Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 12:10:11 Player: Arzon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (295) 295 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2815 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 222/300 Energy 39/185 System Corruption 0% Temperature Cool (0) Movement Flying (30) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (6) ------ Improved Heat Sink Advanced Visual Processing Unit Advanced ECM Suite Improved Propulsion Shielding Improved Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Flight Unit Light Assault Rifle Barrage Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Advanced ECM Suite Improved Propulsion Shielding Improved Utility Shielding > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Flight Unit Light Assault Rifle Barrage Gun [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Terrain Scanner Device Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 37 | 8 7 . 20 2 Power 5 | 1 1 . 3 . Engine 4 | 1 1 . 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 3 2 . 7 . Treads . | . . . . . Leg . | . . . . . Wheel 3 | 3 . . . . Hover . | . . . . . Flight 9 | . 2 . 7 . Utility 10 | 2 2 . 4 2 Device 6 | 1 2 . 2 1 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 10 | 2 2 . 6 . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . . 6 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 9 | . . 2 7 . Power 1 | . . . 1 . Propulsion 2 | . . . 2 . Utility 3 | . . 2 1 . Weapon 3 | . . . 3 . Highest Loss Streak 5 | . . 1 5 . To Critical Strikes . | . . . . . Average Backups 4 | 1 4 4 4 3 Power . | . 1 1 . . Propulsion 1 | . 1 1 1 1 Utility . | . 1 . . . Weapon 1 | . . 2 1 2 Tool/Special . | . . . . . Unused Backups 3 | . 2 . 1 . Power 1 | . 1 . . . Propulsion 2 | . 1 . 1 . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 99 99 68 80 Engine 10 | . 14 14 4 7 Core 2 | . . . 5 7 Wheel 10 | . 22 . . . Flight 15 | . 5 28 23 23 Device 21 | . 27 27 10 15 Protection 2 | . . . 6 15 Energy Gun 3 | . 7 . . . Ballistic Gun 16 | . 17 14 16 7 Special Melee Weapon 3 | . 2 14 1 . Peak Build Rating 28 | 7 7 8 23 28 Average Rating 10 | 4 6 6 13 26 On Entrance 8 | . 7 7 6 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 17 | 12 12 7 17 17 Greatest Support 26 | 26 20 8 17 17 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 4 | 2 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 4 | 3 4 4 4 3 Class Distribution -------------------- 73% | Mutant 12% | Scavenger-Sprinter 8% | Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 741 | 238 208 46 249 . Remotely . | . . . . . Salvage Created 537 | 50 279 . 208 . Parts 46 | 5 18 . 23 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . 2 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 18 | . 7 . 11 . Guns 18 | . 7 . 11 . Classes Destroyed 6 | 1 5 . . . Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Recycler 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 16 | . 6 . 10 . Grunt 2 | . 1 . 1 . Best Kill Streak 4 | 1 3 . 4 . Combat Bots Only 4 | . 3 . 4 . Max Kills in Single Turn 2 | 1 1 . 2 . Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 118 | . 22 8 88 . Missed 37 | . 3 6 28 . Hits 81 | . 19 2 60 . Projectile 81 | . 19 2 60 . Damage Taken 772 | . 165 64 543 . Core 222 | . 32 . 190 . Absorbed by Shields . | . . . . . Redirected to Shielding 3 | . . . 3 . Regen/Repaired (Parts) 10 | . . . 10 . Core Remaining (%) 84 | 100 . 87 65 . Volleys Fired 77 | 8 25 . 44 . Largest 2 | 2 2 . 2 . Hottest 70 | 40 70 . 40 . Shots Fired 140 | 16 49 . 75 . Gun 140 | 16 49 . 75 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 121 | 16 30 . 75 . Thermal 19 | . 19 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | 2 5 . 4 . Robot Miss Streak 6 | 3 3 . 6 . Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 66 | 4 27 . 35 . Core Hits 37 | 3 14 . 20 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . 1 . Burn 1 | . 1 . . . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 688 | 57 333 . 298 . Guns 688 | 57 333 . 298 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 563 | 57 208 . 298 . Thermal 125 | . 125 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 46 | . 46 . 9 . Average Temperature 17 | . 18 . 4 . Received Heat Transfer 117 | . 21 6 90 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 444 | . 444 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 128 | 5 128 . 121 16 Initial 16 | . . . . 16 Average 40 | . 44 . 53 7 Influence Increases 606 | 10 244 . 322 30 Destroy 0b10 Robot/C 360 | . 140 . 220 . Destroy 0b10 Robot/NC 30 | 10 20 . . . Destroy Leader 56 | . 26 . 30 . Successful Hack 40 | . 13 . 27 . Partial Spotted 75 | . 15 . 45 15 Lose Combat Pursuer 45 | . 30 . . 15 Influence Decreases 601 | 10 228 16 285 62 Entered New Map 29 | . . 8 . 21 Time Decay 484 | 10 228 . 205 41 Lost Part 70 | . . . 70 . Lost Ally 18 | . . 8 10 . Squads Dispatched 1 | . . . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 15 7 21 6 Peak Tracking Total 4 | . 3 3 4 4 Tactical Retreats 8 | . 2 2 2 2 ECM-based Alert Blocks 7 | . . . 6 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 17 | . 9 . 6 2 Terminals 14 | . 8 . 4 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 45 | . 21 . 20 4 Successful 24 | . 10 . 13 1 Failed 20 | . 11 . 6 3 Catastrophic 2 | . 1 . . 1 Database Lockouts 1 | . . . 1 . Manual 31 | . 15 . 13 3 Terminals 39 | . 20 . 15 4 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 . 6 1 Prototype ID Bank 2 | . 1 . 1 . Open DSF 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Scanalyzer Index 1 | . . . 1 . Alert Level 2 | . . . 2 . Locate Traps 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 5 . 3 . Terminals 8 | . 5 . 3 . Assimilate 2 | . 1 . 1 . Botnet 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 8 . 5 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 2 | . 1 . 1 . Largest Group 1 | . 1 1 1 . Highest-Rated Group 10 | . 10 10 10 . Highest-Rated Ally 10 | . 10 10 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 1366 | 7 732 258 291 78 Optics 51 | . . . . 51 Terrain 1119 | . 716 258 145 . Structural 913 | . 672 241 . . Seismic 66 | 7 59 . . . ECM 203 | . . . 146 57 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 1656 | 106 732 258 442 118 Spaces Moved 2745 | 74 940 659 710 362 Core 7 | 7 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 638 | 67 571 . . . Hover . | . . . . . Flight 2100 | . 369 659 710 362 Fastest Speed 30 | 50 37 37 30 30 Average Speed 44 | 82 63 37 31 30 Slowest Speed 90 | 90 80 37 40 30 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 10 | . 4 . 3 3 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 97 47 45 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3035 | 103 1026 673 863 370 Wait 116 | 4 39 12 61 . Move 2721 | 73 931 658 703 356 Hop 10 | . 4 . 3 3 Pick Up 44 | 10 8 2 21 3 Fast Attach . | . . . . . Attach 25 | 7 2 . 13 3 Detach 3 | . 2 . . 1 Swap 19 | 1 8 . 10 . Drop 20 | . 7 1 8 4 Fire 77 | 8 25 . 44 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 13) 326 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 3) 564 | -10/Materials | Discovered new exit (range 14) 601 | -10/Materials | Discovered new exit (range 8) 754 | -10/Materials | Identified exit to Mines 782 | -10/Materials | Discovered new exit (range 13) 839 | -10/Materials | Entered Subcaves 839 | -10/Subcaves | Accompanied by 1 ally 840 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 840 | -10/Subcaves | Approached by a straggling Scientist 905 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 936 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1090 | -10/Subcaves | Discovered new exit (range 15) 1097 | -10/Subcaves | Entered Materials 1097 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1285 | -8/Materials | Lost 5 parts (1p2n1u1w) 1315 | -8/Materials | Central database locked down 1456 | -8/Materials | Repaired Cesium-ion Thruster+ 1535 | -8/Materials | Discovered new exit (range 4) 1539 | -8/Materials | Entered Factory 1539 | -7/Factory | Evolved 2 slots: Utility x2 1657 | -7/Factory | Self-destructed Last Messages --------------- 01535_ T-07 Excavator is excavating. 01535_ EXIT=FOUND 01539_ T-07 Excavator is excavating. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 01542_ Connecting with Fabricator... 01542_ Current location identified: Factory 01545_ Acquired Adv. ECM Suite. 01548_ Dropped Lgt. Assault Rifle. 01548_ Dropped ECM Suite. 01550_ Acquired Lgt. Assault Rifle. 01551_ Dropped Lgt. Assault Rifle. 01578_ K-01 Serf cleans the Fusion Modulator. 01584_ Connecting with Terminal... 01605_ Acquired Adv. Visual Processing Unit. 01628_ Connecting with Recycling Unit... 01629_ ALERT: All DSF locations entering lockdown mode. 01647_ Connecting with DSF Access... 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""" ! #?????????????? | | ????????????""" ! #?????????????? | | ????????????? ?????????????? | | ?????????????###########?????????????? | | ?????????????????????????????????????? | | ???????????????##############????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cesium-ion Thruster | 60% | -8/Materials Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumDeliveryNeutralizer Manual? 0 Play Time 00:45:07 Cumulative 34.5 hours Start 2026.06.28 @ 10:47:12 End 2026.06.28 @ 12:10:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e451e10-aa55-453d-bddb-dc5703cb5393