Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.21 @ 16:42:33 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (3074) 3074 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-459) -459 TOTAL SCORE: 6615 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 7 Friendly Fire -649 Cogmind --------- Core Integrity 7/700 Matter 169/300 Energy 150/150 System Corruption 11% Temperature Cool (131) Movement Core (1600) Ox31 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Advanced Assault Cannon Mini Assault Cannon Great Axe > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Wheel Medium Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Advanced Terrain Scanner Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Katana Axe Great Axe Great Axe Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon Great Axe Great Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Improved Cooling System Medium Storage Unit High-capacity Matter Pod Compact Matter Pod Signal Interpreter Advanced Terrain Scanner Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Katana Axe Great Axe Great Axe Greatsword [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Axe Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . 1 . . . 1 2 . . Weapon 2 | . . 1 . . . 1 . . . Parts Attached 177 | 4 9 14 1 1 1 29 106 7 5 Power 23 | . 1 2 . . . 8 12 . . Engine 12 | . 1 2 . . . 4 5 . . Core 11 | . . . . . . 4 7 . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 2 2 1 . . 6 22 1 . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel 34 | . 2 2 1 . . 6 22 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 60 | 1 3 3 . 1 . 7 38 4 3 Device 25 | . 1 1 . . . 2 17 2 2 Storage 5 | 1 1 1 . 1 . 1 . . . Processor 4 | . 1 . . . . 1 2 . . Hackware . | . . . . . . . . . . Protection 26 | . . 1 . . . 3 19 2 1 Artifact . | . . . . . . . . . . Weapon 58 | 1 3 7 . . 1 8 34 2 2 Energy Gun 1 | . . . . . . . 1 . . Energy Cannon 4 | . . . . . . . 4 . . Ballistic Gun 24 | 1 3 4 . . . 7 9 . . Ballistic Cannon 7 | . . . . . . . 4 1 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 22 | . . 3 . . 1 1 16 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 30 | . . . . . . 3 24 1 2 Power 2 | . . . . . . 1 1 . . Propulsion 10 | . . . . . . 1 9 . . Utility 7 | . . . . . . 1 4 1 1 Weapon 11 | . . . . . . . 10 . 1 Highest Loss Streak 3 | . . . . . . 2 3 1 2 Average Slot Usage (%) 95 | . 91 99 100 100 100 96 94 91 90 Engine 5 | . 8 10 11 11 11 6 3 . . Core 2 | . . . . . . 2 3 7 7 Leg 1 | . 26 . . . . . . . . Wheel 14 | . 1 22 22 22 22 18 14 6 6 Device 5 | . 7 . . . . 3 7 6 6 Storage 14 | . 14 11 11 11 11 18 15 15 15 Processor 14 | . 4 11 11 11 11 9 16 23 22 Protection 4 | . . 10 11 11 11 2 3 1 . Ballistic Gun 11 | . 27 23 . . . 28 8 . . Slashing Weapon 16 | . . 9 33 33 33 7 15 29 27 Naked Turns . | . . . . . . . . . . Heaviest Build 100 | 5 18 37 37 53 53 90 100 92 86 Greatest Support 20 | 20 20 20 20 20 20 20 20 10 10 Greatest Overweight (x) 9 | . . 1 1 2 2 4 9 9 8 Average Overweight (x) 3 | . . . 1 1 2 4 4 8 8 Largest Inventory Capacity 20 | 6 10 10 10 12 12 20 20 20 20 Average Capacity 16 | 5 7 8 10 10 12 20 20 20 20 Most Carried 20 | 2 8 10 10 12 12 20 20 19 20 Average Carried 15 | 1 6 8 9 10 11 16 19 18 19 Final Capacity 20 | 6 8 10 10 12 12 20 20 20 20 Final Carried 20 | 2 7 10 10 12 12 20 19 18 19 Class Distribution -------------------- 44% | Hauler-Mutant 23% | Mutant 8% | Scavenger-Gunner 6% | Tank 5% | Hauler-Tank 5% | Hauler-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Gunner | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Matter Collected 4317 | 240 166 533 172 . 20 1147 1817 198 24 Remotely 509 | . . . . . . 396 113 . . Salvage Created 5079 | . 240 517 252 . 126 870 2954 40 80 Parts 297 | . 19 28 12 . 5 52 178 2 1 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 73 | . 2 12 2 . . 16 39 1 1 Melee 31 | . . . 2 . . 4 24 1 . Guns 39 | . 2 12 . . . 12 13 . . Cannons 2 | . . . . . . . 1 . 1 AOE 1 | . . . . . . . 1 . . Classes Destroyed 13 | . 4 3 . . . 3 3 . . Worker 24 | . . 3 1 . . 2 18 . . Builder 12 | . 2 . 1 . . 1 8 . . Tunneler 6 | . . . . . . 2 4 . . Hauler 1 | . 1 . . . . . . . . Recycler 15 | . 1 2 2 . 2 2 6 . . Operator 1 | . . . . . . 1 . . . Watcher 3 | . . . . . . 1 2 . . Swarmer 25 | . . 7 2 . . 7 9 . . Grunt 28 | . 2 3 . . . 8 15 . . Brawler 2 | . . . . . . . 1 . 1 Duelist 2 | . . . . . . . 2 . . Sentry 10 | . . 2 . . . 1 7 . . Programmer 6 | . . . . . . . 5 1 . Savage 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 3 8 3 . 2 8 8 1 1 Combat Bots Only 5 | . 1 4 2 . . 4 5 1 1 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 2 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . 1 . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Damage Taken 5856 | . 74 393 132 . 35 941 3752 58 471 Core 1025 | . 41 83 37 . 9 162 604 29 60 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 83 . . . 67 70 . . . Volleys Fired 214 | 2 16 41 . . . 53 84 11 7 Largest 4 | 1 2 3 . . . 4 4 1 2 Hottest 132 | 20 40 63 . . . 91 132 48 96 Shots Fired 614 | 2 32 123 . . . 205 227 11 14 Gun 564 | 2 32 123 . . . 205 202 . . Cannon 50 | . . . . . . . 25 11 14 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 591 | 2 32 123 . . . 205 204 11 14 Thermal 10 | . . . . . . . 10 . . Explosive . | . . . . . . . . . . Electromagnetic 13 | . . . . . . . 13 . . Robot Hit Streak 19 | 2 15 15 . . . 15 19 . 11 Robot Miss Streak 7 | . 1 4 . . . 7 3 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 6 . . . 1 2 . . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . Shots Hit Robots 520 | 2 28 76 10 . 3 128 253 2 18 Core Hits 206 | . 11 28 6 . 2 42 112 1 4 Critical Hits 10 | . 2 . 2 . . 2 4 . . Critical Kills 5 | . 2 . 1 . . . 2 . . Critical Parts Destroyed 5 | . . . 1 . . 2 2 . . Melee Attacks 210 | . . 5 15 . 4 12 164 4 6 Impact . | . . . . . . . . . . Slashing 210 | . . 5 15 . 4 12 164 4 6 Piercing . | . . . . . . . . . . Sneak Attacks 51 | . . 3 4 . 1 1 36 . 6 Combat Hostiles 2 | . . . . . . . 2 . . Follow-up Attacks 35 | . . . 2 . . 3 30 . . Damage Inflicted 14007 | 18 333 1184 635 . 150 1635 9079 76 897 Guns 4601 | 18 333 898 . . . 1336 2016 . . Cannons 504 | . . . . . . . 156 . 348 Explosions 143 | . . . . . . . 143 . . Melee 8759 | . . 286 635 . 150 299 6764 76 549 Ramming . | . . . . . . . . . . Kinetic 4822 | 18 333 898 . . . 1336 1889 . 348 Thermal 270 | . . . . . . . 270 . . Explosive . | . . . . . . . . . . Electromagnetic 156 | . . . . . . . 156 . . Impact . | . . . . . . . . . . Slashing 8759 | . . 286 635 . 150 299 6764 76 549 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . 5 5 6 11 Average Corruption 4 | . . . . . . 4 4 5 6 Corruption Purged . | . . . . . . . . . . Effects 71 | . . . . . . 1 49 16 5 Message Errors 20 | . . . . . . . 15 3 2 Matter Fused 20 | . . . . . . 1 7 9 3 Heat Flow Errors 9 | . . . . . . . 8 1 . Energy Discharges 2 | . . . . . . . 1 1 . Parts Rejected 2 | . . . . . . . 2 . . Data Loss (minor) 8 | . . . . . . . 7 1 . Data Loss (major) 1 | . . . . . . . . 1 . Targeting Errors 9 | . . . . . . . 9 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1426 | . . . 30 . 47 . 1308 . 41 Projectiles 2 | . . . . . . . . . 2 Explosions . | . . . . . . . . . . Melee 1424 | . . . 30 . 47 . 1308 . 39 Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 261 | . . 117 . . . 212 261 107 213 Average Temperature 68 | . . 44 . . . 69 79 57 131 Received Heat Transfer 1782 | . 42 51 . . . 387 1077 . 225 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 359 | . . . . . . . 359 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Peak Influence 739 | . 109 394 192 . 10 371 739 . . Initial 168 | . . 4 86 . . . 168 . . Average 271 | . 55 158 147 . 2 219 385 . . Maximum Alert Level 3 | . . 1 . . . 1 3 . . Low Security (%) 38 | 100 100 52 100 . 100 43 8 . . Level 1 44 | . . 47 . . . 56 58 . . Level 2 13 | . . . . . . . 26 . . Level 3 3 | . . . . . . . 6 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 1 . . . 2 14 . . Investigation . | . . . . . . . . . . Extermination 4 | . . . . . . . 4 . . Reinforcement 6 | . . 1 . . . 2 3 . . Assault 2 | . . . . . . . 2 . . Garrison 5 | . . . . . . . 5 . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Distress Signals 8 | . 1 2 . . . 3 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 7 16 5 . 4 27 58 1 4 Peak Tracking Total 7 | . 3 7 3 . 4 7 6 1 4 Tactical Retreats 12 | . 1 2 2 . . 3 4 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Traps Triggered 3 | . . . . . . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Machines Disabled 2 | . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Machines Accessed 30 | . 3 6 . 1 . 4 14 1 1 Terminals 14 | . 2 3 . . . 2 7 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 4 | . . 1 . . . . 3 . . Recycling Units 5 | . 1 2 . . . 2 . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 73 | . 7 15 . 1 . 12 36 1 1 Successful 32 | . 4 10 . 1 . 5 10 1 1 Failed 41 | . 3 5 . . . 7 26 . . Catastrophic 5 | . . 1 . . . . 4 . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 1 4 . . . 4 7 . . Terminals 36 | . 6 7 . . . 7 16 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 11 | . . 4 . . . . 7 . . Recycling Units 10 | . 1 4 . . . 5 . . . Scanalyzers 6 | . . . . . . . 6 . . Garrison Access 4 | . . . . . . . 4 . . Terminal Hacks 12 | . 3 3 . 1 . 1 2 1 1 Record 1 | . . . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . . Open Door 2 | . . . . . . . . 1 1 Terminal Index 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . Patrol Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . Registered Components 2 | . 1 . . . . . 1 . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 7 | . . 4 . . . . 3 . . Scan Component 4 | . . 2 . . . . 2 . . Repair 3 | . . 2 . . . . 1 . . Recycling Unit Hacks 5 | . 1 2 . . . 2 . . . Retrieve Components 5 | . 1 2 . . . 2 . . . Scanalyzer 3 | . . . . . . . 3 . . Insert Component 2 | . . . . . . . 2 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . 1 . . . 2 1 . . Terminals 4 | . . 1 . . . 2 1 . . Botnet 4 | . . 1 . . . 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 3 4 . . . 3 14 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 2 . . . . 1 . . Time 80 | . . 58 . . . . 22 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . 3 . . . . 13 . . . Parts Scanalyzed 2 | . . . . . . . 2 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Total Allies 4 | . . . 4 . . . . . . Largest Group 4 | . . . 4 3 3 . . . . Highest-Rated Group 71 | . . . 71 40 40 . . . . Highest-Rated Ally 31 | . . . 31 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . 1 . 6 . . . . Total Damage 60 | . . . 22 . 38 . . . . Kills 1 | . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Turns Passed 5928 | 52 442 604 453 189 65 754 2558 629 182 Spaces Moved 3621 | 38 299 377 448 170 55 376 1422 363 73 Core 6 | 6 . . . . . . . . . Treads . | . . . . . . . . . . Legs 301 | 32 269 . . . . . . . . Wheels 3314 | . 30 377 448 170 55 376 1422 363 73 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 100 120 110 160 160 Average Speed 116 | 108 115 89 90 92 100 120 120 161 160 Slowest Speed 170 | 120 120 90 90 100 100 120 170 170 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 41 30 73 54 21 31 36 50 13 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 25 | . . . . . . . 16 9 . Terrain Destroyed 25 | . . . . . . . 16 9 . Melee 11 | . . . . . . . 9 2 . Projectile 14 | . . . . . . . 7 7 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Total 4585 | 45 362 548 476 203 60 529 1862 386 114 Wait 296 | . 23 94 13 30 . 38 80 1 17 Move 3612 | 37 298 376 447 169 54 375 1421 362 73 Hop . | . . . . . . . . . . Pick Up 49 | 2 8 5 1 2 . 12 16 . 3 Fast Attach 46 | 4 6 7 . . 1 6 22 . . Attach 30 | . . 1 . . . 4 22 2 1 Detach 26 | . . 4 . . 1 4 15 1 1 Swap 101 | . 3 6 1 1 . 19 62 5 4 Drop 59 | . 8 10 2 1 1 11 24 . 2 Fire 214 | 2 16 41 . . . 53 84 11 7 Melee 152 | . . 4 12 . 3 7 116 4 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 388 | -10/Materials | Identified exit to Materials 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 803 | -9/Materials | Build established: Tank 910 | -9/Materials | Discovered new exit (range 15) 984 | -9/Materials | Repaired Assault Rifle 1017 | -9/Materials | Repaired Imp. Ion Engine 1098 | -9/Materials | Identified exit to Mines 1099 | -9/Materials | Entered Mines 1189 | -9/Mines | Learned location of 1 exit from Lower Caves 1192 | -9/Mines | Build established: Mutant 1211 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1211 | -9/Mines | Discovered new exit (range 5) 1264 | -9/Mines | Learned location of Zion (-6) 1264 | -9/Mines | Discovered new exit (range 5) 1268 | -9/Mines | Received a Mining Laser from a helpful Derelict 1352 | -9/Mines | Discovered new exit (range 8) 1358 | -9/Mines | Identified exit to Materials 1397 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1541 | -9/Mines | Identified exit to Exiles 1552 | -9/Mines | Entered Exiles 1552 | -9/Exiles | Accompanied by 3 allies 1575 | -9/Exiles | Met 8R-AWN 1590 | -9/Exiles | Met EX-HEX 1630 | -9/Exiles | Met EX-DEC 1697 | -9/Exiles | Discovered new exit (range 12) 1706 | -9/Exiles | Identified exit to Mines 1741 | -9/Exiles | Entered Mines 1741 | -8/Mines | Accompanied by 3 allies 1798 | -8/Mines | Discovered exit to Materials (range 9) 1806 | -8/Mines | Entered Materials 1806 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2458 | -8/Materials | Discovered new exit (range 5) 2463 | -8/Materials | Identified exit to Factory 2560 | -8/Materials | Entered Factory 2560 | -7/Factory | Evolved 2 slots: Utility x2 2666 | -7/Factory | Lost 3 parts (2n1u) 2678 | -7/Factory | Garrison activated, responded to threat 3062 | -7/Factory | Garrison activated, responded to threat 3468 | -7/Factory | Discovered new exit (range 16) 3501 | -7/Factory | Garrison activated, responded to threat 3638 | -7/Factory | Lost 3 parts (1u2w) 3645 | -7/Factory | Identified exit to Factory 3745 | -7/Factory | Lost 3 parts (1n2w) 3750 | -7/Factory | Core integrity fell below 50% 4020 | -7/Factory | Build established: Hauler-Mutant 4301 | -7/Factory | Repaired Imp. Deuterium Engine 4560 | -7/Factory | First assault squad dispatched 4783 | -7/Factory | Lost 3 parts (1p2n) 4962 | -7/Factory | Core integrity fell below 20% 4995 | -7/Factory | Discovered new exit (range 14) 5065 | -7/Factory | Identified exit to Lower Caves 5118 | -7/Factory | Entered Lower Caves 5119 | -7/Lower Caves | Identified exit to Lower Caves 5585 | -7/Lower Caves | Encountered a Warlord checkpoint 5747 | -7/Lower Caves | Entered another Lower Caves area 5920 | -7/Lower Caves | System corruption reached 10% 5929 | -7/Lower Caves | Self-destructed Last Messages --------------- 05854_ 0 OT1H81I,XOWFMIKEHHW L5=,AYUM 05856_ Sneak attack on IJ-PEH(b). 05856_ IJ-PEH(b) destroyed. 05859_ Acquired 24 matter. 05890_ System corrupted: Matter fused (-9). 05901_ C-30 ARC bursts open, deploying its payload. 05901_ B-48 Gladiator unfolds itself. 05901_ G-47 Trooper unfolds itself. 05905_ Identified Mni. Assault Cannon. 05906_ Dropped Signal Interpreter. 05911_ Great Axe destroyed. 05911_ System corrupted by crushing effect (+2). 05913_ G-47 Trooper knocked back. 05916_ System corrupted: Matter fused (-8). 05919_ Imp. Terrain Scan Processor destroyed. 05919_ System corrupted by crushing effect (+3). 05919_ Knocked back. 05919_ B-48 Gladiator destroyed. 05923_ G-47 Trooper knocked back. 05926_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ??????????????????????????????#?####??##?#??#?#?## | | ?????????????????????????????#?##???#?###?#?###?#? | | ????????????????????????????##?#?#?#???###??####?# | | ???????????????????????????#??###??##????##???###? | | ?????????????????????????????###??########????#??# | | ??????????????????????????#?#??#######?#?##????#?? | | ???????????????????#?????#?####?##?###?####?##?#?# | | ??????????????????????????#########?####?######?#? | | ????????????????????????#####?##?####?##??####???# | | ??????????????????? ??? ##?#?#####??##########?## | | ??????????????????????? ??#??#####?##???###???#### | | ???????????????????? ?? ?###?#?####??#?#?##????# | | ????????????????????? ?? ? ??#?###?###?####?##?## | | ?????????????????? ? #? # ?######?##?#?#######?# | | ???????????????#??????? ? ? #??#####?#?# !%!!### | | ??????????????#??#?#??##? # ? ??##########! =!!### | | ????????????????????#??#? ?# ????##?#####!! [[#?# | | ?????????????? ? ??#???##? ## #?###########! [##?# | | ??????????????#???###?###??## ###??#####?## #?## | | ???????#? ????? ??? ??## ## ##########?## #?## | | ????????? ??????????# ##? #?####??#?## #X#### | | ???????????????#?#### #?#?### ##?######### #### ## | | ?????????????????## ###?## ###### ## # | | ??????????#?? ?#?# ##?## ##### | | ?????????????????# ### ## | | ??????????##?????# g %!@ | | ????????????????# g | | ??????????? g #### ## | | ?????????? ###?### ####### # | | ?????????? ???#?### ####?##### ## | | ??????? ?? %??####?######?######## ## | | ???????????## ? ??? ?#??##### ## ## # | | ?????????? ?# ##?#?? ?? ?##?## ### | | ????????????# ????#?#? ??????### ## | | ??????? ???? ????#?#??# ##???#??# | | ??????????? ??????##?#???###??##?# ## | | ????????????#????? ? ???# ##?### ### ### | | ????????????#? ????? ????# ##?# ### ##? | | ????????????#??????? ?### ### ##### ### | | ????????????? ??#??? ??# ##?#?# ##?# | | ???????????"#??###???### #?#?# ###? | | ?????????????? ???###?# ### ##?#### ##?# | | ??????????? ?????????## ??### #?????# ##?#? | | ?????????????????????# ?##??# #####?# ##???? | | ???????????????#?##???? ???? ##?#?#?#####??? | | ????????????????????#???? ? #?#?#???##??##? | | ??????????????????????????? ### #?? ??????#? | | ????????????????? ?????? ? ?## ?? ? ?##????#? | | ????????????????????????? #?##### ? ? ? ?##?? | | ??????????????? ???????? ##?#??# ? ????? #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrn. Tractor Beam | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperStasisPlating Manual? 0 Play Time 01:44:54 Cumulative 417.2 hours Start 2021.04.19 @ 18:35:07 End 2021.04.21 @ 16:42:33 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 121 Adventurer 36 Explorer 0 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1c534e56-de1d-4963-bdb9-2c4a6f05d499