Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 23:40:19 Player: Compound1080 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (34) 170 Value Destroyed (791) 791 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 7506 Bonus ------- Follower Combat Kills 225 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 133/300 Energy 99/100 System Corruption 1% Temperature Cool (3) Movement Hovering (70) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flight Unit Q-thruster Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Field Lobotomy Kit > --- INVENTORY -------- Flight Unit Flight Unit Seismic Detector Light Assault Rifle High-powered Shotgun High-powered Shotgun Great Axe [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Field Lobotomy Kit Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 2 . . 1 1 . Utility 9 | . . . 2 . . . . 1 2 1 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 74 | 4 9 1 8 1 2 4 11 26 . . 6 2 Power 7 | 1 1 . 1 . . 1 . 3 . . . . Engine 7 | 1 1 . 1 . . 1 . 3 . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 16 | 2 2 1 3 . . . 2 3 . . 2 1 Treads . | . . . . . . . . . . . . . Leg 5 | 2 2 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 10 | . . . 3 . . . 2 3 . . 2 . Utility 17 | 1 2 . 2 1 1 . 2 5 . . 3 . Device 8 | . 2 . 2 1 . . . 2 . . 1 . Storage 1 | 1 . . . . . . . . . . . . Processor 5 | . . . . . 1 . 1 2 . . 1 . Hackware 1 | . . . . . . . . . . . 1 . Protection 2 | . . . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 34 | . 4 . 2 . 1 3 7 15 . . 1 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 18 | . 4 . . . . 2 5 7 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 5 | . . . . . 1 1 . 1 . . 1 1 Impact Weapon 3 | . . . 2 . . . 1 . . . . . Slashing Weapon 8 | . . . . . . . 1 7 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . 2 . . . . Parts Lost 17 | . 2 1 8 . . . . . . . 3 3 Power 1 | . . . 1 . . . . . . . . . Propulsion 5 | . . . 3 . . . . . . . 2 . Utility 7 | . . . 3 . . . . . . . 1 3 Weapon 4 | . 2 1 1 . . . . . . . . . Highest Loss Streak 6 | . 2 1 6 . . . . . . . 1 2 To Critical Strikes 1 | . 1 . . . . . . . . . . . Average Slot Usage (%) 70 | . 98 85 70 54 59 75 89 87 73 28 21 20 Engine 8 | . 14 14 9 11 11 11 9 9 13 1 . . Leg 6 | . 28 28 13 . . . . . . . . . Flight 15 | . . . 5 22 22 22 35 29 26 7 4 . Device 7 | . 13 14 24 10 11 11 6 2 6 . . 2 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 . . Processor 9 | . . . . . 4 11 11 20 13 11 10 7 Protection 2 | . . . . . . . 8 6 6 . . . Ballistic Gun 8 | . 27 14 5 . . 8 3 6 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 24 | 10 15 12 14 9 9 17 23 24 20 20 8 . Greatest Support 20 | 20 20 20 20 10 10 10 20 20 20 20 5 12 Greatest Overweight (x) 3 | 3 1 . 2 . . 1 1 1 . . 1 . Average Overweight (x) . | 1 . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 5 5 Most Carried 8 | 8 8 8 8 8 8 8 8 8 8 8 8 3 Average Carried 6 | 4 6 8 6 7 7 7 7 7 8 7 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 7 8 8 8 8 8 8 8 3 2 Class Distribution -------------------- 77% | Mutant 13% | Sprinter 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 1125 | 240 267 15 48 20 . 76 195 131 . . 133 . Remotely . | . . . . . . . . . . . . . Salvage Created 976 | . 392 85 162 . . 59 103 175 . . . . Parts 55 | . 23 4 3 . . 5 4 16 . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 23 | . 9 2 2 . . 4 2 4 . . . . Guns 21 | . 9 2 . . . 4 2 4 . . . . Classes Destroyed 12 | . 5 . 3 . . . 3 1 . . . . Worker 2 | . . . 1 . . . 1 . . . . . Builder 3 | . . . 1 . . . . 2 . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 2 | . . . 2 . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 9 | . 3 . 2 . . 4 . . . . . . Grunt 11 | . 6 2 . . . . . 3 . . . . Sentry 1 | . . . . . . . 1 . . . . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 . . . . Best Kill Streak 5 | . 3 2 3 . . 4 2 5 . . . . Combat Bots Only 4 | . 3 2 1 . . 4 1 4 . . . . Max Kills in Single Turn 2 | . 1 1 1 . . 1 1 2 . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 479 | . 83 9 143 3 . 13 16 24 . 7 53 128 Missed 155 | . 15 2 49 2 . 5 3 8 . 2 25 44 Damage Taken 4649 | . 757 94 776 6 . 61 195 209 . 115 1044 1392 Core 2863 | . 209 18 361 . . 6 . 20 . 94 839 1316 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 232 | . 19 . . . . . . 213 . . . . Core Remaining (%) 66 | 100 . 9 . . . 8 100 97 100 90 27 . Volleys Fired 142 | . 75 8 11 . . 6 21 19 . . 1 1 Largest 2 | . 2 2 1 . . 2 2 2 . . 1 1 Hottest 50 | . 40 40 20 . . 43 50 50 . . . . Shots Fired 229 | . 133 9 11 . . 10 30 34 . . 1 1 Gun 224 | . 133 9 11 . . 8 30 33 . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special 5 | . . . . . . 2 . 1 . . 1 1 Kinetic 224 | . 133 9 11 . . 8 30 33 . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . 10 12 1 . . 5 5 8 . . 7 8 Robot Miss Streak 6 | . 6 . 2 . . 2 4 5 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 166 | . 84 9 12 . . 7 26 26 . . 1 1 Core Hits 74 | . 31 7 3 . . 5 11 15 . . 1 1 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . Critical Strikes 4 | . . . 2 . . . 1 1 . . . . Destroy 1 | . . . . . . . 1 . . . . . Smash 2 | . . . 2 . . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . Melee Attacks 55 | . . . 14 . . . 19 22 . . . . Impact 15 | . . . 14 . . . 1 . . . . . Slashing 40 | . . . . . . . 18 22 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . 4 . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2501 | . 755 77 478 . . 87 436 605 . . 52 11 Guns 1851 | . 746 77 30 . . 87 386 525 . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 573 | . . . 448 . . . 50 75 . . . . Ramming 77 | . 9 . . . . . . 5 . . 52 11 Kinetic 1851 | . 746 77 30 . . 87 386 525 . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 498 | . . . 448 . . . 50 . . . . . Slashing 75 | . . . . . . . . 75 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 4 1 Average Corruption 2 | . . . . . . . . . . . 4 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . 3 1 Matter Fused 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 246 | . . . 236 . . . 10 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 246 | . . . 236 . . . 10 . . . . . Knockbacks 3 | . . . 1 . . . 1 . . . 1 . Impact 3 | . . . 1 . . . 1 . . . 1 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . . 2 . . 24 5 Shots . | . . . . . . . . . . . . . Rammed 15 | . . . . . . . . 1 . . 11 3 Targets Rammed 16 | . 1 . . . . . . 1 . . 11 3 Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 312 | . 12 17 . . . . 38 25 . . . 312 Average Temperature 20 | . 6 9 . . . . 20 5 . . . 136 Received Heat Transfer 1259 | . 351 69 9 . . . 45 81 . 18 96 590 Effects 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 10 | . . . 9 . . . 1 . . . . . Impact Corruptions 12 | . . . 11 . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 392 | . 200 50 125 46 . 86 181 147 29 120 392 172 Initial 132 | . . 7 19 . . . 7 81 29 14 . 132 Average 75 | . 57 48 36 3 . 7 115 75 29 59 177 136 Maximum Alert Level 1 | . 1 . . . . . . . . . 1 . Low Security (%) 94 | 100 98 100 100 100 . 100 100 100 100 100 53 100 Level 1 5 | . 1 . . . . . . . . . 46 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 3 . 1 . . . 1 7 . 1 6 6 Investigation 8 | . 1 . . . . . . 3 . 1 . 3 Extermination 4 | . . . . . . . . 2 . . 1 1 Reinforcement 12 | . 2 . 1 . . . 1 2 . . 4 2 Assault 1 | . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 11 | . 3 . 1 . . . 2 1 . . 3 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 130 | . 23 2 16 5 . 11 10 12 . 5 34 12 Peak Tracking Total 14 | . 7 2 8 4 . 4 5 3 2 2 14 11 Tactical Retreats 18 | . 2 . 3 1 . 1 1 2 . 1 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 1 . . . . . . 1 . 2 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 1 | . . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 22 | . 4 . 3 . . . 1 6 . 4 2 2 Terminals 17 | . 3 . 3 . . . 1 3 . 3 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 63 | . 8 . 7 . . . 1 22 . 14 5 6 Successful 22 | . 4 . 2 . . . . 11 . 4 1 . Failed 41 | . 4 . 5 . . . 1 11 . 10 4 6 Catastrophic 7 | . . . 1 . . . 1 1 . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . Manual 18 | . 3 . 3 . 1 . 1 1 . . 3 6 Terminals 41 | . 6 . 7 . . . 1 9 . 7 5 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 11 | . 2 . . . . . . 9 . . . . Recycling Units 7 | . . . . . . . . . . 7 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . . . Terminal Hacks 10 | . 2 . 2 . . . . 3 . 2 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . . . . 8 . . . . Scan Component 5 | . 1 . . . . . . 4 . . . . Repair 5 | . 1 . . . . . . 4 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . Recycle Component 1 | . . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 3 . . . 1 4 . 4 2 2 Full Trace Events 6 | . . . 1 . . . . 2 . 1 . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . . . . 4 . . . . Time 173 | . 26 . . . . . . 147 . . . . Parts Recycled 1 | . . . . . . . . . . 1 . . Recycled Matter 47 | . . . . . . . . . . 47 . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies 7 | . . 1 . 2 . 1 . 1 . . 1 1 Largest Group 2 | . . 1 1 2 . 1 . 1 . . 1 1 Highest-Rated Group 116 | . . 31 31 43 . 5 . 10 . . 116 47 Highest-Rated Ally 116 | . . 31 31 31 . 5 . 10 . . 116 47 Total Orders . | . . . . . . . . . . . . . Ally Attacks 24 | . . . . 5 . 3 . . . . 15 1 Total Damage 1428 | . . . . 81 . 20 . . . . 1288 39 Kills 10 | . . . . 1 . 1 . . . . 8 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . 1 . 1 . . 1 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 6096 | 62 1024 278 407 185 92 540 364 1743 4 405 696 296 Spaces Moved 5806 | 34 562 218 376 345 238 557 399 1084 14 597 1051 331 Core 163 | 17 . . 14 . . . . . . . 132 . Treads . | . . . . . . . . . . . . . Legs 990 | 17 562 218 193 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 331 | . . . . . . . . . . . . 331 Flight 4322 | . . . 169 345 238 557 399 1084 14 597 919 . Fastest Speed 29 | 50 120 120 37 37 37 37 31 29 29 29 35 70 Average Speed 55 | 142 120 120 85 37 37 42 31 41 29 37 40 70 Slowest Speed 200 | 200 190 120 150 37 37 107 101 101 29 40 110 70 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 16 | . . . . 2 . 3 . 7 . 1 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 76 58 46 72 61 72 34 33 1 19 25 13 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 8 | . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 3 | . . . . 2 . 1 . . . . . . Spaces Dug 23 | . . . . . . . 14 9 . . . . Terrain Destroyed 23 | . . . . . . . 14 9 . . . . Melee 23 | . . . . . . . 14 9 . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 8354 | 47 799 227 432 399 241 848 572 2292 13 777 1314 393 Wait 2193 | . 137 . 15 54 . 280 108 1123 . 175 246 55 Move 5762 | 33 561 217 375 340 237 550 398 1069 13 594 1044 331 Hop 16 | . . . . 2 . 3 . 7 . 1 3 . Pick Up 51 | 10 12 . 6 2 1 2 6 5 . 4 2 1 Fast Attach 11 | . . 1 . . . . . 9 . . 1 . Attach 56 | 4 8 . 8 1 2 4 10 12 . . 5 2 Detach 24 | . . . 2 . 1 2 6 12 . . 1 . Swap 7 | . 1 . . . . . 1 5 . . . . Drop 21 | . 4 1 1 . . 1 3 8 . 3 . . Fire 142 | . 75 8 11 . . 6 21 19 . . 1 1 Melee 55 | . . . 14 . . . 19 22 . . . . Ram 15 | . . . . . . . . 1 . . 11 3 Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Core integrity fell below 50% 322 | -10/Materials | Build established: Mutant 564 | -10/Materials | Repaired Seismic Detector 709 | -10/Materials | Core integrity fell below 20% 840 | -10/Materials | Discovered new exit (range 13) 1078 | -10/Materials | Discovered new exit (range 9) 1087 | -10/Materials | Entered Mines 1141 | -10/Mines | Received a Mining Laser from a helpful Derelict 1354 | -10/Mines | Discovered new exit (range 10) 1365 | -10/Mines | Entered Materials 1365 | -9/Materials | Accompanied by 1 ally 1365 | -9/Materials | Evolved 2 slots: Utility x2 1539 | -9/Materials | Identified exit to Mines 1539 | -9/Materials | Identified exit to Storage 1631 | -9/Materials | Core integrity fell below 50% 1665 | -9/Materials | Lost 6 parts (1p2n2u1w) 1731 | -9/Materials | Core integrity fell below 20% 1738 | -9/Materials | Discovered new exit (range 5) 1772 | -9/Materials | Entered Mines 1773 | -9/Mines | Learned location of Storage (-9) 1781 | -9/Mines | Discovered new exit (range 3) 1792 | -9/Mines | Found a hidden stash of uninstalled traps 1802 | -9/Mines | Met a Derelict bent on vengeance 1955 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1955 | -9/Mines | Discovered new exit (range 5) 1957 | -9/Mines | Entered Exiles 1965 | -9/Exiles | Discovered new exit (range 15) 1970 | -9/Exiles | Met 8R-AWN 1977 | -9/Exiles | Met EX-HEX 1995 | -9/Exiles | Met EX-BIN 1999 | -9/Exiles | Aligned with FarCom system 1999 | -9/Exiles | Given EX-Vault access code 2007 | -9/Exiles | Opened EX-Vault 2011 | -9/Exiles | Found Prototype Special Weapon 2012 | -9/Exiles | Identified Field Lobotomy Kit 2021 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2032 | -9/Exiles | Met EX-DEC 2045 | -9/Exiles | Discovered new exit (range 14) 2048 | -9/Exiles | Identified exit to Mines 2049 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2049 | -9/Exiles | Entered Mines 2326 | -8/Mines | Assimilated S-10 Pest with FLK Orb 2464 | -8/Mines | Discovered new exit (range 7) 2588 | -8/Mines | Identified exit to Materials 2589 | -8/Mines | Entered Materials 2589 | -8/Materials | Evolved 2 slots: Propulsion x2 2893 | -8/Materials | Build established: Sprinter 2949 | -8/Materials | Discovered new exit (range 16) 2953 | -8/Materials | Identified exit to Factory 2953 | -8/Materials | Entered Factory 2953 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3039 | -7/Factory | Repaired Imp. Flight Unit 3091 | -7/Factory | Repaired Imp. Flight Unit 3120 | -7/Factory | Repaired Lgt. Ion Engine 3693 | -7/Factory | Build established: Mutant 4102 | -7/Factory | Repaired Hrd. Medium Armor Plating 4239 | -7/Factory | Assimilated O-16 Technician with FLK Orb 4674 | -7/Factory | Discovered new exit (range 5) 4675 | -7/Factory | Identified exit to Lower Caves 4691 | -7/Factory | Discovered exit to Lower Caves (range 4) 4694 | -7/Factory | Discovered new exit (range 5) 4695 | -7/Factory | Identified exit to Factory 4696 | -7/Factory | Entered another Factory area 4696 | -6/Factory | Evolved 2 slots: Utility x2 4696 | -6/Factory | Discovered new exit (range 14) 4700 | -6/Factory | Identified exit to Factory 4700 | -6/Factory | Entered another Factory area 4700 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4728 | -5/Factory | Build established: Scout 5064 | -5/Factory | Build established: Mutant 5094 | -5/Factory | Identified exit to Upper Caves 5099 | -5/Factory | Discovered new exit (range 16) 5105 | -5/Factory | Identified exit to Factory 5105 | -5/Factory | Entered another Factory area 5105 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5281 | -4/Factory | Spotted B-86 Titan 5346 | -4/Factory | Identified exit to Research 5414 | -4/Factory | Assimilated B-86 Titan with FLK Orb 5794 | -4/Factory | Core integrity fell below 50% 5801 | -4/Factory | Entered Research 5801 | -3/Research | Evolved 2 slots: Utility x2 5944 | -3/Research | Discovered new exit (range 5) 6007 | -3/Research | Spotted B-86 Titan 6077 | -3/Research | Assimilated G-67 Veteran with FLK Orb 6084 | -3/Research | Core integrity fell below 50% 6095 | -3/Research | Core integrity fell below 20% 6097 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06081_ Slug penetrates Wall. 06084_ Penetrated by Slug. 06084_ Slug penetrates Wall. 06084_ R-10 Processor collects Flexi-carbon Leg. 06086_ Critical hit (Burn: +50). 06087_ R-10 Processor collects Field Laser. 06088_ Slug penetrates Wall. 06088_ Penetrated by Slug. 06089_ Wall collapses. 06089_ Slug penetrates Wall. 06090_ R-10 Processor collects Flexi-carbon Leg. 06090_ R-10 Processor collects Adv. Heat Sink. 06090_ Penetrated by Slug. 06091_ R-10 Processor collects Lgt. Antimatter Reactor. 06094_ Penetrated by Slug. 06096_ Slug penetrates Wall. 06097_ Penetrated by Slug. 06097_ Slug penetrates Wall. 06097_ Penetrated by Slug. 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"" # #?? | | ?????????????????????????????? ??# # #?? | | ????????????????????????????# ?# # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 225 Evasion (%) 64 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Party Time Challenges ------------ None Game ------ Seed ImprinterRemoteBlade Manual? 0 Play Time 01:29:51 Cumulative 14.7 hours Start 2024.05.06 @ 20:59:10 End 2024.05.06 @ 23:40:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72d14ab7-f0a2-4c76-8b2c-9f696a7e6b61