Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 20:27:06 Player: Sen Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (4279) 4279 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 9528 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 170/170 System Corruption 21% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Shock Maul Shock Maul > --- INVENTORY (4) ---- Tesla Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Improved Energy Well Improved Signal Interpreter Improved Weapon Cycler Improved Weapon Cycler Improved Integration Mediator > --- WEAPON ----------- Heavy Laser Heavy Laser Plasma Rifle Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Compact Battery Improved Particle Charger Improved Weapon Cycler Thermal Shield [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Impact Weapon Shock Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . 1 . . . . . . . . Utility 6 | . . 1 1 2 . . 1 . . 1 Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 192 | 5 11 13 8 15 . 28 50 16 1 45 Power 21 | 1 1 1 1 2 . 1 5 2 . 7 Engine 12 | 1 1 1 1 1 . 1 1 1 . 4 Core 8 | . . . . 1 . . 4 1 . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 54 | 2 3 6 . 4 . 7 14 3 . 15 Treads . | . . . . . . . . . . . Leg 43 | 2 3 6 . 4 . 4 8 3 . 13 Wheel 2 | . . . . . . 2 . . . . Hover 2 | . . . . . . . . . . 2 Flight 7 | . . . . . . 1 6 . . . Utility 59 | . 3 3 3 6 . 10 18 7 . 9 Device 30 | . 1 . 2 4 . 8 4 5 . 6 Storage 12 | . 2 2 . 2 . . 4 . . 2 Processor 7 | . . 1 1 . . . 4 . . 1 Hackware . | . . . . . . . . . . . Protection 10 | . . . . . . 2 6 2 . . Artifact . | . . . . . . . . . . . Weapon 58 | 2 4 3 4 3 . 10 13 4 1 14 Energy Gun 26 | 2 4 1 1 . . 2 4 4 . 8 Energy Cannon 6 | . . . 2 1 . 3 . . . . Ballistic Gun 10 | . . . 1 2 . 2 5 . . . Ballistic Cannon 5 | . . 2 . . . 2 . . 1 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . 4 Slashing Weapon 7 | . . . . . . 1 4 . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 1 1 . . 2 Parts Lost 80 | . . 3 . 5 2 6 21 3 4 36 Power 8 | . . . . 1 . . 3 . . 4 Propulsion 18 | . . . . . 1 1 4 1 . 11 Utility 22 | . . 1 . 3 . 1 7 1 1 8 Weapon 32 | . . 2 . 1 1 4 7 1 3 13 Highest Loss Streak 15 | . . 3 . 4 2 2 15 2 4 10 Average Slot Usage (%) 81 | . 86 96 98 95 47 63 79 93 90 78 Engine 3 | . 14 11 9 3 . . 1 5 . 3 Core 1 | . . . . 3 5 . 3 . 6 2 Leg 15 | . 27 33 27 22 16 7 12 15 20 13 Device 16 | . 7 5 13 23 7 24 7 12 26 21 Storage 7 | . 9 14 12 10 4 . 9 6 6 8 Processor 6 | . . 9 9 7 5 . 10 13 6 5 Protection 6 | . . . . . . 8 15 10 2 . Energy Gun 4 | . 26 11 3 . . . 2 7 7 5 Energy Cannon 3 | . . . 11 9 4 5 . . . . Ballistic Gun 5 | . . . 5 11 . 4 2 13 9 1 Ballistic Cannon 1 | . . 10 6 . . 2 . . 2 2 Slashing Weapon 3 | . . . . . . 2 9 5 . 2 Naked Turns 14 | . . . . . 14 . . . . . Heaviest Build 79 | 7 26 30 40 42 29 28 57 72 63 79 Greatest Support 55 | 20 20 36 36 41 38 38 53 55 55 55 Greatest Overweight (x) 9 | 2 2 . 1 1 . 9 5 1 1 5 Average Overweight (x) . | . . . . . . 1 . 1 . . Largest Inventory Capacity 16 | 4 10 10 10 16 10 4 12 12 12 12 Average Capacity 7 | 4 5 10 10 10 8 4 6 12 12 9 Most Carried 12 | 2 9 10 10 10 10 4 11 12 11 12 Average Carried 6 | . 4 8 8 7 7 3 4 10 10 7 Final Capacity 12 | 4 10 10 10 10 4 4 12 12 12 4 Final Carried 11 | 2 9 9 10 9 4 3 11 11 10 1 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Mutant 23% | Scavenger-Gunner 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Matter Collected 2879 | 192 214 170 144 264 . 461 640 337 143 314 Remotely . | . . . . . . . . . . . Salvage Created 4766 | . 264 324 121 449 . 509 1012 452 194 1441 Parts 224 | . 5 24 15 15 . 26 57 26 9 47 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 20 9 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 90 | . 3 9 3 8 . 8 18 12 8 21 Melee 20 | . . . . . . 2 10 2 . 6 Guns 51 | . 2 4 . 6 . 3 8 10 6 12 Cannons 13 | . . 4 . 2 . 3 . . 2 2 AOE 5 | . 1 . 3 . . . . . . 1 Classes Destroyed 13 | . 2 3 1 1 . 3 2 . . 1 Worker 2 | . . . . . . 1 1 . . . Builder 2 | . . . . . . 1 . . . 1 Hauler 1 | . . . 1 . . . . . . . Recycler 4 | . 2 . . 1 . . . . . 1 Operator 1 | . . . . . . . 1 . . . Watcher 8 | . . 1 2 1 . 2 1 . . 1 Swarmer 28 | . . 2 3 3 . . 4 8 8 . Grunt 41 | . 3 6 . 4 . 4 7 4 . 13 Brawler 2 | . . . . . . . . . . 2 Duelist 5 | . . 1 . . . . 1 . . 3 Sentry 2 | . . . . . . 1 1 . . . Hunter 3 | . . . . . . . 3 . . . Programmer 9 | . . . . 1 . 3 2 . . 3 Best Kill Streak 8 | . 3 4 3 5 . 2 4 4 8 6 Combat Bots Only 8 | . 2 4 3 3 . 2 4 4 8 5 Max Kills in Single Turn 3 | . 2 1 3 2 . 2 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . 3 . . . . . . 1 Melee 1 | . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Damage Taken 10752 | . 174 296 41 652 90 1259 3115 683 545 3897 Core 2278 | . 45 55 . 47 40 264 618 114 74 1021 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 70 | 100 82 86 100 . . 49 . . 5 . Volleys Fired 226 | . 15 28 10 24 . 25 28 17 16 63 Largest 4 | . 2 2 3 3 . 3 2 4 3 4 Hottest 233 | . 80 80 110 175 . 152 80 220 159 233 Shots Fired 517 | . 30 55 30 64 . 54 44 60 42 138 Gun 383 | . 30 33 10 39 . 20 44 60 32 115 Cannon 134 | . . 22 20 25 . 34 . . 10 23 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 239 | . . 22 20 39 . 31 36 34 31 26 Thermal 203 | . . . . 25 . 21 8 26 11 112 Explosive . | . . . . . . . . . . . Electromagnetic 75 | . 30 33 10 . . 2 . . . . Robot Hit Streak 25 | . 4 6 5 9 . 13 25 6 3 20 Robot Miss Streak 8 | . 2 3 3 5 . 8 3 6 4 6 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 11 | . . . . . . . 3 2 2 4 Max Gunslinging Chain 1 | . . . . . . . 1 1 1 1 Shots Hit Robots 390 | . 19 30 11 38 . 36 72 30 14 140 Core Hits 176 | . 9 11 8 16 . 19 33 18 8 54 Critical Hits 6 | . . . . 1 . 2 1 1 . 1 Critical Kills 2 | . . . . 1 . . . 1 . . Critical Parts Destroyed 4 | . . . . . . 2 1 . . 1 Melee Attacks 124 | . . . . . . 11 42 3 . 68 Impact 47 | . . . . . . . . . . 47 Slashing 77 | . . . . . . 11 42 3 . 21 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 2 . . 1 Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks 17 | . . . . . . . 5 . . 12 Damage Inflicted 10743 | . 643 488 335 927 . 1183 2569 660 306 3632 Guns 4670 | . 227 266 111 519 . 340 699 565 220 1723 Cannons 1677 | . . 178 129 408 . 494 . . 86 382 Explosions 674 | . 416 44 95 . . . . . . 119 Melee 3713 | . . . . . . 344 1867 95 . 1407 Ramming 9 | . . . . . . 5 3 . . 1 Kinetic 2799 | . . 178 129 519 . 595 560 201 212 405 Thermal 3444 | . 416 44 95 408 . 184 139 364 94 1700 Explosive . | . . . . . . . . . . . Electromagnetic 778 | . 227 266 111 . . 55 . . . 119 Impact 880 | . . . . . . . . . . 880 Slashing 2833 | . . . . . . 344 1867 95 . 527 Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . 1 2 12 16 1 1 1 21 Average Corruption 7 | . . . 1 1 9 12 1 1 1 11 Corruption Purged 10 | . . . . . . 10 . . . . Effects 116 | . . . 1 . 2 87 1 5 . 20 Message Errors 16 | . . . . . . 11 1 1 . 3 Matter Fused 23 | . . . . . . 20 . . . 3 Heat Flow Errors 9 | . . . . . 1 7 . . . 1 Energy Discharges 19 | . . . 1 . . 15 . 1 . 2 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 10 | . . . . . . 5 . 3 . 2 Data Loss (major) 2 | . . . . . . 2 . . . . Misfires 3 | . . . . . . 3 . . . . Alerts 2 | . . . . . . 1 . . . 1 Misdirections 9 | . . . . . . 9 . . . . Targeting Errors 20 | . . . . . . 12 . . . 8 Weapon Failures 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 417 | . 152 . 5 17 . 33 136 . . 74 Projectiles 73 | . . . 5 17 . 33 . . . 18 Explosions 152 | . 152 . . . . . . . . . Melee 192 | . . . . . . . 136 . . 56 Knockbacks 24 | . . 1 4 . . 4 . . . 15 Impact 8 | . . . . . . . . . . 8 Kinetic 14 | . . 1 4 . . 4 . . . 5 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 71 | . . . 33 . . 2 1 . . 35 Shots 3 | . . . 1 . . . . . . 2 Rammed 10 | . . . . . . 6 3 . . 1 Targets Rammed 10 | . . . . . . 6 3 . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 598 | . 180 15 144 483 121 248 40 598 294 547 Average Temperature 120 | . 71 7 46 188 104 100 17 172 111 133 Received Heat Transfer 2385 | . 90 150 . 123 . 384 765 141 . 732 Effects 15 | . . . . 4 . . . 7 . 4 Shutdowns 4 | . . . . 2 . . . 1 . 1 Energy Bleed 1 | . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . 2 Short Circuit 2 | . . . . 1 . . . 1 . . Damage (minor) 2 | . . . . 1 . . . 1 . . Damage (major) 4 | . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . Impact Corruptions 8 | . . . . . . . . . . 8 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . . . . 1 . . . . . 10 Heat Transferred 5120 | . 200 50 50 555 . 337 222 644 148 2914 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Peak Influence 495 | . 127 316 260 163 25 111 192 . . 495 Initial 182 | . . 53 133 27 10 3 34 . . 182 Average 109 | . 95 189 178 33 12 29 57 . . 321 Maximum Alert Level 2 | . . 1 1 . . . . . . 2 Low Security (%) 79 | 100 100 49 42 100 100 100 100 . . 24 Level 1 15 | . . 50 57 . . . . . . 49 Level 2 4 | . . . . . . . . . . 26 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 1 1 1 . 4 3 . . 7 Investigation 2 | . 1 . . . . . . . . 1 Extermination 7 | . . . . 1 . 3 2 . . 1 Reinforcement 6 | . . 1 1 . . 1 1 . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Distress Signals 2 | . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 8 15 9 10 6 11 23 13 8 34 Peak Tracking Total 6 | . 2 6 5 4 6 2 5 4 4 5 Tactical Retreats 7 | . . . . . . . 2 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Traps Triggered 12 | . 2 . 1 3 . 1 . . . 5 Indirectly 3 | . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Disabled 18 | . 2 3 . . . . . . . 13 Max in Single Turn 10 | . 2 2 . . . . . . . 10 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Accessed 14 | . 4 2 . 2 . 1 3 1 . 1 Terminals 6 | . 3 2 . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units 3 | . 1 . . . . 1 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . 9 5 . 3 . 1 4 1 . 3 Successful 11 | . 5 2 . 1 . . 1 1 . 1 Failed 15 | . 4 3 . 2 . 1 3 . . 2 Catastrophic 3 | . . . . 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 6 | . 4 . . 2 . . . . . . Terminals 15 | . 8 5 . 2 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 5 | . . . . . . . 2 . . 3 Recycling Units 3 | . 1 . . . . 1 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 4 2 . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . Locate Traps 3 | . 2 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . Retrieve Components 2 | . 1 . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . Terminals 1 | . . . . 1 . . . . . . Botnet 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 1 . 1 . 1 2 . . 1 Full Trace Events 2 | . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . . Highest-Rated Group 16 | . 16 16 . . . . . . . . Highest-Rated Ally 16 | . 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 3 | . 1 2 . . . . . . . . Total Damage 46 | . 18 28 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Turns Passed 7085 | 58 376 267 591 781 62 1548 1568 677 107 1050 Spaces Moved 3365 | 45 212 132 246 492 64 572 760 389 49 404 Core 168 | 16 2 . . . 28 99 13 . . 10 Treads . | . . . . . . . . . . . Legs 2900 | 29 210 132 246 492 36 294 711 389 49 312 Wheels 179 | . . . . . . 179 . . . . Hover 82 | . . . . . . . . . . 82 Flight 36 | . . . . . . . 36 . . . Fastest Speed 50 | 50 120 120 120 120 50 80 114 150 123 56 Average Speed 134 | 105 129 120 133 133 89 133 136 150 143 133 Slowest Speed 500 | 150 150 120 150 150 120 500 460 155 153 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 4 40 18 17 11 72 16 17 44 8 9 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 74 | . 35 14 5 7 . 1 . 2 4 6 Melee . | . . . . . . . . . . . Projectile 20 | . . . . 7 . 1 . 2 4 6 AOE 54 | . 35 14 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Total 5394 | 53 281 186 490 583 73 1280 1176 451 67 754 Wait 1284 | 2 30 3 207 20 . 624 247 9 2 140 Move 3356 | 44 211 131 245 492 63 571 759 388 48 404 Hop . | . . . . . . . . . . . Pick Up 84 | 2 8 4 7 13 . 4 20 4 . 22 Fast Attach 113 | 5 9 1 5 6 . 20 32 10 . 25 Attach 65 | . 1 7 2 9 . 8 15 5 1 17 Detach 51 | . . 3 4 7 5 6 12 5 . 9 Swap 14 | . 1 5 1 . . . 3 1 . 3 Drop 87 | . 3 4 9 12 5 5 22 9 . 18 Fire 226 | . 15 28 10 24 . 25 28 17 16 63 Melee 101 | . . . . . . 11 35 3 . 52 Ram 4 | . . . . . . . 3 . . 1 Kick 6 | . . . . . . 6 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . 3 . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 351 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Accompanied by 1 ally 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 609 | -9/Materials | Lost 3 parts (1u2w) 663 | -9/Materials | Discovered new exit (range 12) 701 | -9/Materials | Identified exit to Materials 702 | -9/Materials | Entered another Materials area 702 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1107 | -8/Materials | Build established: Scavenger-Skirmisher 1285 | -8/Materials | Discovered new exit (range 5) 1291 | -8/Materials | Identified exit to Factory 1293 | -8/Materials | Entered Factory 1293 | -7/Factory | Evolved 2 slots: Utility x2 1627 | -7/Factory | Lost 4 parts (1p2u1w) 1884 | -7/Factory | Build established: Scavenger-Gunner 2074 | -7/Factory | Sucked down chute 2074 | -7/Factory | Entered Waste 2089 | -7/Waste | EMP discharged 2089 | -7/Waste | System corruption reached 10% 2095 | -7/Waste | Spotted C-40 Crusher 2100 | -7/Waste | Spotted C-40 Crusher 2101 | -7/Waste | Spotted C-40 Crusher 2108 | -7/Waste | Spotted C-40 Crusher 2113 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2116 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2116 | -7/Waste | Spotted C-40 Crusher 2120 | -7/Waste | Spotted C-40 Crusher 2128 | -7/Waste | Discovered new exit (range 16) 2136 | -7/Waste | Entered Factory 2408 | -7/Factory | Build established: Mutant 2786 | -7/Factory | Build established: Scavenger-Gunner 3365 | -7/Factory | Build established: Mutant 3574 | -7/Factory | Discovered new exit (range 15) 3653 | -7/Factory | Core integrity fell below 50% 3684 | -7/Factory | Entered another Factory area 3684 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3848 | -6/Factory | Build established: Scavenger-Mutant 4686 | -6/Factory | Core integrity fell below 50% 4693 | -6/Factory | Lost 15 parts (2p4n4u5w) 4736 | -6/Factory | Lost 3 parts (2u1w) 5227 | -6/Factory | Discovered new exit (range 8) 5245 | -6/Factory | Identified exit to Lower Caves 5252 | -6/Factory | Entered Lower Caves 5360 | -6/Lower Caves | Learned Factory emergency access door positions 5770 | -6/Lower Caves | Core integrity fell below 20% 5848 | -6/Lower Caves | Build established: Scavenger-Gunner 5876 | -6/Lower Caves | Learned 4 Factory zone layouts 5882 | -6/Lower Caves | Discovered new exit (range 10) 5920 | -6/Lower Caves | Identified exit to Lower Caves 5929 | -6/Lower Caves | Entered another Lower Caves area 5965 | -6/Lower Caves | Discovered new exit (range 11) 6034 | -6/Lower Caves | Identified exit to Factory 6036 | -6/Lower Caves | Entered Factory 6036 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6037 | -5/Factory | Identified exit to Upper Caves 6038 | -5/Factory | Destroyed 8 combat bots 6038 | -5/Factory | Lost 4 parts (1u3w) 6348 | -5/Factory | Lost 3 parts (1p2w) 6579 | -5/Factory | Garrison activated, responded to threat 6676 | -5/Factory | Lost 5 parts (1p1n1u2w) 6780 | -5/Factory | Lost 10 parts (2p4u4w) 6913 | -5/Factory | Core integrity fell below 50% 6915 | -5/Factory | System corruption reached 10% 6978 | -5/Factory | Lost 5 parts (3n1u1w) 7052 | -5/Factory | Core integrity fell below 20% 7073 | -5/Factory | Lost 5 parts (2n2u1w) 7086 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07041_ Destroyed Hpw. Shock Rifle. 07041_ Destroyed Broken Antigrav System. 07041_ P-70 Sage system corrupted by crushing effect. 07041_ Shock Maul follow-up attack on P-70 Sage. 07041_ P-70 Sage destroyed. 07042_ Imp. Energy Well destroyed. 07042_ Antigrav System destroyed. 07054_ System corrupted: Energy discharge (-56). 07054_ P-70 Sage knocked back. 07059_ System corrupted: Shock Maul targeting data glitched. 07059_ P-70 Sage knocked back. 07069_ System corrupted: Shock Maul targeting data glitched. 07069_ Shock Maul follow-up attack on P-70 Sage. 07071_ System corrupted: Shock Maul targeting data glitched. 07074_ Destroyed Hpw. Shock Rifle. 07074_ P-70 Sage system corrupted by crushing effect. 07074_ Shock Maul destroyed. 07076_ Slammed into P-70 Sage. 07078_ P-70 Sage knocked back. 07081_ System corrupted: IFF burst signal emitted. 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""" """"" | | ????# %! % #?? | | ????# !%% #?? | | ????####+##### ###########+######### #?? | | ????# # #????# =!!=!! #?# #?? | | ????# """ # " ""###### !=%!! #?# ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 34 Energy Capacity 820 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 750 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 53 Targeting Accuracy 8 Melee Accuracy 24 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear No Signal Challenges ------------ None Game ------ Seed GaussSiegeTriangulator Manual? 0 Play Time 01:30:44 Cumulative 20.7 hours Start 2021.03.20 @ 18:56:34 End 2021.03.20 @ 20:27:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5efc8ea8-4f9f-4317-9665-a811cd8f4f79