Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 06:56:37 Player: BVrutally Odd Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (218) 1090 Value Destroyed (7322) 7322 Prototype IDs (48) 960 Alien Tech Used (1) 200 Bonus (483) 483 TOTAL SCORE: 15355 Bonus ------- High Alert Combat Kills 355 Entered Garrisons 200 Registered with UFD 300 Friendly Fire -372 Cogmind --------- Core Integrity 0/1000 Matter 74/300 Energy 95/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Companion Sword (fused) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Makeshift Hacking Suite Drone Bay (1/2) Transdimensional Reconstructor Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Advanced Treads Advanced Treads Armored Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Weapon Cycler Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Cooled Particle Cannon Mini Assault Cannon > --- INVENTORY -------- Advanced Treads Wheel Advanced Sensor Array Advanced Terrain Scan Processor Particle Accelerator Makeshift Hacking Suite Advanced Hacking Suite Drone Bay Advanced Drone Bay Transdimensional Reconstructor Powered Cannon Gauss Rifle Heavy Missile Launcher Precision Grenade Launcher Rocket Array Improved Remote Datajack Companion Sword [Rating: 79] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility Core Analyzer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Companion Sword Build | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 4 . . 2 . . . 4 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . 1 . . . 1 . . . . Utility 6 | . . . 3 . . 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 245 | 6 4 17 44 11 17 40 20 1 11 22 11 11 10 20 Power 16 | 1 . 2 3 1 1 2 2 . . 2 . 1 1 . Engine 10 | 1 . 2 2 1 . 2 1 . . . . 1 . . Core 6 | . . . 1 . 1 . 1 . . 2 . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 52 | 2 . 3 10 3 3 13 4 1 . 4 1 2 2 4 Treads 35 | 2 . 3 9 3 3 7 1 . . 2 1 2 1 1 Leg 11 | . . . . . . 3 3 1 . 2 . . . 2 Wheel 5 | . . . 1 . . 3 . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . Utility 75 | 1 3 1 13 4 8 7 2 . 4 15 2 4 5 6 Device 31 | . 1 . 4 1 2 2 1 . 2 10 2 . 3 3 Storage 3 | 1 1 . . . 1 . . . . . . . . . Processor 11 | . 1 . . 1 3 . 1 . 2 2 . 1 . . Hackware 2 | . . . 1 . 1 . . . . . . . . . Protection 28 | . . 1 8 2 1 5 . . . 3 . 3 2 3 Artifact . | . . . . . . . . . . . . . . . Weapon 102 | 2 1 11 18 3 5 18 12 . 7 1 8 4 2 10 Energy Gun 28 | . . 1 8 2 1 5 6 . 1 1 3 . . . Energy Cannon 9 | . . 1 . . . . 1 . 1 . 2 2 1 1 Ballistic Gun 24 | 2 1 4 6 . 2 5 1 . 1 . . . 1 1 Ballistic Cannon 11 | . . 3 . . 1 5 1 . . . . . . 1 Launcher 15 | . . 2 2 . . . 2 . . . 2 2 . 5 Special Weapon 2 | . . . . . 1 . . . . . 1 . . . Impact Weapon 7 | . . . 2 1 . 3 1 . . . . . . . Slashing Weapon 6 | . . . . . . . . . 4 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 5 . . 3 5 . 1 . . . 4 . Parts Lost 66 | . . 3 10 7 . 12 3 . . 6 1 4 . 20 Power 8 | . . 2 1 . . 1 1 . . 1 . . . 2 Propulsion 29 | . . 1 5 2 . 9 . . . 2 . 2 . 8 Utility 23 | . . . 3 5 . 2 1 . . 2 1 2 . 7 Weapon 6 | . . . 1 . . . 1 . . 1 . . . 3 Highest Loss Streak 18 | . . 1 4 6 . 3 1 . . 5 1 2 . 18 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 98 99 96 95 97 98 99 92 88 94 93 96 90 68 Engine 7 | . 14 13 8 9 8 4 6 7 7 . . 2 5 2 Core 1 | . . . . . . 2 . . . 7 5 5 5 2 Treads 17 | . 28 27 25 26 27 25 1 . . 2 5 15 16 7 Leg 8 | . . . . . . . 26 30 30 26 23 12 11 5 Device 11 | . 12 4 17 10 11 7 9 15 15 14 17 16 12 12 Storage 8 | . 14 14 9 9 9 7 7 7 7 5 5 5 5 4 Processor 8 | . . . . 1 13 15 14 15 14 12 11 12 17 17 Hackware 2 | . . . 1 . . 7 7 7 7 5 4 . . . Protection 7 | . . 9 15 20 8 7 5 . . 4 5 9 8 3 Energy Gun 5 | . . 2 11 17 12 2 13 3 1 5 4 5 . . Energy Cannon 1 | . . 2 . . . . 1 3 1 5 4 4 . 2 Ballistic Gun 5 | . 28 15 4 . 5 4 . . . . . . 2 2 Ballistic Cannon 2 | . . 6 1 . . 7 . . . . . . . . Peak Build Rating 79 | 6 8 14 40 41 41 45 58 58 59 77 71 74 75 79 Average Rating 40 | 5 7 12 30 37 36 41 53 52 51 70 67 71 66 53 On Entrance 42 | . 6 8 14 40 34 40 45 58 48 59 67 67 69 75 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 109 | 12 28 35 49 53 62 82 69 69 69 91 66 109 101 98 Greatest Support 90 | 40 40 40 84 84 70 90 71 71 71 86 66 71 71 71 Greatest Overweight (x) 16 | 1 . . 4 . . 5 5 . . 1 . 2 2 16 Average Overweight (x) . | . . . . . . . 1 . . . . . 1 4 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 19 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 11 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 3 8 14 14 13 14 19 19 19 19 19 20 19 19 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 11 15 15 11 20 20 20 20 20 20 20 19 20 5 Class Distribution -------------------- 65% | Mutant 30% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Matter Collected 5707 | 278 154 538 1011 199 383 1713 293 . 75 185 285 257 . 336 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8084 | 79 170 533 1474 592 785 1833 1060 . . 551 244 461 . 302 Parts 415 | 3 10 33 88 24 37 92 53 . . 35 18 12 . 10 Haulers Intercepted 16 | . 2 . 4 . 3 5 2 . . . . . . . Recyclers Shooed 7 | . . . 1 . 4 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . 19 . . . . . . . . 15 9 . 7 Prevented 1 | . . . . . . . . . . . . . . 1 Kills | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 159 | . 2 13 32 13 9 36 16 . . 9 13 10 . 6 Melee 3 | . . . . 1 . . . . . . . . . 2 Guns 84 | . 2 12 18 10 6 11 15 . . 5 2 1 . 2 Cannons 40 | . . 1 2 . 3 25 1 . . 4 1 3 . . AOE 30 | . . . 12 . . . . . . . 10 6 . 2 Classes Destroyed 18 | 1 2 4 6 1 . . 1 . . . . . . 3 Worker 7 | . . . 3 . 1 3 . . . . . . . . Builder 6 | . . . 2 . 1 2 . . . 1 . . . . Hauler 16 | . 2 . 4 . 3 5 2 . . . . . . . Recycler 11 | 1 . . 1 . 2 5 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 5 | . . . 3 . 1 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 Watcher 13 | . . . 5 . 2 3 1 . . 2 . . . . Swarmer 44 | . . 6 10 3 . 8 . . . . 12 5 . . Grunt 66 | . 2 2 14 8 4 19 10 . . 4 . 2 . 1 Brawler 1 | . . . . . . . 1 . . . . . . . Sentry 21 | . . 1 7 . 3 2 3 . . 2 1 1 . 1 Hunter 8 | . . . 1 1 2 . 1 . . 1 . 1 . 1 Programmer 12 | . . . . 1 . 7 1 . . 2 . 1 . . Behemoth 1 | . . . . . . . . . . . . . . 1 Artisan 1 | . . 1 . . . . . . . . . . . . Subdweller 4 | . . 4 . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . 2 1 . . Samaritan 2 | . . . . . . . . . . . . . . 2 Best Kill Streak 18 | 1 2 3 18 3 3 5 4 . . 8 5 5 . 2 Combat Bots Only 12 | . 1 3 12 3 2 5 4 . . 6 5 5 . 2 Max Kills in Single Turn 3 | 1 1 1 3 1 2 2 1 . . 2 3 2 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . 3 2 . 2 Melee 1 | . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Hostile Shots Fired 1175 | . 8 75 221 140 38 254 80 . . 90 30 48 . 191 Missed 316 | . 2 18 59 26 11 88 23 . . 26 7 14 . 42 Damage Taken 13553 | . 63 964 1928 1678 473 2207 764 . . 1287 421 443 . 3325 Core 2037 | . . 135 312 114 123 245 85 . . 163 71 68 . 721 Absorbed by Shields 368 | . . . 368 . . . . . . . . . . . Redirected to Shielding 34 | . . 3 31 . . . . . . . . . . . Ignored by Resistances 308 | . . . . . . . . . . . . 137 . 171 Core Remaining (%) 49 | 100 . 46 . . . . . . 52 . . . . . Volleys Fired 635 | 3 19 104 112 33 54 136 47 . . 38 22 28 . 39 Largest 2 | 2 2 2 2 2 2 2 2 . . 2 2 2 . 2 Hottest 165 | 40 40 85 131 131 122 145 145 . . 165 105 111 . 118 Shots Fired 1149 | 6 38 153 213 63 109 270 93 . . 74 31 46 . 53 Gun 775 | 6 38 121 179 63 103 107 85 . . 36 11 17 . 9 Cannon 338 | . . 30 24 . 6 163 8 . . 38 11 21 . 37 Launcher 33 | . . 2 10 . . . . . . . 6 8 . 7 Special 3 | . . . . . . . . . . . 3 . . . Kinetic 553 | 6 38 103 118 . 43 228 1 . . . . . . 16 Thermal 570 | . . 50 95 63 66 42 92 . . 74 20 38 . 30 Explosive 21 | . . . . . . . . . . . 6 8 . 7 Electromagnetic 2 | . . . . . . . . . . . 2 . . . Robot Hit Streak 19 | 3 5 17 14 6 11 11 18 . . 11 8 6 . 19 Robot Miss Streak 11 | 1 3 3 4 4 3 3 4 . . 10 4 11 . 6 Penetration Max 1 | . . . . . 1 1 . . . . . . . . Secondary Targets 10 | . . 2 1 6 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . . . Shots Hit Robots 652 | 4 19 72 118 41 60 137 55 . . 54 20 21 . 51 Core Hits 494 | 2 8 24 76 19 30 88 75 . . 68 31 42 . 31 Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . . . . . . . Critical Strikes 35 | . . . 6 3 4 13 6 . . . . . . 3 Burn 18 | . . . 5 2 4 1 6 . . . . . . . Destroy 2 | . . . 1 . . 1 . . . . . . . . Blast 12 | . . . . . . 11 . . . . . . . 1 Smash 1 | . . . . 1 . . . . . . . . . . Melee Attacks 41 | . . . 1 6 . 7 1 . . . . . . 26 Impact 15 | . . . 1 6 . 7 1 . . . . . . . Slashing 26 | . . . . . . . . . . . . . . 26 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 Damage Inflicted 19969 | 46 250 1274 4018 963 1548 4442 1398 . . 1422 1130 1100 . 2378 Guns 9778 | 46 250 1072 2092 828 1378 1546 1314 . . 765 149 248 . 90 Cannons 5223 | . . 202 234 . 140 2744 81 . . 657 163 231 . 771 Explosions 4081 | . . . 1679 . . 135 . . . . 818 621 . 828 Melee 824 | . . . . 135 . . . . . . . . . 689 Ramming 63 | . . . 13 . 30 17 3 . . . . . . . Kinetic 8669 | 46 250 964 2789 . 698 3615 18 . . . . . . 289 Thermal 8093 | . . 310 1163 828 820 810 1377 . . 1422 312 479 . 572 Explosive 2267 | . . . . . . . . . . . 818 621 . 828 Electromagnetic 53 | . . . 53 . . . . . . . . . . . Impact 135 | . . . . 135 . . . . . . . . . . Slashing 689 | . . . . . . . . . . . . . . 689 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 4 4 4 7 9 9 . 4 4 6 6 6 Average Corruption 5 | . . . 2 4 4 4 8 9 . 3 4 5 6 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 290 | . . . 13 17 31 59 40 1 . 3 33 41 11 41 Message Errors 68 | . . . 5 3 6 14 10 . . . 6 8 3 13 Matter Fused 74 | . . . . 3 5 21 10 . . 1 10 13 4 7 Heat Flow Errors 28 | . . . 1 1 8 3 4 . . 1 4 1 . 5 Energy Discharges 39 | . . . 4 1 4 9 2 1 . . 4 6 3 5 Parts Rejected 3 | . . . . 1 1 1 . . . . . . . . Parts Fused 6 | . . . 1 . 1 . . . . . . 3 . 1 Data Loss (minor) 33 | . . . 1 2 4 3 9 . . 1 2 5 1 5 Data Loss (major) 16 | . . . . 3 1 4 3 . . . 2 3 . . Misfires 10 | . . . . 1 1 3 1 . . . 2 1 . 1 Alerts 3 | . . . . . . . . . . . 1 . . 2 Weapon Failures 10 | . . . 1 2 . 1 1 . . . 2 1 . 2 Overload Shots 10 | . . . . . . . . . . 5 . . . 5 Overflow Damage 666 | . . 12 89 48 . 101 . . . . 95 57 . 264 Projectiles 330 | . . 12 . . . 90 . . . . 45 . . 183 Explosions 240 | . . . 89 . . 11 . . . . 50 57 . 33 Melee 96 | . . . . 48 . . . . . . . . . 48 Knockbacks 28 | . . . 4 1 1 22 . . . . . . . . Impact 2 | . . . . 1 1 . . . . . . . . . Kinetic 25 | . . . 4 . . 21 . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 451 | . . . 176 . 74 6 . . . . . 36 . 159 Shots 13 | . . . 5 . 1 . . . . . . 1 . 6 Rammed 10 | . . . 5 . 3 1 1 . . . . . . . Targets Rammed 11 | . . . 5 . 3 2 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 461 | . . 13 412 461 368 171 278 . . 224 234 117 . 319 Average Temperature 80 | . . 5 50 180 88 43 69 . . 67 95 75 . 66 Received Heat Transfer 3844 | . 36 99 732 882 108 720 330 . . 189 36 18 . 694 Effects 12 | . . . 3 9 . . . . . . . . . . Shutdowns 2 | . . . 1 1 . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . Interference 7 | . . . 2 5 . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 16 | . . . 7 2 . 1 2 . . . . 2 . 2 Heat Transferred 12572 | . . 375 2516 1591 1813 1082 2134 . . 1465 347 496 . 753 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Peak Influence 630 | 5 74 . 630 613 371 627 434 . . 186 . . . . Initial 383 | . 3 . 5 383 298 126 183 . . . . . . . Average 244 | 2 25 . 391 516 222 201 228 . . 48 . . . . Maximum Alert Level 2 | . . . 2 2 1 2 2 . . . . . . . Low Security (%) 46 | 100 100 . 20 . 42 55 33 100 . 100 . . . . Level 1 28 | . . . 10 16 57 32 62 . . . . . . . Level 2 24 | . . . 68 83 . 12 4 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 4 . 2 11 2 . . 2 . . . . Investigation 7 | . 1 . 1 . 1 3 . . . 1 . . . . Extermination 6 | . . . . . . 4 1 . . 1 . . . . Reinforcement 9 | . . . 3 . 1 4 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 2 . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Distress Signals 7 | . . . 6 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 225 | . 4 14 61 15 17 46 18 . . 20 10 11 . 9 Peak Tracking Total 8 | . 1 3 8 5 3 5 4 . . 7 5 5 . 4 Tactical Retreats 9 | . . 1 1 1 . 1 1 . . 3 . 1 . . Traps | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Traps Triggered 7 | . . 1 . . . 3 . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Machines Disabled 15 | . . 1 4 . 2 4 3 . . 1 . . . . Max in Single Turn 2 | . . 1 1 . 1 2 1 . . 1 . . . . Garrison Access 4 | . . . . . . 3 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Machines Accessed 52 | . 5 1 5 . 3 10 9 1 7 3 2 . 6 . Terminals 25 | . 5 . 3 . 2 5 8 . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 5 | . . . 1 . 1 1 . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . 3 1 . . . . . . . Total Hacks 144 | . 10 9 13 . 9 18 20 1 32 11 2 . 19 . Successful 103 | . 6 9 5 . 3 10 9 1 32 7 2 . 19 . Failed 41 | . 4 . 8 . 6 8 11 . . 4 . . . . Catastrophic 10 | . 1 . 3 . 1 1 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 4 . . . 3 1 14 . . 4 . . . . Terminals 67 | . 10 . 9 . 8 12 18 . . 10 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units 6 | . . . 2 . 1 1 . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . 2 . . 3 2 . . . . . . . Terminal Hacks 88 | . 4 9 3 . 2 6 7 . 32 4 2 . 19 . Record 46 | . . 8 . . . . . . 30 1 . . 7 . Part Schematic 4 | . . . . . . . . . . . . . 4 . Robot Analysis 6 | . . . . . 1 1 . . . . . . 4 . Prototype ID Bank 5 | . 1 . . . . . . . . . . . 4 . Open Door 5 | . . . . . . . 2 . 1 . 2 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 . . . 1 . . . . Unreport Threat 6 | . . . 1 . . 2 2 . . 1 . . . . Locate Traps 2 | . . . . . . 1 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . Zone Layout 4 | . 2 . 2 . . . . . . . . . . . Derelict Proto ID Bank 2 | . . 1 . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . 1 . . 1 . 1 . . . . Retrieve Components 4 | . . . 1 . 1 . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . 3 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . Seal Access 4 | . . . . . . 3 1 . . . . . . . Unauthorized Hacks 5 | . 2 . . . . . 1 . . 2 . . . . Terminals 5 | . 2 . . . . . 1 . . 2 . . . . Track 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . 1 . . . . Operators 3 | . 1 . . . . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . 4 . 3 7 5 . . 3 . . . . Full Trace Events 4 | . 1 . 1 . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 31 | . . . 9 . 10 . . 2 . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . 4 . 6 . . . . . . . . Programmers 10 | . . . . 4 . 6 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Robot Analysis Total 6 | . . . . . 1 1 . . . . . . 4 . Derelict Logs Recovered 5 | . . 2 . . . . . . . . 1 1 . 1 Drone Launches 4 | . . . . . . . . . . 2 . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 . . . . Decoded 0b10 Intel 17 | . . . . . . . . . . 17 . . . . Traps 8 | . . . . . . . . . . 8 . . . . Emergency Access 8 | . . . . . . . . . . 8 . . . . Exits 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Turns Passed 21157 | 126 811 4017 2280 793 1502 2624 1420 58 1924 812 1363 1394 414 1619 Spaces Moved 9614 | 73 277 1861 887 376 533 1194 445 45 1520 505 843 519 168 368 Core 125 | 13 . . . . . . . . . . . . . 112 Treads 5674 | 60 277 1861 849 376 533 872 . . . . . 423 168 255 Legs 3334 | . . . . . . . 325 45 1520 505 843 96 . . Wheels 481 | . . . 38 . . 322 120 . . . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 125 155 155 101 122 122 122 120 120 120 233 100 Average Speed 158 | 141 160 160 157 158 155 154 131 122 122 122 120 221 233 374 Slowest Speed 850 | 160 160 160 240 160 155 240 195 122 122 190 120 260 305 850 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 40 72 67 42 37 38 73 9 93 14 97 69 62 58 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . . . . 3 . Known Exits Taken 8 | . . . 1 . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 1 . . . . . Scrap Searched 13 | . . 2 . . . . . . 5 . 2 3 . 1 Spaces Dug 19 | . . 6 2 . . 10 1 . . . . . . . Terrain Destroyed 459 | . . 40 118 . 33 57 5 . . 8 64 51 . 83 Melee 9 | . . . 1 . . 7 1 . . . . . . . Projectile 80 | . . 6 7 . 3 36 4 . . 8 1 5 . 10 AOE 370 | . . 34 110 . 30 14 . . . . 63 46 . 73 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Total 14367 | 87 609 2750 1582 496 1100 1686 1188 49 1592 624 1163 714 191 536 Wait 3600 | . 300 747 480 71 470 281 641 . 49 45 283 153 . 80 Move 9601 | 72 276 1860 887 375 532 1193 444 44 1519 504 842 518 167 368 Hop . | . . . . . . . . . . . . . . . Pick Up 89 | 6 6 12 18 . 10 13 11 . 3 5 . 2 3 . Fast Attach 104 | 6 2 . 22 2 12 11 12 . 6 11 4 2 9 5 Attach 53 | . . 5 4 5 . 9 4 . 4 8 . 5 . 9 Detach 13 | . . . 1 . . . 2 2 3 3 . 1 1 . Swap 89 | . 2 12 18 4 5 20 4 1 1 3 7 4 2 6 Drop 134 | . 4 10 34 . 14 14 21 2 7 7 5 1 9 6 Fire 635 | 3 19 104 112 33 54 136 47 . . 38 22 28 . 39 Melee 38 | . . . 1 6 . 7 1 . . . . . . 23 Ram 1 | . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 10 | . . . 5 . 3 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 10) 268 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 916 | -10/Materials | Discovered new exit (range 7) 938 | -10/Materials | Entered Subcaves 942 | -10/Subcaves | Learned location of 1 exit from Materials 948 | -10/Subcaves | Learned Materials trap positions 1982 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2063 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2105 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2184 | -10/Subcaves | Visited 4L-MR0's lab 2206 | -10/Subcaves | Found Powered Cannon 2638 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2698 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2704 | -10/Subcaves | Discovered new exit (range 5) 3115 | -10/Subcaves | Discovered new exit (range 12) 3249 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3785 | -10/Subcaves | Core integrity fell below 50% 4955 | -10/Subcaves | Entered Materials 4955 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4956 | -8/Materials | Identified exit to Factory 4957 | -8/Materials | Loaded intel: 24 trap records 5389 | -8/Materials | Destroyed 7 combat bots 5487 | -8/Materials | Destroyed 12 combat bots 5496 | -8/Materials | Lost 4 parts (3n1u) 5589 | -8/Materials | Lost 4 parts (1p1n2u) 6000 | -8/Materials | Discovered exit to Factory (range 13) 6393 | -8/Materials | Core integrity fell below 50% 7235 | -8/Materials | Identified exit to Garrison 7235 | -8/Materials | Entered Garrison 7351 | -8/Garrison | Triggered checkpoint 7421 | -8/Garrison | Triggered checkpoint 7535 | -8/Garrison | Triggered checkpoint 7706 | -8/Garrison | Discovered new exit (range 10) 7795 | -8/Garrison | Triggered checkpoint 7795 | -8/Garrison | Triggered checkpoint 7882 | -8/Garrison | Lost 6 parts (2n4u) 7974 | -8/Garrison | Discovered new exit (range 11) 8007 | -8/Garrison | Triggered checkpoint 8028 | -8/Garrison | Entered Materials 8192 | -8/Materials | Build established: Scavenger-Mutant 8837 | -8/Materials | Discovered exit to Factory (range 10) 8970 | -8/Materials | Core integrity fell below 20% 9530 | -8/Materials | Entered Factory 9530 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9770 | -7/Factory | Identified exit to DSF 11484 | -7/Factory | Lost 3 parts (2n1u) 12114 | -7/Factory | Discovered new exit (range 10) 12128 | -7/Factory | Identified exit to Lower Caves 12144 | -7/Factory | Discovered new exit (range 6) 12152 | -7/Factory | Identified exit to Storage 12154 | -7/Factory | Entered Storage 12276 | -7/Storage | Found Prototype Launcher 12276 | -7/Storage | Identified Rocket Array 12751 | -7/Storage | Build established: Mutant 13318 | -7/Storage | Identified exit to Factory 13452 | -7/Storage | Identified exit to Recycling 13571 | -7/Storage | Used back door to open Recycling access 13574 | -7/Storage | Entered Recycling 13593 | -7/Recycling | Scanned before Scraplab entrance 13616 | -7/Recycling | Entered Scraplab 13629 | -7/Recycling | Discovered new exit (range 2) 13632 | -7/Recycling | Entered Scraptown 13632 | -7/Scraptown | System corruption cleaned by C-Scrubber 13803 | -7/Scraptown | Visited CPS Storage 13831 | -7/Scraptown | Visited Cyclists 13950 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 14083 | -7/Scraptown | Discovered new exit (range 5) 14175 | -7/Scraptown | Visited Spacefarers 14225 | -7/Scraptown | Visited The Evicted 14261 | -7/Scraptown | Visited SPCMW 14330 | -7/Scraptown | Visited UFD Registry 14330 | -7/Scraptown | Registered with UFD as "Longcircuit" 14347 | -7/Scraptown | Visited TADAMA 14373 | -7/Scraptown | Visited Fellowship of the Rings 14490 | -7/Scraptown | Entered Cyclist Reading Room 14771 | -7/Scraptown | Visited Science Testing Area 14817 | -7/Scraptown | Visited Sword Containment 14922 | -7/Scraptown | Visited Science Guys 14972 | -7/Scraptown | Visited Scrapoid Research Area 14991 | -7/Scraptown | Visited Curators Association 15022 | -7/Scraptown | Visited Supply Room 15136 | -7/Scraptown | Visited Research Penetration Think Tank 15169 | -7/Scraptown | Visited Chapter 10 15199 | -7/Scraptown | Visited Abandonware Association 15231 | -7/Scraptown | Visited LU-1G1's Boring Crew 15489 | -7/Scraptown | Discovered new exit (range 5) 15556 | -7/Scraptown | Entered Factory 15556 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 16150 | -5/Factory | Identified exit to Factory 16156 | -5/Factory | Build established: Scavenger-Mutant 16193 | -5/Factory | Lost 5 parts (2n2u1w) 16235 | -5/Factory | Discovered new exit (range 15) 16260 | -5/Factory | Identified exit to Upper Caves 16368 | -5/Factory | Entered Upper Caves 16740 | -5/Upper Caves | Encountered a Warlord checkpoint 17510 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17706 | -5/Upper Caves | Discovered new exit (range 11) 17717 | -5/Upper Caves | Learned Factory stockpile data 17727 | -5/Upper Caves | Identified exit to Upper Caves 17731 | -5/Upper Caves | Entered another Upper Caves area 17748 | -5/Upper Caves | Discovered exit to Factory (range 4) 17879 | -5/Upper Caves | Encountered a Warlord checkpoint 18132 | -5/Upper Caves | Build established: Mutant 18439 | -5/Upper Caves | Learned Factory stockpile data 19035 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19048 | -5/Upper Caves | Discovered new exit (range 13) 19076 | -5/Upper Caves | Identified exit to Zhirov 19125 | -5/Upper Caves | Entered Zhirov 19126 | -5/Zhirov | Discovered new exit (range 3) 19212 | -5/Zhirov | Learned location of Command (-1) 19212 | -5/Zhirov | Learned location of Testing (-3) 19212 | -5/Zhirov | Learned location of Quarantine (-2) 19395 | -5/Zhirov | Found Alien Artifact 19395 | -5/Zhirov | Identified Integrated Dissipator 19395 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19434 | -5/Zhirov | Found Alien Artifact 19536 | -5/Zhirov | Identified exit to Proximity Caves 19539 | -5/Zhirov | Entered Proximity Caves 19661 | -4/Proximity Caves | Spotter reported a threat 19763 | -4/Proximity Caves | Spotter reported a threat 19868 | -4/Proximity Caves | Spotter reported a threat 19874 | -4/Proximity Caves | Build established: Skirmisher 19912 | -4/Proximity Caves | Spotter reported a threat 20244 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20245 | -4/Proximity Caves | Spotted B-86 Titan 20291 | -4/Proximity Caves | Core integrity fell below 50% 20314 | -4/Proximity Caves | Destroyed B-86 Titan 20341 | -4/Proximity Caves | Lost 18 parts (2p7n6u3w) 20525 | -4/Proximity Caves | Build established: Mutant 21098 | -4/Proximity Caves | Core integrity fell below 20% 21158 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 21118_ Adv. Sensor Array destroyed. 21131_ Penetrated by Slug. 21133_ H-77 Assassin destroyed. 21135_ Acquired Myomer Leg. 21138_ Slug penetrates Wall. 21138_ Penetrated by Slug. 21138_ Slug penetrates Wall. 21138_ Acquired 75 matter. 21140_ Acquired Myomer Leg. 21141_ Penetrated by Slug. 21144_ Slug penetrates Wall. 21147_ Penetrated by Slug. 21147_ Slug penetrates Wall. 21149_ Coil Gun fries itself beyond repair. 21150_ System corrupted: Heat flow error (+176). 21150_ Coil Gun fries itself beyond repair. 21151_ Myomer Leg destroyed. 21155_ Slug penetrates Wall. 21155_ Penetrated by Slug. 21157_ Wall collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#################??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# ## ######## #??????????????????????? | | ??????????# # "" """"# #??????????????????????? | | ??????????# + """"# #??????????????????????? | | ??????????# # """"# #??????????????????????? | | ?????????## # # #??????????????????????? | | ?????????# + #??????????????????????? | | ?????????## # #??????????????????????? | | ??????????# "# #??????????????????????? | | ??????????# T #??????????????????????? | | ??????????# #"" "" ""# #??????????????????????? | | ??????????# ##### ### #???????????#??????????? | | ??????????# #??###???? #??????????? | | ???? #?## #### #### ????? | | ?? ? ## #### ######### #??????? | | ? #?# ??### ]|! #??????? | | ????#???# ### !]! ???? | | ????????# # # ## ####!! ???? | | ????????## # ## ##?### # ???? | | ? ??????#### ######@;##??? #????????? | | ? ??????#### ###??# h ####? #????????? | | ?? ????###"## #???# ?? ###????????? | | ??? ????### ##?# #??????????? | | ??? ???## ### #### #####??????????? | | ??## ???## #????##??????????????? | | ??# # ?#### ##????????????????????? | | ??# ## ## ##### #?????????????????????? | | ???# %# # ##?? #????????????????????? | | ????# # # ### # ????????????????????? | | ??? # # # # # ????????????????????? | | ??? # # # # ## ????????????????????? | | ?? ### ## ##??#?????????????????????? | | # ## #?????????????????????????? | | ######??????????????????????????? | | ### # #?????????######????????????????? | | # # ####???######### ???????????????? | | # ## #####?###### ###???????????????? | | ####### ##???????????????? | | ##### ###???????????????? | | #### #####???????????????? | | ## ### #####????????????????? | | ## ## ####??????????????????? | | !%## ###???????????????????? | | ### ## ## ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Core Shielding 20 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Core Analysis 9 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordAngularChainsaw Manual? 0 Play Time 02:34:40 Cumulative 171.3 hours Start 2024.09.20 @ 02:11:48 End 2024.09.23 @ 06:56:37 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 35 Adventurer 16 Explorer 31 Win Type - Total 25 Types 16/5/1/1/0/0/1/1/0 Lore% 74 Gallery% 81 Achievement% 80 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 703247c3-d1dc-4ef0-9c1e-908906b3aead