy 4 | . . . . . . 1 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 32928 | 297 2940 1168 1796 5788 3546 8055 9338 Guns 31985 | 297 2936 1050 1796 5713 3546 7886 8761 Cannons . | . . . . . . . . Explosions 939 | . . 118 . 75 . 169 577 Melee . | . . . . . . . . Ramming 4 | . 4 . . . . . . Kinetic 13035 | 85 673 . . 1051 743 3630 6853 Thermal 19533 | 212 2104 1050 1796 4662 2803 4425 2481 Explosive 197 | . . 118 . 75 . . 4 Electromagnetic 159 | . 159 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 2 6 6 1 Average Corruption 3 | . . . . 2 4 6 1 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 110 | . . . . 21 23 60 6 Message Errors 22 | . . . . 5 4 13 . Matter Fused 22 | . . . . 4 4 11 3 Heat Flow Errors 12 | . . . . 2 2 7 1 Energy Discharges 8 | . . . . 2 4 2 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 15 | . . . . 1 5 8 1 Data Loss (major) 9 | . . . . 2 1 6 . Misfires 6 | . . . . . . 5 1 Alerts 2 | . . . . . . 2 . Weapon Failures 13 | . . . . 4 3 6 . Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . . . . 16 13 Projectiles . | . . . . . . . . Explosions 29 | . . . . . . 16 13 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . 2 . . . . . . Shots . | . . . . . . . . Rammed 2 | . 2 . . . . . . Targets Rammed 2 | . 2 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 489 | 48 290 489 280 356 189 246 110 Average Temperature 53 | 18 62 101 46 52 42 25 22 Received Heat Transfer 2935 | . 399 36 448 305 205 675 867 Effects 6 | . 1 4 . 1 . . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 1 | . 1 . . . . . . Interference 1 | . . 1 . . . . . Matter Decay 2 | . . 2 . . . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . 1 1 3 1 . . Combat Hostiles 5 | . . 1 1 2 1 . . Parts Melted 95 | . 11 5 12 30 21 13 3 Heat Transferred 41071 | 925 5513 2812 4551 10767 5957 6903 3643 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . 2 Alert | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Peak Influence 2734 | 50 1965 1063 . 972 1801 2699 2734 Initial 1227 | . 32 765 . . 349 877 1227 Average 764 | 5 550 822 . 452 1260 1584 1094 Maximum Alert Level 5 | . 5 3 . 3 5 5 5 Low Security (%) 29 | 100 52 . . 18 . . . Level 1 4 | . 8 . . 16 2 . 1 Level 2 17 | . 7 20 . 51 13 . 37 Level 3 18 | . 7 79 . 13 18 13 15 Level 4 15 | . 7 . . . 37 51 27 Level 5 9 | . 17 . . . 28 14 . High Security 4 | . . . . . . 20 16 Max Security . | . . . . . . . . Sterilizations 2 | . . . . 1 . 1 . Squads Dispatched 83 | . 13 2 . 17 . 23 28 Investigation 39 | . 10 2 . 6 . 16 5 Extermination 4 | . . . . . . . 4 Reinforcement 14 | . 3 . . 4 . 3 4 Assault 20 | . . . . 1 . 4 15 Garrison 6 | . . . . 6 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Distress Signals 13 | . 4 . . 3 . 5 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 429 | 2 65 10 22 66 38 99 127 Peak Tracking Total 24 | 2 5 3 5 6 5 11 24 Tactical Retreats 19 | . . . 1 2 . 7 9 Traps | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Traps Triggered 8 | . 2 . 1 2 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . 1 . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Machines Disabled 139 | . 30 6 1 17 10 39 36 Max in Single Turn 4 | . 2 1 1 2 1 2 4 Garrison Access 3 | . . . . . . 1 2 Garrison Relay 8 | . . . . . 8 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 10 | . 3 . . 2 . 5 . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Machines Accessed 74 | . 8 3 4 15 3 16 25 Terminals 44 | . 5 2 . 11 3 10 13 Fabricators 3 | . . . . . . . 3 Repair Stations 5 | . 1 . . . . 2 2 Recycling Units 8 | . 2 . . 1 . 2 3 Scanalyzers 6 | . . . . 2 . 2 2 Garrison Access 3 | . . . . 1 . . 2 Total Hacks 329 | . 33 8 7 97 13 78 93 Successful 233 | . 24 5 7 74 5 54 64 Failed 93 | . 9 3 . 22 8 23 28 Catastrophic 16 | . 1 . . 2 1 7 5 Database Lockouts 3 | . . . . 1 . 1 1 Manual 236 | . 27 7 . 69 6 64 63 Terminals 265 | . 25 7 . 88 13 70 62 Fabricators 10 | . . . . . . . 10 Repair Stations 9 | . 4 . . . . 2 3 Recycling Units 21 | . 4 . . 3 . 4 10 Scanalyzers 10 | . . . . 2 . 2 6 Garrison Access 6 | . . . . 4 . . 2 Terminal Hacks 117 | . 11 3 7 41 4 27 24 Record 5 | . . . 5 . . . . Robot Analysis 12 | . 4 . . 6 . . 2 Prototype ID Bank 21 | . 4 1 . 6 . 8 2 Open Door 2 | . . 1 1 . . . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 4 | . . . . 3 1 . . Machine Index 2 | . . . . 1 . . 1 Terminal Index 1 | . . . . . . . 1 Repair Station Index 1 | . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . 1 Garrison Index 1 | . . . . . . . 1 Alert Level 12 | . . . . 5 . 4 3 Unreport Threat 21 | . . . . 8 . 7 6 Locate Traps 17 | . 2 1 . 7 . 5 2 Transport Status 1 | . . . . . . . 1 Hauler Manifests 4 | . 1 . . 1 . 1 1 Zone Layout 6 | . . . . 4 . 1 1 Garrison Registry 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . . Security Stations 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 6 | . . . . . . . 6 Network Status 1 | . . . . . . . 1 Load Schematic 2 | . . . . . . . 2 Build 3 | . . . . . . . 3 Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 5 | . 1 . . . . 1 3 Retrieve Components 5 | . 1 . . . . 1 3 Scanalyzer 4 | . . . . . . . 4 Insert Component 1 | . . . . . . . 1 Analyze 3 | . . . . . . . 3 Garrison Access Hacks 2 | . . . . 1 . . 1 Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 98 | . 12 2 . 32 1 26 25 Terminals 69 | . 9 2 . 24 1 20 13 Track 4 | . . . . 3 . 1 . Botnet 36 | . 4 . . 11 . 9 12 Disrupt 4 | . . . . 3 . 1 . Operators 3 | . . . . 1 . 1 1 Sabotage 21 | . 5 2 . 6 . 8 . Search 1 | . . . . . 1 . . Fabricators 3 | . . . . . . . 3 Prioritize 2 | . . . . . . . 2 Haulers 1 | . . . . . . . 1 Repair Stations 5 | . 1 . . . . 2 2 Mechanics 2 | . . . . . . . 2 Patch 3 | . 1 . . . . 2 . Recycling Units 12 | . 2 . . 3 . 2 5 Reject 1 | . . . . . . . 1 Recyclers 2 | . . . . 1 . . 1 Mask 4 | . . . . 1 . . 3 Tunnel 5 | . 2 . . 1 . 2 . Scanalyzers 5 | . . . . 2 . 2 1 Extract 5 | . . . . 2 . 2 1 Garrison Access 4 | . . . . 3 . . 1 Broadcast 1 | . . . . 1 . . . Intercept 1 | . . . . 1 . . . Watchers 1 | . . . . 1 . . . Jam 1 | . . . . . . . 1 Data Cores Recovered 3 | . . . . 1 . 1 1 Used . | . . . . . . . . Hacking Detections 53 | . 6 2 . 11 3 11 20 Full Trace Events 8 | . . . . 1 2 2 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . . 7 . 6 6 Parts Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 190 | . . . . . . . 190 Total Part Build Rating 15 | . . . . . . . 15 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 26 | . 10 . . . . 9 7 Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . 13 2 . Machine Destruction 15 | . . . . . 13 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Robot Analysis Total 12 | . 4 . . 6 . . 2 Derelict Logs Recovered 2 | . . 1 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Turns Passed 19744 | 1654 5713 2025 3211 1665 931 1889 2656 Spaces Moved 12988 | 122 2737 1042 2131 1599 906 1750 2701 Core 27 | 21 . . 3 . 3 . . Treads 96 | 96 . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 12865 | 5 2737 1042 2128 1599 903 1750 2701 Flight . | . . . . . . . . Fastest Speed 50 | 50 66 66 77 66 66 74 74 Average Speed 80 | 149 76 71 111 67 67 74 74 Slowest Speed 200 | 200 150 77 150 147 150 74 74 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 81 | 10 99 99 94 95 90 99 63 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 7 | . 2 1 1 1 . 2 . Known Exits Taken 4 | . 1 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . Scrap Searched 10 | . . 2 8 . . . . Spaces Dug 18 | . 4 2 . . . 12 . Terrain Destroyed 287 | . 24 25 . 48 . 88 102 Melee . | . . . . . . . . Projectile 81 | . 4 4 . . . 72 1 AOE 206 | . 20 21 . 48 . 16 101 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Total 20852 | 1565 5939 2208 2836 1892 1100 2134 3178 Wait 6343 | 1421 2926 1082 585 68 21 71 169 Move 12980 | 121 2736 1041 2130 1598 904 1749 2701 Hop . | . . . . . . . . Pick Up 9 | . . . . . . 1 8 Fast Attach 95 | 6 18 4 1 15 6 18 27 Attach 2 | . . . . . . . 2 Detach 16 | . 2 . . 4 2 2 6 Swap 26 | 2 2 2 . 4 5 2 9 Drop 84 | . 13 6 1 9 7 15 33 Fire 882 | 11 191 59 70 135 82 177 157 Melee . | . . . . . . . . Ram 2 | . 2 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 27 | . . . . . 27 . . Rewire . | . . . . . . . . Trap 1 | . . . 1 . . . . Miscellaneous 385 | 4 49 14 48 59 46 99 66 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Weapon slot (x2) 25 | -11/Scrapyard | Discovered new exit (range 16) 1627 | -11/Scrapyard | Assembled infested the area 1655 | -11/Scrapyard | Entered Materials 1672 | -10/Materials | Build established: Gunner 4894 | -10/Materials | Reached level 2 4897 | -10/Materials | Upgraded with Propulsion slot (x1) 4897 | -10/Materials | Upgraded with Utility slot (x1) 5118 | -10/Materials | Discovered new exit (range 14) 5212 | -10/Materials | Discovered new exit (range 16) 5411 | -10/Materials | Build established: Scavenger-Gunner 5420 | -10/Materials | Discovered new exit (range 16) 5512 | -10/Materials | Reached level 3 5568 | -10/Materials | Discovered new exit (range 11) 5745 | -10/Materials | Reached level 4 5763 | -10/Materials | Upgraded with Utility slot (x1) 6123 | -10/Materials | Reached level 5 6132 | -10/Materials | Upgraded with Weapon slot (x1) 6228 | -10/Materials | Discovered new exit (range 10) 6419 | -10/Materials | Identified exit to Materials 6434 | -10/Materials | Identified exit to Subcaves 6448 | -10/Materials | Identified exit to Mines 7368 | -10/Materials | Entered Mines 7369 | -10/Mines | Learned location of Storage (-7) 7370 | -10/Mines | Reached level 6 7429 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 7429 | -10/Mines | Discovered new exit (range 5) 7641 | -10/Mines | Discovered exit to Materials (range 9) 7734 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7845 | -10/Mines | Assembled infested the area 8112 | -10/Mines | Discovered exit to Materials (range 12) 8138 | -10/Mines | Learned Materials stockpile data 8146 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 9391 | -10/Mines | Discovered exit to Subcaves (range 3) 9393 | -10/Mines | Entered Subcaves 9395 | -10/Subcaves | Reached level 7 10029 | -10/Subcaves | Learned location of Zion (-6) 10029 | -10/Subcaves | Met a Zionite searching for "candidates" 10080 | -10/Subcaves | Discovered new exit (range 6) 10210 | -10/Subcaves | Discovered new exit (range 8) 10233 | -10/Subcaves | Learned Materials stockpile data 10275 | -10/Subcaves | Visited 4L-MR0's lab 10920 | -10/Subcaves | Upgraded with Utility slot (x1) 10943 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 11391 | -10/Subcaves | Disturbed a concealed Subdweller 11671 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 11934 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 12000 | -10/Subcaves | Discovered new exit (range 8) 12075 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 12297 | -10/Subcaves | Visited Clippyterm 12302 | -10/Subcaves | Learned Factory trap positions 12302 | -10/Subcaves | Learned 40 Factory zone layouts 12604 | -10/Subcaves | Entered Materials 12606 | -8/Materials | Reached level 8 12644 | -8/Materials | Upgraded with Propulsion slot (x1) 12690 | -8/Materials | Garrison activated, responded to threat 12738 | -8/Materials | Identified exit to Garrison 12787 | -8/Materials | Reached level 9 12954 | -8/Materials | Upgraded with Utility slot (x1) 13012 | -8/Materials | Reached level 10 13108 | -8/Materials | Garrison activated, responded to threat 13262 | -8/Materials | Discovered new exit (range 17) 13337 | -8/Materials | Reached level 11 13386 | -8/Materials | Upgraded with Utility slot (x1) 13404 | -8/Materials | First assault squad dispatched 13480 | -8/Materials | Discovered new exit (range 18) 13488 | -8/Materials | Central database locked down 13540 | -8/Materials | Build established: Hacker-Tank 13666 | -8/Materials | Reached level 12 13855 | -8/Materials | Discovered new exit (range 16) 14040 | -8/Materials | Sterilization system engaged 14040 | -8/Materials | Non-combat units ordered to evacuate 14140 | -8/Materials | Combat units ordered to evacuate 14170 | -8/Materials | Reached level 13 14269 | -8/Materials | Entered Garrison 14283 | -8/Garrison | Triggered checkpoint 14317 | -8/Garrison | Garrison Relay disabled 14389 | -8/Garrison | Triggered checkpoint 14411 | -8/Garrison | Destroyed 10 combat bots 14424 | -8/Garrison | Triggered checkpoint 14445 | -8/Garrison | Garrison Relay disabled 14452 | -8/Garrison | Discovered new exit (range 7) 14452 | -8/Garrison | Discovered new exit (range 57) 14452 | -8/Garrison | Discovered new exit (range 82) 14452 | -8/Garrison | Discovered new exit (range 71) 14554 | -8/Garrison | Triggered checkpoint 14581 | -8/Garrison | Garrison Relay disabled 14592 | -8/Garrison | Triggered checkpoint 14598 | -8/Garrison | Reached level 14 14605 | -8/Garrison | Upgraded with Utility slot (x1) 14668 | -8/Garrison | Garrison Relay disabled 14670 | -8/Garrison | Garrison Relay disabled 14884 | -8/Garrison | Triggered checkpoint 14932 | -8/Garrison | Garrison Relay disabled 14939 | -8/Garrison | Learned Materials security intel 14979 | -8/Garrison | Triggered checkpoint 15022 | -8/Garrison | Spotted B-75 Beast 15031 | -8/Garrison | Destroyed B-75 Beast 15200 | -8/Garrison | Entered Materials 15456 | -8/Materials | Discovered new exit (range 5) 15473 | -8/Materials | Identified exit to Factory 15613 | -8/Materials | Build established: Hacker-Gunner 15629 | -8/Materials | Reached level 15 15890 | -8/Materials | Discovered exit to Factory (range 4) 15902 | -8/Materials | Central database locked down 16000 | -8/Materials | First assault squad dispatched 16166 | -8/Materials | Destroyed 10 combat bots 16681 | -8/Materials | Core integrity fell below 50% 16709 | -8/Materials | Reached level 16 16709 | -8/Materials | High security lockdown imminent 16724 | -8/Materials | Sterilization system engaged 16724 | -8/Materials | Non-combat units ordered to evacuate 16742 | -8/Materials | Destroyed 10 combat bots 16824 | -8/Materials | Combat units ordered to evacuate 17024 | -8/Materials | Ambient heat levels rising (+10) 17089 | -8/Materials | Entered Factory 17090 | -7/Factory | Identified exit to Lower Caves 17090 | -7/Factory | Identified exit to Factory 17091 | -7/Factory | Loaded intel: 103 trap records 17619 | -7/Factory | Discovered new exit (range 9) 18002 | -7/Factory | Identified exit to Storage 18027 | -7/Factory | Reached level 17 18028 | -7/Factory | Upgraded with Utility slot (x1) 18343 | -7/Factory | Central database locked down 18797 | -7/Factory | Fabricated Imp. Heavy Machine Gun? 19077 | -7/Factory | Fabricated Imp. Heavy Machine Gun (x1) 19089 | -7/Factory | First assault squad dispatched 19119 | -7/Factory | Fabricated Imp. Heavy Machine Gun? 19304 | -7/Factory | Reached level 18 19306 | -7/Factory | High security lockdown imminent 19386 | -7/Factory | High security lockdown engaged 19399 | -7/Factory | Discovered exit to Factory (range 4) 19621 | -7/Factory | Core integrity fell below 50% 19654 | -7/Factory | Destroyed 11 combat bots 19686 | -7/Factory | Core integrity fell below 20% 19745 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 19649_ G-47 Trooper unfolds itself. 19649_ L-41 Fighter unfolds itself. 19649_ I-36 Angel unfolds itself. 19649_ C-30 ARC bursts open, deploying its payload. 19649_ G-50 Soldier unfolds itself. 19649_ B-48 Gladiator unfolds itself. 19649_ L-41 Fighter unfolds itself. 19649_ G-47 Trooper unfolds itself. 19649_ M-28 Smith unfolds itself. 19656_ ALERT: Heavy assault forces dispatched. 19730_ Upgraded: Core Integrity (+50) 19738_ C-30 ARC bursts open, deploying its payload. 19738_ P-60 Hacker unfolds itself. 19738_ H-55 Commando unfolds itself. 19738_ M-28 Smith unfolds itself. 19738_ Upgraded: Core Integrity (+100) 19739_ Penetrated by Slug. 19743_ Upgraded: Core Integrity (+50) 19744_ Acquired 104 matter. 19744_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?# /%* *! ##???????? ???# #?????? # | | ## ! = "#?????? """ "??# #??????"" # | | " "#?????# """ "??# #??????"" # | | #?????# """ R?# #??????"" # | | ##????# ""?# +??????"" # | | #????? """ # # ????? # | | " #????# """ = # + ???? # | | " "##????# """ / # ???? # | | " "#?????# ! # # ??? # | | " " #????########## #? ?? "T" # | | " " #???????? ????# #? ??? """ # | | "" ## ## "##???????? ?? ## #?? ?? # | | ## #??????? ? ## #??????####### | | [#### "" #??????" ? ## =% #?????? | | ## T" #????# " " ## * #?????? | | #?## "" #????# " " ## #?????? | | #?## ??????# " " ## * #?????? | | #### # ## ########## " " ## !%= #?????? | | # " " ## / #?????? | | # " " ## #?????? | | # " " ## #?????? | | "" # " " ## #???# | | "%%" # ## #???# | | ### ######### #! ## #???# | | ??# # # ###/##### ###########+## | | ??# #! # m@ | | ??# # """" + | | ??# # """ # | | ??# # """" # =% ! " | | ??# # """" # [%" " | | ??##### # """" # * hh##########+#####%% " | | ??????# # """" # p ## # " | | ??????# # """" # ## """"""""" # | | ??????# # # ## # " | | ??????# #! + b ## # " | | ??????# ######### m ## # " | | ??????# #????# ## ## # | | ??????# #?####/######g##gg ## # | | ??????# #?# # g ###########/#### | | #######/### g # | | # # """" """" + | | # # """" """" # | | # # """" """" # | | # # """" """" # | | # # ##### ######+######### | | # # """" """" #???# # # | | # + """" """" #???? +??????????????? | | # # """" """" #???? ######??????????????? | | ########### """" """" #???? #???????????????????? | | ??????????# #???? #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 33 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 950 Resistance: KI 10 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 5 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 45 Defensive Hacking 30 Item Schematics ----------------- Imp. Weapon Shielding | -8/Materials | Extracted Melee Analysis Suite | -8/Materials | Extracted Imp. Aluminum Leg | -8/Materials | Extracted Adv. Targeting Computer | -8/Materials | Extracted Imp. EM Shotgun | -8/Materials | Extracted Adv. Visual Processing Unit | -8/Materials | Extracted Arm. Wheel | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Extracted Hvy. Particle Gun | -8/Materials | Extracted Insulated Plating | -8/Materials | Extracted Reflective Plating | -8/Materials | Extracted Spread Laser | -8/Materials | Extracted Airjet | -8/Materials | Extracted Gravmag System | -7/Factory | Extracted Sml. Battery | -7/Factory | Extracted Med. Armor Plating | -7/Factory | Extracted Gauss Rifle | -7/Factory | Extracted Shock Rifle | -7/Factory | Extracted Imp. Heavy Machine Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Machine Gun | x1 | -7/Factory | Preloaded Imp. Heavy Machine Gun | x1 | -7/Factory Imp. Heavy Machine Gun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Levels Raised 17 | . 4 1 1 6 1 2 2 XP Earned 29164 | 3250 7124 1285 786 8589 2262 2475 3393 XP Spent 27360 | 2920 5400 880 1700 8200 3350 1950 2960 Upgrades 49 | 7 10 5 2 10 6 3 6 Propulsion Slot 2 | . 1 . . 1 . . . Utility Slot 7 | . 2 . 1 2 1 . 1 Weapon Slot 3 | 2 1 . . . . . . Core Integrity 4 | . . . . . . . 4 Heat Dissipation 10 | 2 . 3 . 1 4 . . Energy Generation 3 | . . . . 1 1 1 . Mass Support 3 | . 1 . 1 1 . . . Inventory Capacity 2 | . . . . . . 1 1 Ranged Accuracy 6 | 3 2 . . . . 1 . Hack Attack % 5 | . 1 1 . 3 . . . Hack Defense % 2 | . 2 . . . . . . KI Resistance % 2 | . . 1 . 1 . . . Protomatter Created 4908 | 32 401 129 414 878 680 1255 1119 Integrity Restored 6835 | 84 942 201 942 1076 819 1734 1037 Core 4664 | 84 598 147 728 595 452 1251 809 Parts 2171 | . 344 54 214 481 367 483 228 Protomatter Decayed 2236 | . 54 158 93 450 264 557 660 Game ------ Seed HelicalBraceSpiker Manual? 0 Play Time 03:34:44 Cumulative 200.8 hours Start 2024.08.25 @ 06:48:53 End 2024.08.25 @ 11:14:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 68 Rogue 61 Adventurer 7 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98218ad8-41df-4d1e-82fe-8b34f6acacb0