Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 22:23:59 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (168) 840 Value Destroyed (6057) 6057 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1046) 1046 TOTAL SCORE: 14023 Bonus ------- High Alert Combat Kills 996 Follower Combat Kills 50 Cogmind --------- Core Integrity 467/1300 Matter 89/300 Energy 83/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cooled Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Energy Well Transmission Jammer Remote Force Field Hacking Suite Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- High-powered Shock Rifle Hypervelocity Coil Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Matter Compressor Advanced Shield Generator Rocket Array Rocket Array [Rating: 101] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility System Shield Device Advanced Heat Sink Storage Energy Well Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . 1 . . . 1 Utility 8 | . . . . . 2 . 2 1 2 1 Weapon 1 | . . . . . . . . 1 . . Parts Attached 146 | . 8 2 15 . 21 24 33 21 16 6 Power 20 | . . . 2 . 2 2 7 3 3 1 Engine 12 | . . . 2 . 1 2 5 2 . . Core 5 | . . . . . 1 . 2 1 1 . Reactor 3 | . . . . . . . . . 2 1 Propulsion 34 | . 2 . 7 . 6 7 7 5 . . Treads 2 | . 2 . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 27 | . . . 4 . 6 6 6 5 . . Flight 5 | . . . 3 . . 1 1 . . . Utility 36 | . 2 . 1 . 7 6 11 4 5 . Device 19 | . 1 . . . 3 3 5 4 3 . Storage 2 | . 1 . . . . . . . 1 . Processor 6 | . . . 1 . 1 2 2 . . . Hackware 8 | . . . . . 2 1 4 . 1 . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 56 | . 4 2 5 . 6 9 8 9 8 5 Energy Gun 13 | . 2 . 5 . . . 3 3 . . Energy Cannon 2 | . . . . . . 1 1 . . . Ballistic Gun 16 | . 1 2 . . 5 3 . 1 2 2 Ballistic Cannon 14 | . . . . . . 3 2 5 2 2 Launcher 10 | . 1 . . . 1 1 2 . 4 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 5 1 1 . Parts Lost 49 | . 1 1 1 . 4 9 11 1 11 10 Power 9 | . . . 1 . . . 3 . 4 1 Propulsion 15 | . . . . . 2 6 4 . 2 1 Utility 15 | . . . . . . 2 3 . 5 5 Weapon 10 | . 1 1 . . 2 1 1 1 . 3 Highest Loss Streak 10 | . 1 1 1 . 3 4 3 1 7 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 94 96 83 100 94 75 72 86 77 49 Engine 6 | . 14 14 11 11 8 6 3 6 1 . Core 1 | . . . . . . . 2 . 3 . Treads 2 | . 23 28 1 . . . . . . . Hover 19 | . . . 8 44 33 24 14 23 20 13 Flight 1 | . . . 22 . . 1 . . . . Device 10 | . 10 14 11 11 17 11 6 9 14 6 Storage 1 | . 14 14 . . . . . . 4 3 Processor 4 | . . . 9 11 13 1 5 4 . . Hackware 16 | . . . . . 1 15 24 23 23 17 Energy Gun 4 | . 15 . 7 22 4 . 6 3 . . Ballistic Gun 4 | . 10 21 12 . 11 6 . . 3 4 Ballistic Cannon 2 | . . . . . . 3 2 8 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 13 31 29 16 16 22 31 32 54 59 37 Greatest Support 55 | 20 40 40 40 32 32 43 54 55 55 35 Greatest Overweight (x) 2 | . . . 1 . . 2 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 5 5 5 5 5 5 5 5 Average Capacity 5 | . 13 15 5 5 5 5 5 5 5 5 Most Carried 15 | . 15 15 5 5 5 5 5 5 5 5 Average Carried 5 | . 11 14 4 5 4 4 4 4 4 3 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 5 5 5 5 5 5 5 2 Class Distribution -------------------- 57% | Hacker-Mutant 23% | Mutant 9% | Hacker-Gunner 5% | Hacker-Scout 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Matter Collected 4510 | 186 182 87 96 . 633 967 714 972 553 120 Remotely . | . . . . . . . . . . . Salvage Created 6314 | . 167 190 227 51 960 1158 806 1010 1315 430 Parts 339 | . 18 15 18 5 47 71 29 60 54 22 Haulers Intercepted 5 | . . . 1 . . 1 2 . 1 . Recyclers Shooed 9 | . . . . . . 2 1 3 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 102 | . 7 3 3 3 18 21 11 10 22 4 Melee 2 | . . . . . . 1 1 . . . Guns 40 | . 5 1 3 3 12 3 6 2 3 2 Cannons 19 | . . . . . . 7 2 8 2 . AOE 39 | . 2 2 . . 5 10 2 . 17 1 Classes Destroyed 15 | . 3 2 3 . 3 1 . 1 2 . Worker 22 | . . 2 . . . 7 3 5 2 3 Builder 7 | . . . . . 1 1 . 3 2 . Tunneler 6 | . . . . . . 2 . 1 2 1 Hauler 5 | . . . 1 . . 1 2 . 1 . Recycler 10 | . . 2 . . . 3 1 2 1 1 Mechanic 1 | . . . . . . . . . 1 . Operator 8 | . 1 . 1 . 1 1 2 1 1 . Watcher 7 | . . . 1 . 2 1 1 . 2 . Swarmer 16 | . 3 3 . 3 . 3 3 . . 1 Saboteur 1 | . . . . . . . . . 1 . Grunt 54 | . 4 . 2 . 12 7 4 7 16 2 Brawler 5 | . . . . . 2 1 . 1 1 . Sentry 10 | . . . 1 . 3 3 2 1 . . Hunter 13 | . . . . . 1 7 2 . 2 1 Programmer 3 | . . . . . . . . 1 2 . Best Kill Streak 12 | . 4 7 4 5 5 12 5 6 8 7 Combat Bots Only 8 | . 4 3 3 3 4 8 4 4 5 4 Max Kills in Single Turn 6 | . 2 6 1 1 3 5 2 2 5 3 Gunslinging 1 | . . . . . 1 . . . . . Exploded 4 | . 1 2 . . 3 3 1 . 4 1 Melee 1 | . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 801 | . 44 5 26 14 97 230 134 52 110 89 Missed 318 | . 11 3 9 4 40 98 56 19 47 31 Damage Taken 6976 | . 353 19 206 75 740 1026 1098 785 1300 1374 Core 2273 | . 59 . 75 6 196 243 315 222 324 833 Absorbed by Shields 654 | . . . . . 125 290 . 54 185 . Regen/Repaired (Parts) 177 | . . . . . . . . 177 . . Core Remaining (%) 74 | 100 . 76 . 79 64 65 62 77 71 . Volleys Fired 345 | . 21 4 17 7 63 72 52 53 43 13 Largest 3 | . 2 2 2 2 2 2 2 3 3 2 Hottest 178 | . 80 40 95 90 90 101 161 178 156 70 Shots Fired 620 | . 36 7 34 14 106 135 91 112 66 19 Gun 413 | . 32 6 34 14 104 75 66 35 31 16 Cannon 178 | . . . . . . 59 19 77 21 2 Launcher 29 | . 4 1 . . 2 1 6 . 14 1 Special . | . . . . . . . . . . . Kinetic 401 | . 6 6 8 . 77 132 16 88 50 18 Thermal 88 | . 6 . 10 . . 2 69 1 . . Explosive 29 | . 4 1 . . 2 1 6 . 14 1 Electromagnetic 102 | . 20 . 16 14 27 . . 23 2 . Robot Hit Streak 30 | . 5 4 4 3 30 16 8 8 14 6 Robot Miss Streak 6 | . 3 4 4 3 3 5 6 4 4 4 Penetration Max 3 | . . . . . 1 1 . 3 1 2 Secondary Targets 6 | . 1 . 1 . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 . . . Shots Hit Robots 438 | . 18 3 18 11 91 106 70 63 45 13 Core Hits 394 | . 13 11 11 3 45 57 56 32 144 22 Critical Kills 26 | . . . . . . 1 . 13 8 4 Critical Parts Destroyed 19 | . . . . . . . . 10 6 3 Critical Strikes 62 | . . . 1 . . 7 6 27 14 7 Burn 1 | . . . 1 . . . . . . . Destroy 48 | . . . . . . 1 . 26 14 7 Blast 8 | . . . . . . 4 3 1 . . Sever 5 | . . . . . . 2 3 . . . Melee Attacks 12 | . . . . . . 6 6 . . . Impact . | . . . . . . . . . . . Slashing 12 | . . . . . . 6 6 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16083 | . 578 284 226 113 1963 4293 2620 1411 3872 723 Guns 5196 | . 255 12 226 113 1487 1003 1152 463 228 257 Cannons 2443 | . . . . . . 996 306 935 158 48 Explosions 8197 | . 309 272 . . 472 2207 1040 . 3486 411 Melee 207 | . . . . . . 85 122 . . . Ramming 40 | . 14 . . . 4 2 . 13 . 7 Kinetic 5127 | . 23 12 16 . 1137 1945 255 1048 386 305 Thermal 2538 | . 92 . 86 . 109 738 1513 . . . Explosive 6781 | . 255 272 . . 363 1523 518 . 3439 411 Electromagnetic 1390 | . 194 . 124 113 350 . 212 350 47 . Impact . | . . . . . . . . . . . Slashing 207 | . . . . . . 85 122 . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . 4 . . . 2 2 Average Corruption 2 | . 1 1 . . 3 . . . 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . 1 . . . 3 . . . 2 . Message Errors 4 | . . . . . 2 . . . 2 . Matter Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 257 | . 10 6 . . . 164 58 8 . 11 Projectiles 8 | . . . . . . . . 8 . . Explosions 249 | . 10 6 . . . 164 58 . . 11 Melee . | . . . . . . . . . . . Knockbacks 19 | . . . . . . 9 1 8 1 . Impact . | . . . . . . . . . . . Kinetic 18 | . . . . . . 9 1 7 1 . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 320 | . . . . . 2 1 . 6 184 127 Shots 15 | . . . . . . . . . 11 4 Rammed 6 | . 1 . . . 1 1 . 2 . 1 Targets Rammed 6 | . 1 . . . 1 1 . 2 . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 366 | . 183 . 312 252 70 343 276 366 130 2 Average Temperature 90 | . 68 . 124 146 29 79 88 113 29 2 Received Heat Transfer 1605 | . 156 . 99 . 369 132 315 200 292 42 Effects 5 | . . . . . . 3 . 2 . . Shutdowns 2 | . . . . . . 1 . 1 . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 1 | . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 7 | . . . . . 3 . 1 . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 2 . . . 3 . . . Heat Transferred 3811 | . 211 . 333 . 100 550 2617 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Peak Influence 1095 | . 305 208 332 199 720 1095 771 376 944 565 Initial 514 | . . 118 80 129 77 242 514 189 122 476 Average 453 | . 112 194 168 177 378 732 582 191 548 507 Maximum Alert Level 3 | . 1 1 1 . 3 3 3 1 3 2 Low Security (%) 27 | . 89 32 60 100 23 . . 53 36 . Level 1 22 | . 10 67 39 . 29 22 7 46 8 . Level 2 26 | . . . . . 36 13 78 . 7 100 Level 3 23 | . . . . . 9 63 13 . 47 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 41 | . 2 . 2 . 5 13 6 1 10 2 Investigation 20 | . 1 . 1 . 5 8 3 . 1 1 Extermination 2 | . . . . . . . 1 . 1 . Reinforcement 11 | . 1 . 1 . . 4 2 1 1 1 Assault 3 | . . . . . . . . . 3 . Garrison 5 | . . . . . . 1 . . 4 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Distress Signals 7 | . . . 2 . 1 1 . . 3 . Communications Jammed 20 | . . . . . . . . 14 4 2 Distress Signals 18 | . . . . . . . . 14 2 2 Times Spotted 168 | . 11 1 12 3 26 25 17 21 35 17 Peak Tracking Total 9 | . 4 1 6 2 6 4 3 4 6 9 Tactical Retreats 17 | . 1 . 2 . . 3 4 2 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 7 | . . . . . 3 . 2 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . 2 . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Objects Rigged 19 | . . . . . . 13 6 . . . Exploded 9 | . . . . . . 5 4 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 47 | . 4 . . . 1 18 11 . 13 . Max in Single Turn 5 | . 1 . . . 1 4 2 . 5 . Garrison Access 3 | . . . . . . 2 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 53 | . 4 . 4 . 8 18 8 8 1 2 Terminals 33 | . 3 . 3 . 6 9 5 5 . 2 Fabricators 5 | . . . . . . 3 1 . 1 . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 6 | . 1 . . . . 2 1 2 . . Scanalyzers 5 | . . . 1 . 2 2 . . . . Garrison Access 3 | . . . . . . 2 1 . . . Total Hacks 222 | . 19 . 14 . 36 61 29 55 4 4 Successful 122 | . 11 . 8 . 17 30 19 32 4 1 Failed 100 | . 8 . 6 . 19 31 10 23 . 3 Catastrophic 16 | . 2 . 2 . 5 5 . 2 . . Database Lockouts . | . . . . . . . . . . . Manual 87 | . 6 . 7 . 16 20 9 28 1 . Terminals 149 | . 13 . 10 . 22 36 20 44 . 4 Fabricators 17 | . . . . . . 8 5 . 4 . Repair Stations 7 | . . . . . . . . 7 . . Recycling Units 21 | . 6 . . . . 8 3 4 . . Scanalyzers 23 | . . . 4 . 14 5 . . . . Garrison Access 5 | . . . . . . 4 1 . . . Terminal Hacks 54 | . 6 . 1 . 4 12 9 21 . 1 Record 1 | . . . . . . 1 . . . . Robot Analysis 2 | . . . . . . . 2 . . . Prototype ID Bank 12 | . 1 . 1 . 1 4 . 5 . . Open DSF 1 | . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . 1 . 1 . . Machine Index 1 | . . . . . . 1 . . . . Terminal Index 3 | . . . . . 2 1 . . . . Fabricator Index 1 | . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . 1 . . . Alert Level 9 | . 1 . . . 1 2 2 3 . . Unreport Threat 7 | . . . . . . 1 3 3 . . Locate Traps 3 | . 1 . . . . . . 2 . . Reprogram Traps 1 | . . . . . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . . . . Registered Components 2 | . 1 . . . . . . 1 . . Zone Layout 3 | . 1 . . . . . . 2 . . Fabricator Hacks 8 | . . . . . . 3 2 . 3 . Network Status 3 | . . . . . . 1 1 . 1 . Load Schematic 2 | . . . . . . 1 . . 1 . Build 3 | . . . . . . 1 1 . 1 . Repair Station Hacks 4 | . . . . . . . . 4 . . Scan Component 2 | . . . . . . . . 2 . . Repair 2 | . . . . . . . . 2 . . Recycling Unit Hacks 11 | . 2 . . . . 3 2 4 . . Process 1 | . . . . . . . . 1 . . Report Inventory 5 | . 1 . . . . 1 1 2 . . Retrieve Matter 1 | . . . . . . . . 1 . . Retrieve Components 4 | . 1 . . . . 2 1 . . . Scanalyzer 15 | . . . 4 . 9 2 . . . . Insert Component 9 | . . . 2 . 5 2 . . . . Analyze 6 | . . . 2 . 4 . . . . . Garrison Access Hacks 3 | . . . . . . 2 1 . . . Seal Access 3 | . . . . . . 2 1 . . . Unauthorized Hacks 27 | . 3 . 3 . 4 8 5 3 1 . Terminals 20 | . 3 . 3 . 2 5 4 3 . . Track 1 | . . . . . . 1 . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 13 | . 1 . 2 . 1 3 3 3 . . Detonate 2 | . . . . . . 1 1 . . . Disrupt 1 | . . . . . 1 . . . . . Operators 1 | . 1 . . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . Fabricators 3 | . . . . . . 1 1 . 1 . Prioritize 2 | . . . . . . . 1 . 1 . Download 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 2 . . . . Extract 4 | . . . . . 2 2 . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 1 2 1 . . Used 3 | . . . . . . 1 1 1 . . Hacking Detections 48 | . 4 . 4 . 7 16 7 8 1 1 Full Trace Events 18 | . 1 . 2 . 5 5 3 . 1 1 Feedback Events 3 | . 1 . . . . . 2 . . . Corruption 1 | . 1 . . . . . . . . . Hackware Fried 2 | . . . . . . . 2 . . . Feedback Blocked 1 | . . . . . . . 1 . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . Robots Built 3 | . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . Time 67 | . . . . . . . . . 67 . Total Robot Build Rating 12 | . . . . . . . . . 12 . Part Schematics Acquired 13 | . . . 2 . 7 4 . . . . Parts Built 4 | . . . . . . 2 2 . . . Authchips . | . . . . . . . . . . . Time 82 | . . . . . . 24 58 . . . Total Part Build Rating 20 | . . . . . . 6 14 . . . Parts Repaired 2 | . . . . . . . . 2 . . Time 56 | . . . . . . . . 56 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 34 | . . . . . . . . 34 . . Retrieved Matter 34 | . . . . . . . . 34 . . Retrieved Components 27 | . 6 . . . . 12 9 . . . Parts Scanalyzed 7 | . . . 2 . 4 1 . . . . Part Schematics Acquired 6 | . . . 2 . 4 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . 3 . Highest-Rated Group 60 | . . . . . . . . . 60 . Highest-Rated Ally 20 | . . . . . . . . . 20 . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . Total Damage 156 | . . . . . . . . . 156 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total 2 | . . . . . . . 2 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Turns Passed 4197 | . 358 40 198 25 423 907 878 744 510 114 Spaces Moved 4367 | 1 184 17 299 8 412 1210 914 704 503 115 Core 31 | . . . . . . . . . . 31 Treads 166 | . 147 17 2 . . . . . . . Legs 38 | 1 37 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 3427 | . . . 30 8 412 853 833 704 503 84 Flight 705 | . . . 267 . . 357 81 . . . Fastest Speed 34 | 120 120 160 34 48 48 40 40 44 46 50 Average Speed 55 | 120 151 160 37 48 49 46 55 53 56 60 Slowest Speed 180 | 120 160 160 160 48 52 180 160 70 98 102 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . 4 . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 2 43 6 39 5 50 43 19 19 18 7 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 425 | . 12 10 . . 30 124 65 7 170 7 Melee . | . . . . . . . . . . . Projectile 20 | . . . . . . 12 . 7 . 1 AOE 403 | . 12 10 . . 30 112 65 . 168 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total 5496 | . 222 24 350 14 529 1424 1170 977 647 139 Wait 484 | . . . 2 . 5 80 139 182 74 2 Move 4346 | . 183 16 291 7 411 1205 913 703 502 115 Hop 5 | . . . 3 . . 2 . . . . Pick Up 49 | . 8 2 7 . 11 9 7 4 1 . Fast Attach 81 | . 2 . 8 . 10 13 27 13 7 1 Attach 28 | . . 2 3 . 4 3 3 3 5 5 Detach 25 | . 1 . 1 . 3 5 4 2 7 2 Swap 37 | . 6 . 4 . 7 8 3 5 4 . Drop 78 | . . . 14 . 14 20 16 10 4 . Fire 345 | . 21 4 17 7 63 72 52 53 43 13 Melee 12 | . . . . . . 6 6 . . . Ram 5 | . . . . . 1 1 . 2 . 1 Kick . | . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 14) 336 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered Mines 359 | -10/Mines | Discovered new exit (range 9) 399 | -10/Mines | Entered Materials 399 | -9/Materials | Evolved 2 slots: Propulsion x2 456 | -9/Materials | Discovered new exit (range 13) 597 | -9/Materials | Entered Mines 618 | -9/Mines | Discovered new exit (range 8) 622 | -9/Mines | Entered Materials 622 | -8/Materials | Evolved 2 slots: Utility x2 782 | -8/Materials | Lost 3 parts (1n2w) 1026 | -8/Materials | Discovered new exit (range 4) 1045 | -8/Materials | Entered Factory 1045 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1151 | -7/Factory | Fabricated Airjet (x2) 1268 | -7/Factory | Destroyed 8 combat bots 1284 | -7/Factory | Build established: Hacker-Mutant 1557 | -7/Factory | Garrison activated, responded to threat 1768 | -7/Factory | Lost 4 parts (2n1u1w) 1924 | -7/Factory | Discovered new exit (range 15) 1952 | -7/Factory | Identified exit to Factory 1952 | -7/Factory | Entered another Factory area 1952 | -6/Factory | Evolved 2 slots: Utility x2 2498 | -6/Factory | Hacking Suite fried by hacking feedback 2498 | -6/Factory | Hacking Suite fried by hacking feedback 2655 | -6/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 2673 | -6/Factory | Found Prototype Launcher 2673 | -6/Factory | Identified Rocket Array 2676 | -6/Factory | Found Rocket Array 2817 | -6/Factory | Discovered new exit (range 8) 2830 | -6/Factory | Entered another Factory area 2830 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2845 | -5/Factory | Lost 3 parts (1p2n) 3233 | -5/Factory | Repaired Hyp. Gauss Cannon 3262 | -5/Factory | Repaired Antigrav System 3479 | -5/Factory | Identified exit to Factory 3574 | -5/Factory | Entered another Factory area 3574 | -4/Factory | Evolved 2 slots: Utility x2 3702 | -4/Factory | Fabricated B-48 Gladiator? 3751 | -4/Factory | Lost 3 allies 3762 | -4/Factory | Garrison activated, responded to threat 3851 | -4/Factory | First assault squad dispatched 3870 | -4/Factory | Lost 7 parts (3p2n2u) 4077 | -4/Factory | Discovered new exit (range 10) 4084 | -4/Factory | Entered Research 4084 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4129 | -3/Research | Identified exit to DSF 4178 | -3/Research | Spotted B-86 Titan 4179 | -3/Research | Core integrity fell below 50% 4198 | -3/Research | Self-destructed Last Messages --------------- 04178_ Slug penetrates Wall. 04178_ Transmission Jammer destroyed. 04178_ Penetrated by Slug. 04181_ Slug penetrates Ion Accelerator. 04183_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04184_ U-05 Engineer lays Concrete. 04185_ Imp. Gyrokinetic Inverter destroyed. 04186_ B-86 Titan activates siege mode. 04188_ Connecting with Terminal... 04188_ ALERT: Suspicious activity at Terminal R003. Dispatching Investigation squad. 04188_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011. 04188_ Terminal disabled. 04192_ Slug penetrates Wall. 04196_ HV Slug penetrates R-10 Processor. 04196_ R-10 Processor suffers critical hit (Destroy). 04196_ R-10 Processor destroyed. 04196_ R-10 Processor collects Com. Wheel. 04196_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????#%????????????????????????? | | ???????????????????????# ????????????????????????? | | ????????????????????####+#####???????????????????? | | ????????????????????# !%= #???????????????????? | | ????????????????????# ! #???????????????????? | | ????????????????????# % R """#############???????? | | ????????????????????# k T"# #???????? | | ????????????????????# @"""# #???????? | | ????????????????????# ! # #???????? | | ????????????????????# s "" #???????? | | ????????????????????# # """ #???????? | | ????????????????????# # T" #???????? | | ????????????????????########## """ #???????? | | ?????????????????????????????# " #???????? | | ?????????????????????????????# % #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????+ #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????# """ #???????? | | ?????????????????????????????# """ ########? | | ?????????????????????????????# """ | | ?????????????????????????????# """ ########? | | ???????????????????????????##" """ #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????### !#???????? | | ?????????????????????????????# // ########? | | ?????????????????????????????# // % #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????+ #? | | ?????????????????????????????# ########## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Corruption Block 8 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 44 Defensive Hacking 20 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Extracted Com. Matter Pod | -8/Materials | Scanalyzed Field Laser | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Extracted Pulse Rifle | -7/Factory | Extracted Med. Reactive Plating | -7/Factory | Extracted Adv. Assault Cannon | -7/Factory | Extracted Assault Cannon | -7/Factory | Extracted Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Downloaded Fabricated ------------ Airjet | x2 | -7/Factory Imp. Gyrokinetic Inverter | x2 | -6/Factory | Preloaded B-48 Gladiator | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexRegenerativeBeam Manual? 0 Play Time 00:50:25 Cumulative 781.7 hours Start 2024.07.03 @ 15:17:14 End 2024.07.03 @ 22:23:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 893 Rogue 615 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32da0902-4a2b-429a-b6c9-2ef38b2139f2