Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.20 @ 19:41:07 Player: monistgf Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (163) 815 Value Destroyed (7156) 7156 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2001) 2001 TOTAL SCORE: 13692 Bonus ------- High Alert Combat Kills 1293 Follower Combat Kills 180 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -172 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 76/100 System Corruption 7% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Enhanced Optical Array Improved Signal Interpreter Weapon Mount Relay Coupler [NC] (33) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (29) Relay Coupler [Grunt] (33) Relay Coupler [Sentry] (25) Relay Coupler [Hunter] (14) Relay Coupler [Heavy] (13) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Flak Gun Flak Gun Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Quantum Reactor Medium Treads Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Enhanced Optical Array Improved Signal Interpreter Weapon Mount Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Heavy] Enhanced Gauss Cannon Heavy Rocket Launcher Spear [Rating: 71] Favorites ----------- Power Light Quantum Reactor Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Matter Filter Device Matter Filter Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Flak Gun Energy Gun Gatling Laser Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . Utility 3 | . . . . . 1 2 . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 183 | . 3 16 16 13 52 2 45 36 Power 13 | . . 2 1 1 2 . 5 2 Engine 8 | . . 2 1 1 1 . 3 . Core 1 | . . . . . 1 . . . Reactor 4 | . . . . . . . 2 2 Propulsion 54 | . 2 2 9 6 18 . 7 10 Treads 4 | . . 1 . . 1 . 1 1 Leg 50 | . 2 1 9 6 17 . 6 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | . . 3 1 1 13 2 7 14 Device 28 | . . . . . 10 1 6 11 Storage 4 | . . . . 1 3 . . . Processor 3 | . . 1 . . . 1 . 1 Hackware . | . . . . . . . . . Protection 6 | . . 2 1 . . . 1 2 Artifact . | . . . . . . . . . Weapon 75 | . 1 9 5 5 19 . 26 10 Energy Gun 13 | . . . . . 7 . 4 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 36 | . 1 7 4 4 8 . 10 2 Ballistic Cannon 6 | . . . . . . . 3 3 Launcher 9 | . . 2 1 1 2 . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 11 | . . . . . 2 . 8 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 52 | . . . 4 1 8 . 10 29 Power 6 | . . . . . 1 . 3 2 Propulsion 17 | . . . 1 . 4 . 2 10 Utility 13 | . . . 1 . 1 . 4 7 Weapon 16 | . . . 2 1 2 . 1 10 Highest Loss Streak 22 | . . . 2 1 1 . 6 22 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 98 | . 85 97 98 98 99 99 97 97 Engine 4 | . 14 11 11 9 3 6 2 . Core 1 | . . . . . 3 . . . Reactor 1 | . . . . . . . 2 5 Leg 34 | . 28 30 33 35 37 33 32 32 Device 11 | . . . . . 14 19 16 12 Storage 7 | . 14 11 11 9 7 6 6 6 Processor 3 | . . 3 8 . . 6 6 10 Protection 1 | . . 5 1 9 . . 1 1 Energy Gun 4 | . 17 . . . 7 6 6 1 Ballistic Gun 22 | . 10 32 32 35 22 20 16 18 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 14 14 25 23 42 69 70 82 81 Greatest Support 86 | 20 20 30 35 57 72 67 72 86 Greatest Overweight (x) 2 | . . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 20 | . 8 8 8 15 20 20 20 20 Average Capacity 16 | . 8 8 8 14 18 20 20 20 Most Carried 20 | . 8 8 8 15 20 19 20 20 Average Carried 16 | . 7 7 7 10 17 18 19 19 Final Capacity 20 | 8 8 8 8 15 20 20 20 20 Final Carried 20 | 6 8 8 8 15 20 18 20 13 Class Distribution -------------------- 50% | Scavenger-Gunner 22% | Gunner 10% | Scavenger-Tank 7% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Matter Collected 5047 | 200 56 520 725 320 1400 36 819 971 Remotely . | . . . . . . . . . Salvage Created 5213 | . 162 396 950 379 1235 . 1157 934 Parts 290 | . 16 36 52 22 62 . 53 49 Haulers Intercepted 4 | . . 3 . . . . . 1 Recyclers Shooed 8 | . . . 2 1 1 . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Combat Hostiles Destroyed 136 | . 8 10 22 10 37 . 26 23 Guns 105 | . 8 5 19 7 27 . 22 17 Cannons 4 | . . . . . . . . 4 AOE 27 | . . 5 3 3 10 . 4 2 Classes Destroyed 17 | . 2 3 5 3 3 . . 1 Worker 7 | . . . . 1 3 . . 3 Builder 3 | . . . 1 . 1 . . 1 Tunneler 2 | . . . . . 1 . . 1 Hauler 4 | . . 3 . . . . . 1 Recycler 1 | . . . . . 1 . . . Mechanic 2 | . . 1 . . . . . 1 Operator 2 | . . . 1 . 1 . . . Watcher 5 | . . . . 1 1 . . 3 Swarmer 48 | . 6 6 3 3 15 . 9 6 Saboteur 1 | . . . . . . . . 1 Grunt 43 | . 2 1 11 4 10 . 8 7 Brawler 2 | . . . 1 . . . . 1 Duelist 5 | . . . 2 . 1 . . 2 Protector 1 | . . . 1 . . . . . Sentry 16 | . . 3 5 1 3 . 1 3 Hunter 6 | . . . . 2 2 . 2 . Programmer 15 | . . . . . 6 . 6 3 Best Kill Streak 8 | . 4 4 7 5 8 . 6 7 Combat Bots Only 7 | . 4 3 7 4 6 . 6 4 Max Kills in Single Turn 3 | . 1 3 3 2 3 . 2 3 Gunslinging 1 | . . . 1 . . . 1 . Exploded 3 | . . 2 3 2 3 . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Damage Taken 9206 | . 202 311 609 712 1914 . 1846 3612 Core 1187 | . 17 57 22 42 184 . 274 591 Absorbed by Shields 6 | . . . . . 6 . . . Redirected to Shielding 109 | . . . . 9 . . 100 . Regen/Repaired (Parts) 69 | . . . . 69 . . . . Core Remaining (%) 87 | 100 93 . 80 92 73 . . . Volleys Fired 260 | . 12 28 42 27 59 . 39 53 Largest 4 | . 2 3 3 4 4 . 4 4 Hottest 216 | . 90 69 69 94 216 . 195 166 Shots Fired 867 | . 24 72 122 102 217 . 149 181 Gun 797 | . 24 66 120 100 211 . 135 141 Cannon 49 | . . . . . . . 12 37 Launcher 21 | . . 6 2 2 6 . 2 3 Special . | . . . . . . . . . Kinetic 735 | . 9 66 120 100 152 . 118 170 Thermal 107 | . 12 . . . 59 . 29 7 Explosive 21 | . . 6 2 2 6 . 2 3 Electromagnetic 4 | . 3 . . . . . . 1 Robot Hit Streak 16 | . 3 7 10 5 15 . 14 16 Robot Miss Streak 17 | . 2 4 2 3 11 . 8 17 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 16 | . 2 . 6 2 . . 5 1 Max Gunslinging Chain 2 | . 1 . 2 1 . . 1 1 Shots Hit Robots 656 | . 13 36 79 62 177 . 147 142 Core Hits 518 | . 11 21 39 25 160 . 109 153 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 13 | . 1 1 . . . . 6 5 Burn 1 | . 1 . . . . . . . Destroy 2 | . . 1 . . . . 1 . Blast 6 | . . . . . . . 1 5 Impale 4 | . . . . . . . 4 . Melee Attacks 33 | . . . . . 4 . 28 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 33 | . . . . . 4 . 28 1 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15363 | . 142 916 1463 1133 4314 . 3388 4007 Guns 10165 | . 142 490 1264 932 2882 . 2108 2347 Cannons 1094 | . . . . . . . 289 805 Explosions 3238 | . . 426 199 201 1400 . 219 793 Melee 807 | . . . . . . . 772 35 Ramming 59 | . . . . . 32 . . 27 Kinetic 9479 | . 22 490 1264 932 1964 . 1809 2998 Thermal 1848 | . 89 . . . 1017 . 588 154 Explosive 3104 | . . 426 199 201 1266 . 219 793 Electromagnetic 66 | . 31 . . . 35 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 807 | . . . . . . . 772 35 Highest Corruption 8 | . . . 3 . 3 . 4 8 Average Corruption 2 | . . . 3 . 1 . 1 5 Corruption Purged 9 | . . . . . 1 . . 8 Corruption Blocked . | . . . . . . . . . Effects 65 | . . . 2 . 19 . 21 23 Message Errors 18 | . . . . . 8 . 5 5 Matter Fused 17 | . . . . . 5 . 5 7 Heat Flow Errors 4 | . . . . . . . 1 3 Energy Discharges 13 | . . . 1 . 5 . 5 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 . 3 2 Misfires 3 | . . . 1 . . . 1 1 Alerts 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 255 | . . 23 . . 142 . 76 14 Projectiles 8 | . . . . . . . . 8 Explosions 171 | . . 23 . . 142 . . 6 Melee 76 | . . . . . . . 76 . Knockbacks 15 | . . . . . 1 . 4 10 Impact 2 | . . . . . 1 . . 1 Kinetic 12 | . . . . . . . 4 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 271 | . . 45 41 . 185 . . . Shots 8 | . . 2 1 . 5 . . . Rammed . | . . . . . . . . . Targets Rammed 10 | . . . . . 5 . . 5 Kicked 10 | . . . . . 5 . . 5 Crushed . | . . . . . . . . . Highest Temperature 257 | . 90 159 78 160 257 . 127 202 Average Temperature 43 | . 36 38 26 60 52 . 30 45 Received Heat Transfer 1572 | . 36 99 213 270 228 . 351 375 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 3902 | . 333 . . . 2025 . 1220 324 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Peak Influence 1459 | . 246 480 611 423 916 448 1459 1075 Initial 765 | . . 103 139 258 191 448 316 765 Average 552 | . 130 261 318 332 432 448 838 853 Maximum Alert Level 4 | . 1 2 2 2 3 2 4 3 Low Security (%) 9 | . 59 29 18 . 12 . . . Level 1 36 | . 40 63 59 76 46 . 17 . Level 2 19 | . . 6 22 23 25 100 23 . Level 3 28 | . . . . . 16 . 30 100 Level 4 6 | . . . . . . . 28 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 . 6 1 10 . . 5 Investigation 1 | . . . 1 . . . . . Extermination 8 | . . . . . 6 . . 2 Reinforcement 7 | . 2 . 1 1 3 . . . Assault 5 | . . . 2 . . . . 3 Garrison 3 | . . . 2 . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Distress Signals 9 | . 1 2 2 1 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 209 | . 11 13 34 17 51 . 29 54 Peak Tracking Total 10 | . 5 4 10 5 7 . 5 10 Tactical Retreats 12 | . . 3 2 . 2 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Traps Triggered 15 | . . . . . 7 . 8 . Indirectly 2 | . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Machines Disabled 28 | . . 2 . 2 13 . 8 3 Max in Single Turn 4 | . . 1 . 1 4 . 1 1 Garrison Access 2 | . . . 1 . . . . 1 Garrison Relay 8 | . . . . . . . 8 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Machines Accessed 26 | . . . 7 1 12 1 1 4 Terminals 14 | . . . 6 . 5 . 1 2 Fabricators 4 | . . . . . 3 . . 1 Repair Stations 5 | . . . . 1 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 Total Hacks 50 | . . . 15 3 24 1 1 6 Successful 21 | . . . 6 2 8 1 1 3 Failed 29 | . . . 9 1 16 . . 3 Catastrophic 5 | . . . 2 . 1 . . 2 Database Lockouts . | . . . . . . . . . Manual 9 | . . . 3 . 5 . . 1 Terminals 28 | . . . 13 . 11 . 1 3 Fabricators 6 | . . . . . 4 . . 2 Repair Stations 12 | . . . . 3 9 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 2 . . 1 . 1 Terminal Hacks 9 | . . . 5 . 3 . 1 . Prototype ID Bank 2 | . . . 2 . . . . . Open Door 2 | . . . 2 . . . . . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . Locate Traps 3 | . . . 1 . 2 . . . Fabricator Hacks 3 | . . . . . 2 . . 1 Network Status 3 | . . . . . 2 . . 1 Repair Station Hacks 5 | . . . . 2 3 . . . Scan Component 3 | . . . . 1 2 . . . Repair 2 | . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 Unlock Access 1 | . . . . . . 1 . . Seal Access 2 | . . . 1 . . . . 1 Unauthorized Hacks 1 | . . . . . . . . 1 Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . . . 1 Report 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 19 | . . . 3 1 11 . 1 3 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 91 | . . . . 38 53 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 29 | . . . . . . . 29 . Machine Destruction 29 | . . . . . . . 29 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Total Allies 12 | . . . 12 . . . . . Largest Group 10 | . . . 10 . . . . . Highest-Rated Group 88 | . . . 88 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 85 | . . . 85 . . . . . Total Damage 853 | . . . 853 . . . . . Kills 6 | . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Turns Passed 8503 | . 188 545 762 619 3124 72 1874 1319 Spaces Moved 4420 | 1 108 309 433 360 1637 36 891 645 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 4420 | 1 108 309 433 360 1637 36 891 645 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 105 | 120 120 120 120 120 122 192 122 105 Average Speed 135 | 120 120 120 120 120 131 192 159 139 Slowest Speed 270 | 120 120 120 120 122 192 192 193 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 2 37 29 67 31 46 2 68 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 229 | . . 46 23 2 99 . 12 47 Melee 1 | . . . . . 1 . . . Projectile 21 | . . . . . . . 4 17 AOE 207 | . . 46 23 2 98 . 8 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Gar Fac Total 6328 | . 146 444 612 486 2454 38 1211 937 Wait 1205 | . 12 73 99 69 643 . 129 180 Move 4413 | . 107 308 432 359 1636 36 890 645 Hop . | . . . . . . . . . Pick Up 73 | . 6 6 7 10 19 . 20 5 Fast Attach 32 | . . 4 1 2 8 . 8 9 Attach 42 | . . 2 3 2 13 2 7 13 Detach 7 | . . . . . 4 . 2 1 Swap 109 | . 3 10 12 9 31 . 30 14 Drop 107 | . 6 13 14 8 27 . 28 11 Fire 260 | . 12 28 42 27 59 . 39 53 Melee 33 | . . . . . 4 . 28 1 Ram . | . . . . . . . . . Kick 10 | . . . . . 5 . . 5 Crush . | . . . . . . . . . Escape Stasis 35 | . . . . . 5 . 30 . Rewire 2 | . . . 2 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 348 | -9/Materials | Discovered new exit (range 11) 524 | -9/Materials | Discovered new exit (range 5) 584 | -9/Materials | Discovered new exit (range 14) 734 | -9/Materials | Entered Storage 849 | -9/Storage | Build established: Scavenger-Skirmisher 959 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1277 | -9/Storage | Met a pair of Derelict thieves 1309 | -9/Storage | Garrison activated, responded to threat 1354 | -9/Storage | Destroyed 7 combat bots 1409 | -9/Storage | Discovered new exit (range 16) 1496 | -9/Storage | Entered Materials 1496 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1721 | -8/Materials | Build established: Scavenger-Tank 1751 | -8/Materials | Repaired Carbon-fiber Leg 2033 | -8/Materials | Discovered new exit (range 4) 2115 | -8/Materials | Entered Factory 2115 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2664 | -7/Factory | Build established: Scavenger-Gunner 2941 | -7/Factory | Garrison activated, responded to threat 3278 | -7/Factory | Build established: Gunner 5166 | -7/Factory | Discovered new exit (range 7) 5239 | -7/Factory | Entered another Factory area 5239 | -6/Factory | Evolved 2 slots: Utility x2 5261 | -6/Factory | Build established: Scavenger-Gunner 5311 | -6/Factory | Identified exit to Garrison 5311 | -6/Factory | Entered Garrison 5398 | -6/Garrison | Triggered checkpoint 5635 | -6/Garrison | Garrison Relay disabled 5734 | -6/Garrison | Triggered checkpoint 5751 | -6/Garrison | Triggered checkpoint 5803 | -6/Garrison | Lost 6 parts (2p2n1u1w) 5870 | -6/Garrison | Triggered checkpoint 5884 | -6/Garrison | Garrison Relay disabled 5913 | -6/Garrison | Discovered new exit (range 15) 5993 | -6/Garrison | Triggered checkpoint 6072 | -6/Garrison | Triggered checkpoint 6104 | -6/Garrison | Garrison Relay disabled 6151 | -6/Garrison | Discovered new exit (range 10) 6206 | -6/Garrison | Triggered checkpoint 6390 | -6/Garrison | Garrison Relay disabled 6494 | -6/Garrison | Triggered checkpoint 6555 | -6/Garrison | Discovered new exit (range 12) 6663 | -6/Garrison | Garrison Relay disabled 6670 | -6/Garrison | Garrison Relay disabled 6727 | -6/Garrison | Garrison Relay disabled 7020 | -6/Garrison | Installed Relay Interface Framework 7185 | -6/Garrison | Entered Factory 7535 | -6/Factory | First assault squad dispatched 7638 | -6/Factory | Lost 4 parts (3u1w) 8426 | -6/Factory | Cargo convoy interrupted 8431 | -6/Factory | Core integrity fell below 50% 8499 | -6/Factory | Core integrity fell below 20% 8504 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08495_ Slug penetrates Nuclear Reactor. 08495_ Penetrated by Slug. 08495_ Slug penetrates Nuclear Reactor. 08495_ R-10 Processor collects Core Shielding. 08496_ Kicked H-66 Slayer. 08496_ H-66 Slayer knocked back. 08496_ M-28 Smith repairs H-66 Slayer. 08497_ Kicked H-66 Slayer. 08498_ R-10 Processor collects Seismic Detector. 08498_ Penetrated by Slug. 08499_ Kicked H-66 Slayer. 08500_ Slug penetrates Wall. 08500_ Penetrated by Slug. 08501_ R-10 Processor collects Wheel. 08502_ Enh. Flexi-carbon Leg destroyed. 08502_ Penetrated by Slug. 08502_ R-10 Processor collects Imp. Recalibrator. 08503_ K-01 Serf collects debris. 08504_ Wall collapses. 08504_ Slug penetrates Wall. 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"""" | | ????????????????????????????# ##### ####### | | ????????????????????????????# #??## #???????###? | | ????????????????????????????# #??## ##?????????? | | ????????????????????????????# #???# "#?????????? | | ????????????????????????????# #####"########???? | | ????????????????????????????# # !% /% | | ????????????????????????????+ # % #???? | | ????????????????????????????# # """ """" #???? | | ????????????????????????????# # """ """" #???? | | ????????????????????????????# # """" """" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyMetafiberShielding Manual? 0 Play Time 01:07:44 Cumulative 207.5 hours Start 2024.02.20 @ 18:31:40 End 2024.02.20 @ 19:41:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34286e97-47a7-4f17-83cf-14381a5cf772