Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 20:27:06

Player: Sen

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (108)     540
Value Destroyed (4279)     4279
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (109)                109
              TOTAL SCORE: 9528

 Bonus
-------
High Alert Combat Kills    102
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     170/170
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (4) -------
           Shock Maul
           Shock Maul
>          --- INVENTORY (4) ----
           Tesla Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
       Improved Energy Well
       Improved Signal Interpreter
       Improved Weapon Cycler
       Improved Weapon Cycler
       Improved Integration Mediator
>               --- WEAPON -----------
          Heavy Laser
          Heavy Laser
                Plasma Rifle
                Power Sword
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Advanced Heat Sink
        Compact Battery
       Improved Particle Charger
       Improved Weapon Cycler
                Thermal Shield
[Rating: 85]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Layered Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   2   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   
Parts Attached             192  | 5   11  13  8   15  .   28  50  16  1   45  
  Power                    21   | 1   1   1   1   2   .   1   5   2   .   7   
    Engine                 12   | 1   1   1   1   1   .   1   1   1   .   4   
    Core                   8    | .   .   .   .   1   .   .   4   1   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               54   | 2   3   6   .   4   .   7   14  3   .   15  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    43   | 2   3   6   .   4   .   4   8   3   .   13  
    Wheel                  2    | .   .   .   .   .   .   2   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Flight                 7    | .   .   .   .   .   .   1   6   .   .   .   
  Utility                  59   | .   3   3   3   6   .   10  18  7   .   9   
    Device                 30   | .   1   .   2   4   .   8   4   5   .   6   
    Storage                12   | .   2   2   .   2   .   .   4   .   .   2   
    Processor              7    | .   .   1   1   .   .   .   4   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   .   2   6   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   4   3   4   3   .   10  13  4   1   14  
    Energy Gun             26   | 2   4   1   1   .   .   2   4   4   .   8   
    Energy Cannon          6    | .   .   .   2   1   .   3   .   .   .   .   
    Ballistic Gun          10   | .   .   .   1   2   .   2   5   .   .   .   
    Ballistic Cannon       5    | .   .   2   .   .   .   2   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   4   
    Slashing Weapon        7    | .   .   .   .   .   .   1   4   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   1   1   .   .   2   
Parts Lost                 80   | .   .   3   .   5   2   6   21  3   4   36  
  Power                    8    | .   .   .   .   1   .   .   3   .   .   4   
  Propulsion               18   | .   .   .   .   .   1   1   4   1   .   11  
  Utility                  22   | .   .   1   .   3   .   1   7   1   1   8   
  Weapon                   32   | .   .   2   .   1   1   4   7   1   3   13  
  Highest Loss Streak      15   | .   .   3   .   4   2   2   15  2   4   10  
Average Slot Usage (%)     81   | .   86  96  98  95  47  63  79  93  90  78  
  Engine                   3    | .   14  11  9   3   .   .   1   5   .   3   
  Core                     1    | .   .   .   .   3   5   .   3   .   6   2   
  Leg                      15   | .   27  33  27  22  16  7   12  15  20  13  
  Device                   16   | .   7   5   13  23  7   24  7   12  26  21  
  Storage                  7    | .   9   14  12  10  4   .   9   6   6   8   
  Processor                6    | .   .   9   9   7   5   .   10  13  6   5   
  Protection               6    | .   .   .   .   .   .   8   15  10  2   .   
  Energy Gun               4    | .   26  11  3   .   .   .   2   7   7   5   
  Energy Cannon            3    | .   .   .   11  9   4   5   .   .   .   .   
  Ballistic Gun            5    | .   .   .   5   11  .   4   2   13  9   1   
  Ballistic Cannon         1    | .   .   10  6   .   .   2   .   .   2   2   
  Slashing Weapon          3    | .   .   .   .   .   .   2   9   5   .   2   
Naked Turns                14   | .   .   .   .   .   14  .   .   .   .   .   
Heaviest Build             79   | 7   26  30  40  42  29  28  57  72  63  79  
  Greatest Support         55   | 20  20  36  36  41  38  38  53  55  55  55  
  Greatest Overweight (x)  9    | 2   2   .   1   1   .   9   5   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   .   .   
Largest Inventory Capacity 16   | 4   10  10  10  16  10  4   12  12  12  12  
  Average Capacity         7    | 4   5   10  10  10  8   4   6   12  12  9   
  Most Carried             12   | 2   9   10  10  10  10  4   11  12  11  12  
  Average Carried          6    | .   4   8   8   7   7   3   4   10  10  7   
  Final Capacity           12   | 4   10  10  10  10  4   4   12  12  12  4   
  Final Carried            11   | 2   9   9   10  9   4   3   11  11  10  1   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 29% | Mutant
 23% | Scavenger-Gunner
 10% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Mutant | -7/Waste
               Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  
Matter Collected           2879 | 192  214  170  144  264  .    461  640  337  143  314  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4766 | .    264  324  121  449  .    509  1012 452  194  1441 
  Parts                    224  | .    5    24   15   15   .    26   57   26   9    47   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    20   9    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Combat Hostiles Destroyed  90   | .   3   9   3   8   .   8   18  12  8   21  
  Melee                    20   | .   .   .   .   .   .   2   10  2   .   6   
  Guns                     51   | .   2   4   .   6   .   3   8   10  6   12  
  Cannons                  13   | .   .   4   .   2   .   3   .   .   2   2   
  AOE                      5    | .   1   .   3   .   .   .   .   .   .   1   
Classes Destroyed          13   | .   2   3   1   1   .   3   2   .   .   1   
  Worker                   2    | .   .   .   .   .   .   1   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   2   .   .   1   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  8    | .   .   1   2   1   .   2   1   .   .   1   
  Swarmer                  28   | .   .   2   3   3   .   .   4   8   8   .   
  Grunt                    41   | .   3   6   .   4   .   4   7   4   .   13  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  5    | .   .   1   .   .   .   .   1   .   .   3   
  Sentry                   2    | .   .   .   .   .   .   1   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   3   .   .   .   
  Programmer               9    | .   .   .   .   1   .   3   2   .   .   3   
Best Kill Streak           8    | .   3   4   3   5   .   2   4   4   8   6   
  Combat Bots Only         8    | .   2   4   3   3   .   2   4   4   8   5   
Max Kills in Single Turn   3    | .   2   1   3   2   .   2   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  
Damage Taken               10752 | .    174  296  41   652  90   1259 3115 683  545  3897 
  Core                     2278  | .    45   55   .    47   40   264  618  114  74   1021 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  82   86   100  .    .    49   .    .    5    .    
Volleys Fired              226   | .    15   28   10   24   .    25   28   17   16   63   
  Largest                  4     | .    2    2    3    3    .    3    2    4    3    4    
  Hottest                  233   | .    80   80   110  175  .    152  80   220  159  233  
Shots Fired                517   | .    30   55   30   64   .    54   44   60   42   138  
  Gun                      383   | .    30   33   10   39   .    20   44   60   32   115  
  Cannon                   134   | .    .    22   20   25   .    34   .    .    10   23   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  239   | .    .    22   20   39   .    31   36   34   31   26   
  Thermal                  203   | .    .    .    .    25   .    21   8    26   11   112  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          75    | .    30   33   10   .    .    2    .    .    .    .    
  Robot Hit Streak         25    | .    4    6    5    9    .    13   25   6    3    20   
  Robot Miss Streak        8     | .    2    3    3    5    .    8    3    6    4    6    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    .    .    .    .    .    3    2    2    4    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    1    1    
Shots Hit Robots           390   | .    19   30   11   38   .    36   72   30   14   140  
  Core Hits                176   | .    9    11   8    16   .    19   33   18   8    54   
  Critical Hits            6     | .    .    .    .    1    .    2    1    1    .    1    
  Critical Kills           2     | .    .    .    .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    2    1    .    .    1    
Melee Attacks              124   | .    .    .    .    .    .    11   42   3    .    68   
  Impact                   47    | .    .    .    .    .    .    .    .    .    .    47   
  Slashing                 77    | .    .    .    .    .    .    11   42   3    .    21   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    1    2    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        17    | .    .    .    .    .    .    .    5    .    .    12   
Damage Inflicted           10743 | .    643  488  335  927  .    1183 2569 660  306  3632 
  Guns                     4670  | .    227  266  111  519  .    340  699  565  220  1723 
  Cannons                  1677  | .    .    178  129  408  .    494  .    .    86   382  
  Explosions               674   | .    416  44   95   .    .    .    .    .    .    119  
  Melee                    3713  | .    .    .    .    .    .    344  1867 95   .    1407 
  Ramming                  9     | .    .    .    .    .    .    5    3    .    .    1    
  Kinetic                  2799  | .    .    178  129  519  .    595  560  201  212  405  
  Thermal                  3444  | .    416  44   95   408  .    184  139  364  94   1700 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          778   | .    227  266  111  .    .    55   .    .    .    119  
  Impact                   880   | .    .    .    .    .    .    .    .    .    .    880  
  Slashing                 2833  | .    .    .    .    .    .    344  1867 95   .    527  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    1    2    12   16   1    1    1    21   
  Average Corruption       7     | .    .    .    1    1    9    12   1    1    1    11   
  Corruption Purged        10    | .    .    .    .    .    .    10   .    .    .    .    
  Effects                  116   | .    .    .    1    .    2    87   1    5    .    20   
    Message Errors         16    | .    .    .    .    .    .    11   1    1    .    3    
    Matter Fused           23    | .    .    .    .    .    .    20   .    .    .    3    
    Heat Flow Errors       9     | .    .    .    .    .    1    7    .    .    .    1    
    Energy Discharges      19    | .    .    .    1    .    .    15   .    1    .    2    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    5    .    3    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    3    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    .    .    .    1    
    Misdirections          9     | .    .    .    .    .    .    9    .    .    .    .    
    Targeting Errors       20    | .    .    .    .    .    .    12   .    .    .    8    
    Weapon Failures        2     | .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            417   | .    152  .    5    17   .    33   136  .    .    74   
  Projectiles              73    | .    .    .    5    17   .    33   .    .    .    18   
  Explosions               152   | .    152  .    .    .    .    .    .    .    .    .    
  Melee                    192   | .    .    .    .    .    .    .    136  .    .    56   
Knockbacks                 24    | .    .    1    4    .    .    4    .    .    .    15   
  Impact                   8     | .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  14    | .    .    1    4    .    .    4    .    .    .    5    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      71    | .    .    .    33   .    .    2    1    .    .    35   
  Shots                    3     | .    .    .    1    .    .    .    .    .    .    2    
  Rammed                   10    | .    .    .    .    .    .    6    3    .    .    1    
Targets Rammed             10    | .    .    .    .    .    .    6    3    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        598   | .    180  15   144  483  121  248  40   598  294  547  
  Average Temperature      120   | .    71   7    46   188  104  100  17   172  111  133  
  Received Heat Transfer   2385  | .    90   150  .    123  .    384  765  141  .    732  
  Effects                  15    | .    .    .    .    4    .    .    .    7    .    4    
    Shutdowns              4     | .    .    .    .    2    .    .    .    1    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    1    .    .    .    1    .    .    
    Damage (minor)         2     | .    .    .    .    1    .    .    .    1    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    4    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       8     | .    .    .    .    .    .    .    .    .    .    8    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    .    1    .    .    .    .    .    10   
  Heat Transferred         5120  | .    200  50   50   555  .    337  222  644  148  2914 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    1    1    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Peak Influence             495  | .   127 316 260 163 25  111 192 .   .   495 
  Initial                  182  | .   .   53  133 27  10  3   34  .   .   182 
  Average                  109  | .   95  189 178 33  12  29  57  .   .   321 
Maximum Alert Level        2    | .   .   1   1   .   .   .   .   .   .   2   
  Low Security (%)         79   | 100 100 49  42  100 100 100 100 .   .   24  
  Level 1                  15   | .   .   50  57  .   .   .   .   .   .   49  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   26  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   1   1   1   .   4   3   .   .   7   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   1   
  Extermination            7    | .   .   .   .   1   .   3   2   .   .   1   
  Reinforcement            6    | .   .   1   1   .   .   1   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Distress Signals           2    | .   .   1   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   8   15  9   10  6   11  23  13  8   34  
  Peak Tracking Total      6    | .   2   6   5   4   6   2   5   4   4   5   
  Tactical Retreats        7    | .   .   .   .   .   .   .   2   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Traps Triggered            12   | .   2   .   1   3   .   1   .   .   .   5   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Machines Disabled          18   | .   2   3   .   .   .   .   .   .   .   13  
  Max in Single Turn       10   | .   2   2   .   .   .   .   .   .   .   10  
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Machines Accessed          14   | .   4   2   .   2   .   1   3   1   .   1   
  Terminals                6    | .   3   2   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   1   
  Recycling Units          3    | .   1   .   .   .   .   1   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   9   5   .   3   .   1   4   1   .   3   
  Successful               11   | .   5   2   .   1   .   .   1   1   .   1   
  Failed                   15   | .   4   3   .   2   .   1   3   .   .   2   
    Catastrophic           3    | .   .   .   .   1   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   4   .   .   2   .   .   .   .   .   .   
  Terminals                15   | .   8   5   .   2   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   .   .   3   
  Recycling Units          3    | .   1   .   .   .   .   1   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   2   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             3    | .   2   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   .   1   .   1   2   .   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Total Allies               1    | .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      16   | .   16  16  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   16  16  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   1   2   .   .   .   .   .   .   .   .   
  Total Damage             46   | .   18  28  .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  
Turns Passed               7085 | 58   376  267  591  781  62   1548 1568 677  107  1050 
Spaces Moved               3365 | 45   212  132  246  492  64   572  760  389  49   404  
  Core                     168  | 16   2    .    .    .    28   99   13   .    .    10   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2900 | 29   210  132  246  492  36   294  711  389  49   312  
  Wheels                   179  | .    .    .    .    .    .    179  .    .    .    .    
  Hover                    82   | .    .    .    .    .    .    .    .    .    .    82   
  Flight                   36   | .    .    .    .    .    .    .    36   .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   80   114  150  123  56   
  Average Speed            134  | 105  129  120  133  133  89   133  136  150  143  133  
  Slowest Speed            500  | 150  150  120  150  150  120  500  460  155  153  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    40   18   17   11   72   16   17   44   8    9    
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          74   | .    35   14   5    7    .    1    .    2    4    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    7    .    1    .    2    4    6    
  AOE                      54   | .    35   14   5    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  
Total                      5394 | 53   281  186  490  583  73   1280 1176 451  67   754  
  Wait                     1284 | 2    30   3    207  20   .    624  247  9    2    140  
  Move                     3356 | 44   211  131  245  492  63   571  759  388  48   404  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | 2    8    4    7    13   .    4    20   4    .    22   
  Fast Attach              113  | 5    9    1    5    6    .    20   32   10   .    25   
  Attach                   65   | .    1    7    2    9    .    8    15   5    1    17   
  Detach                   51   | .    .    3    4    7    5    6    12   5    .    9    
  Swap                     14   | .    1    5    1    .    .    .    3    1    .    3    
  Drop                     87   | .    3    4    9    12   5    5    22   9    .    18   
  Fire                     226  | .    15   28   10   24   .    25   28   17   16   63   
  Melee                    101  | .    .    .    .    .    .    11   35   3    .    52   
  Ram                      4    | .    .    .    .    .    .    .    3    .    .    1    
  Kick                     6    | .    .    .    .    .    .    6    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    3    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
   59 | -11/Scrapyard  | Entered Materials
  351 | -10/Materials  | Build established: Mutant
  411 | -10/Materials  | Discovered new exit (range 16)
  435 | -10/Materials  | Entered another Materials area
  435 | -9/Materials   | Accompanied by 1 ally
  435 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  609 | -9/Materials   | Lost 3 parts (1u2w)
  663 | -9/Materials   | Discovered new exit (range 12)
  701 | -9/Materials   | Identified exit to Materials
  702 | -9/Materials   | Entered another Materials area
  702 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1107 | -8/Materials   | Build established: Scavenger-Skirmisher
 1285 | -8/Materials   | Discovered new exit (range 5)
 1291 | -8/Materials   | Identified exit to Factory
 1293 | -8/Materials   | Entered Factory
 1293 | -7/Factory     | Evolved 2 slots: Utility x2
 1627 | -7/Factory     | Lost 4 parts (1p2u1w)
 1884 | -7/Factory     | Build established: Scavenger-Gunner
 2074 | -7/Factory     | Sucked down chute
 2074 | -7/Factory     | Entered Waste
 2089 | -7/Waste       | EMP discharged
 2089 | -7/Waste       | System corruption reached 10%
 2095 | -7/Waste       | Spotted C-40 Crusher
 2100 | -7/Waste       | Spotted C-40 Crusher
 2101 | -7/Waste       | Spotted C-40 Crusher
 2108 | -7/Waste       | Spotted C-40 Crusher
 2113 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2116 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2116 | -7/Waste       | Spotted C-40 Crusher
 2120 | -7/Waste       | Spotted C-40 Crusher
 2128 | -7/Waste       | Discovered new exit (range 16)
 2136 | -7/Waste       | Entered Factory
 2408 | -7/Factory     | Build established: Mutant
 2786 | -7/Factory     | Build established: Scavenger-Gunner
 3365 | -7/Factory     | Build established: Mutant
 3574 | -7/Factory     | Discovered new exit (range 15)
 3653 | -7/Factory     | Core integrity fell below 50%
 3684 | -7/Factory     | Entered another Factory area
 3684 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3848 | -6/Factory     | Build established: Scavenger-Mutant
 4686 | -6/Factory     | Core integrity fell below 50%
 4693 | -6/Factory     | Lost 15 parts (2p4n4u5w)
 4736 | -6/Factory     | Lost 3 parts (2u1w)
 5227 | -6/Factory     | Discovered new exit (range 8)
 5245 | -6/Factory     | Identified exit to Lower Caves
 5252 | -6/Factory     | Entered Lower Caves
 5360 | -6/Lower Caves | Learned Factory emergency access door positions
 5770 | -6/Lower Caves | Core integrity fell below 20%
 5848 | -6/Lower Caves | Build established: Scavenger-Gunner
 5876 | -6/Lower Caves | Learned 4 Factory zone layouts
 5882 | -6/Lower Caves | Discovered new exit (range 10)
 5920 | -6/Lower Caves | Identified exit to Lower Caves
 5929 | -6/Lower Caves | Entered another Lower Caves area
 5965 | -6/Lower Caves | Discovered new exit (range 11)
 6034 | -6/Lower Caves | Identified exit to Factory
 6036 | -6/Lower Caves | Entered Factory
 6036 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 6037 | -5/Factory     | Identified exit to Upper Caves
 6038 | -5/Factory     | Destroyed 8 combat bots
 6038 | -5/Factory     | Lost 4 parts (1u3w)
 6348 | -5/Factory     | Lost 3 parts (1p2w)
 6579 | -5/Factory     | Garrison activated, responded to threat
 6676 | -5/Factory     | Lost 5 parts (1p1n1u2w)
 6780 | -5/Factory     | Lost 10 parts (2p4u4w)
 6913 | -5/Factory     | Core integrity fell below 50%
 6915 | -5/Factory     | System corruption reached 10%
 6978 | -5/Factory     | Lost 5 parts (3n1u1w)
 7052 | -5/Factory     | Core integrity fell below 20%
 7073 | -5/Factory     | Lost 5 parts (2n2u1w)
 7086 | -5/Factory     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
07041_ Destroyed Hpw. Shock Rifle.
07041_ Destroyed Broken Antigrav System.
07041_ P-70 Sage system corrupted by crushing effect. <x3>
07041_ Shock Maul follow-up attack on P-70 Sage.
07041_ P-70 Sage destroyed.
07042_ Imp. Energy Well destroyed.
07042_ Antigrav System destroyed.
07054_ System corrupted: Energy discharge (-56).
07054_ P-70 Sage knocked back.
07059_ System corrupted: Shock Maul targeting data glitched.
07059_ P-70 Sage knocked back.
07069_ System corrupted: Shock Maul targeting data glitched.
07069_ Shock Maul follow-up attack on P-70 Sage.
07071_ System corrupted: Shock Maul targeting data glitched.
07074_ Destroyed Hpw. Shock Rifle.
07074_ P-70 Sage system corrupted by crushing effect.
07074_ Shock Maul destroyed.
07076_ Slammed into P-70 Sage.
07078_ P-70 Sage knocked back.
07081_ System corrupted: IFF burst signal emitted.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          80
Energy Generation          34
Energy Capacity            820
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             750
Resistance: KI             30
Resistance: EM             15
Propulsion Shielding       66
Weapon Cycling             30
Evasion (%)                53
Targeting Accuracy         8
Melee Accuracy             24
Recoil Reduction           2
Particle Charging          20
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
No Signal

 Challenges 
------------
None

 Game 
------
Seed              GaussSiegeTriangulator
  Manual?         0
Play Time         01:30:44
  Cumulative      20.7 hours
  Start           2021.03.20 @ 18:56:34
  End             2021.03.20 @ 20:27:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5efc8ea8-4f9f-4317-9665-a811cd8f4f79